#pragma once

#include "../../../GAME_COMMON.h"
#include "../../ecs_entity.h"

typedef struct ComponentWave
{
	ECSComponent component;
	u32 value;
} ComponentWave;

static const ECSComponentInfo COMPONENT_WAVE_INFO = 
{
	.system = 
	{
		.functions = 
		{ 
			NULL,
			NULL,
			NULL,
			NULL
		}
	},
	.type = ECS_COMPONENT_WAVE,
	.size = sizeof(ComponentWave)
};
