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[/usr/lib/gcc/x86_64-pc-linux-gnu/13.2.1/../../../../lib/Scrt1.o] ==> obj [/usr/lib/gcc/x86_64-pc-linux-gnu/13.2.1/../../../../lib/Scrt1.o] arg [/usr/lib/gcc/x86_64-pc-linux-gnu/13.2.1/../../../../lib/crti.o] ==> obj [/usr/lib/gcc/x86_64-pc-linux-gnu/13.2.1/../../../../lib/crti.o] arg [/usr/lib/gcc/x86_64-pc-linux-gnu/13.2.1/crtbeginS.o] ==> obj [/usr/lib/gcc/x86_64-pc-linux-gnu/13.2.1/crtbeginS.o] @@ -212,7 +214,7 @@ events: arg [-L/lib/../lib] ==> dir [/lib/../lib] arg [-L/usr/lib/../lib] ==> dir [/usr/lib/../lib] arg [-L/usr/lib/gcc/x86_64-pc-linux-gnu/13.2.1/../../..] ==> dir [/usr/lib/gcc/x86_64-pc-linux-gnu/13.2.1/../../..] - arg [CMakeFiles/cmTC_89f12.dir/CMakeCCompilerABI.c.o] ==> ignore + arg [CMakeFiles/cmTC_59b75.dir/CMakeCCompilerABI.c.o] ==> ignore arg [-lgcc] ==> lib [gcc] arg [--push-state] ==> ignore arg [--as-needed] ==> ignore diff --git a/build/CMakeFiles/Makefile.cmake b/build/CMakeFiles/Makefile.cmake index 098aeee..8f41753 100644 --- 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"... src/game/ecs/entity/entity_cursor.o" @echo "... src/game/ecs/entity/entity_cursor.i" @echo "... src/game/ecs/entity/entity_cursor.s" + @echo "... src/game/ecs/entity/entity_sprite.o" + @echo "... src/game/ecs/entity/entity_sprite.i" + @echo "... src/game/ecs/entity/entity_sprite.s" + @echo "... src/game/ecs/entity/entity_text.o" + @echo "... src/game/ecs/entity/entity_text.i" + @echo "... src/game/ecs/entity/entity_text.s" @echo "... src/game/ecs/entity/play/entity_chip.o" @echo "... src/game/ecs/entity/play/entity_chip.i" @echo "... src/game/ecs/entity/play/entity_chip.s" @@ -4038,6 +4089,9 @@ help: @echo "... src/game/ecs/entity/play/entity_icon.o" @echo "... src/game/ecs/entity/play/entity_icon.i" @echo "... src/game/ecs/entity/play/entity_icon.s" + @echo "... src/game/ecs/entity/play/entity_icon_notice.o" + @echo "... src/game/ecs/entity/play/entity_icon_notice.i" + @echo "... src/game/ecs/entity/play/entity_icon_notice.s" @echo "... src/game/ecs/entity/play/entity_player.o" @echo "... src/game/ecs/entity/play/entity_player.i" @echo "... src/game/ecs/entity/play/entity_player.s" @@ -4086,12 +4140,12 @@ help: @echo "... src/game/ecs/entity/play/entity_streak_square.o" @echo "... src/game/ecs/entity/play/entity_streak_square.i" @echo "... src/game/ecs/entity/play/entity_streak_square.s" - @echo "... src/game/ecs/entity/play/entity_text.o" - @echo "... src/game/ecs/entity/play/entity_text.i" - @echo "... src/game/ecs/entity/play/entity_text.s" @echo "... src/game/ecs/entity/play/entity_timer_display.o" @echo "... src/game/ecs/entity/play/entity_timer_display.i" @echo "... src/game/ecs/entity/play/entity_timer_display.s" + @echo "... src/game/ecs/entity/play/entity_tutorial_text.o" + @echo "... src/game/ecs/entity/play/entity_tutorial_text.i" + @echo "... src/game/ecs/entity/play/entity_tutorial_text.s" @echo "... src/game/ecs/entity/play/entity_wave_display.o" @echo "... src/game/ecs/entity/play/entity_wave_display.i" @echo "... src/game/ecs/entity/play/entity_wave_display.s" diff --git a/build/cc2 b/build/cc2 index f05e816..0dc256c 100755 Binary files a/build/cc2 and b/build/cc2 differ diff --git a/build/cmake_install.cmake b/build/cmake_install.cmake index 58907b2..45b28f5 100644 --- a/build/cmake_install.cmake +++ b/build/cmake_install.cmake @@ -12,7 +12,7 @@ if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME) string(REGEX REPLACE "^[^A-Za-z0-9_]+" "" CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}") else() - set(CMAKE_INSTALL_CONFIG_NAME "Debug") + set(CMAKE_INSTALL_CONFIG_NAME "Release") endif() message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"") endif() diff --git a/build/res/gfx/black.png b/build/res/gfx/black.png new file mode 100644 index 0000000..6944f5d Binary files /dev/null and b/build/res/gfx/black.png differ diff --git a/build/res/gfx/buttons.png b/build/res/gfx/buttons.png new file mode 100644 index 0000000..e94f9a2 Binary files /dev/null and b/build/res/gfx/buttons.png differ diff --git a/build/res/gfx/play/cursor.png b/build/res/gfx/cursor.png similarity index 100% rename from build/res/gfx/play/cursor.png rename to build/res/gfx/cursor.png diff --git a/build/res/gfx/gameover/gameover.png b/build/res/gfx/gameover/gameover.png index 8547801..986e7a9 100644 Binary files a/build/res/gfx/gameover/gameover.png and b/build/res/gfx/gameover/gameover.png differ diff --git a/build/res/gfx/icons.png b/build/res/gfx/icons.png new file mode 100644 index 0000000..ac0fdee Binary files /dev/null and b/build/res/gfx/icons.png differ diff --git a/build/res/gfx/play/.icons.png-autosave.kra b/build/res/gfx/play/.icons.png-autosave.kra deleted file mode 100644 index bfd64b2..0000000 Binary files a/build/res/gfx/play/.icons.png-autosave.kra and /dev/null differ diff --git a/build/res/gfx/play/icons.png b/build/res/gfx/play/icons.png index f327544..ac0fdee 100644 Binary files a/build/res/gfx/play/icons.png and b/build/res/gfx/play/icons.png differ diff --git a/build/res/gfx/title/logo.png b/build/res/gfx/title/logo.png new file mode 100644 index 0000000..0199050 Binary files /dev/null and b/build/res/gfx/title/logo.png differ diff --git a/build/res/music/calm.ogg b/build/res/music/calm.ogg new file mode 100644 index 0000000..f6a8554 Binary files /dev/null and b/build/res/music/calm.ogg differ diff --git a/build/res/music/chill.ogg b/build/res/music/chill.ogg deleted file mode 100644 index b9455e2..0000000 Binary files a/build/res/music/chill.ogg and /dev/null differ diff --git a/build/res/music/combatOne.ogg b/build/res/music/combatOne.ogg index e64d0ad..1de85a7 100644 Binary files a/build/res/music/combatOne.ogg and b/build/res/music/combatOne.ogg differ diff --git a/build/res/music/combatThree.ogg b/build/res/music/combatThree.ogg index 705b8a9..a3eaa71 100644 Binary files a/build/res/music/combatThree.ogg and b/build/res/music/combatThree.ogg differ diff --git a/build/res/music/combatTwo.ogg b/build/res/music/combatTwo.ogg index 9bdc523..6081654 100644 Binary files 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--git a/build/res/music/waveBeginOne.ogg b/build/res/music/waveBeginOne.ogg new file mode 100644 index 0000000..6cd675c Binary files /dev/null and b/build/res/music/waveBeginOne.ogg differ diff --git a/build/res/music/waveBeginThree.ogg b/build/res/music/waveBeginThree.ogg new file mode 100644 index 0000000..873587b Binary files /dev/null and b/build/res/music/waveBeginThree.ogg differ diff --git a/build/res/music/waveBeginTwo.ogg b/build/res/music/waveBeginTwo.ogg new file mode 100644 index 0000000..b59ae21 Binary files /dev/null and b/build/res/music/waveBeginTwo.ogg differ diff --git a/build/res/music/waveCompleteOne.ogg b/build/res/music/waveCompleteOne.ogg index 093039d..6698f48 100644 Binary files a/build/res/music/waveCompleteOne.ogg and b/build/res/music/waveCompleteOne.ogg differ diff --git a/build/res/music/waveCompleteThree.ogg b/build/res/music/waveCompleteThree.ogg index 11f2dfc..159a93b 100644 Binary files a/build/res/music/waveCompleteThree.ogg and b/build/res/music/waveCompleteThree.ogg differ diff --git a/build/res/music/waveCompleteTwo.ogg b/build/res/music/waveCompleteTwo.ogg index 7d28578..838e900 100644 Binary files a/build/res/music/waveCompleteTwo.ogg and b/build/res/music/waveCompleteTwo.ogg differ diff --git a/build/res/sound/heart.ogg b/build/res/sound/heart.ogg index 613fe44..fe81f19 100644 Binary files a/build/res/sound/heart.ogg and b/build/res/sound/heart.ogg differ diff --git a/src/STRINGS.h b/src/STRINGS.h index eec0300..5902c55 100644 --- a/src/STRINGS.h +++ b/src/STRINGS.h @@ -30,3 +30,9 @@ #define STRING_GLEW_INIT "INIT (GLEW)\n" #define STRING_WINDOW_TITLE "Calamity Cobra in 'A Sweeter Reprise'" + +#define STRING_TUTORIAL_TEXT "The Dessert Elemental is restless, and won't be calmed unless she's gotten her fill of goodies! Slaughter foes that come your way with your trusty Snekgun. Fire using LMB/space, use right mouse button/R to redirect snakes for additional damage, lock snakes in place with Q and aim them with your mouse for a damage multiplier, and recall all airborne snakes with SHIFT. You can collect goodies with your snakes, too!\n" \ +"\n" \ +"The Sweet Heart she left beats fervently...if you give it a squeeze with the H key, you will gain a goodie multiplier. The next wave of enemies will come right after, though, and the enemies will be more aggressive...so use with caution!\n" \ +"\n" \ +"PROTIP: Dealing twice an enemy's max health will net double the goodies...\n" diff --git a/src/engine/json.c b/src/engine/json.c deleted file mode 100644 index 78a1432..0000000 --- a/src/engine/json.c +++ /dev/null @@ -1,45 +0,0 @@ -#include "json.h" - -/* Parses a json-c object from a file. */ -void -json_object_init(json_object** self, const char* path, char* buffer, size_t size) -{ - file_read(path, (void*)buffer, size, "r"); - - *self = json_tokener_parse(buffer); -} - -/* Attempts to parse a s32 from a json object, given a key. */ -void -json_object_s32_parse(json_object** self, const char* key, s32* value) -{ - json_object* object; - - json_object_object_get_ex(*self, key, &object); - - *value = json_object_get_int(object); -} - -/* Attempts to parse a string from a json object, given a key. */ -void -json_object_string_parse(json_object** self, const char* key, char* value, size_t size) -{ - json_object* object; - - json_object_object_get_ex(*self, key, &object); - - /* don't be retarded with this */ - memcpy(value, json_object_get_string(object), size); -} - - -/* Attempts to parse a f64 from a json object, given a key. */ -void -json_object_f64_parse(json_object** self, const char* key, f64* value) -{ - json_object* object; - - json_object_object_get_ex(*self, key, &object); - - *value = json_object_get_double(object); -} diff --git a/src/engine/json.h b/src/engine/json.h deleted file mode 100644 index 641f2bc..0000000 --- a/src/engine/json.h +++ /dev/null @@ -1,11 +0,0 @@ -#pragma once - -#include - -#include "file.h" -#include "../COMMON.h" - -void json_object_init(json_object** self, const char* path, char* buffer, size_t size); -void json_object_f64_parse(json_object** self, const char* key, f64* value); -void json_object_string_parse(json_object** self, const char* key, char* value, size_t size); -void json_object_s32_parse(json_object** self, const char* key, s32* value); diff --git a/src/game/GAME_COMMON.h b/src/game/GAME_COMMON.h index b98dedf..ba4b078 100644 --- a/src/game/GAME_COMMON.h +++ b/src/game/GAME_COMMON.h @@ -6,7 +6,6 @@ #include "../engine/atlas.h" #include "../engine/file.h" -#include "../engine/json.h" #include "../engine/renderer.h" #include "../engine/sdl.h" #include "../engine/tick.h" diff --git a/src/game/ecs/component/action/component_action_damage.c b/src/game/ecs/component/action/component_action_damage.c index c8949b1..4ec9537 100644 --- a/src/game/ecs/component/action/component_action_damage.c +++ b/src/game/ecs/component/action/component_action_damage.c @@ -98,7 +98,7 @@ _damage_deal(ComponentActionDamage* self, ECS* ecs, u32 id) overkillCount = MAX(overkillCount, actionOnDeleteDropGoodies->count); - //actionOnDeleteDropGoodies->count += overkillCount; + actionOnDeleteDropGoodies->count += overkillCount; } } diff --git a/src/game/ecs/component/action/component_action_spawn.c b/src/game/ecs/component/action/component_action_spawn.c index 1b2fa9a..3f4a649 100644 --- a/src/game/ecs/component/action/component_action_spawn.c +++ b/src/game/ecs/component/action/component_action_spawn.c @@ -125,9 +125,14 @@ _spawn_entity(ComponentActionSpawn* self, ECS* ecs) vec3 position; vec2 size; u32 id; + ComponentPhysics* physics; + ComponentPhysics* targetPhysics; + ComponentGameObject* gameObject; GameEntityType type; SpawnEntryType spawnEntryType; ComponentLevel* level; + f32 angle; + f32 speed; u32 usedLevel; id = ecs_entity_add(ecs); @@ -188,6 +193,28 @@ _spawn_entity(ComponentActionSpawn* self, ECS* ecs) break; case GAME_ENTITY_CHIP: entity_chip_init(ecs, id, position, -1); + + physics = ecs_component_get(ecs, ECS_COMPONENT_PHYSICS, id); + targetPhysics = ecs_component_get(ecs, ECS_COMPONENT_PHYSICS, self->targetID); + gameObject = ecs_component_get(ecs, ECS_COMPONENT_GAME_OBJECT, id); + + angle = ATAN + ( + physics->position[0], + targetPhysics->position[1], + physics->position[1], + targetPhysics->position[1] + ); + + speed = COMPONENT_ACTION_SPAWN_CHIP_SPEED + ((usedLevel - 1) * COMPONENT_ACTION_SPAWN_CHIP_LEVEL_VELOCITY_MULTIPLIER); + + speed = MAX(speed, CHIP_VELOCITY_MAX); + + physics->velocity[0] = cos(angle) * speed; + physics->velocity[1] = sin(angle) * speed; + + gameObject->height = CHIPPER_BEHAVIOR_APPROACH_AND_SHOOT_HEIGHT; + break; case GAME_ENTITY_CHIPPER: entity_chipper_init(ecs, id, position, self->targetID, usedLevel, &self->entities); @@ -277,7 +304,12 @@ component_action_spawn_wave_add(ComponentActionSpawn* self, ECS* ecs, const Spaw } self->combatTimer += spawnWave->timer; + + if (!self->isCombat) + music_play(&ecs->game->resources.music[MUSIC_COMBAT_ONE], true); + self->isCombat = true; + wave->value++; } @@ -305,8 +337,12 @@ component_action_spawn_tick(ComponentActionSpawn* self, ECS* ecs) self->combatTimer = 0; } - if (self->combatTimer == 0 && self->entities.count == 0) + if (self->combatTimer <= 0 && self->entities.count == 0) { + if (self->isCombat) + music_play(&ecs->game->resources.music[MUSIC_CALM], true); + + vector_clear(&self->types); self->levelBonus = 0; self->isCombat = false; diff --git a/src/game/ecs/component/action/component_action_spawn.h b/src/game/ecs/component/action/component_action_spawn.h index d622eca..68a8d7e 100644 --- a/src/game/ecs/component/action/component_action_spawn.h +++ b/src/game/ecs/component/action/component_action_spawn.h @@ -17,6 +17,9 @@ #define COMPONENT_ACTION_SPAWN_TIMER_LEVEL_MULTIPLIER 10 #define COMPONENT_ACTION_SPAWN_TIMER_MINIMUM 20 +#define COMPONENT_ACTION_SPAWN_CHIP_SPEED 10 +#define COMPONENT_ACTION_SPAWN_CHIP_LEVEL_VELOCITY_MULTIPLIER 1.5 + #define SPAWN_DIRECTION_COUNT SPAWN_WEST + 1 typedef enum SpawnDirection { diff --git a/src/game/ecs/component/action/component_action_wave.c b/src/game/ecs/component/action/component_action_wave.c index be7a26b..b1e2266 100644 --- a/src/game/ecs/component/action/component_action_wave.c +++ b/src/game/ecs/component/action/component_action_wave.c @@ -7,7 +7,14 @@ static void _wave_add(ComponentActionWave* self, ECS* ecs); static void _timer_set(ComponentActionWave* self, ECS* ecs) { - self->timer = 1800; + ComponentLevel* level; + + level = ecs_component_get(ecs, ECS_COMPONENT_LEVEL, self->component.id); + + self->timer = COMPONENT_ACTION_WAVE_SPAWN_TIMER_BASE; + + self->timer -= ((level->value - 1) * COMPONENT_ACITON_WAVE_SPAWN_TIMER_LEVEL_MULTIPLIER); + self->timer = MIN(self->timer, COMPONENT_ACTION_WAVE_SPAWN_TIMER_MIN); } /* Adds a wave to the spawn component. */ @@ -24,6 +31,7 @@ _wave_add(ComponentActionWave* self, ECS* ecs) self->index++; + /* restart if past all waves */ if (self->index >= COMPONENT_ACTION_WAVE_COUNT) { self->index = 0; @@ -31,6 +39,8 @@ _wave_add(ComponentActionWave* self, ECS* ecs) } _timer_set(self, ecs); + + self->timer += SPAWN_WAVES[self->index].timer; } /* Runs on add wave. */ diff --git a/src/game/ecs/component/action/component_action_wave.h b/src/game/ecs/component/action/component_action_wave.h index 006b2cb..cc75ab0 100644 --- a/src/game/ecs/component/action/component_action_wave.h +++ b/src/game/ecs/component/action/component_action_wave.h @@ -6,29 +6,75 @@ #include "component_action_spawn.h" #include "../stat/component_game_entity_type.h" -#define COMPONENT_ACTION_WAVE_COUNT 3 +#define COMPONENT_ACTION_WAVE_SPAWN_TIMER_BASE 3600 +#define COMPONENT_ACITON_WAVE_SPAWN_TIMER_LEVEL_MULTIPLIER 300 +#define COMPONENT_ACTION_WAVE_SPAWN_TIMER_MIN 1800 -static const GameEntityType WAVE_ONE_ENEMIES[1] = { GAME_ENTITY_CRUMBLER }; -static const GameEntityType WAVE_TWO_ENEMIES[1] = { GAME_ENTITY_CRUMBLER }; -static const GameEntityType WAVE_THREE_ENEMIES[1] = { GAME_ENTITY_CRUMBLER }; +#define COMPONENT_ACTION_WAVE_COUNT 30 + +static const GameEntityType WAVE_ONE_ENEMIES[1] = { GAME_ENTITY_CUPPER }; +static const GameEntityType WAVE_TWO_ENEMIES[1] = { GAME_ENTITY_CHIPPER }; +static const GameEntityType WAVE_THREE_ENEMIES[1] = { GAME_ENTITY_CRUMBLER}; +static const GameEntityType WAVE_FOUR_ENEMIES[2] = { GAME_ENTITY_CUPPER, GAME_ENTITY_CHIPPER }; +static const GameEntityType WAVE_FIVE_ENEMIES[2] = { GAME_ENTITY_CUPPER, GAME_ENTITY_CRUMBLER }; +static const GameEntityType WAVE_SIX_ENEMIES[2] = { GAME_ENTITY_CHIPPER, GAME_ENTITY_CRUMBLER }; +static const GameEntityType WAVE_SEVEN_ENEMIES[3] = { GAME_ENTITY_CUPPER, GAME_ENTITY_CHIPPER, GAME_ENTITY_CRUMBLER }; +static const GameEntityType WAVE_EIGHT_ENEMIES[3] = { GAME_ENTITY_CUPPER, GAME_ENTITY_CHIPPER, GAME_ENTITY_CRUMBLER }; +static const GameEntityType WAVE_NINE_ENEMIES[1] = { GAME_ENTITY_CHIP }; +static const GameEntityType WAVE_TEN_ENEMIES[4] = { GAME_ENTITY_CUPPER, GAME_ENTITY_CHIPPER, GAME_ENTITY_CRUMBLER, GAME_ENTITY_CHIP }; +static const GameEntityType WAVE_ELEVEN_ENEMIES[1] = { GAME_ENTITY_CUSTARPEDO }; +static const GameEntityType WAVE_TWELVE_ENEMIES[2] = { GAME_ENTITY_CUPPER, GAME_ENTITY_CUSTARPEDO }; +static const GameEntityType WAVE_THIRTEEN_ENEMIES[2] = { GAME_ENTITY_CUPPER, GAME_ENTITY_CUSTARPEDO }; +static const GameEntityType WAVE_FOURTEEN_ENEMIES[2] = { GAME_ENTITY_CRUMBLER, GAME_ENTITY_CUSTARPEDO }; +static const GameEntityType WAVE_FIFTEEN_ENEMIES[2] = { GAME_ENTITY_CHIP, GAME_ENTITY_CUSTARPEDO }; +static const GameEntityType WAVE_SIXTEEN_ENEMIES[1] = { GAME_ENTITY_EXCORSANT }; +static const GameEntityType WAVE_SEVENTEEN_ENEMIES[2] = { GAME_ENTITY_CUPPER, GAME_ENTITY_EXCORSANT }; +static const GameEntityType WAVE_EIGHTEEN_ENEMIES[2] = { GAME_ENTITY_CHIPPER, GAME_ENTITY_EXCORSANT }; +static const GameEntityType WAVE_NINETEEN_ENEMIES[2] = { GAME_ENTITY_CRUMBLER, GAME_ENTITY_EXCORSANT }; +static const GameEntityType WAVE_TWENTY_ENEMIES[2] = { GAME_ENTITY_CHIP, GAME_ENTITY_EXCORSANT }; +static const GameEntityType WAVE_TWENTY_ONE_ENEMIES[2] = { GAME_ENTITY_CUSTARPEDO, GAME_ENTITY_EXCORSANT }; +static const GameEntityType WAVE_TWENTY_TWO_ENEMIES[3] = { GAME_ENTITY_CUPPER, GAME_ENTITY_CUSTARPEDO, GAME_ENTITY_EXCORSANT }; +static const GameEntityType WAVE_TWENTY_THREE_ENEMIES[4] = { GAME_ENTITY_CUPPER, GAME_ENTITY_CHIPPER, GAME_ENTITY_CUSTARPEDO, GAME_ENTITY_EXCORSANT }; +static const GameEntityType WAVE_TWENTY_FOUR_ENEMIES[4] = { GAME_ENTITY_CUPPER, GAME_ENTITY_CRUMBLER, GAME_ENTITY_CUSTARPEDO, GAME_ENTITY_EXCORSANT }; +static const GameEntityType WAVE_TWENTY_FIVE_ENEMIES[3] = { GAME_ENTITY_CUPPER, GAME_ENTITY_CHIPPER, GAME_ENTITY_CRUMBLER }; +static const GameEntityType WAVE_TWENTY_SIX_ENEMIES[1] = { GAME_ENTITY_CUSTARPEDO }; +static const GameEntityType WAVE_TWENTY_SEVEN_ENEMIES[1] = { GAME_ENTITY_EXCORSANT }; +static const GameEntityType WAVE_TWENTY_EIGHT_ENEMIES[5] = { GAME_ENTITY_CUPPER, GAME_ENTITY_CHIPPER, GAME_ENTITY_CRUMBLER, GAME_ENTITY_CUSTARPEDO, GAME_ENTITY_EXCORSANT }; +static const GameEntityType WAVE_TWENTY_NINE_ENEMIES[1] = { GAME_ENTITY_CHIP }; +static const GameEntityType WAVE_THIRTY_ENEMIES[6] = { GAME_ENTITY_CUPPER, GAME_ENTITY_CHIPPER, GAME_ENTITY_CRUMBLER, GAME_ENTITY_CHIP, GAME_ENTITY_CUSTARPEDO, GAME_ENTITY_EXCORSANT }; static const SpawnWave SPAWN_WAVES[COMPONENT_ACTION_WAVE_COUNT] = { - { - .types = (GameEntityType*)WAVE_ONE_ENEMIES, - .typeCount = 1, - .timer = 600 - }, - { - .types = (GameEntityType*)WAVE_TWO_ENEMIES, - .typeCount = 1, - .timer = 600 - }, - { - .types = (GameEntityType*)WAVE_THREE_ENEMIES, - .typeCount = 1, - .timer = 600 - }, + { .types = (GameEntityType*)WAVE_ONE_ENEMIES, .typeCount = 1, .timer = 1800}, + { .types = (GameEntityType*)WAVE_TWO_ENEMIES, .typeCount = 1, .timer = 1800}, + { .types = (GameEntityType*)WAVE_THREE_ENEMIES, .typeCount = 1, .timer = 3600}, + { .types = (GameEntityType*)WAVE_FOUR_ENEMIES, .typeCount = 2, .timer = 1800}, + { .types = (GameEntityType*)WAVE_FIVE_ENEMIES, .typeCount = 2, .timer = 3600}, + { .types = (GameEntityType*)WAVE_SIX_ENEMIES, .typeCount = 2, .timer = 3600}, + { .types = (GameEntityType*)WAVE_SEVEN_ENEMIES, .typeCount = 3, .timer = 3600}, + { .types = (GameEntityType*)WAVE_EIGHT_ENEMIES, .typeCount = 3, .timer = 1800}, + { .types = (GameEntityType*)WAVE_NINE_ENEMIES, .typeCount = 1, .timer = 1800}, + { .types = (GameEntityType*)WAVE_TEN_ENEMIES, .typeCount = 4, .timer = 3600}, + { .types = (GameEntityType*)WAVE_ELEVEN_ENEMIES, .typeCount = 1, .timer = 1800}, + { .types = (GameEntityType*)WAVE_TWELVE_ENEMIES, .typeCount = 2, .timer = 1800}, + { .types = (GameEntityType*)WAVE_THIRTEEN_ENEMIES, .typeCount = 2, .timer = 1800}, + { .types = (GameEntityType*)WAVE_FOURTEEN_ENEMIES, .typeCount = 2, .timer = 1800}, + { .types = (GameEntityType*)WAVE_FIFTEEN_ENEMIES, .typeCount = 2, .timer = 1800}, + { .types = (GameEntityType*)WAVE_SIXTEEN_ENEMIES, .typeCount = 1, .timer = 1800}, + { .types = (GameEntityType*)WAVE_SEVENTEEN_ENEMIES, .typeCount = 2, .timer = 1800}, + { .types = (GameEntityType*)WAVE_EIGHTEEN_ENEMIES, .typeCount = 2, .timer = 1800}, + { .types = (GameEntityType*)WAVE_NINETEEN_ENEMIES, .typeCount = 2, .timer = 1800}, + { .types = (GameEntityType*)WAVE_TWENTY_ENEMIES, .typeCount = 2, .timer = 1800}, + { .types = (GameEntityType*)WAVE_TWENTY_ONE_ENEMIES, .typeCount = 2, .timer = 1800}, + { .types = (GameEntityType*)WAVE_TWENTY_TWO_ENEMIES, .typeCount = 3, .timer = 1800}, + { .types = (GameEntityType*)WAVE_TWENTY_THREE_ENEMIES, .typeCount = 4, .timer = 1800}, + { .types = (GameEntityType*)WAVE_TWENTY_FOUR_ENEMIES, .typeCount = 4, .timer = 1800}, + { .types = (GameEntityType*)WAVE_TWENTY_FIVE_ENEMIES, .typeCount = 3, .timer = 1800}, + { .types = (GameEntityType*)WAVE_TWENTY_SIX_ENEMIES, .typeCount = 1, .timer = 3600}, + { .types = (GameEntityType*)WAVE_TWENTY_SEVEN_ENEMIES, .typeCount = 1, .timer = 3600}, + { .types = (GameEntityType*)WAVE_TWENTY_EIGHT_ENEMIES, .typeCount = 5, .timer = 3600}, + { .types = (GameEntityType*)WAVE_TWENTY_NINE_ENEMIES, .typeCount = 1, .timer = 3600}, + { .types = (GameEntityType*)WAVE_THIRTY_ENEMIES, .typeCount = 6, .timer = 5200} }; typedef struct ComponentActionWave diff --git a/src/game/ecs/component/behavior/component_behavior_hop.c b/src/game/ecs/component/behavior/component_behavior_hop.c index 3ac6b97..b96354b 100644 --- a/src/game/ecs/component/behavior/component_behavior_hop.c +++ b/src/game/ecs/component/behavior/component_behavior_hop.c @@ -74,7 +74,7 @@ component_behavior_hop_init self->speed = speed; self->heightVelocity = heightVelocity; self->timerMax = timer; - self->timer = self->timerMax; + self->timer = self->timerMax - RANDOM_S32(0, self->timerMax); self->targetID = targetID; } diff --git a/src/game/ecs/component/component_text.h b/src/game/ecs/component/component_text.h index 4f94357..29c5595 100644 --- a/src/game/ecs/component/component_text.h +++ b/src/game/ecs/component/component_text.h @@ -7,8 +7,8 @@ #include "../../../engine/rectangle.h" #include "../../../engine/glyph.h" -#define COMPONENT_TEXT_LIMIT 255 -#define COMPONENT_TEXT_STRING_MAX 255 +#define COMPONENT_TEXT_LIMIT 1024 +#define COMPONENT_TEXT_STRING_MAX 1024 #define COMPONENT_TEXT_COLOR (f32*)COLOR_OPAQUE typedef struct ComponentText diff --git a/src/game/ecs/component/control/component_control_heart.c b/src/game/ecs/component/control/component_control_heart.c index ec9c47e..6752d40 100644 --- a/src/game/ecs/component/control/component_control_heart.c +++ b/src/game/ecs/component/control/component_control_heart.c @@ -11,8 +11,11 @@ _heart_use(ComponentControlHeart* self, ECS* ecs) ComponentActionWave* actionWave; ComponentActionSpawn* actionSpawn; ComponentHeart* heart; + ComponentSprite* sprite; + vec3 position; heart = ecs_component_get(ecs, ECS_COMPONENT_HEART, self->component.id); + sprite = ecs_component_get(ecs, ECS_COMPONENT_SPRITE, self->component.id); actionWave = ecs_component_get(ecs, ECS_COMPONENT_ACTION_WAVE, self->spawnID); actionSpawn = ecs_component_get(ecs, ECS_COMPONENT_ACTION_SPAWN, self->spawnID); @@ -26,6 +29,13 @@ _heart_use(ComponentControlHeart* self, ECS* ecs) actionWave->isSpawnWave = true; + glm_vec3_copy(sprite->position, position); + + position[1] -= sprite->size[1]; + position[2] += COMPONENT_CONTROL_HEART_ICON_NOTICE_Z_OFFSET; + + entity_icon_notice_init(ecs, ecs_entity_add(ecs), position, ICON_HEART); + sound_play(&ecs->game->resources.sounds[SOUND_HEART], SOUND_PRIORITY); } diff --git a/src/game/ecs/component/control/component_control_heart.h b/src/game/ecs/component/control/component_control_heart.h index 9d5a33f..4945d48 100644 --- a/src/game/ecs/component/control/component_control_heart.h +++ b/src/game/ecs/component/control/component_control_heart.h @@ -9,7 +9,10 @@ #include "../action/component_action_wave.h" #include "../action/component_action_spawn.h" +#include "../../entity/play/entity_icon_notice.h" + #define COMPONENT_CONTROL_HEART_COOLDOWN_MAX 300 +#define COMPONENT_CONTROL_HEART_ICON_NOTICE_Z_OFFSET -0.001f typedef struct ComponentControlHeart { diff --git a/src/game/ecs/component/hud/component_shop_button.c b/src/game/ecs/component/hud/component_shop_button.c index e2b011d..e494678 100644 --- a/src/game/ecs/component/hud/component_shop_button.c +++ b/src/game/ecs/component/hud/component_shop_button.c @@ -1,6 +1,88 @@ #include "component_shop_button.h" static void _button_init(ComponentShopButton* self, ECS* ecs, vec3 position); +static void _price_string_get(ComponentShopButton* self, ECS* ecs, char* string); +static void _count_string_get(ComponentShopButton* self, ECS* ecs, char* string); +static void _text_set(ComponentShopButton* self, ECS* ecs); + +/* Gets the string for the price text. */ +static void +_price_string_get(ComponentShopButton* self, ECS* ecs, char* string) +{ + ComponentShopItem* shopItem; + + shopItem = ecs_component_get(ecs, ECS_COMPONENT_SHOP_ITEM, self->shopItemID); + + switch (shopItem->type) + { + case SHOP_ITEM_UPGRADE_LIFETIME: + case SHOP_ITEM_UPGRADE_REDIRECTS: + case SHOP_ITEM_UPGRADE_AMMO: + case SHOP_ITEM_HEALTH: + snprintf + ( + string, + SHOP_BUTTON_TEXT_MAX, + "%u", + shopItem->price + ); + break; + case SHOP_ITEM_FEED: + strncpy(string, "ALL", SHOP_BUTTON_TEXT_MAX); + break; + default: + break; + } +} + +/* Gets the string for the count text. */ +static void +_count_string_get(ComponentShopButton* self, ECS* ecs, char* string) +{ + ComponentShopItem* shopItem; + + shopItem = ecs_component_get(ecs, ECS_COMPONENT_SHOP_ITEM, self->shopItemID); + + switch (shopItem->type) + { + case SHOP_ITEM_UPGRADE_LIFETIME: + case SHOP_ITEM_UPGRADE_REDIRECTS: + case SHOP_ITEM_UPGRADE_AMMO: + snprintf + ( + string, + SHOP_BUTTON_TEXT_MAX, + "%u", + shopItem->purchaseCount + ); + break; + case SHOP_ITEM_HEALTH: + case SHOP_ITEM_FEED: + strncpy(string, "---", SHOP_BUTTON_TEXT_MAX); + break; + default: + break; + } +} + +/* Sets the text. */ +static void +_text_set(ComponentShopButton* self, ECS* ecs) +{ + ComponentText* priceText; + ComponentText* countText; + char priceString[SHOP_BUTTON_TEXT_MAX]; + char countString[SHOP_BUTTON_TEXT_MAX]; + + priceText = ecs_component_get(ecs, ECS_COMPONENT_TEXT, self->priceTextID); + countText = ecs_component_get(ecs, ECS_COMPONENT_TEXT, self->countTextID); + + _price_string_get(self, ecs, priceString); + _count_string_get(self, ecs, countString); + + component_text_string_set(priceText, priceString, strlen(priceString)); + component_text_string_set(countText, countString, strlen(countString)); +} /* Initializes the button aspect. */ static void @@ -60,18 +142,149 @@ component_shop_button_init u32 shopItemID ) { + vec3 countIconPosition; + vec3 countStreakPosition; + vec3 countTextPosition; + vec3 priceIconPosition; + vec3 priceStreakPosition; + vec3 priceTextPosition; + char priceString[SHOP_BUTTON_TEXT_MAX]; + char countString[SHOP_BUTTON_TEXT_MAX]; + self->streakID = ecs_entity_add(ecs); + self->priceStreakID = ecs_entity_add(ecs); + self->countStreakID = ecs_entity_add(ecs); + self->priceIconID = ecs_entity_add(ecs); + self->countIconID = ecs_entity_add(ecs); + self->priceTextID = ecs_entity_add(ecs); + self->countTextID = ecs_entity_add(ecs); + self->shopItemID = shopItemID; _button_init(self, ecs, position); - entity_streak_square_init + glm_vec3_copy(position, priceStreakPosition); + glm_vec3_copy(position, countStreakPosition); + glm_vec3_copy(position, priceIconPosition); + glm_vec3_copy(position, countIconPosition); + glm_vec3_copy(position, priceTextPosition); + glm_vec3_copy(position, countTextPosition); + + glm_vec3_add(priceStreakPosition, (f32*)SHOP_BUTTON_PRICE_STREAK_OFFSET, priceStreakPosition); + glm_vec3_add(countStreakPosition, (f32*)SHOP_BUTTON_COUNT_STREAK_OFFSET, countStreakPosition); + glm_vec3_add(priceIconPosition, (f32*)SHOP_BUTTON_PRICE_ICON_OFFSET, priceIconPosition); + glm_vec3_add(countIconPosition, (f32*)SHOP_BUTTON_COUNT_ICON_OFFSET, countIconPosition); + glm_vec3_add(priceTextPosition, (f32*)SHOP_BUTTON_PRICE_TEXT_OFFSET, priceTextPosition); + glm_vec3_add(countTextPosition, (f32*)SHOP_BUTTON_COUNT_TEXT_OFFSET, countTextPosition); + + entity_streak_square_init(ecs, self->streakID, position, (f32*)SHOP_BUTTON_STREAK_SQUARE_SIZE); + entity_streak_init(ecs, self->priceStreakID, priceStreakPosition, (f32*)SHOP_BUTTON_STREAK_SIZE); + entity_streak_init(ecs, self->countStreakID, countStreakPosition, (f32*)SHOP_BUTTON_STREAK_SIZE); + entity_icon_init(ecs, self->priceIconID, priceIconPosition, (f32*)SHOP_BUTTON_ICON_SIZE, ICON_GOODIES); + entity_icon_init(ecs, self->countIconID, countIconPosition, (f32*)SHOP_BUTTON_ICON_SIZE, ICON_COUNT); + + _price_string_get(self, ecs, priceString); + _count_string_get(self, ecs, countString); + + entity_text_init ( - ecs, - self->streakID, - position, - (f32*)SHOP_BUTTON_STREAK_SIZE + ecs, + self->priceTextID, + &ecs->game->resources.fonts[FONT_HUD], + priceString, + strlen(priceString), + -1, + priceTextPosition, + (f32*)COLOR_OPAQUE ); + + entity_text_init + ( + ecs, + self->countTextID, + &ecs->game->resources.fonts[FONT_HUD], + countString, + strlen(countString), + -1, + countTextPosition, + (f32*)COLOR_OPAQUE + ); + +} + +/* Disables a shop button component. */ +void +component_shop_button_disable(ComponentShopButton* self, ECS* ecs) +{ + ComponentButton* button; + ComponentSprite* buttonSprite; + ComponentSprite* streakSprite; + ComponentSprite* priceStreakSprite; + ComponentSprite* priceIconSprite; + ComponentSprite* countStreakSprite; + ComponentSprite* countIconSprite; + ComponentText* priceText; + ComponentText* countText; + + button = ecs_component_get(ecs, ECS_COMPONENT_BUTTON, self->component.id); + buttonSprite = ecs_component_get(ecs, ECS_COMPONENT_SPRITE, self->component.id); + streakSprite = ecs_component_get(ecs, ECS_COMPONENT_SPRITE, self->streakID); + priceStreakSprite = ecs_component_get(ecs, ECS_COMPONENT_SPRITE, self->priceStreakID); + countStreakSprite = ecs_component_get(ecs, ECS_COMPONENT_SPRITE, self->countStreakID); + countIconSprite = ecs_component_get(ecs, ECS_COMPONENT_SPRITE, self->countIconID); + priceIconSprite = ecs_component_get(ecs, ECS_COMPONENT_SPRITE, self->priceIconID); + priceText = ecs_component_get(ecs, ECS_COMPONENT_TEXT, self->priceTextID); + countText = ecs_component_get(ecs, ECS_COMPONENT_TEXT, self->countTextID); + + glm_vec4_copy((f32*)COLOR_TRANSPARENT, buttonSprite->color); + glm_vec4_copy((f32*)COLOR_TRANSPARENT, streakSprite->color); + glm_vec4_copy((f32*)COLOR_TRANSPARENT, priceStreakSprite->color); + glm_vec4_copy((f32*)COLOR_TRANSPARENT, countStreakSprite->color); + glm_vec4_copy((f32*)COLOR_TRANSPARENT, countIconSprite->color); + glm_vec4_copy((f32*)COLOR_TRANSPARENT, priceIconSprite->color); + glm_vec4_copy((f32*)COLOR_TRANSPARENT, priceText->color); + glm_vec4_copy((f32*)COLOR_TRANSPARENT, countText->color); + + button->component.isDisabled = true; + self->component.isDisabled = true; +} + + +/* Disables a shop button component. */ +void +component_shop_button_enable(ComponentShopButton* self, ECS* ecs) +{ + ComponentButton* button; + ComponentSprite* buttonSprite; + ComponentSprite* streakSprite; + ComponentSprite* priceStreakSprite; + ComponentSprite* priceIconSprite; + ComponentSprite* countStreakSprite; + ComponentSprite* countIconSprite; + ComponentText* priceText; + ComponentText* countText; + + button = ecs_component_get(ecs, ECS_COMPONENT_BUTTON, self->component.id); + buttonSprite = ecs_component_get(ecs, ECS_COMPONENT_SPRITE, self->component.id); + streakSprite = ecs_component_get(ecs, ECS_COMPONENT_SPRITE, self->streakID); + priceStreakSprite = ecs_component_get(ecs, ECS_COMPONENT_SPRITE, self->priceStreakID); + countStreakSprite = ecs_component_get(ecs, ECS_COMPONENT_SPRITE, self->countStreakID); + countIconSprite = ecs_component_get(ecs, ECS_COMPONENT_SPRITE, self->countIconID); + priceIconSprite = ecs_component_get(ecs, ECS_COMPONENT_SPRITE, self->priceIconID); + priceText = ecs_component_get(ecs, ECS_COMPONENT_TEXT, self->priceTextID); + countText = ecs_component_get(ecs, ECS_COMPONENT_TEXT, self->countTextID); + + glm_vec4_copy((f32*)COLOR_OPAQUE, buttonSprite->color); + glm_vec4_copy((f32*)COLOR_OPAQUE, streakSprite->color); + glm_vec4_copy((f32*)COLOR_OPAQUE, priceStreakSprite->color); + glm_vec4_copy((f32*)COLOR_OPAQUE, countStreakSprite->color); + glm_vec4_copy((f32*)COLOR_OPAQUE, countIconSprite->color); + glm_vec4_copy((f32*)COLOR_OPAQUE, priceIconSprite->color); + glm_vec4_copy((f32*)COLOR_OPAQUE, priceText->color); + glm_vec4_copy((f32*)COLOR_OPAQUE, countText->color); + + button->component.isDisabled = false; + self->component.isDisabled = false; } /* Runs on a button component being added. */ @@ -88,6 +301,12 @@ component_shop_button_delete(ComponentShopButton* self, ECS* ecs) ecs_component_delete(ecs, ECS_COMPONENT_BUTTON, self->component.id); ecs_entity_delete(ecs, self->streakID); + ecs_entity_delete(ecs, self->priceStreakID); + ecs_entity_delete(ecs, self->countStreakID); + ecs_entity_delete(ecs, self->countIconID); + ecs_entity_delete(ecs, self->priceIconID); + ecs_entity_delete(ecs, self->countTextID); + ecs_entity_delete(ecs, self->priceTextID); } /* Ticks button component. */ @@ -98,6 +317,12 @@ component_shop_button_tick(ComponentShopButton* self, ECS* ecs) button = ecs_component_get(ecs, ECS_COMPONENT_BUTTON, self->component.id); + if (self->isUpdate) + { + _text_set(self, ecs); + self->isUpdate = false; + } + if (button->state == BUTTON_PRESSED) { ComponentShopItem* shopItem; @@ -105,5 +330,6 @@ component_shop_button_tick(ComponentShopButton* self, ECS* ecs) shopItem = ecs_component_get(ecs, ECS_COMPONENT_SHOP_ITEM, self->shopItemID); shopItem->isBought = true; + self->isUpdate = true; } } diff --git a/src/game/ecs/component/hud/component_shop_button.h b/src/game/ecs/component/hud/component_shop_button.h index 1f0cb40..b9766b8 100644 --- a/src/game/ecs/component/hud/component_shop_button.h +++ b/src/game/ecs/component/hud/component_shop_button.h @@ -4,24 +4,41 @@ #include "../../entity/play/entity_icon.h" #include "../../entity/play/entity_streak_square.h" +#include "../../entity/play/entity_streak.h" +#include "../../entity/entity_text.h" #include "../stat/component_shop_item.h" -#define SHOP_BUTTON_SPRITE_Z_OFFSET -0.01f +#define SHOP_BUTTON_TEXT_MAX 16 +#define SHOP_BUTTON_SPRITE_Z_OFFSET -0.001f +#define SHOP_BUTTON_PRICE_STREAK_Z_OFFSET -0.002f +#define SHOP_BUTTON_TEXT_STREAK_Z_OFFSET -0.003f static const vec2 SHOP_BUTTON_SIZE = {96.0f, 96.0f}; -static const vec2 SHOP_BUTTON_STREAK_SIZE = {128.0f, 128.0f}; +static const vec2 SHOP_BUTTON_STREAK_SQUARE_SIZE = {128.0f, 128.0f}; +static const vec2 SHOP_BUTTON_STREAK_SIZE = {128.0f, 32.0f}; +static const vec2 SHOP_BUTTON_ICON_SIZE = {32.0f, 32.0f}; +static const vec3 SHOP_BUTTON_PRICE_STREAK_OFFSET = {0.0f, 75.0f, -0.002f}; +static const vec3 SHOP_BUTTON_COUNT_STREAK_OFFSET = {0.0f, 100.0f, -0.003f}; +static const vec3 SHOP_BUTTON_PRICE_ICON_OFFSET = {-32.0f, 75.0f, -0.003f}; +static const vec3 SHOP_BUTTON_COUNT_ICON_OFFSET = {-32.0f, 100.0f, -0.004f}; +static const vec3 SHOP_BUTTON_PRICE_TEXT_OFFSET = {0.0f, 59.0f, -0.004f}; +static const vec3 SHOP_BUTTON_COUNT_TEXT_OFFSET = {0.0f, 84.0f, -0.005f}; typedef struct ComponentShopButton { ECSComponent component; u32 shopItemID; u32 streakID; - u32 priceTextStreakID; - u32 countTextStreakID; + u32 priceStreakID; + u32 countStreakID; + u32 priceIconID; + u32 countIconID; u32 priceTextID; u32 countTextID; + vec4 color; u32 affectedID; + bool isUpdate; } ComponentShopButton; void @@ -36,6 +53,8 @@ component_shop_button_init void component_shop_button_add(ComponentShopButton* self, ECS* ecs); void component_shop_button_delete(ComponentShopButton* self, ECS* ecs); void component_shop_button_tick(ComponentShopButton* self, ECS* ecs); +void component_shop_button_enable(ComponentShopButton* self, ECS* ecs); +void component_shop_button_disable(ComponentShopButton* self, ECS* ecs); static const ECSComponentInfo COMPONENT_SHOP_BUTTON_INFO = { diff --git a/src/game/ecs/component/stat/component_heart.c b/src/game/ecs/component/stat/component_heart.c index e763820..1f2095a 100644 --- a/src/game/ecs/component/stat/component_heart.c +++ b/src/game/ecs/component/stat/component_heart.c @@ -1,5 +1,29 @@ #include "component_heart.h" +/* Determines current heart state. */ +void +_state_set(ComponentHeart* self, ECS* ecs) +{ + HeartState previousState; + + previousState = self->state; + + if (self->concurrentUses >= COMPONENT_HEART_CONCURRENT_USES_HEAVY) + self->state = HEART_STATE_HEAVY; + else if (self->concurrentUses >= COMPONENT_HEART_CONCURRENT_USES_MEDIUM) + self->state = HEART_STATE_MEDIUM; + else + self->state = HEART_STATE_LIGHT; + + if (self->state != previousState) + { + if (self->state == HEART_STATE_HEAVY) + music_play(&ecs->game->resources.music[MUSIC_COMBAT_THREE], true); + else if (self->state == HEART_STATE_MEDIUM) + music_play(&ecs->game->resources.music[MUSIC_COMBAT_TWO], true); + } +} + /* Ticks heart component. */ void component_heart_tick(ComponentHeart* self, ECS* ecs) @@ -15,4 +39,6 @@ component_heart_tick(ComponentHeart* self, ECS* ecs) if (goodies) goodies->multiplier = self->multiplier; + + _state_set(self, ecs); } diff --git a/src/game/ecs/component/stat/component_heart.h b/src/game/ecs/component/stat/component_heart.h index b47610f..4b592eb 100644 --- a/src/game/ecs/component/stat/component_heart.h +++ b/src/game/ecs/component/stat/component_heart.h @@ -5,12 +5,23 @@ #include "component_goodies.h" +#define COMPONENT_HEART_CONCURRENT_USES_MEDIUM 2 +#define COMPONENT_HEART_CONCURRENT_USES_HEAVY 5 + +typedef enum HeartState +{ + HEART_STATE_LIGHT, + HEART_STATE_MEDIUM, + HEART_STATE_HEAVY, +} HeartState; + typedef struct ComponentHeart { ECSComponent component; u32 multiplier; u32 uses; u32 concurrentUses; + HeartState state; } ComponentHeart; void component_heart_tick(ComponentHeart* self, ECS* ecs); diff --git a/src/game/ecs/component/stat/component_shop.c b/src/game/ecs/component/stat/component_shop.c index a7378a0..1ede622 100644 --- a/src/game/ecs/component/stat/component_shop.c +++ b/src/game/ecs/component/stat/component_shop.c @@ -2,6 +2,54 @@ static void _shop_item_init(ComponentShop* self, ECS* ecs); static void _shop_button_init(ComponentShop* self, ECS* ecs); +static void _disable(ComponentShop* self, ECS* ecs); +static void _enable(ComponentShop* self, ECS* ecs); + +/* Disables shop. */ +static void +_disable(ComponentShop* self, ECS* ecs) +{ + ComponentShopButton* buttonUpgradeLifetime; + ComponentShopButton* buttonUpgradeRedirects; + ComponentShopButton* buttonUpgradeAmmo; + ComponentShopButton* buttonHealth; + ComponentShopButton* buttonFeed; + + buttonUpgradeLifetime = ecs_component_get(ecs, ECS_COMPONENT_SHOP_BUTTON, self->buttonUpgradeLifetimeID); + buttonUpgradeRedirects = ecs_component_get(ecs, ECS_COMPONENT_SHOP_BUTTON, self->buttonUpgradeRedirectsID); + buttonUpgradeAmmo = ecs_component_get(ecs, ECS_COMPONENT_SHOP_BUTTON, self->buttonUpgradeAmmoID); + buttonHealth = ecs_component_get(ecs, ECS_COMPONENT_SHOP_BUTTON, self->buttonHealthID); + buttonFeed = ecs_component_get(ecs, ECS_COMPONENT_SHOP_BUTTON, self->buttonFeedID); + + component_shop_button_disable(buttonUpgradeLifetime, ecs); + component_shop_button_disable(buttonUpgradeRedirects, ecs); + component_shop_button_disable(buttonUpgradeAmmo, ecs); + component_shop_button_disable(buttonHealth, ecs); + component_shop_button_disable(buttonFeed, ecs); +} + +/* Enables shop. */ +static void +_enable(ComponentShop* self, ECS* ecs) +{ + ComponentShopButton* buttonUpgradeLifetime; + ComponentShopButton* buttonUpgradeRedirects; + ComponentShopButton* buttonUpgradeAmmo; + ComponentShopButton* buttonHealth; + ComponentShopButton* buttonFeed; + + buttonUpgradeLifetime = ecs_component_get(ecs, ECS_COMPONENT_SHOP_BUTTON, self->buttonUpgradeLifetimeID); + buttonUpgradeRedirects = ecs_component_get(ecs, ECS_COMPONENT_SHOP_BUTTON, self->buttonUpgradeRedirectsID); + buttonUpgradeAmmo = ecs_component_get(ecs, ECS_COMPONENT_SHOP_BUTTON, self->buttonUpgradeAmmoID); + buttonHealth = ecs_component_get(ecs, ECS_COMPONENT_SHOP_BUTTON, self->buttonHealthID); + buttonFeed = ecs_component_get(ecs, ECS_COMPONENT_SHOP_BUTTON, self->buttonFeedID); + + component_shop_button_enable(buttonUpgradeLifetime, ecs); + component_shop_button_enable(buttonUpgradeRedirects, ecs); + component_shop_button_enable(buttonUpgradeAmmo, ecs); + component_shop_button_enable(buttonHealth, ecs); + component_shop_button_enable(buttonFeed, ecs); +} /* Initializes shop items. */ static void @@ -25,6 +73,7 @@ _shop_button_init(ComponentShop* self, ECS* ecs) entity_shop_button_init(ecs, self->buttonFeedID, (f32*)COMPONENT_SHOP_BUTTON_FEED_POSITION, self->feedID); } + /* Sets shop component info. */ void component_shop_init(ComponentShop* self, ECS* ecs, u32 affectedID, u32 affectedID2) @@ -34,6 +83,8 @@ component_shop_init(ComponentShop* self, ECS* ecs, u32 affectedID, u32 affectedI _shop_item_init(self, ecs); _shop_button_init(self, ecs); + + _disable(self, ecs); } /* Runs on addition of component shop entity. */ @@ -72,5 +123,43 @@ component_shop_delete(ComponentShop* self, ECS* ecs) void component_shop_tick(ComponentShop* self, ECS* ecs) { + ComponentCircleCollision* circleCollision; + ComponentActionOnCombatHide* actionOnCombatHide; + bool isCollide; + circleCollision = ecs_component_get(ecs, ECS_COMPONENT_CIRCLE_COLLISION, self->component.id); + actionOnCombatHide = ecs_component_get(ecs, ECS_COMPONENT_ACTION_ON_COMBAT_HIDE, self->component.id); + + isCollide = false; + + /* Is the affectedID in range? */ + for (s32 i = 0; i < (s32)circleCollision->collisions.count; i++) + { + ComponentCircleCollision* circleCollision; + + circleCollision = ecs_component_from_index_get(ecs, ECS_COMPONENT_CIRCLE_COLLISION, i); + + if (circleCollision->component.id == self->affectedID) + isCollide = true; + } + + if + ( + (!actionOnCombatHide->isHide) && + isCollide + ) + self->isActive = true; + else + self->isActive = false; + + + if (self->isActive != self->isActivePrevious) + { + if (self->isActive) + _enable(self, ecs); + else + _disable(self, ecs); + } + + self->isActivePrevious = self->isActive; } diff --git a/src/game/ecs/component/stat/component_shop.h b/src/game/ecs/component/stat/component_shop.h index 87c7adf..4a1cc63 100644 --- a/src/game/ecs/component/stat/component_shop.h +++ b/src/game/ecs/component/stat/component_shop.h @@ -8,6 +8,7 @@ #include "../../entity/play/entity_shop_item_feed.h" #include "../component_circle_collision.h" +#include "../action/component_action_on_combat_hide.h" static const vec3 COMPONENT_SHOP_BUTTON_UPGRADE_LIFETIME_POSITION = {660.0f, 625.0f, 0.025f}; static const vec3 COMPONENT_SHOP_BUTTON_UPGRADE_REDIRECTS_POSITION = {810.0f, 625.0f, 0.025f}; @@ -31,6 +32,7 @@ typedef struct ComponentShop u32 buttonHealthID; u32 buttonFeedID; bool isActive; + bool isActivePrevious; } ComponentShop; void component_shop_init(ComponentShop* self, ECS* ecs, u32 affectedID, u32 affectedID2); @@ -46,7 +48,7 @@ static const ECSComponentInfo COMPONENT_SHOP_INFO = { (ECSFunction)component_shop_add, (ECSFunction)component_shop_delete, - NULL, + (ECSFunction)component_shop_tick, NULL } }, diff --git a/src/game/ecs/component/stat/component_shop_item.c b/src/game/ecs/component/stat/component_shop_item.c index ede8782..6f15fba 100644 --- a/src/game/ecs/component/stat/component_shop_item.c +++ b/src/game/ecs/component/stat/component_shop_item.c @@ -10,9 +10,21 @@ _shop_item_bought(ComponentShopItem* self, ECS* ecs) ComponentGoodies* affectedGoodies; ComponentUpgrades* upgrades; ComponentHealth* health; + ComponentSprite* sprite; + vec3 position; goodies = ecs_component_get(ecs, ECS_COMPONENT_GOODIES, self->affectedID); + if (self->type == SHOP_ITEM_FEED) + sprite = ecs_component_get(ecs, ECS_COMPONENT_SPRITE, self->affectedID2); + else + sprite = ecs_component_get(ecs, ECS_COMPONENT_SPRITE, self->affectedID); + + glm_vec3_copy(sprite->position, position); + + position[1] -= sprite->size[1]; + position[2] += COMPONENT_SHOP_ITEM_ICON_NOTICE_Z_OFFSET; + if (goodies->value < self->price && self->type != SHOP_ITEM_FEED) return; @@ -21,24 +33,29 @@ _shop_item_bought(ComponentShopItem* self, ECS* ecs) case SHOP_ITEM_UPGRADE_LIFETIME: upgrades = ecs_component_get(ecs, ECS_COMPONENT_UPGRADES, self->affectedID); upgrades->currentLevels[UPGRADE_LIFETIME]++; + entity_icon_notice_init(ecs, ecs_entity_add(ecs), position, ICON_COMBAT_TIMER); break; case SHOP_ITEM_UPGRADE_AMMO: upgrades = ecs_component_get(ecs, ECS_COMPONENT_UPGRADES, self->affectedID); upgrades->currentLevels[UPGRADE_AMMO]++; + entity_icon_notice_init(ecs, ecs_entity_add(ecs), position, ICON_AMMO); break; case SHOP_ITEM_UPGRADE_REDIRECTS: upgrades = ecs_component_get(ecs, ECS_COMPONENT_UPGRADES, self->affectedID); upgrades->currentLevels[UPGRADE_REDIRECTS]++; + entity_icon_notice_init(ecs, ecs_entity_add(ecs), position, ICON_REDIRECT); break; case SHOP_ITEM_HEALTH: health = ecs_component_get(ecs, ECS_COMPONENT_HEALTH, self->affectedID); if (health->value >= health->max) return; health->value++; + entity_icon_notice_init(ecs, ecs_entity_add(ecs), position, ICON_HEALTH); break; case SHOP_ITEM_FEED: affectedGoodies = ecs_component_get(ecs, ECS_COMPONENT_GOODIES, self->affectedID2); affectedGoodies->value += goodies->value; + entity_icon_notice_init(ecs, ecs_entity_add(ecs), position, ICON_GOODIES); break; default: break; @@ -61,7 +78,7 @@ _shop_item_bought(ComponentShopItem* self, ECS* ecs) self->price = pow(self->basePrice, self->exponent * self->purchaseCount); - sound_play(&ecs->game->resources.sounds[SOUND_UPGRADE], SOUND_PRIORITY); + sound_play(&ecs->game->resources.sounds[SOUND_UPGRADE], SOUND_SPECIAL); } /* Sets shop_item component info. */ diff --git a/src/game/ecs/component/stat/component_shop_item.h b/src/game/ecs/component/stat/component_shop_item.h index a650f5c..23d22cd 100644 --- a/src/game/ecs/component/stat/component_shop_item.h +++ b/src/game/ecs/component/stat/component_shop_item.h @@ -7,6 +7,10 @@ #include "component_upgrades.h" #include "component_goodies.h" +#include "../../entity/play/entity_icon_notice.h" + +#define COMPONENT_SHOP_ITEM_ICON_NOTICE_Z_OFFSET -0.01f + typedef enum ShopItemType { SHOP_ITEM_UPGRADE_LIFETIME, diff --git a/src/game/ecs/entity/entity_sprite.c b/src/game/ecs/entity/entity_sprite.c new file mode 100644 index 0000000..9a0dfb1 --- /dev/null +++ b/src/game/ecs/entity/entity_sprite.c @@ -0,0 +1,37 @@ +#include "entity_sprite.h" + +/* Initializes a sprite entity. */ +void +entity_sprite_init(ECS* ecs, u32 id, Texture texture, vec2 size, vec3 position) +{ + ComponentSprite* sprite; + + sprite = ecs_component_add(ecs, ECS_COMPONENT_SPRITE, id); + + component_sprite_init + ( + sprite, + texture, + size, + position + ); +} + +/* Initializes a sprite entity with an atlas. */ +void +entity_sprite_atlas_init(ECS* ecs, u32 id, Texture texture, ivec2 frameSize, ivec2 atlasSize, vec2 size, vec3 position) +{ + ComponentSprite* sprite; + + sprite = ecs_component_add(ecs, ECS_COMPONENT_SPRITE, id); + + component_sprite_atlas_init + ( + sprite, + texture, + frameSize, + atlasSize, + size, + position + ); +} diff --git a/src/game/ecs/entity/entity_sprite.h b/src/game/ecs/entity/entity_sprite.h new file mode 100644 index 0000000..629ce5c --- /dev/null +++ b/src/game/ecs/entity/entity_sprite.h @@ -0,0 +1,7 @@ +#pragma once + +#include "../ecs_component.h" +#include "../component/component_sprite.h" + +void entity_sprite_init(ECS* ecs, u32 id, Texture texture, vec2 size, vec3 position); +void entity_sprite_atlas_init(ECS* ecs, u32 id, Texture texture, ivec2 frameSize, ivec2 atlasSize, vec2 size, vec3 position); diff --git a/src/game/ecs/entity/entity_text.h b/src/game/ecs/entity/entity_text.h index 8ef1956..3ebd924 100644 --- a/src/game/ecs/entity/entity_text.h +++ b/src/game/ecs/entity/entity_text.h @@ -5,7 +5,8 @@ void entity_text_init ( - ComponentText* self, + ECS* ecs, + u32 id, Font* font, char* string, u32 length, @@ -13,5 +14,3 @@ void entity_text_init vec3 position, vec4 color ); - -void entity_text_init(ECS* ecs, u32 id); diff --git a/src/game/ecs/entity/play/entity_chip.h b/src/game/ecs/entity/play/entity_chip.h index 2b2397b..c312840 100644 --- a/src/game/ecs/entity/play/entity_chip.h +++ b/src/game/ecs/entity/play/entity_chip.h @@ -8,7 +8,7 @@ #define CHIP_SPEED 1 #define CHIP_HEALTH 1 #define CHIP_FRICTION 1 -#define CHIP_VELOCITY_MAX 50 +#define CHIP_VELOCITY_MAX 30 #define CHIP_IS_AFFECTED_BY_GRAVITY false #define CHIP_IS_BOUNCE false #define CHIP_IS_SOLID false diff --git a/src/game/ecs/entity/play/entity_icon.h b/src/game/ecs/entity/play/entity_icon.h index 876a293..0c382dc 100644 --- a/src/game/ecs/entity/play/entity_icon.h +++ b/src/game/ecs/entity/play/entity_icon.h @@ -15,7 +15,7 @@ typedef enum IconType ICON_TIMER = 6, ICON_HEART = 7, ICON_WAVE_TIMER = 8, - ICON_EMPTY_ONE = 9, + ICON_COUNT = 9, ICON_SHOP_LIFETIME = 10, ICON_SHOP_REDIRECTS = 11, ICON_SHOP_AMMO = 12, @@ -23,9 +23,9 @@ typedef enum IconType ICON_SHOP_ELEMENTAL = 14, ICON_PLAYER = 15, ICON_ELEMENTAL = 16, - ICON_EMPTY_TWO = 17, - ICON_EMPTY_THREE = 18, - ICON_EMPTY_FOUR = 19, + ICON_BRONZE_MEDAL = 17, + ICON_SILVER_MEDAL = 18, + ICON_GOLD_MEDAL = 19, ICON_CUPPER = 20, ICON_CHIPPER = 21, ICON_CRUMBLER = 22, diff --git a/src/game/ecs/entity/play/entity_icon_notice.c b/src/game/ecs/entity/play/entity_icon_notice.c new file mode 100644 index 0000000..755d187 --- /dev/null +++ b/src/game/ecs/entity/play/entity_icon_notice.c @@ -0,0 +1,49 @@ +#include "entity_icon_notice.h" + +/* Initializes an icon notice entity. */ +void +entity_icon_notice_init(ECS* ecs, u32 id, vec3 position, IconType type) +{ + ComponentActionDeleteOnTimer* actionDeleteOnTimer; + ComponentAnimationColorChange* animationColorChange; + ComponentAnimationMove* animationMove; + ComponentSprite* sprite; + + sprite = ecs_component_add(ecs, ECS_COMPONENT_SPRITE, id); + actionDeleteOnTimer = ecs_component_add(ecs, ECS_COMPONENT_ACTION_DELETE_ON_TIMER, id); + animationColorChange = ecs_component_add(ecs, ECS_COMPONENT_ANIMATION_COLOR_CHANGE, id); + animationMove = ecs_component_add(ecs, ECS_COMPONENT_ANIMATION_MOVE, id); + + component_sprite_atlas_init + ( + sprite, + ecs->game->resources.textures[TEXTURE_ICONS], + (s32*)ICON_FRAME_SIZE, + (s32*)ICON_ATLAS_SIZE, + (f32*)ENTITY_ICON_NOTICE_SIZE, + position + ); + + sprite->atlas.index = type; + + component_action_delete_on_timer_init + ( + actionDeleteOnTimer, + ENTITY_ICON_NOTICE_TIMER + ); + + component_animation_color_change_init + ( + animationColorChange, + (f32*)COLOR_TRANSPARENT, + (f32*)COLOR_OPAQUE, + ENTITY_ICON_NOTICE_TIMER, + ANIMATION_COLOR_CHANGE_MODE_STICK + ); + + component_animation_move_init + ( + animationMove, + (f32*)ENTITY_ICON_NOTICE_MOVE_VELOCITY + ); +} diff --git a/src/game/ecs/entity/play/entity_icon_notice.h b/src/game/ecs/entity/play/entity_icon_notice.h new file mode 100644 index 0000000..901779e --- /dev/null +++ b/src/game/ecs/entity/play/entity_icon_notice.h @@ -0,0 +1,15 @@ +#pragma once + +#include "../../component/action/component_action_delete_on_timer.h" +#include "../../component/animation/component_animation_color_change.h" +#include "../../component/animation/component_animation_move.h" +#include "../../ecs_component.h" + +#include "entity_icon.h" + +#define ENTITY_ICON_NOTICE_TIMER 60 + +static const vec3 ENTITY_ICON_NOTICE_MOVE_VELOCITY = {0.0f, -1.0f, 0.0f}; +static const vec2 ENTITY_ICON_NOTICE_SIZE = {64.0f, 64.0f}; + +void entity_icon_notice_init(ECS* ecs, u32 id, vec3 position, IconType type); diff --git a/src/game/ecs/entity/play/entity_player.c b/src/game/ecs/entity/play/entity_player.c index b842a8c..db03a06 100644 --- a/src/game/ecs/entity/play/entity_player.c +++ b/src/game/ecs/entity/play/entity_player.c @@ -15,7 +15,6 @@ entity_player_init(ECS* ecs, u32 id, vec3 position, u32 spawnID) ComponentRedirects* redirects; ComponentCircleCollision* circleCollision; ComponentStun* stun; - ComponentGoodies* goodies; actionShoot = ecs_component_add(ecs, ECS_COMPONENT_ACTION_SHOOT, id); actionKeepInRectangle = ecs_component_add(ecs, ECS_COMPONENT_ACTION_KEEP_IN_RECTANGLE, id); @@ -27,8 +26,8 @@ entity_player_init(ECS* ecs, u32 id, vec3 position, u32 spawnID) redirects = ecs_component_add(ecs, ECS_COMPONENT_REDIRECTS, id); stun = ecs_component_add(ecs, ECS_COMPONENT_STUN, id); circleCollision = ecs_component_add(ecs, ECS_COMPONENT_CIRCLE_COLLISION, id); - goodies = ecs_component_add(ecs, ECS_COMPONENT_GOODIES, id); - + + ecs_component_add(ecs, ECS_COMPONENT_GOODIES, id); ecs_component_add(ecs, ECS_COMPONENT_UPGRADES, id); ecs_component_add(ecs, ECS_COMPONENT_HEART, id); @@ -82,6 +81,4 @@ entity_player_init(ECS* ecs, u32 id, vec3 position, u32 spawnID) entity_player_redirect_display_init(ecs, ecs_entity_add(ecs), id); entity_player_ammo_display_init(ecs, ecs_entity_add(ecs), id); entity_player_health_display_init(ecs, ecs_entity_add(ecs), id); - - goodies->value = 100000; } diff --git a/src/game/ecs/entity/play/entity_text.c b/src/game/ecs/entity/play/entity_text.c deleted file mode 100644 index 1f38621..0000000 --- a/src/game/ecs/entity/play/entity_text.c +++ /dev/null @@ -1,21 +0,0 @@ -#include "entity_text.h" - -/* Initializes a text entity. */ -void -entity_text_init(ECS* ecs, u32 id, Font* font, char* string, u32 length, s32 wrap, vec3 position) -{ - ComponentText* text; - - text = ecs_component_add(ecs, ECS_COMPONENT_TEXT, id); - - component_text_init - ( - text, - font, - string, - length, - wrap, - position, - (f32*)COLOR_OPAQUE - ); -} diff --git a/src/game/ecs/entity/play/entity_text.h b/src/game/ecs/entity/play/entity_text.h deleted file mode 100644 index 3e8ad79..0000000 --- a/src/game/ecs/entity/play/entity_text.h +++ /dev/null @@ -1,6 +0,0 @@ -#pragma once - -#include "../../ecs_component.h" -#include "../../component/component_text.h" - -void entity_text_init(ECS* ecs, u32 id, Font* font, char* string, u32 length, s32 wrap, vec3 position); diff --git a/src/game/ecs/entity/play/entity_tutorial_text.c b/src/game/ecs/entity/play/entity_tutorial_text.c new file mode 100644 index 0000000..505fc9a --- /dev/null +++ b/src/game/ecs/entity/play/entity_tutorial_text.c @@ -0,0 +1,41 @@ +#include "entity_tutorial_text.h" + +/* Initializes a player entity. */ +void +entity_tutorial_text_init(ECS* ecs, u32 id, vec3 position) +{ + ComponentActionDeleteOnTimer* actionDeleteOnTimer; + ComponentAnimationColorChange* animationColorChange; + ComponentText* text; + f32 base; + + text = ecs_component_add(ecs, ECS_COMPONENT_TEXT, id); + actionDeleteOnTimer = ecs_component_add(ecs, ECS_COMPONENT_ACTION_DELETE_ON_TIMER, id); + animationColorChange = ecs_component_add(ecs, ECS_COMPONENT_ANIMATION_COLOR_CHANGE, id); + + component_text_init + ( + text, + &ecs->game->resources.fonts[FONT_HUD], + STRING_TUTORIAL_TEXT, + strlen(STRING_TUTORIAL_TEXT), + ENTITY_TUTORIAL_TEXT_WRAP, + position, + (f32*)COLOR_OPAQUE + ); + + component_action_delete_on_timer_init + ( + actionDeleteOnTimer, + ENTITY_TUTORIAL_TEXT_TIMER + ); + + component_animation_color_change_init + ( + animationColorChange, + (f32*)COLOR_TRANSPARENT, + (f32*)COLOR_OPAQUE, + ENTITY_TUTORIAL_TEXT_TIMER, + ANIMATION_COLOR_CHANGE_MODE_STICK + ); +} diff --git a/src/game/ecs/entity/play/entity_tutorial_text.h b/src/game/ecs/entity/play/entity_tutorial_text.h new file mode 100644 index 0000000..ae6a7c8 --- /dev/null +++ b/src/game/ecs/entity/play/entity_tutorial_text.h @@ -0,0 +1,11 @@ +#pragma once + +#include "../../component/component_text.h" +#include "../../component/action/component_action_delete_on_timer.h" +#include "../../component/animation/component_animation_color_change.h" +#include "../../ecs_component.h" + +#define ENTITY_TUTORIAL_TEXT_TIMER 1800 +#define ENTITY_TUTORIAL_TEXT_WRAP 1600 + +void entity_tutorial_text_init(ECS* ecs, u32 id, vec3 position); diff --git a/src/game/game.c b/src/game/game.c index a7e19aa..20bcde7 100644 --- a/src/game/game.c +++ b/src/game/game.c @@ -40,6 +40,7 @@ _game_tick(Game* self) if (event_press(&self->input.event, EVENT_QUIT)) _game_quit(self); + } /* Main game draw function. */ diff --git a/src/game/input/input.h b/src/game/input/input.h index e150f43..a53a55f 100644 --- a/src/game/input/input.h +++ b/src/game/input/input.h @@ -192,7 +192,7 @@ static const MouseInputEntry INPUT_MOUSE_RECALL_ENTRY = #define INPUT_HEART_KEY_COUNT 1 static const KeyboardKeyType INPUT_HEART_KEYS[INPUT_HEART_KEY_COUNT] = { - KEYBOARD_KEY_TAB + KEYBOARD_KEY_H }; static const KeyboardInputEntry INPUT_KEYBOARD_HEART_ENTRY = diff --git a/src/game/resource/RESOURCE_COMMON.h b/src/game/resource/RESOURCE_COMMON.h index 6ae7381..b7f082b 100644 --- a/src/game/resource/RESOURCE_COMMON.h +++ b/src/game/resource/RESOURCE_COMMON.h @@ -35,9 +35,10 @@ static const ShaderPaths SHADER_PATHS[SHADER_COUNT] = #define TEXTURE_COUNT TEXTURE_GOODIES + 1 typedef enum TextureType { + TEXTURE_BLACK, TEXTURE_CURSOR, - TEXTURE_REDIRECT_ARROW, TEXTURE_ICONS, + TEXTURE_REDIRECT_ARROW, TEXTURE_STREAK, TEXTURE_STREAK_SQUARE, TEXTURE_SHADOW, @@ -61,9 +62,10 @@ typedef enum TextureType static const char* TEXTURE_PATHS[TEXTURE_COUNT] = { - "res/gfx/play/cursor.png", + "res/gfx/black.png", + "res/gfx/cursor.png", + "res/gfx/icons.png", "res/gfx/play/redirectArrow.png", - "res/gfx/play/icons.png", "res/gfx/play/streak.png", "res/gfx/play/streakSquare.png", "res/gfx/play/shadow.png", @@ -85,13 +87,14 @@ static const char* TEXTURE_PATHS[TEXTURE_COUNT] = "res/gfx/play/goodies.png" }; -#define FONT_COUNT FONT_HUD + 1 +#define FONT_COUNT FONT_SHOP + 1 typedef enum FontType { FONT_NORMAL, FONT_STAT_DISPLAY, FONT_DAMAGE_NUMBER, - FONT_HUD + FONT_HUD, + FONT_SHOP } FontType; static const char* FONT_PATHS[FONT_COUNT] = @@ -100,6 +103,7 @@ static const char* FONT_PATHS[FONT_COUNT] = "res/font/upheaval.ttf", "res/font/upheaval.ttf", "res/font/upheaval.ttf", + "res/font/upheaval.ttf", }; static const u32 FONT_SIZES[FONT_COUNT] = @@ -173,22 +177,30 @@ static const char* SOUND_PATHS[SOUND_COUNT] = "res/sound/ezAcheReady.ogg", }; -#define MUSIC_COUNT MUSIC_GAME_OVER + 1 +#define MUSIC_COUNT MUSIC_RESULTS + 1 typedef enum MusicType { - MUSIC_CHILL, + MUSIC_TITLE, + MUSIC_INTRO_ONE, + MUSIC_INTRO_TWO, + MUSIC_CALM, MUSIC_COMBAT_ONE, MUSIC_COMBAT_TWO, MUSIC_COMBAT_THREE, MUSIC_WAVE_COMPLETE_ONE, MUSIC_WAVE_COMPLETE_TWO, MUSIC_WAVE_COMPLETE_THREE, - MUSIC_GAME_OVER + MUSIC_GAME_OVER, + MUSIC_ENDING, + MUSIC_RESULTS } MusicType; static const char* MUSIC_PATHS[MUSIC_COUNT] = { - "res/music/chill.ogg", + "res/music/title.ogg", + "res/music/introOne.ogg", + "res/music/introTwo.ogg", + "res/music/calm.ogg", "res/music/combatOne.ogg", "res/music/combatTwo.ogg", "res/music/combatThree.ogg", @@ -196,6 +208,8 @@ static const char* MUSIC_PATHS[MUSIC_COUNT] = "res/music/waveCompleteTwo.ogg", "res/music/waveCompleteThree.ogg", "res/music/gameOver.ogg", + "res/music/ending.ogg", + "res/music/results.ogg" }; typedef struct Game Game; diff --git a/src/game/state/play/play.c b/src/game/state/play/play.c index cb4af54..9bebbc7 100644 --- a/src/game/state/play/play.c +++ b/src/game/state/play/play.c @@ -87,6 +87,15 @@ _play_entity_init(Play* self) self->spawner, self->player ); + + entity_tutorial_text_init + ( + &self->state->game->ecs, + ecs_entity_add(&self->state->game->ecs), + (f32*)PLAY_TUTORIAL_TEXT_POSITION + ); + + music_play(&self->state->game->resources.music[MUSIC_CALM], true); } /* Initializes play state. */ diff --git a/src/game/state/play/play.h b/src/game/state/play/play.h index 5a02531..09806b5 100644 --- a/src/game/state/play/play.h +++ b/src/game/state/play/play.h @@ -14,10 +14,12 @@ #include "../../ecs/entity/play/entity_heart_display.h" #include "../../ecs/entity/play/entity_wave_timer_display.h" #include "../../ecs/entity/play/entity_shop_button.h" +#include "../../ecs/entity/play/entity_tutorial_text.h" #include "../../ecs/entity/entity_cursor.h" static const vec3 PLAY_PLAYER_POSITION = {960.0f, 1000.0f, 0.0f}; static const vec3 PLAY_ELEMENTAL_POSITION = {960.0f, 500.0f, 0.0f}; +static const vec3 PLAY_TUTORIAL_TEXT_POSITION = {128.0f, 128.0f, 0.05f}; #define PLAY_SHADER_COUNT 2 static const ShaderType PLAY_SHADERS[PLAY_SHADER_COUNT] = @@ -53,13 +55,14 @@ static const TextureType PLAY_TEXTURES[PLAY_TEXTURE_COUNT] = TEXTURE_GOODIES }; -#define PLAY_FONT_COUNT 4 +#define PLAY_FONT_COUNT 5 static const FontType PLAY_FONTS[PLAY_FONT_COUNT] = { FONT_NORMAL, FONT_STAT_DISPLAY, FONT_DAMAGE_NUMBER, - FONT_HUD + FONT_HUD, + FONT_SHOP }; #define PLAY_SOUND_COUNT 27 @@ -94,17 +97,16 @@ static const SoundType PLAY_SOUNDS[PLAY_SOUND_COUNT] = SOUND_EZ_ACHE_READY }; -#define PLAY_MUSIC_COUNT 8 +#define PLAY_MUSIC_COUNT 7 static const MusicType PLAY_MUSIC[PLAY_MUSIC_COUNT] = { - MUSIC_CHILL, + MUSIC_CALM, MUSIC_COMBAT_ONE, MUSIC_COMBAT_TWO, MUSIC_COMBAT_THREE, MUSIC_WAVE_COMPLETE_ONE, MUSIC_WAVE_COMPLETE_TWO, - MUSIC_WAVE_COMPLETE_THREE, - MUSIC_GAME_OVER + MUSIC_WAVE_COMPLETE_THREE }; void play_init(Play* play, State* state);