#include "entity_swing.h"

/* Initializes a swing entity. */
void
entity_swing_init(ECS* ecs, u32 id, vec3 position, u32 sender)
{
	/*
	ComponentGameObject* gameObject;

	component_game_object_init
	(
		gameObject,
		ecs,
		ecs->game->resources.textures[TEXTURE_SNAKE],
		(f32*)SWING_SIZE,
		(f32*)SWING_PHYSICS_SIZE,
		position,
		(f32*)SWING_OFFSET,
		(f32*)COLOR_OPAQUE,
		SWING_FRICTION,
		SWING_VELOCITY_MAX
	);
	*/
}
