diff --git a/src/anm2/animation.cpp b/src/anm2/animation.cpp
index 4098953..dd3ef18 100644
--- a/src/anm2/animation.cpp
+++ b/src/anm2/animation.cpp
@@ -28,15 +28,15 @@ namespace anm2ed::anm2
for (auto child = layerAnimationsElement->FirstChildElement("LayerAnimation"); child;
child = child->NextSiblingElement("LayerAnimation"))
{
- layerAnimations[id] = Item(child, LAYER, &id);
- layerOrder.push_back(id);
+ layerAnimations.emplace(id, Item(child, LAYER, &id));
+ layerOrder.emplace_back(id);
}
}
if (auto nullAnimationsElement = element->FirstChildElement("NullAnimations"))
for (auto child = nullAnimationsElement->FirstChildElement("NullAnimation"); child;
child = child->NextSiblingElement("NullAnimation"))
- nullAnimations[id] = Item(child, NULL_, &id);
+ nullAnimations.emplace(id, Item(child, NULL_, &id));
if (auto triggersElement = element->FirstChildElement("Triggers")) triggers = Item(triggersElement, TRIGGER);
}
diff --git a/src/anm2/content.cpp b/src/anm2/content.cpp
index 1d21bf6..1269761 100644
--- a/src/anm2/content.cpp
+++ b/src/anm2/content.cpp
@@ -7,27 +7,26 @@ namespace anm2ed::anm2
Content::Content(XMLElement* element)
{
int id{};
-
if (auto spritesheetsElement = element->FirstChildElement("Spritesheets"))
for (auto child = spritesheetsElement->FirstChildElement("Spritesheet"); child;
child = child->NextSiblingElement("Spritesheet"))
- spritesheets[id] = Spritesheet(child, id);
+ spritesheets.emplace(id, Spritesheet(child, id));
if (auto layersElement = element->FirstChildElement("Layers"))
for (auto child = layersElement->FirstChildElement("Layer"); child; child = child->NextSiblingElement("Layer"))
- layers[id] = Layer(child, id);
+ layers.emplace(id, Layer(child, id));
if (auto nullsElement = element->FirstChildElement("Nulls"))
for (auto child = nullsElement->FirstChildElement("Null"); child; child = child->NextSiblingElement("Null"))
- nulls[id] = Null(child, id);
+ nulls.emplace(id, Null(child, id));
if (auto eventsElement = element->FirstChildElement("Events"))
for (auto child = eventsElement->FirstChildElement("Event"); child; child = child->NextSiblingElement("Event"))
- events[id] = Event(child, id);
+ events.emplace(id, Event(child, id));
- if (auto eventsElement = element->FirstChildElement("Sounds"))
- for (auto child = eventsElement->FirstChildElement("Sound"); child; child = child->NextSiblingElement("Sound"))
- sounds[id] = Sound(child, id);
+ if (auto soundsElement = element->FirstChildElement("Sounds"))
+ for (auto child = soundsElement->FirstChildElement("Sound"); child; child = child->NextSiblingElement("Sound"))
+ sounds.emplace(id, Sound(child, id));
}
void Content::serialize(XMLDocument& document, XMLElement* parent)
diff --git a/src/imgui/imgui_.cpp b/src/imgui/imgui_.cpp
index d751163..eded6f1 100644
--- a/src/imgui/imgui_.cpp
+++ b/src/imgui/imgui_.cpp
@@ -12,6 +12,23 @@ using namespace glm;
namespace anm2ed::imgui
{
+ void theme_set(theme::Type theme)
+ {
+ switch (theme)
+ {
+ case theme::LIGHT:
+ ImGui::StyleColorsLight();
+ break;
+ case theme::DARK:
+ default:
+ ImGui::StyleColorsDark();
+ break;
+ case theme::CLASSIC:
+ ImGui::StyleColorsClassic();
+ break;
+ }
+ }
+
int input_text_callback(ImGuiInputTextCallbackData* data)
{
if (data->EventFlag == ImGuiInputTextFlags_CallbackResize)
@@ -90,8 +107,7 @@ namespace anm2ed::imgui
{
if (ImGui::Selectable(label.c_str(), isSelected, flags)) isActivated = true;
- if (isBeginEditing ||
- (ImGui::IsWindowFocused() && ImGui::IsKeyPressed(ImGuiKey_F2) && isSelected) ||
+ if (isBeginEditing || (ImGui::IsWindowFocused() && ImGui::IsKeyPressed(ImGuiKey_F2) && isSelected) ||
(ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left)))
{
editID = id;
@@ -298,7 +314,7 @@ namespace anm2ed::imgui
{
if (ImGui::GetTopMostPopupModal() != nullptr) return false;
- if (isRepeat && (type == shortcut::GLOBAL || type == shortcut::FOCUSED)) return chord_repeating(chord);
+ if (isRepeat) return chord_repeating(chord);
int flags = type == shortcut::GLOBAL || type == shortcut::GLOBAL_SET ? ImGuiInputFlags_RouteGlobal
: ImGuiInputFlags_RouteFocused;
diff --git a/src/imgui/imgui_.h b/src/imgui/imgui_.h
index 70eccf3..7f3edc1 100644
--- a/src/imgui/imgui_.h
+++ b/src/imgui/imgui_.h
@@ -154,6 +154,7 @@ namespace anm2ed::imgui
{"Super", ImGuiMod_Super},
};
+ void theme_set(types::theme::Type theme);
std::string chord_to_string(ImGuiKeyChord);
ImGuiKeyChord string_to_chord(const std::string&);
float row_widget_width_get(int, float = ImGui::GetContentRegionAvail().x);
diff --git a/src/imgui/taskbar.cpp b/src/imgui/taskbar.cpp
index 18caf5c..ec38441 100644
--- a/src/imgui/taskbar.cpp
+++ b/src/imgui/taskbar.cpp
@@ -367,6 +367,15 @@ namespace anm2ed::imgui
ImGui::Checkbox("Vsync", &editSettings.isVsync);
ImGui::SetItemTooltip("Toggle vertical sync; synchronizes program update rate with monitor refresh rate.");
+
+ ImGui::SeparatorText("Theme");
+
+ for (int i = 0; i < theme::COUNT; i++)
+ {
+ if (i == theme::LIGHT) continue; // TODO; light mode is jank rn so i am soft disabling it
+ ImGui::RadioButton(theme::STRINGS[i], &editSettings.theme, i);
+ ImGui::SameLine();
+ }
}
ImGui::EndChild();
@@ -492,6 +501,7 @@ namespace anm2ed::imgui
if (ImGui::Button("Save", widgetSize))
{
settings = editSettings;
+ imgui::theme_set((theme::Type)editSettings.theme);
manager.chords_set(settings);
configurePopup.close();
}
diff --git a/src/imgui/window/animation_preview.cpp b/src/imgui/window/animation_preview.cpp
index a6ba4f7..5fa6600 100644
--- a/src/imgui/window/animation_preview.cpp
+++ b/src/imgui/window/animation_preview.cpp
@@ -563,7 +563,7 @@ namespace anm2ed::imgui
auto cursor = areaType == tool::ANIMATION_PREVIEW || areaType == tool::ALL ? tool::INFO[useTool].cursor
: ImGuiMouseCursor_NotAllowed;
ImGui::SetMouseCursor(cursor);
- ImGui::SetKeyboardFocusHere(-1);
+ ImGui::SetKeyboardFocusHere();
switch (useTool)
{
diff --git a/src/imgui/window/spritesheet_editor.cpp b/src/imgui/window/spritesheet_editor.cpp
index 3afc4cb..54ec4e6 100644
--- a/src/imgui/window/spritesheet_editor.cpp
+++ b/src/imgui/window/spritesheet_editor.cpp
@@ -258,7 +258,7 @@ namespace anm2ed::imgui
auto cursor = areaType == tool::SPRITESHEET_EDITOR || areaType == tool::ALL ? tool::INFO[useTool].cursor
: ImGuiMouseCursor_NotAllowed;
ImGui::SetMouseCursor(cursor);
- ImGui::SetKeyboardFocusHere(-1);
+ ImGui::SetKeyboardFocusHere();
switch (useTool)
{
diff --git a/src/imgui/window/timeline.cpp b/src/imgui/window/timeline.cpp
index e7d7605..675d6b4 100644
--- a/src/imgui/window/timeline.cpp
+++ b/src/imgui/window/timeline.cpp
@@ -16,7 +16,6 @@ using namespace glm;
namespace anm2ed::imgui
{
constexpr auto COLOR_HIDDEN_MULTIPLIER = vec4(0.5f, 0.5f, 0.5f, 1.000f);
- constexpr auto FRAME_TIMELINE_COLOR = ImVec4(0.106f, 0.184f, 0.278f, 1.000f);
constexpr auto FRAME_BORDER_COLOR = ImVec4(1.0f, 1.0f, 1.0f, 0.15f);
constexpr auto FRAME_BORDER_COLOR_REFERENCED = ImVec4(1.0f, 1.0f, 1.0f, 0.50f);
constexpr auto FRAME_MULTIPLE_OVERLAY_COLOR = ImVec4(1.0f, 1.0f, 1.0f, 0.05f);
@@ -249,7 +248,9 @@ namespace anm2ed::imgui
ImGui::Image(resources.icons[icon].id, icon_size_get());
ImGui::SameLine();
if (isReferenced) ImGui::PushFont(resources.fonts[font::BOLD].get(), font::SIZE);
+ ImGui::PushStyleColor(ImGuiCol_Text, to_imvec4(color::WHITE));
ImGui::TextUnformatted(label.c_str());
+ ImGui::PopStyleColor();
if (isReferenced) ImGui::PopFont();
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4());
@@ -483,7 +484,7 @@ namespace anm2ed::imgui
{
drawList->AddRectFilled(cursorScreenPos,
ImVec2(cursorScreenPos.x + framesSize.x, cursorScreenPos.y + framesSize.y),
- ImGui::GetColorU32(FRAME_TIMELINE_COLOR));
+ ImGui::GetColorU32(ImGui::GetStyleColorVec4(ImGuiCol_Header)));
for (int i = frameMin; i < frameMax; i++)
{
diff --git a/src/imgui/window/tools.cpp b/src/imgui/window/tools.cpp
index a9f9603..3c47745 100644
--- a/src/imgui/window/tools.cpp
+++ b/src/imgui/window/tools.cpp
@@ -50,7 +50,7 @@ namespace anm2ed::imgui
if (isSelected) ImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetStyleColorVec4(ImGuiCol_ButtonActive));
- if (shortcut(manager.chords[info.shortcut], shortcut::GLOBAL_SET)) tool_use((tool::Type)i);
+ if (shortcut(manager.chords[info.shortcut], shortcut::GLOBAL_SET, true)) tool_use((tool::Type)i);
if (i == tool::COLOR)
{
diff --git a/src/loader.cpp b/src/loader.cpp
index d52617c..4ba059e 100644
--- a/src/loader.cpp
+++ b/src/loader.cpp
@@ -10,6 +10,8 @@
#include "filesystem_.h"
#include "log.h"
+#include "imgui_.h"
+
#include "socket.h"
using namespace anm2ed::types;
@@ -180,7 +182,12 @@ namespace anm2ed
logger.info("Initialized Dear ImGui");
- ImGui::StyleColorsDark();
+ imgui::theme_set((theme::Type)settings.theme);
+
+ if (settings.theme == theme::DARK)
+ ImGui::StyleColorsDark();
+ else if (settings.theme == theme::LIGHT)
+ ImGui::StyleColorsClassic();
ImGui_ImplSDL3_InitForOpenGL(window, glContext);
ImGui_ImplOpenGL3_Init("#version 330");
diff --git a/src/settings.h b/src/settings.h
index 1699705..5b4dcf2 100644
--- a/src/settings.h
+++ b/src/settings.h
@@ -44,6 +44,7 @@ namespace anm2ed
X(WINDOW_SIZE, windowSize, "Window Size", IVEC2_WH, {1600, 900}) \
X(IS_VSYNC, isVsync, "Vsync", BOOL, true) \
X(UI_SCALE, uiScale, "UI Scale", FLOAT, 1.0f) \
+ X(THEME, theme, "Theme", INT, types::theme::DARK) \
\
X(FILE_IS_AUTOSAVE, fileIsAutosave, "Autosave", BOOL, true) \
X(FILE_AUTOSAVE_TIME, fileAutosaveTime, "Autosave Time", INT, 1) \
diff --git a/src/types.h b/src/types.h
index ca9edc2..0b8f847 100644
--- a/src/types.h
+++ b/src/types.h
@@ -13,6 +13,30 @@ namespace anm2ed::types::draw_order
};
}
+namespace anm2ed::types::theme
+{
+#define THEMES \
+ X(LIGHT, "Light") \
+ X(DARK, "Dark") \
+ X(CLASSIC, "ImGui Classic")
+
+ enum Type
+ {
+#define X(symbol, string) symbol,
+ THEMES
+#undef X
+ COUNT
+ };
+
+ constexpr const char* STRINGS[] = {
+#define X(symbol, string) string,
+ THEMES
+#undef X
+ };
+
+#undef THEMES
+}
+
namespace anm2ed::types::shortcut
{
enum Type
diff --git a/workshop/metadata.xml b/workshop/metadata.xml
index c3b9fc3..9b32984 100644
--- a/workshop/metadata.xml
+++ b/workshop/metadata.xml
@@ -13,7 +13,7 @@ A reimplementation of [i]The Binding of Isaac: Rebirth[/i]'s proprietary animati
[h2]Features[/h2]
[list]
[*] Extended version of the original proprietary Nicalis animation editor
-[*] Smooth [Dear ImGui](https://github.com/ocornut/imgui) interface; docking, dragging and dropping, etc. You might be familiar with it from [Repentogon](https://repentogon.com/).
+[*] Smooth [url=https://github.com/ocornut/imgui]Dear ImGui[/url] interface; docking, dragging and dropping, etc. You might be familiar with it from [url=https://repentogon.com/]Repentogon[/url].
[*] Greatly polished in many areas, to assist with all your animating needs
[*]New features:
[list]
@@ -40,6 +40,6 @@ Alternatively, if you have subscribed to the mod, you can find the latest releas
[h3]Happy animating![/h3]
[img]https://files.catbox.moe/4auc1c.gif[/img]
- 2.2
+ 2.3
Public