ecs updates, still no compile

This commit is contained in:
Shweet 2023-08-11 14:24:46 -04:00
parent 68746a654f
commit 6325c4e4a7
14 changed files with 358 additions and 1956 deletions

File diff suppressed because it is too large Load Diff

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@ -3,8 +3,8 @@
#include <stdint.h>
#include <stdbool.h>
#include <stdio.h>
#include <string.h>
#include <stb_ds.h>
#include <cglm/cglm.h>
typedef uint8_t u8;

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@ -13,6 +13,11 @@ _renderer_viewport_set(Renderer* self, ivec4 viewport)
void
renderer_init(Renderer* self, Window* window, CameraType type)
{
ivec2 windowSize;
vec2 size;
window_size_get(window, windowSize);
self->window = window;
self->glContext = SDL_GL_CreateContext(self->window->sdl);
@ -23,10 +28,13 @@ renderer_init(Renderer* self, Window* window, CameraType type)
vbo_init(&self->vbo, GL_ARRAY_BUFFER, true);
vbo_init(&self->ebo, GL_ELEMENT_ARRAY_BUFFER, true);
size[0] = (f32)windowSize[0];
size[1] = (f32)windowSize[1];
switch (type)
{
case CAMERA_ORTHOGRAPHIC:
camera_orthographic_init(&self->camera, self->window->size);
camera_orthographic_init(&self->camera, size);
break;
default:
break;

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@ -16,7 +16,7 @@ typedef struct Renderer
VAO vao; // Vertex Array Object
} Renderer;
void renderer_init(Renderer* self, Window* window);
void renderer_init(Renderer* self, Window* window, CameraType type);
void renderer_viewport_window_set(Renderer* self);
void renderer_clear_color_set(Renderer* self, vec4 color);
void renderer_clear(Renderer* self);

186
src/engine/vector.c Normal file
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@ -0,0 +1,186 @@
#include "vector.h"
static void _vector_realloc(Vector* self);
/* Reallocates the vector to a specified size. */
static void
_vector_realloc(Vector* self)
{
if (self->count == 0)
{
self->data = NULL;
return;
}
self->data = realloc(self->data, vector_size_get(self));
}
/* Pushes all elements past an index forward (<-). */
static void
vector_forward(Vector* self, s32 index)
{
s32 length;
length = ((self->count - 1) - index);
for (s32 i = 0; i < length; i++)
{
size_t* data;
size_t* nextData;
s32 currentIndex;
currentIndex = index + i;
data = (size_t*)self->data + (currentIndex * self->itemSize);
nextData = data + self->itemSize;
memcpy((void*)data, (void*)nextData, self->itemSize);
}
}
/* Pushes all elements past an index backward (->).*/
static void
vector_backward(Vector* self, s32 index)
{
s32 length;
length = ((self->count - 1) - index);
for (s32 i = 0; i < length; i++)
{
size_t* data;
size_t* prevData;
s32 index;
index = (self->count - 1) - i;
data = (size_t*)self->data + (index * self->itemSize);
prevData = (size_t*)data - self->itemSize;
memcpy((void*)data, (void*)prevData, self->itemSize);
}
}
/* Returns total size of vector. */
size_t
vector_size_get(Vector* self)
{
return self->count * self->itemSize;
}
/* Initializes a vector, given a size of an element. */
void
vector_init(Vector* self, size_t size)
{
memset(self, '\0', sizeof(Vector));
self->itemSize = size;
self->count = 0;
_vector_realloc(self);
memset(self->data, '\0', vector_size_get(self));
}
/* Frees a vector. */
void
vector_free(Vector* self)
{
if (self->data)
free(self->data);
self->count = 0;
}
/* Adds an element to the end of the vector. */
void*
vector_push(Vector* self, void* data)
{
size_t* pointer;
self->count++;
_vector_realloc(self);
pointer = (size_t*)self->data + (vector_size_get(self) - self->itemSize);
if (data)
memcpy((void*)pointer, data, self->itemSize);
else
memset((void*)pointer, '\0', self->itemSize);
return pointer;
}
/* Removes the last element of the vector. */
void
vector_pop(Vector* self)
{
self->count--;
_vector_realloc(self);
}
/* Removes all elements of a vector (but does not dealloc the data). */
void
vector_clear(Vector* self)
{
self->count = 0;
_vector_realloc(self);
}
/* Inserts an element at the specified index, putting successive elements back. */
void*
vector_insert(Vector* self, void* data, s32 index)
{
size_t* pointer;
self->count++;
_vector_realloc(self);
vector_backward(self, index);
pointer = (size_t*)self->data + (index * self->itemSize);
memcpy((void*)pointer, data, self->itemSize);
return pointer;
}
/* Removes an element in a vector at the specified index, bringing successive elements forward. */
void
vector_remove(Vector* self, s32 index)
{
vector_forward(self, index);
vector_pop(self);
}
/* Returns the address of the element at the specified index. */
void*
vector_get(Vector* self, s32 index)
{
return (void*)((size_t*)self->data + (index * self->itemSize));
}
/* Returns the index of an element, given it is valid. */
s32
vector_index_get(Vector* self, void* data)
{
s32 index;
index = ((size_t*)data - (size_t*)self->data) / self->itemSize;
return index;
}
/* Removes an element within a vector, given its data, provided it is valid. */
void
vector_remove_from_data(Vector* self, void* data)
{
vector_remove(self, vector_index_get(self, data));
data = NULL;
}

24
src/engine/vector.h Normal file
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@ -0,0 +1,24 @@
#pragma once
#include "../COMMON.h"
typedef struct Vector
{
u32 count;
u32 limit;
size_t itemSize;
void* data;
} Vector;
s32 vector_index_get(Vector* self, void* data);
size_t vector_size_get(Vector* self);
void vector_free(Vector* self);
void vector_init(Vector* self, size_t size);
void vector_pop(Vector* self);
void vector_remove(Vector* self, s32 index);
void vector_clear(Vector* self);
void vector_remove_from_data(Vector* self, void* data);
void* vector_get(Vector* self, s32 index);
void* vector_insert(Vector* self, void* data, s32 index);
void* vector_push(Vector* self, void* data);
void vector_print(Vector* self);

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@ -1,6 +1,6 @@
#pragma once
#include "../../COMMON.h"
#include "../../engine/vector.h"
#define ECS_FUNCTION_COUNT ECS_FUNCTION_DRAW + 1
typedef enum ECSFunctionType
@ -17,11 +17,11 @@ typedef enum ECSComponentType
ECS_COMPONENT_SPRITE
} ECSComponentType;
typedef struct ECS;
typedef struct Game;
typedef struct ECS ECS;
typedef struct Game Game;
typedef void (*ECSRegister)(ECS);
typedef void (*ECSFunction)(ECS, void*);
typedef void (*ECSRegister)(ECS*);
typedef void (*ECSFunction)(void*, ECS*);
typedef struct ECSsystem
{
@ -33,14 +33,15 @@ typedef struct ECSComponentInfo
ECSSystem system;
ECSComponentType type;
size_t size;
};
} ECSComponentInfo;
typedef struct ECSComponentList
{
ECSSustem system;
ECS* ecs;
ECSSystem system;
ECSComponentType type;
void* components; /* dynamic array */
};
Vector components; /* whatever type is being used */
} ECSComponentList;
typedef struct ECS
{

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@ -1,10 +1,51 @@
#include "component_sprite.h"
static void _tick(ComponentSprite* self, ECS* ecs);
static void _draw(ComponentSprite* self, ECS* ecs);
const ECSComponentInfo COMPONENT_SPRITE_INFO =
{
.system =
{
.functions =
{
NULL,
NULL,
(ECSFunction)_tick,
(ECSFunction)_draw
}
},
.type = ECS_COMPONENT_SPRITE,
.size = sizeof(ComponentSprite)
};
/* Ticks sprite component. */
static void
_tick(ComponentSprite* self, ECS* ecs)
{
}
/* Draws sprite component. */
static void
_draw(ComponentSprite* self, ECS* ecs)
{
}
/* Initializes sprite component. */
void
component_sprite_init
(
ComponentSprite* self
@ -22,26 +63,4 @@ component_sprite_init
}
/* Ticks sprite component. */
void
component_sprite_tick(ComponentSprite* self, ECS* ecs)
{
}
/* Draws sprite component. */
void
component_sprite_draw(ComponentSprite* self, ECS* ecs)
{
}

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@ -2,6 +2,8 @@
#include "../../GAME_COMMON.h"
extern ECSComponentInfo COMPONENT_SPRITE_INFO;
typedef struct ComponentSprite
{
u32 id;
@ -13,12 +15,4 @@ typedef struct ComponentSprite
f32 rotation;
} ComponentSprite;
static const ECSComponentInfo COMPONENT_SPRITE_INFO =
{
.system =
{
.functions = { NULL, NULL, NULL, NULL}
},
.type = ECS_COMPONENT_SPRITE,
.size = sizeof(ComponentSprite)
};
void component_sprite_init(ComponentSprite* self);

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@ -9,15 +9,11 @@ _ecs_function(ECS* self, ECSFunctionType type)
{
for (s32 i = 0; i < ECS_COMPONENT_COUNT; i++)
{
ECSFunction function;
struct ECSComponentList* list;
ECSComponentList* list;
list = &game.ecs.lists[i];
list = &self->lists[i];
function = list->system.functions[type];
if (function)
ecs_component_function(list, function);
ecs_component_list_function(list, type);
}
}
@ -40,11 +36,25 @@ void
ecs_init(ECS* self, Game* game)
{
self->game = game;
for (s32 i = 0 ; i < ECS_COMPONENT_COUNT; i++)
ecs_component_list_init(&self->lists[i], self, ECS_COMPONENT_INFO[i]);
}
/* Clears ECS. */
void
ecs_clear(ECS* self)
{
for (s32 i = 0 ; i < ECS_COMPONENT_COUNT; i++)
ecs_component_list_clear(&self->lists[i]);
}
/* Frees ECS. */
void
ecs_free(ECS* self)
{
for (s32 i = 0 ; i < ECS_COMPONENT_COUNT; i++)
ecs_component_list_free(&self->lists[i]);
memset(self, '\0', sizeof(ECS));
}

15
src/game/ecs/ecs.h Normal file
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@ -0,0 +1,15 @@
#pragma once
#include "ecs_component_list.h"
#include "component/component_sprite.h"
static const ECSComponentInfo ECS_COMPONENT_INFO[ECS_COMPONENT_COUNT] =
{
COMPONENT_SPRITE_INFO
};
void ecs_tick(ECS* self);
void ecs_draw(ECS* self);
void ecs_init(ECS* self, Game* game);
void ecs_clear(ECS* self);
void ecs_free(ECS* self);

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@ -1,10 +0,0 @@
#include "ecs_component.h"
/* Executes a function on a component. */
void
ecs_component_function(ECSComponentList* self, ECSFunction function)
{
}

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@ -0,0 +1,42 @@
#include "ecs_component_list.h"
/* From ECSComponentInfo, initialize a component list. */
void
ecs_component_list_init(ECSComponentList* self, ECS* ecs, ECSComponentInfo info)
{
self->ecs = ecs;
self->type = info.type;
self->system = info.system;
vector_init(&self->vector, info.size);
}
/* Executes a function on a component list. */
/* Exits if component list has a NULL function. */
void
ecs_component_list_function(ECSComponentList* self, ECSFunctionType type)
{
ECSFunction function;
function = self->system.functions[type];
if (!function)
return;
for (s32 i = 0; i < self->components.count; i++)
function(vector_get(i), self->ecs);
}
/* Clears all elements in a component list. */
void
ecs_component_list_clear(ECSComponentList* self)
{
vector_clear(&self->components);
}
/* Frees a component list. */
void
ecs_component_list_free(ECSComponentList* self)
{
vector_free(&self->components);
memset(self, '\0', sizeof(ECSComponentList));
}

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@ -0,0 +1,8 @@
#pragma once
#include "ECS_COMMON.h"
void ecs_component_list_init(ECSComponentList* self, ECS* ecs, ECSComponentInfo info);
void ecs_component_list_function(ECSComponentList* self, ECSFunctionType type);
void ecs_component_list_clear(ECSComponentList* self);
void ecs_component_list_free(ECSComponentList* self);