#include "resources.h" #include "xm_music.h" #include using namespace anm2ed::resource; namespace anm2ed { Resources::Resources() { for (auto [i, font] : std::views::enumerate(font::FONTS)) fonts[i] = Font((void*)font.data, font.length, font::SIZE); for (auto [i, icon] : std::views::enumerate(icon::ICONS)) icons[i] = Texture(icon.data, icon.length, icon.size); for (auto [i, shader] : std::views::enumerate(shader::SHADERS)) shaders[i] = Shader(shader.vertex, shader.fragment); }; resource::Audio& Resources::music_track() { if (!isMusicLoaded) { music = Audio(xm::ABOUT, std::size(xm::ABOUT)); isMusicLoaded = true; } return music; } resource::Audio* Resources::music_track_if_loaded() { return isMusicLoaded ? &music : nullptr; } }