diff --git a/src/anm2/anm2.h b/src/anm2/anm2.h
index a0257e7..f1f5c7f 100644
--- a/src/anm2/anm2.h
+++ b/src/anm2/anm2.h
@@ -71,8 +71,8 @@ namespace anm2ed::anm2
Item* item_get(int, Type, int = -1);
Reference layer_animation_add(Reference = {}, std::string = {}, int = 0,
- types::locale::Type = types::locale::GLOBAL);
- Reference null_animation_add(Reference = {}, std::string = {}, types::locale::Type = types::locale::GLOBAL);
+ types::destination::Type = types::destination::ALL);
+ Reference null_animation_add(Reference = {}, std::string = {}, types::destination::Type = types::destination::ALL);
Frame* frame_get(int, Type, int, int = -1);
void merge(const Anm2& source, const std::filesystem::path& destinationDirectory = {},
diff --git a/src/anm2/anm2_items.cpp b/src/anm2/anm2_items.cpp
index f0d7741..35a97cc 100644
--- a/src/anm2/anm2_items.cpp
+++ b/src/anm2/anm2_items.cpp
@@ -30,7 +30,8 @@ namespace anm2ed::anm2
return nullptr;
}
- Reference Anm2::layer_animation_add(Reference reference, std::string name, int spritesheetID, locale::Type locale)
+ Reference Anm2::layer_animation_add(Reference reference, std::string name, int spritesheetID,
+ destination::Type locale)
{
auto id = reference.itemID == -1 ? map::next_id_get(content.layers) : reference.itemID;
auto& layer = content.layers[id];
@@ -44,12 +45,12 @@ namespace anm2ed::anm2
animation->layerOrder.push_back(id);
};
- if (locale == locale::GLOBAL)
+ if (locale == destination::ALL)
{
for (auto& animation : animations.items)
if (!animation.layerAnimations.contains(id)) add(&animation, id);
}
- else if (locale == locale::LOCAL)
+ else if (locale == destination::THIS)
{
if (auto animation = animation_get(reference.animationIndex))
if (!animation->layerAnimations.contains(id)) add(animation, id);
@@ -58,7 +59,7 @@ namespace anm2ed::anm2
return {reference.animationIndex, LAYER, id};
}
- Reference Anm2::null_animation_add(Reference reference, std::string name, locale::Type locale)
+ Reference Anm2::null_animation_add(Reference reference, std::string name, destination::Type locale)
{
auto id = reference.itemID == -1 ? map::next_id_get(content.nulls) : reference.itemID;
auto& null = content.nulls[id];
@@ -67,12 +68,12 @@ namespace anm2ed::anm2
auto add = [&](Animation* animation, int id) { animation->nullAnimations[id] = Item(); };
- if (locale == locale::GLOBAL)
+ if (locale == destination::ALL)
{
for (auto& animation : animations.items)
if (!animation.nullAnimations.contains(id)) add(&animation, id);
}
- else if (locale == locale::LOCAL)
+ else if (locale == destination::THIS)
{
if (auto animation = animation_get(reference.animationIndex))
if (!animation->nullAnimations.contains(id)) add(animation, id);
diff --git a/src/imgui/window/timeline.cpp b/src/imgui/window/timeline.cpp
index eb3aa74..527684e 100644
--- a/src/imgui/window/timeline.cpp
+++ b/src/imgui/window/timeline.cpp
@@ -1908,7 +1908,7 @@ namespace anm2ed::imgui
};
auto& type = settings.timelineAddItemType;
- auto& locale = settings.timelineAddItemLocale;
+ auto& destination = settings.timelineAddItemDestination;
auto& source = settings.timelineAddItemSource;
auto footerSize = footer_size_get();
@@ -1959,21 +1959,21 @@ namespace anm2ed::imgui
}
ImGui::EndChild();
- ImGui::SeparatorText(localize.get(LABEL_LOCALE));
+ ImGui::SeparatorText(localize.get(LABEL_DESTINATION));
- if (ImGui::BeginChild("##Locale 1", size))
+ if (ImGui::BeginChild("##Destination 1", size))
{
- ImGui::RadioButton(localize.get(LABEL_GLOBAL), &locale, locale::GLOBAL);
- ImGui::SetItemTooltip("%s", localize.get(TOOLTIP_GLOBAL_LOCALE));
+ ImGui::RadioButton(localize.get(LABEL_ALL_ANIMATIONS), &destination, destination::ALL);
+ ImGui::SetItemTooltip("%s", localize.get(TOOLTIP_ITEM_ALL_ANIMATIONS));
}
ImGui::EndChild();
ImGui::SameLine();
- if (ImGui::BeginChild("##Locale 2", size))
+ if (ImGui::BeginChild("##Destination 2", size))
{
- ImGui::RadioButton(localize.get(LABEL_LOCAL), &locale, locale::LOCAL);
- ImGui::SetItemTooltip("%s", localize.get(TOOLTIP_LOCAL_LOCALE));
+ ImGui::RadioButton(localize.get(LABEL_THIS_ANIMATION), &destination, destination::THIS);
+ ImGui::SetItemTooltip("%s", localize.get(TOOLTIP_ITEM_THIS_ANIMATION));
}
ImGui::EndChild();
@@ -2038,10 +2038,10 @@ namespace anm2ed::imgui
document.snapshot(localize.get(EDIT_ADD_ITEM));
if (type == anm2::LAYER)
addReference = anm2.layer_animation_add({reference.animationIndex, anm2::LAYER, addItemID}, addItemName,
- addItemSpritesheetID - 1, (locale::Type)locale);
+ addItemSpritesheetID - 1, (destination::Type)destination);
else if (type == anm2::NULL_)
addReference = anm2.null_animation_add({reference.animationIndex, anm2::LAYER, addItemID}, addItemName,
- (locale::Type)locale);
+ (destination::Type)destination);
document.change(Document::ITEMS);
diff --git a/src/resource/strings.h b/src/resource/strings.h
index a0416d0..0a0ba2e 100644
--- a/src/resource/strings.h
+++ b/src/resource/strings.h
@@ -233,7 +233,7 @@ namespace anm2ed
X(LABEL_GENERATE_FRAME_SIZE, "Frame Size", "Размер кадра", "单帧大小", "프레임 크기") \
X(LABEL_GENERATE_ROWS, "Rows", "Ряды", "行", "행") \
X(LABEL_GENERATE_START_POSITION, "Start Position", "Начальная позиция", "起始位置", "시작 위치") \
- X(LABEL_GLOBAL, "Global", "Глобальный", "全局", "전역 추가") \
+ X(LABEL_ALL_ANIMATIONS, "All Animations", "Все анимации", "所有动画", "모든 애니메이션") \
X(LABEL_HELP_MENU, "Help", "Помощь", "帮助", "도움말") \
X(LABEL_IGNORE_FRAMES, "Ignore Frames", "Игнорировать кадры", "忽略帧", "프레임 무시") \
X(LABEL_INPUT, "Input", "Ввод", "输入", "입력") \
@@ -245,8 +245,8 @@ namespace anm2ed
X(LABEL_LAYERS_CHILD, "Layers List", "", "动画层列表", "레이어 목록") \
X(LABEL_LAYERS_WINDOW, "Layers###Layers", "Слои###Layers", "动画层###Layers", "레이어###Layers") \
X(LABEL_LENGTH, "Length", "", "长度", "길이") \
- X(LABEL_LOCAL, "Local", "Локальный", "局部", "지역 추가") \
- X(LABEL_LOCALE, "Locale", "Локаль", "局部", "추가할 위치") \
+ X(LABEL_THIS_ANIMATION, "This Animation", "Эта анимация", "此动画", "이 애니메이션") \
+ X(LABEL_DESTINATION, "Destination", "Назначение", "目标", "대상") \
X(LABEL_LOCALIZATION, "Localization", "Локализация", "本地化", "현지화") \
X(LABEL_LOOP, "Loop", "Цикл", "循环", "반복") \
X(LABEL_MANAGER_ANM2_DRAG_DROP, "Anm2 Drag Drop", "Anm2 Drag Drop", "Anm2 拖放", "Anm2 드래그 앤 드롭") \
@@ -464,7 +464,7 @@ namespace anm2ed
X(TOOLTIP_FPS, "Set the FPS of all animations.", "Установить сколько кадров в секунде для всех анимаций.", "设置所有动画的FPS(帧数每秒)", "모든 애니메이션의 FPS를 설정합니다.") \
X(TOOLTIP_FRAME_INTERPOLATION, "Toggle the frame interpolating; i.e., blending its values into the next frame based on the time.", "Переключить интерполяцию кадра; т. е. смешать его значения в следующий кадр на основе времени.", "切换帧的线性插值; 也就是利用时间来\"渐变\"两帧之间的数值.", "프레임 보간(시간이 따라 속성 값이 다음 프레임의 값으로 변함) 여부를 정합니다.") \
X(TOOLTIP_FRAME_VISIBILITY, "Toggle the frame's visibility.", "Переключить видимость кадра.", "切换此帧是否可见.", "프레임을 표시하거나 숨깁니다.") \
- X(TOOLTIP_GLOBAL_LOCALE, "Use the document's global locale.", "Использовать глобальный локаль документа.", "使用当前文件的全局本地化.", "파일의 전역 경로를 사용합니다.") \
+ X(TOOLTIP_ITEM_ALL_ANIMATIONS, "The item will be placed into all animations.", "Предмет будет добавлен во все анимации.", "该物体将被放入所有动画中。", "항목이 모든 애니메이션에 배치됩니다.") \
X(TOOLTIP_GRID_COLOR, "Change the grid's color.", "Изменить цвет сетки.", "更改网格的颜色.", "격자 색을 변경합니다.") \
X(TOOLTIP_GRID_OFFSET, "Change the offset of the grid.", "Изменить смещение сетки.", "更改网格的偏移量.", "격자의 오프셋을 변경합니다.") \
X(TOOLTIP_GRID_SIZE, "Change the size of all cells in the grid.", "Изменить размер всех клеток в сетке.", "更改网格中所有单元格的大小。", "격자의 간격을 변경합니다.") \
@@ -478,7 +478,7 @@ namespace anm2ed
X(TOOLTIP_LANGUAGE, "Change the language of the program.", "Изменить язык программы.", "修改程序的语言.", "프로그램의 언어를 변경합니다.") \
X(TOOLTIP_LAYER_SPRITESHEET, "Set the layer item's spritesheet.", "Установить спрайт-лист слоевого предмета.", "设置层物品的图集.", "레이어 항목의 스프라이트 시트를 설정합니다.") \
X(TOOLTIP_LAYER_TYPE, "Add a layer item.", "Использовать размер обрезки, который использует кадр.", "添加层物品.", "레이어 항목을 추가합니다.") \
- X(TOOLTIP_LOCAL_LOCALE, "Use a local locale for the item.", "Изпользовать локальный локаль для предмета.", "让此物品使用局部本地化.", "항목에 지역 경로를 사용합니다.") \
+ X(TOOLTIP_ITEM_THIS_ANIMATION, "The item will be placed into only this animation.", "Предмет будет добавлен только в эту анимацию.", "该物体将仅放入此动画中。", "항목이 이 애니메이션에만 배치됩니다.") \
X(TOOLTIP_LOOP_ANIMATION, "Toggle the animation looping.", "Переключить цикличное возпроизведение анимации.", "切换动画是否循环.", "애니메이션을 반복할지 정합니다.") \
X(TOOLTIP_MOVE_TOOL_SNAP, "In Animation Preview, the Move tool will snap the frame's position right to the cursor, instead of being moved at a distance.", "В предпросмотре анимации, инструмент передвижения привяжет позицию кадра прямо к курсору, а не перемещает его на расстоянии.", "在动画预览时, 移动工具会使帧的位置直接吸附与光标上,而不是按距离移动.", "애니메이션 미리보기에서 이동 도구로 프레임을 이동시킬 때 프레임을 마우스 커서 바로 옆에 정렬되게 합니다.") \
X(TOOLTIP_MULTIPLY_VALUES, "Multiply the specified values for each frame.\n(Boolean values will simply be set.)", "Умножить указанные значения для каждого кадра.\n(Булевы значения будут просто установлены.)", "将每一帧的指定值进行相乘操作. (布尔值将直接被设置.)", "각 프레임의 속성에 지정한 값을 곱합니다.\n(참/거짓 값은 그대로 설정됩니다.)") \
diff --git a/src/settings.h b/src/settings.h
index b52f801..26b5015 100644
--- a/src/settings.h
+++ b/src/settings.h
@@ -133,7 +133,7 @@ namespace anm2ed
X(BAKE_IS_ROUND_ROTATION, bakeIsRoundRotation, STRING_UNDEFINED, BOOL, true) \
\
X(TIMELINE_ADD_ITEM_TYPE, timelineAddItemType, STRING_UNDEFINED, INT, anm2::LAYER) \
- X(TIMELINE_ADD_ITEM_LOCALITY, timelineAddItemLocale, STRING_UNDEFINED, INT, types::locale::GLOBAL) \
+ X(TIMELINE_ADD_ITEM_DESTINATION, timelineAddItemDestination, STRING_UNDEFINED, INT, types::destination::ALL) \
X(TIMELINE_ADD_ITEM_SOURCE, timelineAddItemSource, STRING_UNDEFINED, INT, types::source::NEW) \
X(TIMELINE_IS_SHOW_UNUSED, timelineIsShowUnused, STRING_UNDEFINED, BOOL, true) \
X(TIMELINE_IS_ONLY_SHOW_LAYERS, timelineIsOnlyShowLayers, STRING_UNDEFINED, BOOL, false) \
diff --git a/src/types.h b/src/types.h
index f1afef1..4c03a6c 100644
--- a/src/types.h
+++ b/src/types.h
@@ -41,12 +41,12 @@ namespace anm2ed::types::shortcut
};
}
-namespace anm2ed::types::locale
+namespace anm2ed::types::destination
{
enum Type
{
- LOCAL,
- GLOBAL
+ ALL,
+ THIS
};
}
diff --git a/workshop/metadata.xml b/workshop/metadata.xml
index af960db..f0b8fb1 100644
--- a/workshop/metadata.xml
+++ b/workshop/metadata.xml
@@ -40,6 +40,6 @@ Alternatively, if you have subscribed to the mod, you can find the latest releas
[h3]Happy animating![/h3]
[img]https://files.catbox.moe/4auc1c.gif[/img]
- 2.6
+ 2.7
Public