// Includes packed resources (i.e., textures, shaders) #pragma once #include "COMMON.h" const u8 TEXTURE_ATLAS[] = { 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, 0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0xa0, 0x04, 0x03, 0x00, 0x00, 0x00, 0x01, 0x5e, 0x74, 0xbf, 0x00, 0x00, 0x00, 0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00, 0x0b, 0x12, 0x00, 0x00, 0x0b, 0x12, 0x01, 0xd2, 0xdd, 0x7e, 0xfc, 0x00, 0x00, 0x00, 0x0f, 0x50, 0x4c, 0x54, 0x45, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0x60, 0x60, 0x60, 0xff, 0xff, 0xff, 0x60, 0x60, 0x60, 0x15, 0x68, 0x14, 0xc2, 0x00, 0x00, 0x00, 0x03, 0x74, 0x52, 0x4e, 0x53, 0x00, 0x00, 0x00, 0xfa, 0x76, 0xc4, 0xde, 0x00, 0x00, 0x04, 0x17, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xed, 0x96, 0x0d, 0x6e, 0xe3, 0x3a, 0x0c, 0x84, 0x07, 0x18, 0x9e, 0xe0, 0xdd, 0xe0, 0xdd, 0x80, 0xc0, 0xf0, 0x00, 0x04, 0xc4, 0xfb, 0x9f, 0x69, 0x61, 0xc9, 0x82, 0xbc, 0x75, 0xda, 0xd8, 0x1b, 0xb4, 0x01, 0x16, 0x3b, 0x40, 0x2b, 0xd1, 0xd1, 0x17, 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0x14, 0x4e, 0x3a, 0xb7, 0x46, 0x32, 0xcd, 0x51, 0xdd, 0xce, 0xd1, 0x1a, 0xcf, 0x9a, 0x4f, 0x1a, 0x76, 0xd5, 0xb0, 0x5e, 0x6d, 0x6f, 0xfa, 0x1a, 0x2f, 0x49, 0x5a, 0xe3, 0x0a, 0x8d, 0x2e, 0xba, 0xd6, 0xd8, 0x55, 0xb9, 0xfa, 0xbd, 0x8f, 0x2b, 0x79, 0x62, 0x88, 0x38, 0xc8, 0x2a, 0x31, 0xf5, 0xf1, 0x25, 0xcc, 0x3e, 0x73, 0xdf, 0x81, 0xf1, 0x51, 0x56, 0xce, 0x10, 0x16, 0x20, 0xa5, 0xed, 0xc1, 0x6d, 0x00, 0x0e, 0x40, 0xc8, 0x00, 0x78, 0x4b, 0x0b, 0x62, 0xb6, 0xc0, 0x7c, 0x71, 0x11, 0x40, 0x1b, 0x9e, 0xa6, 0xd8, 0x94, 0x00, 0x3d, 0x80, 0x46, 0xa7, 0xa3, 0x05, 0xe8, 0xec, 0xee, 0x06, 0xf0, 0x21, 0xa4, 0x50, 0x38, 0x20, 0x77, 0x3a, 0xa9, 0x29, 0x0a, 0x1d, 0x00, 0x40, 0xb5, 0x63, 0x48, 0x6c, 0x6a, 0x78, 0x0c, 0x38, 0xe4, 0xec, 0xd4, 0x0a, 0x69, 0x3a, 0x78, 0x18, 0x92, 0x28, 0xe7, 0xe8, 0x2c, 0xef, 0x00, 0xdd, 0x81, 0xee, 0xe0, 0x9c, 0xb4, 0xc9, 0x21, 0x29, 0xf7, 0x5d, 0x71, 0xcc, 0xfa, 0x91, 0x31, 0x8c, 0x73, 0x59, 0x5d, 0xd2, 0xda, 0xce, 0xb9, 0xa5, 0xf2, 0xf6, 0xb8, 0xc9, 0xb8, 0x01, 0x3e, 0x01, 0x5f, 0x80, 0xd0, 0x75, 0x6e, 0x8d, 0xe5, 0xe1, 0x18, 0x92, 0x35, 0x7f, 0xd4, 0x7c, 0x73, 0x22, 0xdf, 0x00, 0xd1, 0x01, 0xb1, 0x8f, 0x96, 0x2f, 0xb4, 0xf7, 0xab, 0xf2, 0x35, 0x25, 0x86, 0x4c, 0xd8, 0x95, 0xc3, 0x1e, 0x03, 0xb3, 0x05, 0x40, 0x3f, 0x05, 0xab, 0x9a, 0x40, 0x8e, 0x07, 0xbb, 0x6d, 0x21, 0x01, 0x3a, 0x02, 0x02, 0xc0, 0x50, 0x0e, 0x37, 0xb1, 0x7f, 0x68, 0x6d, 0x8c, 0x68, 0x12, 0xa8, 0x4d, 0x39, 0xef, 0x61, 0x87, 0x5a, 0xec, 0x61, 0x39, 0x53, 0x3e, 0x1c, 0x28, 0x46, 0xc4, 0x0a, 0x68, 0x08, 0x98, 0x13, 0x25, 0xba, 0x5a, 0x39, 0x4b, 0x39, 0x1c, 0xa8, 0x46, 0xb6, 0x4c, 0xf0, 0x77, 0xc0, 0x51, 0x2a, 0x95, 0x60, 0x2a, 0xa9, 0x3a, 0x9c, 0x52, 0xe4, 0x28, 0x89, 0x05, 0x20, 0x5f, 0xbf, 0x60, 0x28, 0x4c, 0x80, 0x92, 0xd4, 0xbc, 0xc7, 0xc6, 0xe9, 0x20, 0xbd, 0xed, 0x95, 0xa1, 0xef, 0x03, 0x30, 0x12, 0x06, 0xb1, 0x01, 0x23, 0x53, 0x9f, 0x0e, 0x88, 0x4d, 0x47, 0x00, 0x40, 0x75, 0x75, 0x20, 0x84, 0x51, 0x0c, 0x9b, 0x0e, 0x30, 0x34, 0x80, 0xb5, 0x55, 0x06, 0x03, 0xa5, 0xea, 0x00, 0x24, 0xe5, 0x00, 0x88, 0xa1, 0x95, 0xc3, 0x11, 0x70, 0x56, 0xcc, 0xae, 0xc6, 0x00, 0x1c, 0x43, 0x9c, 0x55, 0xf2, 0x05, 0xf4, 0xc7, 0x7b, 0x87, 0x2b, 0xca, 0x90, 0x68, 0xc2, 0x19, 0x58, 0x39, 0x00, 0x36, 0x01, 0xab, 0xcc, 0xc4, 0x41, 0x9c, 0x3b, 0xed, 0xf8, 0x51, 0xd1, 0xd7, 0xdc, 0xfc, 0x12, 0xb0, 0x20, 0x25, 0x56, 0x5b, 0x53, 0x49, 0xe5, 0xa8, 0xc6, 0x27, 0x00, 0xf7, 0xfd, 0xf0, 0x67, 0xc0, 0x7a, 0xaf, 0x0c, 0x40, 0x7e, 0x0d, 0xa0, 0xb0, 0x03, 0xf2, 0x2f, 0x80, 0x95, 0xb8, 0x22, 0x27, 0x20, 0x5f, 0x40, 0xb7, 0x63, 0x8e, 0x2b, 0x87, 0x71, 0x14, 0x27, 0xa0, 0xfc, 0x0a, 0x58, 0x8d, 0x10, 0x13, 0x88, 0x4f, 0x81, 0xa3, 0x4a, 0xbe, 0x03, 0x91, 0x2b, 0xa4, 0x2a, 0x45, 0xd5, 0xec, 0xa5, 0xf5, 0x42, 0x3e, 0x94, 0x55, 0x91, 0x9f, 0x26, 0xdd, 0x81, 0x8f, 0x65, 0x8d, 0xc4, 0x25, 0xc0, 0x84, 0x59, 0xac, 0x6b, 0x00, 0xc7, 0xc2, 0x4a, 0xcc, 0x6e, 0xb7, 0x31, 0xaf, 0x7a, 0x04, 0x5c, 0xd4, 0x4a, 0xfa, 0xb6, 0xea, 0x83, 0xf2, 0xfc, 0xd5, 0x8f, 0x81, 0x99, 0xc1, 0x53, 0xa0, 0xa9, 0x2b, 0x7e, 0x0e, 0xc0, 0x3f, 0xe0, 0xef, 0x00, 0x28, 0xe9, 0x0e, 0x40, 0x6d, 0xba, 0x01, 0xc8, 0x29, 0xc8, 0x6f, 0x00, 0xa0, 0xc0, 0xeb, 0x00, 0x1d, 0x14, 0xa0, 0xef, 0x00, 0xf4, 0x40, 0xdf, 0x0f, 0xbc, 0x21, 0xe9, 0x97, 0xf7, 0x61, 0xed, 0xf4, 0xf7, 0xf4, 0xd2, 0x22, 0xfe, 0x9d, 0x69, 0x53, 0x57, 0x5e, 0x02, 0x96, 0x8b, 0xc0, 0x25, 0x60, 0xb9, 0x48, 0x5c, 0xb9, 0x1f, 0x96, 0x8b, 0xc0, 0x1d, 0xc0, 0xa4, 0xbc, 0x05, 0xa0, 0x05, 0x2e, 0x03, 0x6b, 0xd1, 0x93, 0x6b, 0xf7, 0xba, 0x24, 0xdd, 0x21, 0xa8, 0x2e, 0xbf, 0xb1, 0x1e, 0x00, 0x2e, 0x13, 0x94, 0xaf, 0xc9, 0x15, 0xc9, 0xef, 0x65, 0x4e, 0x3f, 0xcd, 0xbf, 0x96, 0x4e, 0xc6, 0x73, 0x07, 0xb7, 0x5c, 0xe8, 0x64, 0xde, 0x71, 0x70, 0xb6, 0x5f, 0x07, 0xf4, 0xe4, 0xc1, 0xcb, 0x00, 0xfd, 0xfc, 0xe4, 0xcd, 0x80, 0x9e, 0x3c, 0x7a, 0x27, 0x40, 0xff, 0x4e, 0xe0, 0xfd, 0x49, 0xbf, 0xbf, 0x35, 0xbe, 0xfd, 0x3c, 0xbc, 0xfd, 0x4c, 0x43, 0x27, 0xf3, 0xf6, 0x8b, 0xec, 0x96, 0x0b, 0xdd, 0x7f, 0x19, 0xdf, 0x7f, 0xdd, 0xbf, 0x7e, 0xa1, 0xbc, 0x7e, 0x65, 0xad, 0x4b, 0xf1, 0x85, 0x6b, 0xf7, 0x17, 0x03, 0x7b, 0x85, 0x59, 0xd8, 0xe0, 0xeb, 0xee, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; const u32 TEXTURE_ATLAS_LENGTH = (u32)std::size(TEXTURE_ATLAS); const vec2 TEXTURE_ATLAS_SIZE = {96, 160}; enum AtlasType { ATLAS_NONE, ATLAS_FOLDER, ATLAS_ROOT, ATLAS_LAYER, ATLAS_NULL, ATLAS_TRIGGERS, ATLAS_VISIBLE, ATLAS_INVISIBLE, ATLAS_SHOW_RECT, ATLAS_HIDE_RECT, ATLAS_PLACEHOLDER, ATLAS_PLACEHOLDER2, ATLAS_PAN, ATLAS_MOVE, ATLAS_ROTATE, ATLAS_SCALE, ATLAS_CROP, ATLAS_DRAW, ATLAS_ERASE, ATLAS_COLOR_PICKER, ATLAS_UNDO, ATLAS_REDO, ATLAS_ANIMATION, ATLAS_SPRITESHEET, ATLAS_EVENT, ATLAS_PLAY, ATLAS_PAUSE, ATLAS_ADD, ATLAS_REMOVE, ATLAS_TRIGGER, ATLAS_PIVOT, ATLAS_SQUARE, ATLAS_CIRCLE, ATLAS_PICKER, ATLAS_FRAME, ATLAS_FRAME_ALT, ATLAS_TARGET, ATLAS_TARGET_ALT, ATLAS_COUNT }; struct AtlasEntry { vec2 position; vec2 size; }; const vec2 ATLAS_SIZE_SMALL = {8, 8}; const vec2 ATLAS_SIZE_NORMAL = {16, 16}; const vec2 ATLAS_SIZE_OBLONG = {16, 40}; const vec2 ATLAS_SIZE_BIG = {40, 40}; const inline AtlasEntry ATLAS_ENTRIES[ATLAS_COUNT] = { {{ 0, 0}, ATLAS_SIZE_NORMAL}, {{ 16, 0}, ATLAS_SIZE_NORMAL}, {{ 32, 0}, ATLAS_SIZE_NORMAL}, {{ 48, 0}, ATLAS_SIZE_NORMAL}, {{ 64, 0}, ATLAS_SIZE_NORMAL}, {{ 80, 0}, ATLAS_SIZE_NORMAL}, {{ 0, 16}, ATLAS_SIZE_NORMAL}, {{ 16, 16}, ATLAS_SIZE_NORMAL}, {{ 32, 16}, ATLAS_SIZE_NORMAL}, {{ 48, 16}, ATLAS_SIZE_NORMAL}, {{ 64, 16}, ATLAS_SIZE_NORMAL}, {{ 80, 16}, ATLAS_SIZE_NORMAL}, {{ 0, 32}, ATLAS_SIZE_NORMAL}, {{ 16, 32}, ATLAS_SIZE_NORMAL}, {{ 32, 32}, ATLAS_SIZE_NORMAL}, {{ 48, 32}, ATLAS_SIZE_NORMAL}, {{ 64, 32}, ATLAS_SIZE_NORMAL}, {{ 80, 32}, ATLAS_SIZE_NORMAL}, {{ 0, 48}, ATLAS_SIZE_NORMAL}, {{ 16, 48}, ATLAS_SIZE_NORMAL}, {{ 32, 48}, ATLAS_SIZE_NORMAL}, {{ 48, 48}, ATLAS_SIZE_NORMAL}, {{ 64, 48}, ATLAS_SIZE_NORMAL}, {{ 80, 48}, ATLAS_SIZE_NORMAL}, {{ 0, 64}, ATLAS_SIZE_NORMAL}, {{ 16, 64}, ATLAS_SIZE_NORMAL}, {{ 32, 64}, ATLAS_SIZE_NORMAL}, {{ 48, 64}, ATLAS_SIZE_NORMAL}, {{ 64, 64}, ATLAS_SIZE_NORMAL}, {{ 80, 64}, ATLAS_SIZE_SMALL }, {{ 88, 64}, ATLAS_SIZE_SMALL }, {{ 80, 72}, ATLAS_SIZE_SMALL }, {{ 88, 72}, ATLAS_SIZE_SMALL }, {{ 0, 80}, ATLAS_SIZE_OBLONG}, {{16, 80}, ATLAS_SIZE_OBLONG}, {{32, 80}, ATLAS_SIZE_OBLONG}, {{48, 80}, ATLAS_SIZE_BIG}, {{48, 120}, ATLAS_SIZE_BIG} }; #define ATLAS_POSITION(type) ATLAS_ENTRIES[type].position #define ATLAS_SIZE(type) ATLAS_ENTRIES[type].size #define ATLAS_UV_MIN(type) (ATLAS_POSITION(type) / TEXTURE_ATLAS_SIZE) #define ATLAS_UV_MAX(type) ((ATLAS_POSITION(type) + ATLAS_SIZE(type)) / TEXTURE_ATLAS_SIZE) #define ATLAS_UV_ARGS(type) ATLAS_UV_MIN(type), ATLAS_UV_MAX(type) #define ATLAS_UV_VERTICES(type) UV_VERTICES(ATLAS_UV_MIN(type), ATLAS_UV_MAX(type)) struct ShaderData { std::string vertex; std::string fragment; }; enum ShaderType { SHADER_LINE, SHADER_TEXTURE, SHADER_AXIS, SHADER_GRID, SHADER_COUNT }; const std::string SHADER_VERTEX = R"( #version 330 core layout (location = 0) in vec2 i_position; layout (location = 1) in vec2 i_uv; out vec2 i_uv_out; uniform mat4 u_transform; void main() { i_uv_out = i_uv; gl_Position = u_transform * vec4(i_position, 0.0, 1.0); } )"; const std::string SHADER_AXIS_VERTEX = R"( #version 330 core layout (location = 0) in vec2 i_position; // full screen line segment: -1..1 uniform vec2 u_origin_ndc; // world origin in NDC uniform int u_axis; // 0 = X axis, 1 = Y axis void main() { vec2 pos = (u_axis == 0) ? vec2(i_position.x, u_origin_ndc.y) // horizontal line across screen : vec2(u_origin_ndc.x, i_position.x); // vertical line across screen; gl_Position = vec4(pos, 0.0, 1.0); } )"; const std::string SHADER_GRID_VERTEX = R"( #version 330 core layout ( location = 0 ) in vec2 i_position; out vec2 clip; void main() { clip = i_position; gl_Position = vec4(i_position, 0.0, 1.0); } )"; const std::string SHADER_FRAGMENT = R"( #version 330 core out vec4 o_fragColor; uniform vec4 u_color; void main() { o_fragColor = u_color; } )"; const std::string SHADER_TEXTURE_FRAGMENT = R"( #version 330 core in vec2 i_uv_out; uniform sampler2D u_texture; uniform vec4 u_tint; uniform vec3 u_color_offset; out vec4 o_fragColor; void main() { vec4 texColor = texture(u_texture, i_uv_out); texColor *= u_tint; texColor.rgb += u_color_offset; o_fragColor = texColor; } )"; const std::string SHADER_GRID_FRAGMENT = R"( #version 330 core in vec2 clip; uniform mat4 u_model; uniform vec2 u_size; uniform vec2 u_offset; uniform vec4 u_color; out vec4 o_fragColor; void main() { vec4 w = u_model * vec4(clip, 0.0, 1.0); w /= w.w; vec2 world = w.xy; vec2 g = (world - u_offset) / u_size; vec2 d = abs(fract(g) - 0.5); float distance = min(d.x, d.y); float fw = min(fwidth(g.x), fwidth(g.y)); float alpha = 1.0 - smoothstep(0.0, fw, distance); if (alpha <= 0.0) discard; o_fragColor = vec4(u_color.rgb, u_color.a * alpha); } )"; #define SHADER_UNIFORM_AXIS "u_axis" #define SHADER_UNIFORM_COLOR "u_color" #define SHADER_UNIFORM_TRANSFORM "u_transform" #define SHADER_UNIFORM_TINT "u_tint" #define SHADER_UNIFORM_COLOR_OFFSET "u_color_offset" #define SHADER_UNIFORM_OFFSET "u_offset" #define SHADER_UNIFORM_ORIGIN_NDC "u_origin_ndc" #define SHADER_UNIFORM_SIZE "u_size" #define SHADER_UNIFORM_MODEL "u_model" #define SHADER_UNIFORM_TEXTURE "u_texture" const ShaderData SHADER_DATA[SHADER_COUNT] = { {SHADER_VERTEX, SHADER_FRAGMENT}, {SHADER_VERTEX, SHADER_TEXTURE_FRAGMENT}, {SHADER_AXIS_VERTEX, SHADER_FRAGMENT}, {SHADER_GRID_VERTEX, SHADER_GRID_FRAGMENT} };