#include "component_act_entity.h"

/* "ActEntity" is essentially used as a container to hold
 * a link with an entity this entity's related with; i.e.,
 * a player collecting a goodie. */

/* Sets act_entity component info. */
void
component_act_entity_init(ComponentActEntity* self, u32 id)
{
	self->id = id;
}
