#pragma once #include "dialog.hpp" #include "manager.hpp" #include "resources.hpp" namespace anm2ed::imgui::wizard { class RenderAnimation { public: bool isEnd{}; void range_to_frames_set(Manager&, Document&); void range_to_animation_set(Manager&, Document&); void reset(Manager&, Document&, Settings&); void update(Manager&, Document&, Resources&, Settings&, Dialog&); }; }