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b/build/cmake_install.cmake index 5d993c8..58907b2 100644 --- a/build/cmake_install.cmake +++ b/build/cmake_install.cmake @@ -1,4 +1,4 @@ -# Install script for directory: /home/anon/main/repos/cc2 +# Install script for directory: /home/anon/sda/Personal/Repos/cc2 # Set the install prefix if(NOT DEFINED CMAKE_INSTALL_PREFIX) @@ -50,5 +50,5 @@ endif() string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT "${CMAKE_INSTALL_MANIFEST_FILES}") -file(WRITE "/home/anon/main/repos/cc2/build/${CMAKE_INSTALL_MANIFEST}" +file(WRITE "/home/anon/sda/Personal/Repos/cc2/build/${CMAKE_INSTALL_MANIFEST}" "${CMAKE_INSTALL_MANIFEST_CONTENT}") diff --git a/src/engine/rectangle.c b/src/engine/rectangle.c index f6de533..8a12892 100644 --- a/src/engine/rectangle.c +++ b/src/engine/rectangle.c @@ -4,12 +4,40 @@ bool rectangle_collide(vec4 a, vec4 b) { + vec2 aSize; + vec2 bSize; + + aSize[0] = fabs(a[2] - a[0]); + aSize[1] = fabs(a[3] - a[1]); + bSize[0] = fabs(b[2] - b[0]); + bSize[1] = fabs(b[3] - b[1]); + if ( - a[0] > b[0] && - a[0] < b[0] + (b[2] - b[0]) && - a[1] > b[1] && - a[1] < b[1] + (b[3] - b[1]) + a[0] < b[0] + bSize[0] && + a[0] + aSize[0] > b[0] && + a[1] < b[1] + bSize[1] && + a[1] + aSize[1] > b[1] + ) + return true; + return false; +} + +/* Does the rectangle contain a point? */ +bool +rectangle_has_point(vec4 self, vec2 point) +{ + vec2 size; + + size[0] = fabs(self[2] - self[0]); + size[1] = fabs(self[3] - self[1]); + + if + ( + point[0] > self[0] && + point[0] < self[0] + size[0] && + point[1] > self[1] && + point[1] < self[1] + size[1] ) return true; return false; diff --git a/src/engine/rectangle.h b/src/engine/rectangle.h index 18bea6b..b9006c6 100644 --- a/src/engine/rectangle.h +++ b/src/engine/rectangle.h @@ -3,3 +3,4 @@ #include "../COMMON.h" bool rectangle_collide(vec4 a, vec4 b); +bool rectangle_has_point(vec4 self, vec2 point); diff --git a/src/game/ecs/component/COMPONENT_COMMON.h b/src/game/ecs/component/COMPONENT_COMMON.h index 205b6d8..dedc25d 100644 --- a/src/game/ecs/component/COMPONENT_COMMON.h +++ b/src/game/ecs/component/COMPONENT_COMMON.h @@ -19,6 +19,7 @@ typedef enum ECSComponentType { ECS_COMPONENT_ACTION_ON_DELETE_GIVE_AMMO, ECS_COMPONENT_ACTION_ON_DELETE_GIVE_GOODIES, + ECS_COMPONENT_ACTION_ON_DELETE_DROP_GOODIES, ECS_COMPONENT_ANIMATION_COLOR_CHANGE, ECS_COMPONENT_PHYSICS, ECS_COMPONENT_SPRITE, @@ -47,6 +48,7 @@ typedef enum ECSComponentType ECS_COMPONENT_ALLEGIANCE, ECS_COMPONENT_GAME_ENTITY_TYPE, ECS_COMPONENT_UPGRADES, + ECS_COMPONENT_BUTTON, ECS_COMPONENT_ACTION_DELETE_ON_TIMER, ECS_COMPONENT_ACTION_DELETE_ON_TOUCH_ENTITY, ECS_COMPONENT_ACTION_DELETE_ON_TOUCH_GAME_ENTITY_TYPE diff --git a/src/game/ecs/component/action/component_action_delete_on_touch_game_entity_type.c b/src/game/ecs/component/action/component_action_delete_on_touch_game_entity_type.c index c082bfb..8ef6218 100644 --- a/src/game/ecs/component/action/component_action_delete_on_touch_game_entity_type.c +++ b/src/game/ecs/component/action/component_action_delete_on_touch_game_entity_type.c @@ -44,6 +44,7 @@ component_action_delete_on_touch_game_entity_type_tick(ComponentActionDeleteOnTo gameEntityType = ecs_component_get(ecs, ECS_COMPONENT_GAME_ENTITY_TYPE, id); + if (!gameEntityType) continue; diff --git a/src/game/ecs/component/action/component_action_grip.c b/src/game/ecs/component/action/component_action_grip.c index deafca3..45dce41 100644 --- a/src/game/ecs/component/action/component_action_grip.c +++ b/src/game/ecs/component/action/component_action_grip.c @@ -19,7 +19,7 @@ _component_action_grip_check(ComponentActionGrip* self, ECS* ecs) actionGripped = ecs_component_get(ecs, ECS_COMPONENT_ACTION_GRIPPED, id); - if (actionGripped) + if (actionGripped && !actionGripped->isGripped) { actionGripped->isGripped = true; actionGripped->gripperID = self->component.id; diff --git a/src/game/ecs/component/action/component_action_gripped.c b/src/game/ecs/component/action/component_action_gripped.c index 79a0321..f6910a7 100644 --- a/src/game/ecs/component/action/component_action_gripped.c +++ b/src/game/ecs/component/action/component_action_gripped.c @@ -20,7 +20,6 @@ _component_action_gripped_set(ComponentActionGripped* self, ECS* ecs) ComponentGameObject* gripperGameObject; ComponentPhysics* physics; ComponentPhysics* gripperPhysics; - ComponentSprite* shadowSprite; gripperGameObject = ecs_component_get(ecs, ECS_COMPONENT_GAME_OBJECT, self->gripperID); @@ -34,17 +33,13 @@ _component_action_gripped_set(ComponentActionGripped* self, ECS* ecs) gameObject = ecs_component_get(ecs, ECS_COMPONENT_GAME_OBJECT, self->component.id); physics = ecs_component_get(ecs, ECS_COMPONENT_PHYSICS, self->component.id); gripperPhysics = ecs_component_get(ecs, ECS_COMPONENT_PHYSICS, self->gripperID); - shadowSprite = ecs_component_get(ecs, ECS_COMPONENT_SPRITE, gameObject->shadowID); glm_vec3_copy(gripperPhysics->position, physics->position); glm_vec3_copy(gripperPhysics->velocity, physics->velocity); - gameObject->height = gripperGameObject->height - physics->size[0]; - gameObject->isAffectedByGravity = gripperGameObject->isAffectedByGravity; + gameObject->height = gripperGameObject->height + (physics->size[1] * 2); gameObject->isBounce = gripperGameObject->isBounce; - gameObject->heightVelocity = gripperGameObject->heightVelocity; - - glm_vec4_copy((f32*)COLOR_TRANSPARENT, shadowSprite->color); + gameObject->isAffectedByGravity = gripperGameObject->isAffectedByGravity; } /* Ticks grip component. */ diff --git a/src/game/ecs/component/action/component_action_on_delete_drop_goodies.c b/src/game/ecs/component/action/component_action_on_delete_drop_goodies.c new file mode 100644 index 0000000..bb9a84e --- /dev/null +++ b/src/game/ecs/component/action/component_action_on_delete_drop_goodies.c @@ -0,0 +1,63 @@ +#include "component_action_on_delete_drop_goodies.h" + +/* DEPENDENCIES: EntityGoodie, Physics */ + +static void _component_action_on_delete_drop_goodies_spawn(ComponentActionOnDeleteDropGoodies* self, ECS* ecs); + +/* Spawns a goodie. */ +static void +_component_action_on_delete_drop_goodies_spawn(ComponentActionOnDeleteDropGoodies* self, ECS* ecs) +{ + u32 goodie; + f32 height; + vec3 velocity; + ComponentPhysics* physics; + + physics = ecs_component_get(ecs, ECS_COMPONENT_PHYSICS, self->component.id); + + goodie = ecs_entity_add(ecs); + + velocity[0] = RANDOM_F32 + ( + COMPONENT_ACTION_ON_DELETE_DROP_GOODIES_VELOCITY_MIN, + COMPONENT_ACTION_ON_DELETE_DROP_GOODIES_VELOCITY_MAX + ); + + velocity[1] = RANDOM_F32 + ( + COMPONENT_ACTION_ON_DELETE_DROP_GOODIES_VELOCITY_MIN, + COMPONENT_ACTION_ON_DELETE_DROP_GOODIES_VELOCITY_MAX + ); + + velocity[2] = 0.0f; + + height = RANDOM_F32 + ( + COMPONENT_ACTION_ON_DELETE_DROP_GOODIES_HEIGHT_MIN, + COMPONENT_ACTION_ON_DELETE_DROP_GOODIES_HEIGHT_MAX + ); + + entity_goodie_init + ( + ecs, + goodie, + physics->position, + velocity, + height + ); +} + +/* Initializes delete on touch component. */ +void +component_action_on_delete_drop_goodies_init(ComponentActionOnDeleteDropGoodies* self, u32 count) +{ + self->count = count; +} + +/* Initializes delete on touch component. */ +void +component_action_on_delete_drop_goodies_delete(ComponentActionOnDeleteDropGoodies* self, ECS* ecs) +{ + for (s32 i = 0; i < (s32)self->count; i++) + _component_action_on_delete_drop_goodies_spawn(self, ecs); +} diff --git a/src/game/ecs/component/action/component_action_on_delete_drop_goodies.h b/src/game/ecs/component/action/component_action_on_delete_drop_goodies.h new file mode 100644 index 0000000..f654e4c --- /dev/null +++ b/src/game/ecs/component/action/component_action_on_delete_drop_goodies.h @@ -0,0 +1,38 @@ +#pragma once + +#include "../../../GAME_COMMON.h" +#include "../../ecs_entity.h" + +#include "../../entity/play/entity_goodie.h" + +#define COMPONENT_ACTION_ON_DELETE_DROP_GOODIES_VELOCITY_MIN -25.0f +#define COMPONENT_ACTION_ON_DELETE_DROP_GOODIES_VELOCITY_MAX 25.0f +#define COMPONENT_ACTION_ON_DELETE_DROP_GOODIES_HEIGHT_MIN -25.0f +#define COMPONENT_ACTION_ON_DELETE_DROP_GOODIES_HEIGHT_MAX 25.0f + +typedef struct ComponentActionOnDeleteDropGoodies +{ + ECSComponent component; + u32 count; +} ComponentActionOnDeleteDropGoodies; + +void component_action_on_delete_drop_goodies_init(ComponentActionOnDeleteDropGoodies* self, u32 count); +void component_action_on_delete_drop_goodies_delete(ComponentActionOnDeleteDropGoodies* self, ECS* ecs); + +static const ECSComponentInfo COMPONENT_ACTION_ON_DELETE_DROP_GOODIES_INFO = +{ + .system = + { + .functions = + { + NULL, + (ECSFunction)component_action_on_delete_drop_goodies_delete, + NULL, + NULL + } + }, + .type = ECS_COMPONENT_ACTION_ON_DELETE_DROP_GOODIES, + .size = sizeof(ComponentActionOnDeleteDropGoodies) +}; + + diff --git a/src/game/ecs/component/hud/component_button.c b/src/game/ecs/component/hud/component_button.c new file mode 100644 index 0000000..cac8fca --- /dev/null +++ b/src/game/ecs/component/hud/component_button.c @@ -0,0 +1,91 @@ +#include "component_button.h" + +/* Sets the color of the button based on the state. */ +static void +_component_button_color_set(ComponentButton* self, ECS* ecs) +{ + ComponentSprite* sprite; + + sprite = ecs_component_get(ecs, ECS_COMPONENT_SPRITE, self->component.id); + + switch (self->state) + { + case BUTTON_PRESSED: + glm_vec4_copy((f32*)COMPONENT_BUTTON_COLOR_PRESSED, sprite->color); + break; + case BUTTON_HOVER: + glm_vec4_copy((f32*)COMPONENT_BUTTON_COLOR_HOVER, sprite->color); + break; + case BUTTON_UNSELECTED: + default: + glm_vec4_copy((f32*)COMPONENT_BUTTON_COLOR_UNSELECTED, sprite->color); + break; + } +} + +/* Initializes a button component. */ +void +component_button_init +( + ComponentButton* self, + ECS* ecs, + Texture texture, + vec2 size, + vec3 position +) +{ + ComponentSprite* sprite; + + sprite = ecs_component_get(ecs, ECS_COMPONENT_SPRITE, self->component.id); + + component_sprite_init + ( + sprite, + texture, + size, + position, + (f32*)COMPONENT_BUTTON_COLOR_UNSELECTED + ); +} + +/* Runs on a button component being added. */ +void +component_button_add(ComponentButton* self, ECS* ecs) +{ + ecs_component_add(ecs, ECS_COMPONENT_SPRITE, self->component.id); +} + + +/* Runs on a button component being added. */ +void +component_button_delete(ComponentButton* self, ECS* ecs) +{ + ecs_component_delete(ecs, ECS_COMPONENT_SPRITE, self->component.id); + +} + +/* Ticks button component. */ +void +component_button_tick(ComponentButton* self, ECS* ecs) +{ + ComponentSprite* sprite; + vec2 mousePosition; + vec4 rectangle; + + sprite = ecs_component_get(ecs, ECS_COMPONENT_SPRITE, self->component.id); + + mouse_world_position_get(&ecs->game->input.mouse, &ecs->game->renderer, mousePosition); + component_sprite_rectangle_get(sprite, rectangle); + + if (rectangle_has_point(rectangle, mousePosition)) + { + self->state = BUTTON_HOVER; + + if (input_press(&ecs->game->input, INPUT_SELECT)) + self->state = BUTTON_PRESSED; + } + else + self->state = BUTTON_UNSELECTED; + + _component_button_color_set(self, ecs); +} diff --git a/src/game/ecs/component/hud/component_button.h b/src/game/ecs/component/hud/component_button.h new file mode 100644 index 0000000..458e60c --- /dev/null +++ b/src/game/ecs/component/hud/component_button.h @@ -0,0 +1,57 @@ +#pragma once + +#include "../../../GAME_COMMON.h" +#include "../../../input/input.h" +#include "../../ecs_entity.h" +#include "../component_sprite.h" + +#include "../../../../engine/rectangle.h" + +static const vec4 COMPONENT_BUTTON_COLOR_UNSELECTED = {1.0f, 1.0f, 1.0f, 1.0f}; +static const vec4 COMPONENT_BUTTON_COLOR_HOVER = {0.75f, 0.75f, 0.75f, 1.0f}; +static const vec4 COMPONENT_BUTTON_COLOR_PRESSED = {0.5f, 0.5, 0.5f, 1.0f}; + +typedef enum ButtonState +{ + BUTTON_UNSELECTED, + BUTTON_HOVER, + BUTTON_PRESSED +} ButtonState; + +typedef struct ComponentButton +{ + ECSComponent component; + ButtonState state; +} ComponentButton; + +void +component_button_init +( + ComponentButton* self, + ECS* ecs, + Texture texture, + vec2 size, + vec3 position +); + +void component_button_add(ComponentButton* self, ECS* ecs); +void component_button_delete(ComponentButton* self, ECS* ecs); +void component_button_tick(ComponentButton* self, ECS* ecs); + +static const ECSComponentInfo COMPONENT_BUTTON_INFO = +{ + .system = + { + .functions = + { + (ECSFunction)component_button_add, + (ECSFunction)component_button_delete, + (ECSFunction)component_button_tick, + NULL + } + }, + .type = ECS_COMPONENT_BUTTON, + .size = sizeof(ComponentButton) +}; + + diff --git a/src/game/ecs/ecs.h b/src/game/ecs/ecs.h index c8dc7af..b71b432 100644 --- a/src/game/ecs/ecs.h +++ b/src/game/ecs/ecs.h @@ -7,6 +7,7 @@ #include "component/action/component_action_lock.h" #include "component/action/component_action_on_delete_give_ammo.h" #include "component/action/component_action_on_delete_give_goodies.h" +#include "component/action/component_action_on_delete_drop_goodies.h" #include "component/action/component_action_grip.h" #include "component/action/component_action_gripped.h" #include "component/action/component_action_redirect.h" @@ -24,6 +25,7 @@ #include "component/control/component_control_recall.h" #include "component/control/component_control_redirect.h" #include "component/control/component_control_shoot.h" +#include "component/hud/component_button.h" #include "component/entity/component_pickup.h" #include "component/stat/component_act_entity.h" #include "component/stat/component_allegiance.h" @@ -40,6 +42,7 @@ static const ECSComponentInfo ECS_COMPONENT_INFO[ECS_COMPONENT_COUNT] = { COMPONENT_ACTION_ON_DELETE_GIVE_AMMO_INFO, COMPONENT_ACTION_ON_DELETE_GIVE_GOODIES_INFO, + COMPONENT_ACTION_ON_DELETE_DROP_GOODIES_INFO, COMPONENT_ANIMATION_COLOR_CHANGE_INFO, COMPONENT_PHYSICS_INFO, COMPONENT_SPRITE_INFO, @@ -68,6 +71,7 @@ static const ECSComponentInfo ECS_COMPONENT_INFO[ECS_COMPONENT_COUNT] = COMPONENT_ALLEGIANCE_INFO, COMPONENT_GAME_ENTITY_TYPE_INFO, COMPONENT_UPGRADES_INFO, + COMPONENT_BUTTON_INFO, COMPONENT_ACTION_DELETE_ON_TIMER_INFO, COMPONENT_ACTION_DELETE_ON_TOUCH_ENTITY_INFO, COMPONENT_ACTION_DELETE_ON_TOUCH_GAME_ENTITY_TYPE_INFO diff --git a/src/game/ecs/entity/play/entity_goodie.h b/src/game/ecs/entity/play/entity_goodie.h index 95a8645..8280563 100644 --- a/src/game/ecs/entity/play/entity_goodie.h +++ b/src/game/ecs/entity/play/entity_goodie.h @@ -14,6 +14,6 @@ static const vec2 GOODIE_SIZE = {50.0f, 50.0f}; static const ivec2 GOODIE_FRAME_SIZE = {312, 312}; static const ivec2 GOODIE_ATLAS_SIZE = {1, 1}; -static const vec2 GOODIE_PHYSICS_SIZE = {90.0f, 30.0f}; +static const vec2 GOODIE_PHYSICS_SIZE = {60.0f, 20.0f}; void entity_goodie_init(ECS* ecs, u32 id, vec3 position, vec3 velocity, f32 height); diff --git a/src/game/ecs/entity/play/entity_player.h b/src/game/ecs/entity/play/entity_player.h index 79f908e..688898c 100644 --- a/src/game/ecs/entity/play/entity_player.h +++ b/src/game/ecs/entity/play/entity_player.h @@ -20,9 +20,9 @@ #define PLAYER_ACTION_SHOOT_OFFSET 100.0f #define PLAYER_CONTROL_SHOOT_COOLDOWN 12 #define PLAYER_CONTROL_REDIRECT_ANGLE_THRESHOLD 15 // Degrees -#define PLAYER_AMMO_START 1 +#define PLAYER_AMMO_START 5 #define PLAYER_HEALTH_MAX 3 -#define PLAYER_REDIRECTS_START 1 +#define PLAYER_REDIRECTS_START 5 #define PLAYER_GAME_ENTITY_TYPE GAME_ENTITY_PLAYER #define PLAYER_ALLEGIANCE ALLEGIANCE_PLAYER diff --git a/src/game/input/INPUT_COMMON.h b/src/game/input/INPUT_COMMON.h index 029fdeb..9ce3c4e 100644 --- a/src/game/input/INPUT_COMMON.h +++ b/src/game/input/INPUT_COMMON.h @@ -16,7 +16,8 @@ typedef enum InputType INPUT_REDIRECT, INPUT_LOCK, INPUT_RECALL, - INPUT_PAUSE + INPUT_SELECT, + INPUT_PAUSE, } InputType; typedef struct KeyboardInputEntry diff --git a/src/game/input/input.h b/src/game/input/input.h index c5ea597..f40f6be 100644 --- a/src/game/input/input.h +++ b/src/game/input/input.h @@ -189,6 +189,30 @@ static const MouseInputEntry INPUT_MOUSE_RECALL_ENTRY = .count = 0 }; +#define INPUT_SELECT_KEY_COUNT 1 +#define INPUT_SELECT_MOUSE_BUTTON_COUNT 1 +static const KeyboardKeyType INPUT_SELECT_KEYS[INPUT_SELECT_KEY_COUNT] = +{ + KEYBOARD_KEY_SPACE, +}; + +static const KeyboardInputEntry INPUT_KEYBOARD_SELECT_ENTRY = +{ + .types = (KeyboardKeyType*)INPUT_SELECT_KEYS, + .count = INPUT_SELECT_KEY_COUNT +}; + +static const MouseButtonType INPUT_SELECT_MOUSE_BUTTONS[INPUT_SELECT_MOUSE_BUTTON_COUNT] = +{ + MOUSE_BUTTON_LEFT +}; + +static const MouseInputEntry INPUT_MOUSE_SELECT_ENTRY = +{ + .types = (MouseButtonType*)INPUT_SELECT_MOUSE_BUTTONS, + .count = INPUT_SELECT_MOUSE_BUTTON_COUNT +}; + #define INPUT_PAUSE_KEY_COUNT 1 static const KeyboardKeyType INPUT_PAUSE_KEYS[INPUT_PAUSE_KEY_COUNT] = { @@ -218,6 +242,7 @@ static const KeyboardInputEntry INPUT_KEYBOARD_ENTRIES[INPUT_COUNT] = INPUT_KEYBOARD_REDIRECT_ENTRY, INPUT_KEYBOARD_LOCK_ENTRY, INPUT_KEYBOARD_RECALL_ENTRY, + INPUT_KEYBOARD_SELECT_ENTRY, INPUT_KEYBOARD_PAUSE_ENTRY, }; @@ -232,6 +257,7 @@ static const MouseInputEntry INPUT_MOUSE_ENTRIES[INPUT_COUNT] = INPUT_MOUSE_REDIRECT_ENTRY, INPUT_MOUSE_LOCK_ENTRY, INPUT_MOUSE_RECALL_ENTRY, + INPUT_MOUSE_SELECT_ENTRY, INPUT_MOUSE_PAUSE_ENTRY };