From a72d663d802614f606733384361e5b454e66bb70 Mon Sep 17 00:00:00 2001 From: shweet Date: Tue, 11 Nov 2025 16:22:33 -0500 Subject: [PATCH] update le readme --- README.md | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index e5a1075..5348735 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ A reimplementation of *The Binding of Isaac: Rebirth*'s proprietary animation ed ## Features - Extended version of the original proprietary Nicalis animation editor -- Smooth [Dear ImGui](https://github.com/ocornut/imgui) interface; docking, dragging and dropping, etc. You might be familiar with it from You might be familiar with it from (Repentogon) +- Smooth [Dear ImGui](https://github.com/ocornut/imgui) interface; docking, dragging and dropping, etc. You might be familiar with it from (Repentogon). - New features - Can output .webm, .mp4 or *.png sequence (wih FFmpeg) - Cutting, copying and pasting @@ -15,9 +15,7 @@ A reimplementation of *The Binding of Isaac: Rebirth*'s proprietary animation ed - Additional hotkeys/shortcuts (rebindable!) - Onionskinning - Settings that will preserve on exit (stored in %APPDATA% on Windows or ~/.local/share on Linux) - -### Note: Difference from Nicalis editor -Layers/nulls are handled differently (in their own window) and are not on the timeline! Add a layer/null in the Layers/Nulls window, and then add a LayerAnimation/NullAnimation in the timeline! + - Broadened sound support ### Note: Rendering Animations You will need FFmpeg installed! Get it from [here](https://ffmpeg.org/download.html), and point to the downloaded ffmpeg executable within the program! @@ -40,7 +38,7 @@ Build should be straightforward from there. After cloning and enter the repository's directory, make sure to initialize the submodules: -```git submodule update --init``` +```git submodule update --init --recursive``` Then: