#pragma once

#include "../../component/hud/component_hud_display.h"
#include "../../ecs_component.h"

static const vec3 ENTITY_COMBAT_TIMER_DISPLAY_POSITION = {1724.0f, 1032.0f, 0.05f};

void entity_combat_timer_display_init(ECS* ecs, u32 id, u32 spawnID);
