#pragma once

#include "../../component/hud/component_stat_display.h"
#include "../../ecs_component.h"

static const vec3 PLAYER_AMMO_DISPLAY_OFFSET = {0.0f, -200.0f, 0.095f};

void entity_player_ammo_display_init(ECS* ecs, u32 id, u32 playerID);
