#pragma once

#include "RENDER_COMMON.h"

#define COLOR_QUAD_UNIFORM_COLOR "uColor"
#define COLOR_QUAD_UNIFORM_MODEL "uModel"
#define COLOR_QUAD_UNIFORM_PROJECTION "uProjection"
#define COLOR_QUAD_UNIFORM_VIEW "uView"

void color_quad_draw(Renderer* renderer, Shader* shader, mat4 model, vec2 size, vec4 color); 
