#pragma once #include #include namespace anm2ed::anm2 { constexpr auto LAYER_FORMAT = "#{} {} (Spritesheet: #{})"; constexpr auto LAYER_NO_SPRITESHEET_FORMAT = "#{} {} (No Spritesheet)"; class Layer { public: std::string name{"New Layer"}; int spritesheetID{}; Layer() = default; Layer(tinyxml2::XMLElement*, int&); tinyxml2::XMLElement* to_element(tinyxml2::XMLDocument&, int); void serialize(tinyxml2::XMLDocument&, tinyxml2::XMLElement*, int); std::string to_string(int); bool is_spritesheet_valid(); }; }