#pragma once #include "canvas.hpp" #include "manager.hpp" #include "resources.hpp" #include "settings.hpp" namespace anm2ed::imgui { class SpritesheetEditor : public Canvas { glm::vec2 mousePos{}; glm::vec2 previousMousePos{}; glm::vec2 cropAnchor{}; glm::vec2 checkerPan{}; glm::vec2 checkerSyncPan{}; float checkerSyncZoom{}; bool isCheckerPanInitialized{}; bool hasPendingZoomPanAdjust{}; int hoveredRegionId{-1}; public: SpritesheetEditor(); void update(Manager&, Settings&, Resources&); }; }