#pragma once

#include "../../component/hud/component_hud_display.h"
#include "../../ecs_component.h"

static const vec3 ENTITY_WAVE_DISPLAY_POSITION = {196.0f, 1032.0f, 0.05f};

void entity_wave_display_init(ECS* ecs, u32 id, u32 spawnID);
