#include "resources.h" /* Loads in resources */ void resources_init(Resources* self) { texture_from_data_init(&self->atlas, (u8*)TEXTURE_ATLAS, TEXTURE_ATLAS_LENGTH); for (s32 i = 0; i < SHADER_COUNT; i++) shader_init(&self->shaders[i], SHADER_DATA[i].vertex, SHADER_DATA[i].fragment); } /* Frees resources*/ void resources_free(Resources* self) { resources_textures_free(self); for (s32 i = 0; i < SHADER_COUNT; i++) shader_free(&self->shaders[i]); texture_free(&self->atlas); } /* Frees loaded textures */ void resources_textures_free(Resources* self) { for (auto & [id, texture] : self->textures) texture_free(&self->textures[id]); }