collectibles, gripping
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CMakeLists.txt
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CMakeFiles
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CMakeConfigureLog.yamlCMakeDirectoryInformation.cmakeMakefile.cmakeMakefile2TargetDirectories.txtcc2.dir
DependInfo.cmakebuild.makecmake_clean.cmakecompiler_depend.internalcompiler_depend.makeflags.makelink.txtprogress.makeecs.c.oecs.c.o.decs_component.c.oecs_component.c.o.decs_component_list.c.oecs_component_list.c.o.decs_entity.c.oecs_entity.c.o.dgame.c.ogame.c.o.dmain.c.omain.c.o.d
progress.markssrc
engine
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game
ecs
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animation
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entity
input
render
resource
state
res
gfx
src
COMMON.h
game
GAME_COMMON.hgame.cgame.h
ecs
component
COMPONENT_COMMON.h
ecs.haction
component_action_damage.ccomponent_action_delete_on_timer.ccomponent_action_delete_on_timer.hcomponent_action_delete_on_touch.ccomponent_action_delete_on_touch.hcomponent_action_delete_on_touch_entity.ccomponent_action_delete_on_touch_entity.hcomponent_action_delete_on_touch_game_entity_type.ccomponent_action_delete_on_touch_game_entity_type.hcomponent_action_grip.ccomponent_action_grip.hcomponent_action_gripped.ccomponent_action_gripped.hcomponent_action_lock.ccomponent_action_lock.hcomponent_action_on_delete_give_ammo.ccomponent_action_on_delete_give_ammo.hcomponent_action_on_delete_give_goodies.ccomponent_action_on_delete_give_goodies.hcomponent_action_return.ccomponent_action_return.hcomponent_action_shoot.ccomponent_action_shoot.h
animation
component_character.ccomponent_character.hcomponent_game_object.ccomponent_game_object.hcomponent_sprite.ccomponent_sprite.hcontrol
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entity
input
resource
state
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