#pragma once #include "imgui.h" #define STATE_INIT_INFO "Initializing..." #define STATE_SDL_INIT_ERROR "Failed to initialize SDL! {}" #define STATE_SDL_INIT_INFO "Initialized SDL" #define STATE_MIX_INIT_WARNING "Unable to initialize SDL_mixer! {}" #define STATE_MIX_AUDIO_DEVICE_INIT_WARNING "Unable to initialize audio device! {}" #define STATE_MIX_INIT_INFO "Initialized SDL_mixer" #define STATE_GL_CONTEXT_INIT_ERROR "Failed to initialize OpenGL context! {}" #define STATE_GL_CONTEXT_INIT_INFO "Initialized OpenGL context (OpenGL {})" #define STATE_QUIT_INFO "Exiting..." #define STATE_GL_LINE_WIDTH 2.0f #define STATE_DELAY_MIN 1 #define STATE_MIX_FLAGS (MIX_INIT_MP3 | MIX_INIT_OGG | MIX_INIT_WAV) #define STATE_MIX_SAMPLE_RATE 44100 #define STATE_MIX_FORMAT MIX_DEFAULT_FORMAT #define STATE_MIX_CHANNELS 2 #define STATE_MIX_CHUNK_SIZE 1024 #define STATE_MIX_DEVICE NULL #define STATE_MIX_ALLOWED_CHANGES SDL_AUDIO_ALLOW_FORMAT_CHANGE struct State { SDL_Window* window; SDL_Renderer* renderer; SDL_GLContext glContext; Imgui imgui; Dialog dialog; Editor editor; Preview preview; Anm2 anm2; Anm2Reference reference; Resources resources; Settings settings; Snapshots snapshots; Clipboard clipboard; std::string argument{}; std::string lastAction{}; u64 lastTick{}; u64 tick{}; bool isRunning = true; bool is_last_action() const { return !lastAction.empty(); } bool is_argument() const { return !argument.empty(); } }; void init(State* state); void loop(State* state); void quit(State* state);