#include "resources.h" #include #include "music.h" using namespace anm2ed::resource; namespace anm2ed { Resources::Resources() { for (auto [i, fontInfo] : std::views::enumerate(font::FONTS)) { fonts[i] = Font((void*)fontInfo.data, fontInfo.length, font::SIZE); fonts[i].append((void*)font::CJK_INFO.data, font::CJK_INFO.length, font::SIZE); } for (auto [i, iconInfo] : std::views::enumerate(icon::ICONS)) icons[i] = Texture(iconInfo.data, iconInfo.length, iconInfo.size); for (auto [i, shaderInfo] : std::views::enumerate(shader::SHADERS)) shaders[i] = Shader(shaderInfo.vertex, shaderInfo.fragment); }; resource::Audio& Resources::music_track() { if (!isMusicLoaded) { music = Audio(music::ABOUT, std::size(music::ABOUT)); isMusicLoaded = true; } return music; } resource::Audio* Resources::music_track_if_loaded() { return isMusicLoaded ? &music : nullptr; } }