#include "anm2.h" #include "filesystem_.h" #include "map_.h" using namespace anm2ed::types; using namespace anm2ed::util; using namespace tinyxml2; namespace anm2ed::anm2 { bool Anm2::sound_add(const std::string& directory, const std::string& path, int& id) { id = map::next_id_get(content.sounds); content.sounds[id] = Sound(directory, path); return true; } std::vector Anm2::sound_labels_get() { std::vector labels{}; labels.emplace_back("None"); for (auto& [id, sound] : content.sounds) labels.emplace_back(sound.path.string()); return labels; } std::set Anm2::sounds_unused() { std::set used; for (auto& animation : animations.items) for (auto& trigger : animation.triggers.frames) if (content.sounds.contains(trigger.soundID)) used.insert(trigger.soundID); std::set unused; for (auto& [id, sound] : content.sounds) if (!used.contains(id)) unused.insert(id); return unused; } bool Anm2::sounds_deserialize(const std::string& string, const std::string& directory, merge::Type type, std::string* errorString) { XMLDocument document{}; if (document.Parse(string.c_str()) == XML_SUCCESS) { int id{}; if (!document.FirstChildElement("Sound")) { if (errorString) *errorString = "No valid sound(s)."; return false; } filesystem::WorkingDirectory workingDirectory(directory); for (auto element = document.FirstChildElement("Sound"); element; element = element->NextSiblingElement("Sound")) { auto sound = Sound(element, id); if (type == merge::APPEND) id = map::next_id_get(content.sounds); content.sounds[id] = std::move(sound); } return true; } else if (errorString) *errorString = document.ErrorStr(); return false; } }