diff --git a/CMakeLists.txt b/CMakeLists.txt index 33c0856..ae09e11 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -17,6 +17,7 @@ file(GLOB src "${PROJECT_SOURCE_DIR}/src/game/ecs/component/animation/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/component/control/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/component/entity/*.c" + "${PROJECT_SOURCE_DIR}/src/game/ecs/component/hud/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/component/stat/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/entity/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/entity/play/*.c" diff --git a/build/CMakeCache.txt b/build/CMakeCache.txt index 73b3fb8..9e839e6 100644 --- a/build/CMakeCache.txt +++ b/build/CMakeCache.txt @@ -1,5 +1,5 @@ # This is the CMakeCache file. -# For build in directory: /home/anon/main/repos/cc2/build +# For build in directory: /home/anon/sda/Personal/Repos/cc2/build # It was generated by CMake: /usr/bin/cmake # You can edit this file to change values found and used by cmake. # If you do not want to change any of the values, simply exit the editor. @@ -75,7 +75,7 @@ CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING= CMAKE_EXPORT_COMPILE_COMMANDS:BOOL= //Value Computed by CMake. -CMAKE_FIND_PACKAGE_REDIRECTS_DIR:STATIC=/home/anon/main/repos/cc2/build/CMakeFiles/pkgRedirects +CMAKE_FIND_PACKAGE_REDIRECTS_DIR:STATIC=/home/anon/sda/Personal/Repos/cc2/build/CMakeFiles/pkgRedirects //Install path prefix, prepended onto install directories. CMAKE_INSTALL_PREFIX:PATH=/usr/local @@ -259,13 +259,13 @@ SDL2_mixer_DIR:PATH=/usr/lib/cmake/SDL2_mixer SDL2_ttf_DIR:PATH=/usr/lib/cmake/SDL2_ttf //Value Computed by CMake -cc2_BINARY_DIR:STATIC=/home/anon/main/repos/cc2/build +cc2_BINARY_DIR:STATIC=/home/anon/sda/Personal/Repos/cc2/build //Value Computed by CMake cc2_IS_TOP_LEVEL:STATIC=ON //Value Computed by CMake -cc2_SOURCE_DIR:STATIC=/home/anon/main/repos/cc2 +cc2_SOURCE_DIR:STATIC=/home/anon/sda/Personal/Repos/cc2 //The directory containing a CMake configuration file for json-c. json-c_DIR:PATH=/usr/lib/cmake/json-c @@ -280,7 +280,7 @@ CMAKE_ADDR2LINE-ADVANCED:INTERNAL=1 //ADVANCED property for variable: CMAKE_AR CMAKE_AR-ADVANCED:INTERNAL=1 //This is the directory where this CMakeCache.txt was created -CMAKE_CACHEFILE_DIR:INTERNAL=/home/anon/main/repos/cc2/build +CMAKE_CACHEFILE_DIR:INTERNAL=/home/anon/sda/Personal/Repos/cc2/build //Major version of cmake used to create the current loaded cache CMAKE_CACHE_MAJOR_VERSION:INTERNAL=3 //Minor version of cmake used to create the current loaded cache @@ -341,7 +341,7 @@ CMAKE_GENERATOR_PLATFORM:INTERNAL= CMAKE_GENERATOR_TOOLSET:INTERNAL= //Source directory with the top level CMakeLists.txt file for this // project -CMAKE_HOME_DIRECTORY:INTERNAL=/home/anon/main/repos/cc2 +CMAKE_HOME_DIRECTORY:INTERNAL=/home/anon/sda/Personal/Repos/cc2 //Install .so files without execute permission. 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/home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/entity/../../../state/play/../../resource/resource_texture.h \ - /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/entity/../../../input/INPUT_COMMON.h \ - /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/entity/../../../input/../../engine/event.h \ - /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/entity/../../../input/../../engine/keyboard.h \ - /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/entity/../../../input/../../engine/mouse.h \ - /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/entity/../../../input/../../engine/renderer.h \ - /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/entity/../../../input/../../engine/camera.h \ - /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/entity/../../../input/../../engine/window.h \ - 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/home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../component/action/../../../../engine/atlas.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../component/action/../../../../engine/json.h \ /usr/include/json-c/json.h /usr/include/json-c/arraylist.h \ /usr/include/json-c/debug.h /usr/include/json-c/json_c_version.h \ /usr/include/json-c/json_object.h /usr/include/json-c/json_inttypes.h \ @@ -266,45 +267,45 @@ CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_player.c.o: \ /usr/include/json-c/json_object_iterator.h \ /usr/include/json-c/json_pointer.h /usr/include/json-c/json_tokener.h \ /usr/include/json-c/json_util.h /usr/include/json-c/linkhash.h \ - /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/action/../../../../engine/sdl.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../component/action/../../../../engine/sdl.h \ /usr/include/SDL2/SDL_mixer.h /usr/include/SDL2/SDL_ttf.h \ - 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/home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../component/../../input/../../engine/glew.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../component/../../input/../../engine/vao.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../component/../../input/../../engine/vbo.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../component/../../input/../../engine/vertexattribute.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../component/../../../engine/atlas.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../component/../../../engine/json.h \ /usr/include/json-c/json.h /usr/include/json-c/arraylist.h \ /usr/include/json-c/debug.h /usr/include/json-c/json_c_version.h \ /usr/include/json-c/json_object.h /usr/include/json-c/json_inttypes.h \ @@ -266,13 +267,13 @@ CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_shadow.c.o: \ /usr/include/json-c/json_object_iterator.h \ 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/home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../component/../ecs_component_list.h diff --git a/build/CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_snake.c.o b/build/CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_snake.c.o index 5f29e1f..3bbcf81 100644 Binary files a/build/CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_snake.c.o and b/build/CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_snake.c.o differ diff --git a/build/CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_snake.c.o.d b/build/CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_snake.c.o.d index e0716bd..b7e2de8 100644 --- a/build/CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_snake.c.o.d +++ b/build/CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_snake.c.o.d @@ -1,12 +1,12 @@ CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_snake.c.o: \ - /home/anon/main/repos/cc2/src/game/ecs/entity/play/entity_snake.c \ + /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/entity_snake.c 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/home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../component/../../state/play/../../resource/RESOURCE_COMMON.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../component/../../state/play/../../resource/../../engine/file.h \ /usr/include/SDL2/SDL.h /usr/include/SDL2/SDL_main.h \ /usr/include/SDL2/SDL_stdinc.h /usr/include/SDL2/SDL_config.h \ /usr/include/SDL2/SDL_platform.h /usr/include/SDL2/begin_code.h \ @@ -240,24 +242,24 @@ CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_swing.c.o: \ /usr/include/SDL2/SDL_system.h /usr/include/SDL2/SDL_timer.h \ /usr/include/SDL2/SDL_version.h /usr/include/SDL2/SDL_locale.h \ /usr/include/SDL2/SDL_misc.h \ - /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/../../state/play/../../resource/../../engine/shader.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../component/../../state/play/../../resource/../../engine/shader.h \ /usr/include/GL/glew.h /usr/include/GL/glu.h 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b/build/CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_wave.c.o.d index c584c26..64fef85 100644 --- a/build/CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_wave.c.o.d +++ b/build/CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_wave.c.o.d @@ -1,12 +1,12 @@ CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_wave.c.o: \ - /home/anon/main/repos/cc2/src/game/ecs/entity/play/entity_wave.c \ + /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/entity_wave.c \ /usr/include/stdc-predef.h \ - /home/anon/main/repos/cc2/src/game/ecs/entity/play/entity_wave.h \ - /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../ecs_component.h \ - /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../ecs_component_list.h \ - /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../ECS_COMMON.h \ - /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/COMPONENT_COMMON.h \ - /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/../../../COMMON.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/entity_wave.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../ecs_component.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../ecs_component_list.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../ECS_COMMON.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../component/COMPONENT_COMMON.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../component/../../../COMMON.h \ /usr/include/math.h /usr/include/bits/libc-header-start.h \ /usr/include/features.h /usr/include/features-time64.h \ /usr/include/bits/wordsize.h /usr/include/bits/timesize.h \ @@ -40,13 +40,14 @@ CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_wave.c.o: \ /usr/include/bits/endianness.h /usr/include/bits/types/clockid_t.h \ /usr/include/bits/types/timer_t.h \ /usr/include/bits/types/struct_itimerspec.h \ - /home/anon/main/repos/cc2/include/cglm/cglm.h \ - 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/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/action/../../entity/play/../../component/entity/../../../render/RENDER_COMMON.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/action/../../entity/play/../../component/entity/../../../render/color_quad.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/action/../../entity/play/../../component/entity/../../entity/play/entity_shadow.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/action/../../entity/play/../../component/entity/../animation/component_animation_color_change.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/action/../../entity/play/../../component/entity/../action/component_action_gripped.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/action/component_action_grip.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/action/component_action_redirect.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/action/component_action_shoot.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/component_character.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/control/component_control_aim.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/control/component_control_lock.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/control/component_control_move.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/control/component_control_player.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/control/component_control_shoot.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/control/component_control_redirect.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/control/../stat/component_redirects.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/control/component_control_recall.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/hud/component_button.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/stat/component_upgrades.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/entity/play/entity_player.h \ + /home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/entity/play/entity_snake.h diff --git a/build/CMakeFiles/progress.marks b/build/CMakeFiles/progress.marks index 85322d0..d88e313 100644 --- a/build/CMakeFiles/progress.marks +++ b/build/CMakeFiles/progress.marks @@ -1 +1 @@ -79 +81 diff --git a/build/Makefile b/build/Makefile index 85db76d..28208c0 100644 --- a/build/Makefile +++ b/build/Makefile @@ -57,10 +57,10 @@ RM = /usr/bin/cmake -E rm -f EQUALS = = # The top-level source directory on which CMake was run. -CMAKE_SOURCE_DIR = /home/anon/main/repos/cc2 +CMAKE_SOURCE_DIR = /home/anon/sda/Personal/Repos/cc2 # The top-level build directory on which CMake was run. -CMAKE_BINARY_DIR = /home/anon/main/repos/cc2/build +CMAKE_BINARY_DIR = /home/anon/sda/Personal/Repos/cc2/build #============================================================================= # Targets provided globally by CMake. @@ -87,9 +87,9 @@ rebuild_cache/fast: rebuild_cache # The main all target all: cmake_check_build_system - $(CMAKE_COMMAND) -E cmake_progress_start /home/anon/main/repos/cc2/build/CMakeFiles /home/anon/main/repos/cc2/build//CMakeFiles/progress.marks + $(CMAKE_COMMAND) -E cmake_progress_start /home/anon/sda/Personal/Repos/cc2/build/CMakeFiles /home/anon/sda/Personal/Repos/cc2/build//CMakeFiles/progress.marks $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 all - $(CMAKE_COMMAND) -E cmake_progress_start /home/anon/main/repos/cc2/build/CMakeFiles 0 + $(CMAKE_COMMAND) -E cmake_progress_start /home/anon/sda/Personal/Repos/cc2/build/CMakeFiles 0 .PHONY : all # The main clean target @@ -921,6 +921,30 @@ src/game/ecs/component/action/component_action_lock.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/action/component_action_lock.c.s .PHONY : src/game/ecs/component/action/component_action_lock.c.s +src/game/ecs/component/action/component_action_on_delete_drop_goodies.o: src/game/ecs/component/action/component_action_on_delete_drop_goodies.c.o +.PHONY : src/game/ecs/component/action/component_action_on_delete_drop_goodies.o + +# target to build an object file +src/game/ecs/component/action/component_action_on_delete_drop_goodies.c.o: + $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/action/component_action_on_delete_drop_goodies.c.o +.PHONY : src/game/ecs/component/action/component_action_on_delete_drop_goodies.c.o + +src/game/ecs/component/action/component_action_on_delete_drop_goodies.i: src/game/ecs/component/action/component_action_on_delete_drop_goodies.c.i +.PHONY : src/game/ecs/component/action/component_action_on_delete_drop_goodies.i + +# target to preprocess a source file +src/game/ecs/component/action/component_action_on_delete_drop_goodies.c.i: + $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/action/component_action_on_delete_drop_goodies.c.i +.PHONY : src/game/ecs/component/action/component_action_on_delete_drop_goodies.c.i + +src/game/ecs/component/action/component_action_on_delete_drop_goodies.s: src/game/ecs/component/action/component_action_on_delete_drop_goodies.c.s +.PHONY : src/game/ecs/component/action/component_action_on_delete_drop_goodies.s + +# target to generate assembly for a file +src/game/ecs/component/action/component_action_on_delete_drop_goodies.c.s: + $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/action/component_action_on_delete_drop_goodies.c.s +.PHONY : src/game/ecs/component/action/component_action_on_delete_drop_goodies.c.s + src/game/ecs/component/action/component_action_on_delete_give_ammo.o: src/game/ecs/component/action/component_action_on_delete_give_ammo.c.o .PHONY : src/game/ecs/component/action/component_action_on_delete_give_ammo.o @@ -1353,6 +1377,30 @@ src/game/ecs/component/entity/component_pickup.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/entity/component_pickup.c.s .PHONY : src/game/ecs/component/entity/component_pickup.c.s +src/game/ecs/component/hud/component_button.o: src/game/ecs/component/hud/component_button.c.o +.PHONY : src/game/ecs/component/hud/component_button.o + +# target to build an object file +src/game/ecs/component/hud/component_button.c.o: + $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/hud/component_button.c.o +.PHONY : src/game/ecs/component/hud/component_button.c.o + +src/game/ecs/component/hud/component_button.i: src/game/ecs/component/hud/component_button.c.i +.PHONY : src/game/ecs/component/hud/component_button.i + +# target to preprocess a source file +src/game/ecs/component/hud/component_button.c.i: + $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/hud/component_button.c.i +.PHONY : src/game/ecs/component/hud/component_button.c.i + +src/game/ecs/component/hud/component_button.s: src/game/ecs/component/hud/component_button.c.s +.PHONY : src/game/ecs/component/hud/component_button.s + +# target to generate assembly for a file +src/game/ecs/component/hud/component_button.c.s: + $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/hud/component_button.c.s +.PHONY : src/game/ecs/component/hud/component_button.c.s + src/game/ecs/component/stat/component_act_entity.o: src/game/ecs/component/stat/component_act_entity.c.o .PHONY : src/game/ecs/component/stat/component_act_entity.o @@ -2109,6 +2157,9 @@ help: @echo "... src/game/ecs/component/action/component_action_lock.o" @echo "... src/game/ecs/component/action/component_action_lock.i" @echo "... src/game/ecs/component/action/component_action_lock.s" + @echo "... src/game/ecs/component/action/component_action_on_delete_drop_goodies.o" + @echo "... src/game/ecs/component/action/component_action_on_delete_drop_goodies.i" + @echo "... src/game/ecs/component/action/component_action_on_delete_drop_goodies.s" @echo "... src/game/ecs/component/action/component_action_on_delete_give_ammo.o" @echo "... src/game/ecs/component/action/component_action_on_delete_give_ammo.i" @echo "... src/game/ecs/component/action/component_action_on_delete_give_ammo.s" @@ -2163,6 +2214,9 @@ help: @echo "... src/game/ecs/component/entity/component_pickup.o" @echo "... src/game/ecs/component/entity/component_pickup.i" @echo "... src/game/ecs/component/entity/component_pickup.s" + @echo "... src/game/ecs/component/hud/component_button.o" + @echo "... src/game/ecs/component/hud/component_button.i" + @echo "... src/game/ecs/component/hud/component_button.s" @echo "... src/game/ecs/component/stat/component_act_entity.o" @echo "... src/game/ecs/component/stat/component_act_entity.i" @echo "... src/game/ecs/component/stat/component_act_entity.s" diff --git a/build/cc2 b/build/cc2 index cf63c1e..91ad852 100755 Binary files a/build/cc2 and b/build/cc2 differ diff --git a/build/cmake_install.cmake b/build/cmake_install.cmake index 5d993c8..58907b2 100644 --- a/build/cmake_install.cmake +++ b/build/cmake_install.cmake @@ -1,4 +1,4 @@ -# Install script for directory: /home/anon/main/repos/cc2 +# Install script for directory: /home/anon/sda/Personal/Repos/cc2 # Set the install prefix if(NOT DEFINED CMAKE_INSTALL_PREFIX) @@ -50,5 +50,5 @@ endif() string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT "${CMAKE_INSTALL_MANIFEST_FILES}") -file(WRITE "/home/anon/main/repos/cc2/build/${CMAKE_INSTALL_MANIFEST}" +file(WRITE "/home/anon/sda/Personal/Repos/cc2/build/${CMAKE_INSTALL_MANIFEST}" "${CMAKE_INSTALL_MANIFEST_CONTENT}") diff --git a/src/engine/rectangle.c b/src/engine/rectangle.c index f6de533..8a12892 100644 --- a/src/engine/rectangle.c +++ b/src/engine/rectangle.c @@ -4,12 +4,40 @@ bool rectangle_collide(vec4 a, vec4 b) { + vec2 aSize; + vec2 bSize; + + aSize[0] = fabs(a[2] - a[0]); + aSize[1] = fabs(a[3] - a[1]); + bSize[0] = fabs(b[2] - b[0]); + bSize[1] = fabs(b[3] - b[1]); + if ( - a[0] > b[0] && - a[0] < b[0] + (b[2] - b[0]) && - a[1] > b[1] && - a[1] < b[1] + (b[3] - b[1]) + a[0] < b[0] + bSize[0] && + a[0] + aSize[0] > b[0] && + a[1] < b[1] + bSize[1] && + a[1] + aSize[1] > b[1] + ) + return true; + return false; +} + +/* Does the rectangle contain a point? */ +bool +rectangle_has_point(vec4 self, vec2 point) +{ + vec2 size; + + size[0] = fabs(self[2] - self[0]); + size[1] = fabs(self[3] - self[1]); + + if + ( + point[0] > self[0] && + point[0] < self[0] + size[0] && + point[1] > self[1] && + point[1] < self[1] + size[1] ) return true; return false; diff --git a/src/engine/rectangle.h b/src/engine/rectangle.h index 18bea6b..b9006c6 100644 --- a/src/engine/rectangle.h +++ b/src/engine/rectangle.h @@ -3,3 +3,4 @@ #include "../COMMON.h" bool rectangle_collide(vec4 a, vec4 b); +bool rectangle_has_point(vec4 self, vec2 point); diff --git a/src/game/ecs/component/COMPONENT_COMMON.h b/src/game/ecs/component/COMPONENT_COMMON.h index 205b6d8..dedc25d 100644 --- a/src/game/ecs/component/COMPONENT_COMMON.h +++ b/src/game/ecs/component/COMPONENT_COMMON.h @@ -19,6 +19,7 @@ typedef enum ECSComponentType { ECS_COMPONENT_ACTION_ON_DELETE_GIVE_AMMO, ECS_COMPONENT_ACTION_ON_DELETE_GIVE_GOODIES, + ECS_COMPONENT_ACTION_ON_DELETE_DROP_GOODIES, ECS_COMPONENT_ANIMATION_COLOR_CHANGE, ECS_COMPONENT_PHYSICS, ECS_COMPONENT_SPRITE, @@ -47,6 +48,7 @@ typedef enum ECSComponentType ECS_COMPONENT_ALLEGIANCE, ECS_COMPONENT_GAME_ENTITY_TYPE, ECS_COMPONENT_UPGRADES, + ECS_COMPONENT_BUTTON, ECS_COMPONENT_ACTION_DELETE_ON_TIMER, ECS_COMPONENT_ACTION_DELETE_ON_TOUCH_ENTITY, ECS_COMPONENT_ACTION_DELETE_ON_TOUCH_GAME_ENTITY_TYPE diff --git a/src/game/ecs/component/action/component_action_delete_on_touch_game_entity_type.c b/src/game/ecs/component/action/component_action_delete_on_touch_game_entity_type.c index c082bfb..8ef6218 100644 --- a/src/game/ecs/component/action/component_action_delete_on_touch_game_entity_type.c +++ b/src/game/ecs/component/action/component_action_delete_on_touch_game_entity_type.c @@ -44,6 +44,7 @@ component_action_delete_on_touch_game_entity_type_tick(ComponentActionDeleteOnTo gameEntityType = ecs_component_get(ecs, ECS_COMPONENT_GAME_ENTITY_TYPE, id); + if (!gameEntityType) continue; diff --git a/src/game/ecs/component/action/component_action_grip.c b/src/game/ecs/component/action/component_action_grip.c index deafca3..45dce41 100644 --- a/src/game/ecs/component/action/component_action_grip.c +++ b/src/game/ecs/component/action/component_action_grip.c @@ -19,7 +19,7 @@ _component_action_grip_check(ComponentActionGrip* self, ECS* ecs) actionGripped = ecs_component_get(ecs, ECS_COMPONENT_ACTION_GRIPPED, id); - if (actionGripped) + if (actionGripped && !actionGripped->isGripped) { actionGripped->isGripped = true; actionGripped->gripperID = self->component.id; diff --git a/src/game/ecs/component/action/component_action_gripped.c b/src/game/ecs/component/action/component_action_gripped.c index 79a0321..f6910a7 100644 --- a/src/game/ecs/component/action/component_action_gripped.c +++ b/src/game/ecs/component/action/component_action_gripped.c @@ -20,7 +20,6 @@ _component_action_gripped_set(ComponentActionGripped* self, ECS* ecs) ComponentGameObject* gripperGameObject; ComponentPhysics* physics; ComponentPhysics* gripperPhysics; - ComponentSprite* shadowSprite; gripperGameObject = ecs_component_get(ecs, ECS_COMPONENT_GAME_OBJECT, self->gripperID); @@ -34,17 +33,13 @@ _component_action_gripped_set(ComponentActionGripped* self, ECS* ecs) gameObject = ecs_component_get(ecs, ECS_COMPONENT_GAME_OBJECT, self->component.id); physics = ecs_component_get(ecs, ECS_COMPONENT_PHYSICS, self->component.id); gripperPhysics = ecs_component_get(ecs, ECS_COMPONENT_PHYSICS, self->gripperID); - shadowSprite = ecs_component_get(ecs, ECS_COMPONENT_SPRITE, gameObject->shadowID); glm_vec3_copy(gripperPhysics->position, physics->position); glm_vec3_copy(gripperPhysics->velocity, physics->velocity); - gameObject->height = gripperGameObject->height - physics->size[0]; - gameObject->isAffectedByGravity = gripperGameObject->isAffectedByGravity; + gameObject->height = gripperGameObject->height + (physics->size[1] * 2); gameObject->isBounce = gripperGameObject->isBounce; - gameObject->heightVelocity = gripperGameObject->heightVelocity; - - glm_vec4_copy((f32*)COLOR_TRANSPARENT, shadowSprite->color); + gameObject->isAffectedByGravity = gripperGameObject->isAffectedByGravity; } /* Ticks grip component. */ diff --git a/src/game/ecs/component/action/component_action_on_delete_drop_goodies.c b/src/game/ecs/component/action/component_action_on_delete_drop_goodies.c new file mode 100644 index 0000000..bb9a84e --- /dev/null +++ b/src/game/ecs/component/action/component_action_on_delete_drop_goodies.c @@ -0,0 +1,63 @@ +#include "component_action_on_delete_drop_goodies.h" + +/* DEPENDENCIES: EntityGoodie, Physics */ + +static void _component_action_on_delete_drop_goodies_spawn(ComponentActionOnDeleteDropGoodies* self, ECS* ecs); + +/* Spawns a goodie. */ +static void +_component_action_on_delete_drop_goodies_spawn(ComponentActionOnDeleteDropGoodies* self, ECS* ecs) +{ + u32 goodie; + f32 height; + vec3 velocity; + ComponentPhysics* physics; + + physics = ecs_component_get(ecs, ECS_COMPONENT_PHYSICS, self->component.id); + + goodie = ecs_entity_add(ecs); + + velocity[0] = RANDOM_F32 + ( + COMPONENT_ACTION_ON_DELETE_DROP_GOODIES_VELOCITY_MIN, + COMPONENT_ACTION_ON_DELETE_DROP_GOODIES_VELOCITY_MAX + ); + + velocity[1] = RANDOM_F32 + ( + COMPONENT_ACTION_ON_DELETE_DROP_GOODIES_VELOCITY_MIN, + COMPONENT_ACTION_ON_DELETE_DROP_GOODIES_VELOCITY_MAX + ); + + velocity[2] = 0.0f; + + height = RANDOM_F32 + ( + COMPONENT_ACTION_ON_DELETE_DROP_GOODIES_HEIGHT_MIN, + COMPONENT_ACTION_ON_DELETE_DROP_GOODIES_HEIGHT_MAX + ); + + entity_goodie_init + ( + ecs, + goodie, + physics->position, + velocity, + height + ); +} + +/* Initializes delete on touch component. */ +void +component_action_on_delete_drop_goodies_init(ComponentActionOnDeleteDropGoodies* self, u32 count) +{ + self->count = count; +} + +/* Initializes delete on touch component. */ +void +component_action_on_delete_drop_goodies_delete(ComponentActionOnDeleteDropGoodies* self, ECS* ecs) +{ + for (s32 i = 0; i < (s32)self->count; i++) + _component_action_on_delete_drop_goodies_spawn(self, ecs); +} diff --git a/src/game/ecs/component/action/component_action_on_delete_drop_goodies.h b/src/game/ecs/component/action/component_action_on_delete_drop_goodies.h new file mode 100644 index 0000000..f654e4c --- /dev/null +++ b/src/game/ecs/component/action/component_action_on_delete_drop_goodies.h @@ -0,0 +1,38 @@ +#pragma once + +#include "../../../GAME_COMMON.h" +#include "../../ecs_entity.h" + +#include "../../entity/play/entity_goodie.h" + +#define COMPONENT_ACTION_ON_DELETE_DROP_GOODIES_VELOCITY_MIN -25.0f +#define COMPONENT_ACTION_ON_DELETE_DROP_GOODIES_VELOCITY_MAX 25.0f +#define COMPONENT_ACTION_ON_DELETE_DROP_GOODIES_HEIGHT_MIN -25.0f +#define COMPONENT_ACTION_ON_DELETE_DROP_GOODIES_HEIGHT_MAX 25.0f + +typedef struct ComponentActionOnDeleteDropGoodies +{ + ECSComponent component; + u32 count; +} ComponentActionOnDeleteDropGoodies; + +void component_action_on_delete_drop_goodies_init(ComponentActionOnDeleteDropGoodies* self, u32 count); +void component_action_on_delete_drop_goodies_delete(ComponentActionOnDeleteDropGoodies* self, ECS* ecs); + +static const ECSComponentInfo COMPONENT_ACTION_ON_DELETE_DROP_GOODIES_INFO = +{ + .system = + { + .functions = + { + NULL, + (ECSFunction)component_action_on_delete_drop_goodies_delete, + NULL, + NULL + } + }, + .type = ECS_COMPONENT_ACTION_ON_DELETE_DROP_GOODIES, + .size = sizeof(ComponentActionOnDeleteDropGoodies) +}; + + diff --git a/src/game/ecs/component/hud/component_button.c b/src/game/ecs/component/hud/component_button.c new file mode 100644 index 0000000..cac8fca --- /dev/null +++ b/src/game/ecs/component/hud/component_button.c @@ -0,0 +1,91 @@ +#include "component_button.h" + +/* Sets the color of the button based on the state. */ +static void +_component_button_color_set(ComponentButton* self, ECS* ecs) +{ + ComponentSprite* sprite; + + sprite = ecs_component_get(ecs, ECS_COMPONENT_SPRITE, self->component.id); + + switch (self->state) + { + case BUTTON_PRESSED: + glm_vec4_copy((f32*)COMPONENT_BUTTON_COLOR_PRESSED, sprite->color); + break; + case BUTTON_HOVER: + glm_vec4_copy((f32*)COMPONENT_BUTTON_COLOR_HOVER, sprite->color); + break; + case BUTTON_UNSELECTED: + default: + glm_vec4_copy((f32*)COMPONENT_BUTTON_COLOR_UNSELECTED, sprite->color); + break; + } +} + +/* Initializes a button component. */ +void +component_button_init +( + ComponentButton* self, + ECS* ecs, + Texture texture, + vec2 size, + vec3 position +) +{ + ComponentSprite* sprite; + + sprite = ecs_component_get(ecs, ECS_COMPONENT_SPRITE, self->component.id); + + component_sprite_init + ( + sprite, + texture, + size, + position, + (f32*)COMPONENT_BUTTON_COLOR_UNSELECTED + ); +} + +/* Runs on a button component being added. */ +void +component_button_add(ComponentButton* self, ECS* ecs) +{ + ecs_component_add(ecs, ECS_COMPONENT_SPRITE, self->component.id); +} + + +/* Runs on a button component being added. */ +void +component_button_delete(ComponentButton* self, ECS* ecs) +{ + ecs_component_delete(ecs, ECS_COMPONENT_SPRITE, self->component.id); + +} + +/* Ticks button component. */ +void +component_button_tick(ComponentButton* self, ECS* ecs) +{ + ComponentSprite* sprite; + vec2 mousePosition; + vec4 rectangle; + + sprite = ecs_component_get(ecs, ECS_COMPONENT_SPRITE, self->component.id); + + mouse_world_position_get(&ecs->game->input.mouse, &ecs->game->renderer, mousePosition); + component_sprite_rectangle_get(sprite, rectangle); + + if (rectangle_has_point(rectangle, mousePosition)) + { + self->state = BUTTON_HOVER; + + if (input_press(&ecs->game->input, INPUT_SELECT)) + self->state = BUTTON_PRESSED; + } + else + self->state = BUTTON_UNSELECTED; + + _component_button_color_set(self, ecs); +} diff --git a/src/game/ecs/component/hud/component_button.h b/src/game/ecs/component/hud/component_button.h new file mode 100644 index 0000000..458e60c --- /dev/null +++ b/src/game/ecs/component/hud/component_button.h @@ -0,0 +1,57 @@ +#pragma once + +#include "../../../GAME_COMMON.h" +#include "../../../input/input.h" +#include "../../ecs_entity.h" +#include "../component_sprite.h" + +#include "../../../../engine/rectangle.h" + +static const vec4 COMPONENT_BUTTON_COLOR_UNSELECTED = {1.0f, 1.0f, 1.0f, 1.0f}; +static const vec4 COMPONENT_BUTTON_COLOR_HOVER = {0.75f, 0.75f, 0.75f, 1.0f}; +static const vec4 COMPONENT_BUTTON_COLOR_PRESSED = {0.5f, 0.5, 0.5f, 1.0f}; + +typedef enum ButtonState +{ + BUTTON_UNSELECTED, + BUTTON_HOVER, + BUTTON_PRESSED +} ButtonState; + +typedef struct ComponentButton +{ + ECSComponent component; + ButtonState state; +} ComponentButton; + +void +component_button_init +( + ComponentButton* self, + ECS* ecs, + Texture texture, + vec2 size, + vec3 position +); + +void component_button_add(ComponentButton* self, ECS* ecs); +void component_button_delete(ComponentButton* self, ECS* ecs); +void component_button_tick(ComponentButton* self, ECS* ecs); + +static const ECSComponentInfo COMPONENT_BUTTON_INFO = +{ + .system = + { + .functions = + { + (ECSFunction)component_button_add, + (ECSFunction)component_button_delete, + (ECSFunction)component_button_tick, + NULL + } + }, + .type = ECS_COMPONENT_BUTTON, + .size = sizeof(ComponentButton) +}; + + diff --git a/src/game/ecs/ecs.h b/src/game/ecs/ecs.h index c8dc7af..b71b432 100644 --- a/src/game/ecs/ecs.h +++ b/src/game/ecs/ecs.h @@ -7,6 +7,7 @@ #include "component/action/component_action_lock.h" #include "component/action/component_action_on_delete_give_ammo.h" #include "component/action/component_action_on_delete_give_goodies.h" +#include "component/action/component_action_on_delete_drop_goodies.h" #include "component/action/component_action_grip.h" #include "component/action/component_action_gripped.h" #include "component/action/component_action_redirect.h" @@ -24,6 +25,7 @@ #include "component/control/component_control_recall.h" #include "component/control/component_control_redirect.h" #include "component/control/component_control_shoot.h" +#include "component/hud/component_button.h" #include "component/entity/component_pickup.h" #include "component/stat/component_act_entity.h" #include "component/stat/component_allegiance.h" @@ -40,6 +42,7 @@ static const ECSComponentInfo ECS_COMPONENT_INFO[ECS_COMPONENT_COUNT] = { COMPONENT_ACTION_ON_DELETE_GIVE_AMMO_INFO, COMPONENT_ACTION_ON_DELETE_GIVE_GOODIES_INFO, + COMPONENT_ACTION_ON_DELETE_DROP_GOODIES_INFO, COMPONENT_ANIMATION_COLOR_CHANGE_INFO, COMPONENT_PHYSICS_INFO, COMPONENT_SPRITE_INFO, @@ -68,6 +71,7 @@ static const ECSComponentInfo ECS_COMPONENT_INFO[ECS_COMPONENT_COUNT] = COMPONENT_ALLEGIANCE_INFO, COMPONENT_GAME_ENTITY_TYPE_INFO, COMPONENT_UPGRADES_INFO, + COMPONENT_BUTTON_INFO, COMPONENT_ACTION_DELETE_ON_TIMER_INFO, COMPONENT_ACTION_DELETE_ON_TOUCH_ENTITY_INFO, COMPONENT_ACTION_DELETE_ON_TOUCH_GAME_ENTITY_TYPE_INFO diff --git a/src/game/ecs/entity/play/entity_goodie.h b/src/game/ecs/entity/play/entity_goodie.h index 95a8645..8280563 100644 --- a/src/game/ecs/entity/play/entity_goodie.h +++ b/src/game/ecs/entity/play/entity_goodie.h @@ -14,6 +14,6 @@ static const vec2 GOODIE_SIZE = {50.0f, 50.0f}; static const ivec2 GOODIE_FRAME_SIZE = {312, 312}; static const ivec2 GOODIE_ATLAS_SIZE = {1, 1}; -static const vec2 GOODIE_PHYSICS_SIZE = {90.0f, 30.0f}; +static const vec2 GOODIE_PHYSICS_SIZE = {60.0f, 20.0f}; void entity_goodie_init(ECS* ecs, u32 id, vec3 position, vec3 velocity, f32 height); diff --git a/src/game/ecs/entity/play/entity_player.h b/src/game/ecs/entity/play/entity_player.h index 79f908e..688898c 100644 --- a/src/game/ecs/entity/play/entity_player.h +++ b/src/game/ecs/entity/play/entity_player.h @@ -20,9 +20,9 @@ #define PLAYER_ACTION_SHOOT_OFFSET 100.0f #define PLAYER_CONTROL_SHOOT_COOLDOWN 12 #define PLAYER_CONTROL_REDIRECT_ANGLE_THRESHOLD 15 // Degrees -#define PLAYER_AMMO_START 1 +#define PLAYER_AMMO_START 5 #define PLAYER_HEALTH_MAX 3 -#define PLAYER_REDIRECTS_START 1 +#define PLAYER_REDIRECTS_START 5 #define PLAYER_GAME_ENTITY_TYPE GAME_ENTITY_PLAYER #define PLAYER_ALLEGIANCE ALLEGIANCE_PLAYER diff --git a/src/game/input/INPUT_COMMON.h b/src/game/input/INPUT_COMMON.h index 029fdeb..9ce3c4e 100644 --- a/src/game/input/INPUT_COMMON.h +++ b/src/game/input/INPUT_COMMON.h @@ -16,7 +16,8 @@ typedef enum InputType INPUT_REDIRECT, INPUT_LOCK, INPUT_RECALL, - INPUT_PAUSE + INPUT_SELECT, + INPUT_PAUSE, } InputType; typedef struct KeyboardInputEntry diff --git a/src/game/input/input.h b/src/game/input/input.h index c5ea597..f40f6be 100644 --- a/src/game/input/input.h +++ b/src/game/input/input.h @@ -189,6 +189,30 @@ static const MouseInputEntry INPUT_MOUSE_RECALL_ENTRY = .count = 0 }; +#define INPUT_SELECT_KEY_COUNT 1 +#define INPUT_SELECT_MOUSE_BUTTON_COUNT 1 +static const KeyboardKeyType INPUT_SELECT_KEYS[INPUT_SELECT_KEY_COUNT] = +{ + KEYBOARD_KEY_SPACE, +}; + +static const KeyboardInputEntry INPUT_KEYBOARD_SELECT_ENTRY = +{ + .types = (KeyboardKeyType*)INPUT_SELECT_KEYS, + .count = INPUT_SELECT_KEY_COUNT +}; + +static const MouseButtonType INPUT_SELECT_MOUSE_BUTTONS[INPUT_SELECT_MOUSE_BUTTON_COUNT] = +{ + MOUSE_BUTTON_LEFT +}; + +static const MouseInputEntry INPUT_MOUSE_SELECT_ENTRY = +{ + .types = (MouseButtonType*)INPUT_SELECT_MOUSE_BUTTONS, + .count = INPUT_SELECT_MOUSE_BUTTON_COUNT +}; + #define INPUT_PAUSE_KEY_COUNT 1 static const KeyboardKeyType INPUT_PAUSE_KEYS[INPUT_PAUSE_KEY_COUNT] = { @@ -218,6 +242,7 @@ static const KeyboardInputEntry INPUT_KEYBOARD_ENTRIES[INPUT_COUNT] = INPUT_KEYBOARD_REDIRECT_ENTRY, INPUT_KEYBOARD_LOCK_ENTRY, INPUT_KEYBOARD_RECALL_ENTRY, + INPUT_KEYBOARD_SELECT_ENTRY, INPUT_KEYBOARD_PAUSE_ENTRY, }; @@ -232,6 +257,7 @@ static const MouseInputEntry INPUT_MOUSE_ENTRIES[INPUT_COUNT] = INPUT_MOUSE_REDIRECT_ENTRY, INPUT_MOUSE_LOCK_ENTRY, INPUT_MOUSE_RECALL_ENTRY, + INPUT_MOUSE_SELECT_ENTRY, INPUT_MOUSE_PAUSE_ENTRY };