#pragma once #include "COMMON.h" #include "resources.h" #define ANM2_SCALE_CONVERT(x) ((f32)x / 100.0f) #define ANM2_TINT_CONVERT(x) ((f32)x / 255.0f) #define ANM2_STRING_MAX 0xFF #define ANM2_STRING_FORMATTED_MAX 0xFFF #define ANM2_PATH_FORMATTED_MAX PATH_MAX + 0xFF #define ANM2_BUFFER_MAX 0xFFFFF #define ANM2_FPS_MIN 0 #define ANM2_FPS_MAX 120 #define ANM2_FRAME_NUM_MIN 1 #define ANM2_FRAME_NUM_MAX 1000000 #define ANM2_FRAME_DELAY_MIN 1 /* Elements */ #define ANM2_ELEMENT_LIST \ X(ANIMATED_ACTOR, "AnimatedActor") \ X(INFO, "Info") \ X(CONTENT, "Content") \ X(SPRITESHEETS, "Spritesheets") \ X(SPRITESHEET, "Spritesheet") \ X(LAYERS, "Layers") \ X(LAYER, "Layer") \ X(NULLS, "Nulls") \ X(NULL, "Null") \ X(EVENTS, "Events") \ X(EVENT, "Event") \ X(ANIMATIONS, "Animations") \ X(ANIMATION, "Animation") \ X(ROOT_ANIMATION, "RootAnimation") \ X(FRAME, "Frame") \ X(LAYER_ANIMATIONS, "LayerAnimations") \ X(LAYER_ANIMATION, "LayerAnimation") \ X(NULL_ANIMATIONS, "NullAnimations") \ X(NULL_ANIMATION, "NullAnimation") \ X(TRIGGERS, "Triggers") \ X(TRIGGER, "Trigger") typedef enum { #define X(name, str) ANM2_ELEMENT_##name, ANM2_ELEMENT_LIST #undef X ANM2_ELEMENT_COUNT } Anm2Element; static const char* ANM2_ELEMENT_STRINGS[] = { #define X(name, str) str, ANM2_ELEMENT_LIST #undef X }; DEFINE_STRING_TO_ENUM_FN(anm2_element_from_string, Anm2Element, ANM2_ELEMENT_STRINGS, ANM2_ELEMENT_COUNT) #define ANM2_ATTRIBUTE_LIST \ X(CREATED_BY, "CreatedBy") \ X(CREATED_ON, "CreatedOn") \ X(VERSION, "Version") \ X(FPS, "Fps") \ X(ID, "Id") \ X(PATH, "Path") \ X(NAME, "Name") \ X(SPRITESHEET_ID, "SpritesheetId") \ X(SHOW_RECT, "ShowRect") \ X(DEFAULT_ANIMATION, "DefaultAnimation") \ X(FRAME_NUM, "FrameNum") \ X(LOOP, "Loop") \ X(X_POSITION, "XPosition") \ X(Y_POSITION, "YPosition") \ X(X_PIVOT, "XPivot") \ X(Y_PIVOT, "YPivot") \ X(X_CROP, "XCrop") \ X(Y_CROP, "YCrop") \ X(WIDTH, "Width") \ X(HEIGHT, "Height") \ X(X_SCALE, "XScale") \ X(Y_SCALE, "YScale") \ X(DELAY, "Delay") \ X(VISIBLE, "Visible") \ X(RED_TINT, "RedTint") \ X(GREEN_TINT, "GreenTint") \ X(BLUE_TINT, "BlueTint") \ X(ALPHA_TINT, "AlphaTint") \ X(RED_OFFSET, "RedOffset") \ X(GREEN_OFFSET, "GreenOffset") \ X(BLUE_OFFSET, "BlueOffset") \ X(ROTATION, "Rotation") \ X(INTERPOLATED, "Interpolated") \ X(LAYER_ID, "LayerId") \ X(NULL_ID, "NullId") \ X(EVENT_ID, "EventId") \ X(AT_FRAME, "AtFrame") typedef enum { #define X(name, str) ANM2_ATTRIBUTE_##name, ANM2_ATTRIBUTE_LIST #undef X ANM2_ATTRIBUTE_COUNT } Anm2Attribute; static const char* ANM2_ATTRIBUTE_STRINGS[] = { #define X(name, str) str, ANM2_ATTRIBUTE_LIST #undef X }; DEFINE_STRING_TO_ENUM_FN(anm2_attribute_from_string, Anm2Attribute, ANM2_ATTRIBUTE_STRINGS, ANM2_ATTRIBUTE_COUNT) #define ANM2_COUNT (ANM2_TRIGGER + 1) enum Anm2Type { ANM2_NONE, ANM2_ROOT, ANM2_LAYER, ANM2_NULL, ANM2_TRIGGERS }; struct Anm2Spritesheet { char path[PATH_MAX] = STRING_EMPTY; }; struct Anm2Layer { s32 spritesheetID = -1; char name[ANM2_STRING_MAX] = STRING_ANM2_NEW_LAYER; }; struct Anm2Null { char name[ANM2_STRING_MAX] = STRING_ANM2_NEW_NULL; bool isShowRect = false; }; struct Anm2Event { char name[ANM2_STRING_MAX] = STRING_ANM2_NEW_EVENT; }; struct Anm2Frame { bool isInterpolated = false; bool isVisible = true; f32 rotation = 1.0f; s32 delay = ANM2_FRAME_DELAY_MIN; s32 atFrame = -1; s32 eventID = -1; vec2 crop = {0.0f, 0.0f}; vec2 pivot = {0.0f, 0.0f}; vec2 position = {0.0f, 0.0f}; vec2 size = {0.0f, 0.0f}; vec2 scale = {100.0f, 100.0f}; vec3 offsetRGB = {0.0f, 0.0f, 0.0f}; vec4 tintRGBA = {1.0f, 1.0f, 1.0f, 1.0f}; }; struct Anm2Item { bool isVisible = true; std::vector frames; }; struct Anm2Animation { s32 frameNum = ANM2_FRAME_NUM_MIN; char name[ANM2_STRING_MAX] = STRING_ANM2_NEW_ANIMATION; bool isLoop = true; Anm2Item rootAnimation; std::map layerAnimations; std::map nullAnimations; Anm2Item triggers; }; struct Anm2 { char path[PATH_MAX] = STRING_EMPTY; s32 fps = 30; s32 version = 0; char createdBy[ANM2_STRING_MAX] = STRING_ANM2_CREATED_BY_DEFAULT; char createdOn[ANM2_STRING_MAX] = STRING_EMPTY; char defaultAnimation[ANM2_STRING_MAX] = STRING_EMPTY; std::map spritesheets; std::map layers; std::map nulls; std::map events; std::map animations; }; struct Anm2Reference { Anm2Type type = ANM2_NONE; s32 id = -1; s32 index = -1; auto operator<=>(const Anm2Reference&) const = default; }; void anm2_layer_add(Anm2* self); void anm2_layer_remove(Anm2* self, s32 id); void anm2_null_add(Anm2* self); void anm2_null_remove(Anm2* self, s32 id); bool anm2_serialize(Anm2* self, const char* path); bool anm2_deserialize(Anm2* self, Resources* resources, const char* path); void anm2_new(Anm2* self); void anm2_created_on_set(Anm2* self); s32 anm2_animation_add(Anm2* self); void anm2_animation_remove(Anm2* self, s32 id); void anm2_spritesheet_texture_load(Anm2* self, Resources* resources, const char* path, s32 id); Anm2Animation* anm2_animation_from_id(Anm2* self, s32 animationID); Anm2Item* anm2_item_from_reference(Anm2* self, Anm2Reference* reference, s32 animationID); Anm2Frame* anm2_frame_from_reference(Anm2* self, Anm2Reference* reference, s32 animationID); Anm2Frame* anm2_frame_add(Anm2* self, Anm2Reference* reference, s32 animationID, s32 time); void anm2_frame_from_time(Anm2* self, Anm2Frame* frame, Anm2Reference reference, s32 animationID, f32 time);