#pragma once #include "canvas.h" #include "manager.h" #include "resources.h" #include "settings.h" namespace anm2ed::animation_preview { class AnimationPreview : public canvas::Canvas { bool isPreviewHovered{}; glm::ivec2 mousePos{}; public: AnimationPreview(); void update(manager::Manager&, settings::Settings&, resources::Resources&); }; }