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1000) +# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000) + +#elif defined(__CLANG_FUJITSU) +# define COMPILER_ID "FujitsuClang" +# define COMPILER_VERSION_MAJOR DEC(__FCC_major__) +# define COMPILER_VERSION_MINOR DEC(__FCC_minor__) +# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__) +# define COMPILER_VERSION_INTERNAL_STR __clang_version__ + + +#elif defined(__FUJITSU) +# define COMPILER_ID "Fujitsu" +# if defined(__FCC_version__) +# define COMPILER_VERSION __FCC_version__ +# elif defined(__FCC_major__) +# define COMPILER_VERSION_MAJOR DEC(__FCC_major__) +# define COMPILER_VERSION_MINOR DEC(__FCC_minor__) +# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__) +# endif +# if defined(__fcc_version) +# define COMPILER_VERSION_INTERNAL DEC(__fcc_version) +# elif defined(__FCC_VERSION) +# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION) +# endif + + +#elif defined(__ghs__) +# define COMPILER_ID "GHS" +/* __GHS_VERSION_NUMBER = VVVVRP */ +# ifdef 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DEC(__ARMCOMPILER_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION/100 % 100) +# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION) + +#elif defined(__clang__) +# define COMPILER_ID "Clang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif + +#elif defined(__LCC__) && (defined(__GNUC__) || defined(__GNUG__) || defined(__MCST__)) +# define COMPILER_ID "LCC" +# define COMPILER_VERSION_MAJOR DEC(__LCC__ / 100) +# define COMPILER_VERSION_MINOR DEC(__LCC__ % 100) +# if defined(__LCC_MINOR__) +# define COMPILER_VERSION_PATCH DEC(__LCC_MINOR__) +# endif +# if defined(__GNUC__) && defined(__GNUC_MINOR__) +# define SIMULATE_ID "GNU" +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +# if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif +# endif + +#elif defined(__GNUC__) +# define COMPILER_ID "GNU" +# define COMPILER_VERSION_MAJOR DEC(__GNUC__) +# if defined(__GNUC_MINOR__) +# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif defined(_MSC_VER) +# define COMPILER_ID "MSVC" + /* _MSC_VER = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100) +# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100) +# if defined(_MSC_FULL_VER) +# if _MSC_VER >= 1400 + /* _MSC_FULL_VER = VVRRPPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000) +# else + /* _MSC_FULL_VER = VVRRPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000) +# endif +# endif +# if defined(_MSC_BUILD) +# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD) +# endif + +#elif defined(_ADI_COMPILER) +# define COMPILER_ID "ADSP" +#if defined(__VERSIONNUM__) + /* __VERSIONNUM__ = 0xVVRRPPTT */ +# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF) +# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF) +# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF) +# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF) +#endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# define COMPILER_ID "IAR" +# if defined(__VER__) && defined(__ICCARM__) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000) +# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000) +# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__)) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100) +# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100)) +# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# endif + +#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC) +# define COMPILER_ID "SDCC" +# if defined(__SDCC_VERSION_MAJOR) +# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR) +# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR) +# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH) +# else + /* SDCC = VRP */ +# define COMPILER_VERSION_MAJOR DEC(SDCC/100) +# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10) +# define COMPILER_VERSION_PATCH DEC(SDCC % 10) +# endif + + +/* These compilers are either not known or too old to define an + identification macro. Try to identify the platform and guess that + it is the native compiler. */ +#elif defined(__hpux) || defined(__hpua) +# define COMPILER_ID "HP" + +#else /* unknown compiler */ +# define COMPILER_ID "" +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]"; +#ifdef SIMULATE_ID +char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]"; +#endif + +#ifdef __QNXNTO__ +char const* qnxnto = "INFO" ":" "qnxnto[]"; +#endif + +#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) +char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]"; +#endif + +#define STRINGIFY_HELPER(X) #X +#define STRINGIFY(X) STRINGIFY_HELPER(X) + +/* Identify known platforms by name. */ +#if defined(__linux) || defined(__linux__) || defined(linux) +# define PLATFORM_ID "Linux" + +#elif defined(__MSYS__) +# define PLATFORM_ID "MSYS" + +#elif defined(__CYGWIN__) +# define PLATFORM_ID "Cygwin" + +#elif defined(__MINGW32__) +# define PLATFORM_ID "MinGW" + +#elif defined(__APPLE__) +# define PLATFORM_ID "Darwin" + +#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32) +# define PLATFORM_ID "Windows" + +#elif defined(__FreeBSD__) || defined(__FreeBSD) +# define PLATFORM_ID "FreeBSD" + +#elif defined(__NetBSD__) || defined(__NetBSD) +# define PLATFORM_ID "NetBSD" + +#elif defined(__OpenBSD__) || defined(__OPENBSD) +# define PLATFORM_ID "OpenBSD" + +#elif defined(__sun) || defined(sun) +# define PLATFORM_ID "SunOS" + +#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__) +# define PLATFORM_ID "AIX" + +#elif defined(__hpux) || defined(__hpux__) +# define PLATFORM_ID "HP-UX" + +#elif defined(__HAIKU__) +# define PLATFORM_ID "Haiku" + +#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS) +# define PLATFORM_ID "BeOS" + +#elif defined(__QNX__) || defined(__QNXNTO__) +# define PLATFORM_ID "QNX" + +#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__) +# define PLATFORM_ID "Tru64" + +#elif defined(__riscos) || defined(__riscos__) +# define PLATFORM_ID "RISCos" + +#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__) +# define PLATFORM_ID "SINIX" + +#elif defined(__UNIX_SV__) +# define PLATFORM_ID "UNIX_SV" + +#elif defined(__bsdos__) +# define PLATFORM_ID "BSDOS" + +#elif defined(_MPRAS) || defined(MPRAS) +# define PLATFORM_ID "MP-RAS" + +#elif defined(__osf) || defined(__osf__) +# define PLATFORM_ID "OSF1" + +#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv) +# define PLATFORM_ID "SCO_SV" + +#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX) +# define PLATFORM_ID "ULTRIX" + +#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX) +# define PLATFORM_ID "Xenix" + +#elif defined(__WATCOMC__) +# if defined(__LINUX__) +# define PLATFORM_ID "Linux" + +# elif defined(__DOS__) +# define PLATFORM_ID "DOS" + +# elif defined(__OS2__) +# define PLATFORM_ID "OS2" + +# elif defined(__WINDOWS__) +# define PLATFORM_ID "Windows3x" + +# elif defined(__VXWORKS__) +# define PLATFORM_ID "VxWorks" + +# else /* unknown platform */ +# define PLATFORM_ID +# endif + +#elif defined(__INTEGRITY) +# if defined(INT_178B) +# define PLATFORM_ID "Integrity178" + +# else /* regular Integrity */ +# define PLATFORM_ID "Integrity" +# endif + +# elif defined(_ADI_COMPILER) +# define PLATFORM_ID "ADSP" + +#else /* unknown platform */ +# define PLATFORM_ID + +#endif + +/* For windows compilers MSVC and Intel we can determine + the architecture of the compiler being used. This is because + the compilers do not have flags that can change the architecture, + but rather depend on which compiler is being used +*/ +#if defined(_WIN32) && defined(_MSC_VER) +# if defined(_M_IA64) +# define ARCHITECTURE_ID "IA64" + +# elif defined(_M_ARM64EC) +# define ARCHITECTURE_ID "ARM64EC" + +# elif defined(_M_X64) || defined(_M_AMD64) +# define ARCHITECTURE_ID "x64" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# elif defined(_M_ARM64) +# define ARCHITECTURE_ID "ARM64" + +# elif defined(_M_ARM) +# if _M_ARM == 4 +# define ARCHITECTURE_ID "ARMV4I" +# elif _M_ARM == 5 +# define ARCHITECTURE_ID "ARMV5I" +# else +# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM) +# endif + +# elif defined(_M_MIPS) +# define ARCHITECTURE_ID "MIPS" + +# elif defined(_M_SH) +# define ARCHITECTURE_ID "SHx" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__WATCOMC__) +# if defined(_M_I86) +# define ARCHITECTURE_ID "I86" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# if defined(__ICCARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__ICCRX__) +# define ARCHITECTURE_ID "RX" + +# elif defined(__ICCRH850__) +# define ARCHITECTURE_ID "RH850" + +# elif defined(__ICCRL78__) +# define ARCHITECTURE_ID "RL78" + +# elif defined(__ICCRISCV__) +# define ARCHITECTURE_ID "RISCV" + +# elif defined(__ICCAVR__) +# define ARCHITECTURE_ID "AVR" + +# elif defined(__ICC430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__ICCV850__) +# define ARCHITECTURE_ID "V850" + +# elif defined(__ICC8051__) +# define ARCHITECTURE_ID "8051" + +# elif defined(__ICCSTM8__) +# define ARCHITECTURE_ID "STM8" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__ghs__) +# if defined(__PPC64__) +# define ARCHITECTURE_ID "PPC64" + +# elif defined(__ppc__) +# define ARCHITECTURE_ID "PPC" + +# elif defined(__ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__x86_64__) +# define ARCHITECTURE_ID "x64" + +# elif defined(__i386__) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__TI_COMPILER_VERSION__) +# if defined(__TI_ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__MSP430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__TMS320C28XX__) +# define ARCHITECTURE_ID "TMS320C28x" + +# elif defined(__TMS320C6X__) || defined(_TMS320C6X) +# define ARCHITECTURE_ID "TMS320C6x" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +# elif defined(__ADSPSHARC__) +# define ARCHITECTURE_ID "SHARC" + +# elif defined(__ADSPBLACKFIN__) +# define ARCHITECTURE_ID "Blackfin" + +#elif defined(__TASKING__) + +# if defined(__CTC__) || defined(__CPTC__) +# define ARCHITECTURE_ID "TriCore" + +# elif defined(__CMCS__) +# define ARCHITECTURE_ID "MCS" + +# elif defined(__CARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__CARC__) +# define ARCHITECTURE_ID "ARC" + +# elif defined(__C51__) +# define ARCHITECTURE_ID "8051" + +# elif defined(__CPCP__) +# define ARCHITECTURE_ID "PCP" + +# else +# define ARCHITECTURE_ID "" +# endif + +#else +# define ARCHITECTURE_ID +#endif + +/* Convert integer to decimal digit literals. */ +#define DEC(n) \ + ('0' + (((n) / 10000000)%10)), \ + ('0' + (((n) / 1000000)%10)), \ + ('0' + (((n) / 100000)%10)), \ + ('0' + (((n) / 10000)%10)), \ + ('0' + (((n) / 1000)%10)), \ + ('0' + (((n) / 100)%10)), \ + ('0' + (((n) / 10)%10)), \ + ('0' + ((n) % 10)) + +/* Convert integer to hex digit literals. */ +#define HEX(n) \ + ('0' + ((n)>>28 & 0xF)), \ + ('0' + ((n)>>24 & 0xF)), \ + ('0' + ((n)>>20 & 0xF)), \ + ('0' + ((n)>>16 & 0xF)), \ + ('0' + ((n)>>12 & 0xF)), \ + ('0' + ((n)>>8 & 0xF)), \ + ('0' + ((n)>>4 & 0xF)), \ + ('0' + ((n) & 0xF)) + +/* Construct a string literal encoding the version number. */ +#ifdef COMPILER_VERSION +char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]"; 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-B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0 +.PHONY : cmake_check_build_system + diff --git a/build/cc2 b/build/cc2 new file mode 100755 index 0000000..97f4da3 Binary files /dev/null and b/build/cc2 differ diff --git a/build/cmake_install.cmake b/build/cmake_install.cmake new file mode 100644 index 0000000..58907b2 --- /dev/null +++ b/build/cmake_install.cmake @@ -0,0 +1,54 @@ +# Install script for directory: /home/anon/sda/Personal/Repos/cc2 + +# Set the install prefix +if(NOT DEFINED CMAKE_INSTALL_PREFIX) + set(CMAKE_INSTALL_PREFIX "/usr/local") +endif() +string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}") + +# Set the install configuration name. +if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME) + if(BUILD_TYPE) + string(REGEX REPLACE "^[^A-Za-z0-9_]+" "" + CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}") + else() + set(CMAKE_INSTALL_CONFIG_NAME "Debug") + endif() + message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"") +endif() + +# Set the component getting installed. +if(NOT CMAKE_INSTALL_COMPONENT) + if(COMPONENT) + message(STATUS "Install component: \"${COMPONENT}\"") + set(CMAKE_INSTALL_COMPONENT "${COMPONENT}") + else() + set(CMAKE_INSTALL_COMPONENT) + endif() +endif() + +# Install shared libraries without execute permission? +if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE) + set(CMAKE_INSTALL_SO_NO_EXE "0") +endif() + +# Is this installation the result of a crosscompile? +if(NOT DEFINED CMAKE_CROSSCOMPILING) + set(CMAKE_CROSSCOMPILING "FALSE") +endif() + +# Set default install directory permissions. +if(NOT DEFINED CMAKE_OBJDUMP) + set(CMAKE_OBJDUMP "/usr/bin/objdump") +endif() + +if(CMAKE_INSTALL_COMPONENT) + set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt") +else() + set(CMAKE_INSTALL_MANIFEST "install_manifest.txt") +endif() + +string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT + "${CMAKE_INSTALL_MANIFEST_FILES}") +file(WRITE "/home/anon/sda/Personal/Repos/cc2/build/${CMAKE_INSTALL_MANIFEST}" + "${CMAKE_INSTALL_MANIFEST_CONTENT}") diff --git a/build/res/gfx/test.png b/build/res/gfx/test.png new file mode 100644 index 0000000..749c08b Binary files /dev/null and b/build/res/gfx/test.png differ diff --git a/build/res/shader/texture_quad.fs b/build/res/shader/texture_quad.fs new file mode 100644 index 0000000..7fe7c4e --- /dev/null +++ b/build/res/shader/texture_quad.fs @@ -0,0 +1,13 @@ +#version 330 core + +uniform vec4 uColor; +uniform sampler2D uTexture; + +in vec2 iUV; + +out vec4 FragColor; + +void main() +{ + gl_FragColor = uColor * texture(uTexture, iUV); +} diff --git a/build/res/shader/texture_quad.vs b/build/res/shader/texture_quad.vs new file mode 100644 index 0000000..f5ab2e0 --- /dev/null +++ b/build/res/shader/texture_quad.vs @@ -0,0 +1,15 @@ +#version 330 core +layout (location = 0) in vec3 lPosition; +layout (location = 1) in vec2 lUV; + +uniform mat4 uModel; +uniform mat4 uProjection; +uniform mat4 uView; + +out vec2 iUV; + +void main() +{ + gl_Position = uProjection * uView * uModel * vec4(lPosition, 1.0); + iUV = lUV; +} diff --git a/src/COMMON.h b/src/COMMON.h index 087da4b..35a9b37 100644 --- a/src/COMMON.h +++ b/src/COMMON.h @@ -7,6 +7,8 @@ #include +#include "STRINGS.h" + typedef uint8_t u8; typedef uint16_t u16; typedef uint32_t u32; @@ -19,3 +21,15 @@ typedef int64_t s64; typedef float f32; typedef double f64; + +static const vec4 COLOR_OPAQUE = {1.0f, 1.0f, 1.0f, 1.0f}; + +#define ORIGIN_COUNT ORIGIN_CENTER + 1 +typedef enum OriginType +{ + ORIGIN_TOP_LEFT, + ORIGIN_TOP_RIGHT, + ORIGIN_BOTTOM_LEFT, + ORIGIN_BOTTOM_RIGHT, + ORIGIN_CENTER +} OriginType; diff --git a/src/STRINGS.h b/src/STRINGS.h new file mode 100644 index 0000000..dac4281 --- /dev/null +++ b/src/STRINGS.h @@ -0,0 +1,30 @@ +#pragma once + +#define STRING_FILE_READ_OPEN "OPENED (READ): %s\n" +#define STRING_FILE_CLOSED "CLOSED: %s\n" +#define STRING_FILE_READ_SUCCESS "SUCCESS (READ): %s\n" +#define STRING_FILE_READ_ERROR "ERROR (READ): %s\n" +#define STRING_FILE_WRITE_OPEN "OPENED (WRITE): %s\n" +#define STRING_FILE_WRITE_ERROR "ERROR (WRITE): %s\n" +#define STRING_FILE_WRITE_SUCCESS "SUCCESS (WRITE): %s\n" +#define STRING_SDL2_VIDEO_ERROR "ERROR (SDL2 VIDEO): %s\n", SDL_GetError() +#define STRING_SDL2_VIDEO_INIT "INIT (SDL2 VIDEO)\n" +#define STRING_SDL2_TIMER_ERROR "ERROR (SDL2 TIMER): %s\n", SDL_GetError() +#define STRING_SDL2_TIMER_INIT "INIT (SDL2 TIMER)\n" +#define STRING_SDL_IMAGE_ERROR "ERROR (SDL_IMAGE): %s\n", IMG_GetError() +#define STRING_SDL_IMAGE_INIT "INIT (SDL2_IMAGE)\n" +#define STRING_SDL_IMAGE_SUCCESS "SUCCESS (SDL2_IMAGE): %s\n" +#define STRING_SDL_MIXER_ERROR "ERROR (SDL_MIXER): %s\n", Mix_GetError() +#define STRING_SDL_MIXER_INIT "INIT (SDL2_MIXER)\n" +#define STRING_SDL_TTF_ERROR "ERROR (SDL_TTF): %s\n", TTF_GetError() +#define STRING_SDL_TTF_INIT "INIT (SDL_TTF)\n" +#define STRING_SHADER_COMPILE_SUCCESS "SUCCESS (SHADER COMPILE): %i\n" +#define STRING_SHADER_COMPILE_ERROR "ERROR (SHADER COMPILE): %i, %s\n" +#define STRING_RESOURCE_INIT "INIT (RESOURCE): %s\n" +#define STRING_RESOURCE_ERROR "ERROR (RESOURCE): %s\n" +#define STRING_RESOURCE_FREE "FREE (RESOURCE): %s\n" +#define STRING_RESOURCE_SHADER_INIT "INIT (SHADER RESOURCE): %s & %s\n" +#define STRING_RESOURCE_SHADER_ERROR "ERROR (SHADER RESOURCE): %s & %s \n" +#define STRING_RESOURCE_SHADER_FREE "FREE (SHADER RESOURCE): %s & %s \n" +#define STRING_SDL2_QUIT "QUIT (SDL2)\n" +#define STRING_GLEW_INIT "INIT (GLEW)\n" diff --git a/src/engine/atlas.c b/src/engine/atlas.c index b655bb2..9ea568f 100644 --- a/src/engine/atlas.c +++ b/src/engine/atlas.c @@ -7,14 +7,14 @@ /* Initializes an atlas. */ void -atlas_init(Atlas* self, Texture texture, ivec2 frameSize, ivec2 size) +atlas_init(Atlas* self, Texture texture, const ivec2 frameSize, const ivec2 size) { memset(self, '\0', sizeof(Atlas)); self->texture = texture; - glm_ivec2_copy(frameSize, self->frameSize); - glm_ivec2_copy(size, self->size); + glm_ivec2_copy((s32*)frameSize, self->frameSize); + glm_ivec2_copy((s32*)size, self->size); } /* Obtains the texture coordinates for an atlas frame. */ diff --git a/src/engine/atlas.h b/src/engine/atlas.h index 32eece4..285a9d2 100644 --- a/src/engine/atlas.h +++ b/src/engine/atlas.h @@ -1,3 +1,5 @@ +#pragma once + #include "texture.h" typedef struct Atlas @@ -8,5 +10,5 @@ typedef struct Atlas s32 index; } Atlas; -void atlas_init(Atlas* atlas, Texture texture, ivec2 frameSize, ivec2 size); +void atlas_init(Atlas* atlas, Texture texture, const ivec2 frameSize, const ivec2 size); void atlas_uv_get(Atlas* atlas, vec2 uvMin, vec2 uvMax); diff --git a/src/engine/file.c b/src/engine/file.c index 6608512..985684d 100644 --- a/src/engine/file.c +++ b/src/engine/file.c @@ -1,29 +1,55 @@ #include "file.h" /* Reads a file, given its path, a buffer to copy into, the buffer size, and mode. */ -void +bool file_read(const char* path, void* buffer, size_t size, const char* mode) { SDL_RWops* io; - printf("Reading from %s...\n", path); + printf(STRING_FILE_READ_OPEN, path); io = SDL_RWFromFile(path, mode); + if (!io) + { + printf(STRING_FILE_READ_ERROR, path); + return false; + } + SDL_RWread(io, buffer, size, 1); + printf(STRING_FILE_READ_SUCCESS, path); + SDL_RWclose(io); + + printf(STRING_FILE_CLOSED, path); + + return true; } /* Writes data to a file. */ -void +bool file_write(const char* path, void* data, size_t size, const char* mode) { SDL_RWops* io; - printf("Writing to %s...\n", path); + printf(STRING_FILE_WRITE_OPEN, path); io = SDL_RWFromFile(path, mode); + if (!io) + { + printf(STRING_FILE_WRITE_ERROR, path); + return false; + } + SDL_RWwrite(io, data, size, 1); + + printf(STRING_FILE_WRITE_SUCCESS, path); + + SDL_RWclose(io); + + printf(STRING_FILE_CLOSED, path); + + return true; } diff --git a/src/engine/file.h b/src/engine/file.h index 061c9ef..8402b8b 100644 --- a/src/engine/file.h +++ b/src/engine/file.h @@ -3,5 +3,5 @@ #include #include "../COMMON.h" -void file_read(const char* path, void* buffer, size_t size, const char* mode); -void file_write(const char* path, void* data, size_t size, const char* mode); +bool file_read(const char* path, void* buffer, size_t size, const char* mode); +bool file_write(const char* path, void* data, size_t size, const char* mode); diff --git a/src/engine/glew.c b/src/engine/glew.c index 6b48fb0..ac9f55f 100644 --- a/src/engine/glew.c +++ b/src/engine/glew.c @@ -5,4 +5,6 @@ void glew_init(void) { glewInit(); + + printf(STRING_GLEW_INIT); } diff --git a/src/engine/glew.h b/src/engine/glew.h index aae3457..c4582ab 100644 --- a/src/engine/glew.h +++ b/src/engine/glew.h @@ -2,4 +2,6 @@ #include +#include "../COMMON.h" + void glew_init(void); diff --git a/src/engine/rectangle.c b/src/engine/rectangle.c new file mode 100644 index 0000000..35dcac2 --- /dev/null +++ b/src/engine/rectangle.c @@ -0,0 +1,35 @@ +#include "rectangle.h" + +/* FYI: rectangles are vec4 structs, divided into two points. */ +/* 0 and 1 are x/y of top left vertex, 2 and 3 are x/y of bottom right vertex. */ + +/* Fetches the origin of a rectangle. */ +void +rectangle_origin_get(vec4 self, vec2 origin, OriginType type) +{ + switch (type) + { + case ORIGIN_TOP_LEFT: + origin[0] = self[0]; + origin[1] = self[1]; + break; + case ORIGIN_TOP_RIGHT: + origin[0] = self[2]; + origin[1] = self[1]; + break; + case ORIGIN_BOTTOM_LEFT: + origin[0] = self[0]; + origin[1] = self[3]; + break; + case ORIGIN_BOTTOM_RIGHT: + origin[0] = self[2]; + origin[1] = self[3]; + break; + case ORIGIN_CENTER: + origin[0] = self[0] + ((self[2] - self[0]) / 2); + origin[1] = self[1] + ((self[3] - self[1]) / 2); + break; + default: + break; + } +} diff --git a/src/engine/rectangle.h b/src/engine/rectangle.h new file mode 100644 index 0000000..544b53b --- /dev/null +++ b/src/engine/rectangle.h @@ -0,0 +1,5 @@ +#pragma once + +#include "../COMMON.h" + +void rectangle_origin_get(vec4 self, vec2 origin, OriginType type); diff --git a/src/engine/renderer.c b/src/engine/renderer.c index a037343..fc658e8 100644 --- a/src/engine/renderer.c +++ b/src/engine/renderer.c @@ -16,6 +16,8 @@ renderer_init(Renderer* self, Window* window, CameraType type) ivec2 windowSize; vec2 size; + memset(self, '\0', sizeof(Renderer)); + window_size_get(window, windowSize); self->window = window; @@ -60,14 +62,12 @@ renderer_viewport_window_set(Renderer* self) _renderer_viewport_set(self, viewport); } -/* +/* Uses a specified shader. */ void renderer_shader_use(Renderer* self, Shader* shader) { - self->shader = shader; shader_use(shader); } -*/ /* Sets the renderer clear color. */ void @@ -96,12 +96,6 @@ renderer_update(Renderer* self) { renderer_viewport_window_set(self); - /* - camera_update(&self->camera); - if (self->camera.type == CAMERA_ORTHOGRAPHIC) camera_orthographic_window_set(&self->camera, self->window); - */ } - - diff --git a/src/engine/renderer.h b/src/engine/renderer.h index f35652c..507c137 100644 --- a/src/engine/renderer.h +++ b/src/engine/renderer.h @@ -3,8 +3,10 @@ #include "camera.h" #include "glew.h" #include "window.h" +#include "shader.h" #include "vao.h" #include "vbo.h" +#include "vertexattribute.h" typedef struct Renderer { @@ -20,6 +22,7 @@ void renderer_init(Renderer* self, Window* window, CameraType type); void renderer_viewport_window_set(Renderer* self); void renderer_clear_color_set(Renderer* self, vec4 color); void renderer_clear(Renderer* self); +void renderer_shader_use(Renderer* self, Shader* shader); void renderer_update(Renderer* self); void renderer_free(Renderer* self); void renderer_present(Renderer* self); diff --git a/src/engine/sdl.c b/src/engine/sdl.c index 62c665b..cbfbae2 100644 --- a/src/engine/sdl.c +++ b/src/engine/sdl.c @@ -9,49 +9,29 @@ void sdl_init(void) { - /* SDL Video */ if (SDL_INIT_VIDEO < 0) { - printf("SDL2 ERROR: %s\n", SDL_GetError()); + printf(STRING_SDL2_VIDEO_ERROR); exit(EXIT_FAILURE); } else - printf("SDL2 VIDEO LOADED\n"); + printf(STRING_SDL2_VIDEO_INIT); - /* SDL Timer */ if (SDL_INIT_TIMER < 0) { - printf("SDL2 ERROR: %s\n", SDL_GetError()); + printf(STRING_SDL2_TIMER_ERROR); exit(EXIT_FAILURE); } else - printf("SDL2 TIMER LOADED\n"); + printf(STRING_SDL2_TIMER_INIT); if (IMG_Init(IMG_FLAGS) < 0) { - printf("SDL_image ERROR: %s\n", IMG_GetError()); + printf(STRING_SDL_IMAGE_ERROR); exit(EXIT_FAILURE); } else - printf("SDL_image LOADED\n"); - - /* - if (TTF_Init() < 0) - { - printf("SDL_ttf ERROR: %s\n", TTF_GetError()); - exit(EXIT_FAILURE); - } - else - printf("SDL_ttf LOADED\n"); - - if (Mix_OpenAudio(MIX_FREQUENCY, MIX_DEFAULT_FORMAT, MIX_CHANNELS, MIX_SAMPLE_SIZE) < 0) - { - printf("SDL_mixer ERROR: %s\n", TTF_GetError()); - exit(EXIT_FAILURE); - } - else - printf("SDL_mixer LOADED\n"); - */ + printf(STRING_SDL_IMAGE_INIT); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); @@ -63,6 +43,6 @@ sdl_init(void) void sdl_quit(void) { - printf("SDL2 QUIT\n"); + printf(STRING_SDL2_QUIT); SDL_Quit(); } diff --git a/src/engine/shader.c b/src/engine/shader.c index 372e533..5dbe05f 100644 --- a/src/engine/shader.c +++ b/src/engine/shader.c @@ -1,48 +1,47 @@ #include "shader.h" +static bool _shader_compile(u32 handle); + +/* Attempt to compile a shader, given its handle. */ +static bool +_shader_compile(u32 handle) +{ + s32 success; + char log[SHADER_LOG_BUFFER_SIZE]; + + glCompileShader(handle); + glGetShaderiv(handle, GL_COMPILE_STATUS, &success); + + if (!success) + { + glGetShaderInfoLog(handle, SHADER_LOG_BUFFER_SIZE, NULL, log); + printf(STRING_SHADER_COMPILE_ERROR, handle, log); + return false; + } + else + printf(STRING_SHADER_COMPILE_SUCCESS, handle); + + return true; +} + /* Given two GLSL strings representing the vertex/fragment shaders, * initializes and compiles shader program. */ -void +bool shader_init(Shader* self, const char* vertex, const char* fragment) { - s32 success; - char log[SHADER_LOG_MAX]; - GLuint vertexHandle; GLuint fragmentHandle; + memset(self, '\0', sizeof(struct Shader)); + vertexHandle = glCreateShader(GL_VERTEX_SHADER); fragmentHandle = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(vertexHandle, 1, &vertex, NULL); glShaderSource(fragmentHandle, 1, &fragment, NULL); - glCompileShader(vertexHandle); - glCompileShader(fragmentHandle); - - glGetShaderiv(vertexHandle, GL_COMPILE_STATUS, &success); - - /* vertex shader compilation check */ - if (!success) - { - glGetShaderInfoLog(vertexHandle, SHADER_LOG_MAX, NULL, log); - printf("COMPILE ERROR: Shader #%i | %s\n", vertexHandle, log); - return; - } - else - printf("COMPILE SUCCESS: Shader #%i\n", vertexHandle); - - glGetShaderiv(fragmentHandle, GL_COMPILE_STATUS, &success); - - /* fragment shader compilation check */ - if (!success) - { - glGetShaderInfoLog(fragmentHandle, SHADER_LOG_MAX, NULL, log); - printf("COMPILE ERROR: Shader #%i | %s\n", fragmentHandle, log); - return; - } - else - printf("COMPILE SUCCESS: Shader #%i\n", fragmentHandle); + if (!_shader_compile(vertexHandle) || !_shader_compile(fragmentHandle)) + return false; self->handle = glCreateProgram(); @@ -55,6 +54,8 @@ shader_init(Shader* self, const char* vertex, const char* fragment) glDeleteShader(fragmentHandle); self->isInit = true; + + return true; } /* Uses the specified shader program. */ diff --git a/src/engine/shader.h b/src/engine/shader.h index 8cc0dd3..60ea506 100644 --- a/src/engine/shader.h +++ b/src/engine/shader.h @@ -5,7 +5,7 @@ #include "texture.h" -#define SHADER_LOG_MAX 1024 +#define SHADER_LOG_BUFFER_SIZE 1024 typedef struct Shader { @@ -13,7 +13,7 @@ typedef struct Shader bool isInit; } Shader; -void shader_init(struct Shader* self, const char* vertex, const char* fragment); +bool shader_init(struct Shader* self, const char* vertex, const char* fragment); void shader_use(struct Shader* self); void shader_free(struct Shader* self); void shader_uniform_f32_set(struct Shader* self, const char* name, f32 value); diff --git a/src/engine/texture.c b/src/engine/texture.c index fbd0202..f492879 100644 --- a/src/engine/texture.c +++ b/src/engine/texture.c @@ -29,7 +29,7 @@ _texture_surface_init(Texture* self, SDL_Surface* surface) } /* Initializes the OpenGL texture, given image data. */ -void +bool texture_init(Texture* self, const char* path) { SDL_Surface* surface; @@ -38,9 +38,19 @@ texture_init(Texture* self, const char* path) surface = IMG_Load(path); + if (!surface) + { + printf(STRING_SDL_IMAGE_ERROR); + return false; + } + + printf(STRING_SDL_IMAGE_SUCCESS, path); + _texture_surface_init(self, surface); SDL_FreeSurface(surface); + + return true; } /* Binds a texture. */ diff --git a/src/engine/texture.h b/src/engine/texture.h index c1ded6c..1334651 100644 --- a/src/engine/texture.h +++ b/src/engine/texture.h @@ -15,7 +15,7 @@ typedef struct Texture bool isInit; } Texture; -void texture_init(Texture* self, const char* path); +bool texture_init(Texture* self, const char* path); void texture_surface_init(Texture* self, SDL_Surface* surface); void texture_bind(Texture* self); void texture_free(Texture* self); diff --git a/src/game/GAME_COMMON.h b/src/game/GAME_COMMON.h index 85639d1..57622ce 100644 --- a/src/game/GAME_COMMON.h +++ b/src/game/GAME_COMMON.h @@ -1,15 +1,21 @@ #pragma once -#include "../engine/event.h" -#include "../engine/renderer.h" -#include "../engine/window.h" -#include "../engine/sdl.h" -#include "../engine/tick.h" - +#include "state/STATE_COMMON.h" #include "ecs/ECS_COMMON.h" +#include "../engine/renderer.h" +#include "../engine/tick.h" +#include "../engine/atlas.h" +#include "../engine/json.h" +#include "../engine/file.h" +#include "../engine/atlas.h" +#include "../engine/sdl.h" +#include "../engine/event.h" + typedef struct Game { + State state; + Resources resources; Renderer renderer; Window window; Event event; diff --git a/src/game/ecs/ECS_COMMON.h b/src/game/ecs/ECS_COMMON.h index 1f89330..12717de 100644 --- a/src/game/ecs/ECS_COMMON.h +++ b/src/game/ecs/ECS_COMMON.h @@ -1,5 +1,7 @@ #pragma once +#include "component/COMPONENT_COMMON.h" + #include "../../engine/vector.h" #define ECS_FUNCTION_COUNT ECS_FUNCTION_DRAW + 1 @@ -11,16 +13,9 @@ typedef enum ECSFunctionType ECS_FUNCTION_DRAW } ECSFunctionType; -#define ECS_COMPONENT_COUNT ECS_COMPONENT_SPRITE + 1 -typedef enum ECSComponentType -{ - ECS_COMPONENT_SPRITE -} ECSComponentType; - typedef struct ECS ECS; typedef struct Game Game; -typedef void (*ECSRegister)(ECS*); typedef void (*ECSFunction)(void*, ECS*); typedef struct ECSsystem diff --git a/src/game/ecs/component/COMPONENT_COMMON.h b/src/game/ecs/component/COMPONENT_COMMON.h new file mode 100644 index 0000000..652893b --- /dev/null +++ b/src/game/ecs/component/COMPONENT_COMMON.h @@ -0,0 +1,9 @@ +#pragma once + +#include "../../../COMMON.h" + +#define ECS_COMPONENT_COUNT ECS_COMPONENT_SPRITE + 1 +typedef enum ECSComponentType +{ + ECS_COMPONENT_SPRITE +} ECSComponentType; diff --git a/src/game/ecs/component/component_sprite.c b/src/game/ecs/component/component_sprite.c index 7ba5f90..1f64dc6 100644 --- a/src/game/ecs/component/component_sprite.c +++ b/src/game/ecs/component/component_sprite.c @@ -1,66 +1,133 @@ #include "component_sprite.h" -static void _tick(ComponentSprite* self, ECS* ecs); -static void _draw(ComponentSprite* self, ECS* ecs); - -const ECSComponentInfo COMPONENT_SPRITE_INFO = +/* Returns sprite rectangle. */ +void +component_sprite_rectangle_get(ComponentSprite* self, vec4 rectangle) { - .system = - { - .functions = - { - NULL, - NULL, - (ECSFunction)_tick, - (ECSFunction)_draw - } - }, - .type = ECS_COMPONENT_SPRITE, - .size = sizeof(ComponentSprite) -}; - -/* Ticks sprite component. */ -static void -_tick(ComponentSprite* self, ECS* ecs) -{ - - - + vec2 size; + vec2 origin; + vec2 difference; + component_sprite_size_get(self, size); + rectangle[0] = self->position[0]; + rectangle[1] = self->position[1]; + rectangle[2] = self->position[0] + size[0]; + rectangle[3] = self->position[1] + size[1]; } -/* Draws sprite component. */ -static void -_draw(ComponentSprite* self, ECS* ecs) + +/* Sets sprite component info, additionally given atlas rows/columns. */ +void +component_sprite_atlas_init +( + ComponentSprite* self, + Texture texture, + ShaderType shader, + OriginType origin, + const ivec2 frameSize, + const ivec2 atlasSize, + const vec2 size, + const vec4 color, + const vec3 position +) { + self->shader = shader; + self->origin = origin; + atlas_init(&self->atlas, texture, frameSize, atlasSize); - - - + glm_vec2_copy((f32*)size, self->size); + glm_vec3_copy((f32*)position, self->position); + glm_vec4_copy((f32*)color, self->color); } -/* Initializes sprite component. */ +/* Sets sprite component info. */ void component_sprite_init ( - ComponentSprite* self - - - - - + ComponentSprite* self, + Texture texture, + ShaderType shader, + OriginType origin, + const vec2 size, + const vec4 color, + const vec3 position ) { + ivec2 atlasSize; + glm_ivec2_one(atlasSize); - - - - - - - - + component_sprite_atlas_init + ( + self, + texture, + shader, + origin, + texture.size, + atlasSize, + size, + color, + position + ); +} + +/* Gets the true size of a sprite, accounting for scaling. */ +void +component_sprite_size_get(ComponentSprite* self, vec2 size) +{ + glm_vec2_copy(self->size, size); + glm_vec2_scale(size, self->scale, size); +} + +/* Ticks sprite component. */ +void +component_sprite_add(ComponentSprite* self, ECS* ecs) +{ + memset(self, '\0', sizeof(ComponentSprite)); + + self->scale = COMPONENT_SPRITE_SCALE_DEFAULT; +} + +/* Ticks sprite component. */ +void +component_sprite_tick(ComponentSprite* self, ECS* ecs) +{ + vec4 rectangle; + + component_sprite_rectangle_get(self, rectangle); +} + +/* Draws sprite component. */ +void +component_sprite_draw(ComponentSprite* self, ECS* ecs) +{ + mat4 model; + vec2 size; + vec2 origin; + vec3 position; + vec3 modelOrigin; + + component_sprite_size_get(self, size); + + glm_vec3_copy(self->position, position); + + modelOrigin[0] = 0.0f; + modelOrigin[1] = 0.0f; + modelOrigin[2] = 0.0f; + + glm_mat4_identity(model); + glm_translate(model, position); + glm_rotate_at(model, modelOrigin, self->rotation, (f32*)COMPONENT_SPRITE_ROTATION_AXIS); + + texture_quad_draw + ( + &ecs->game->renderer, + &self->atlas, + &ecs->game->resources.shaders[self->shader], + model, + size, + self->color + ); } diff --git a/src/game/ecs/component/component_sprite.h b/src/game/ecs/component/component_sprite.h index 6a5b82c..16adcbd 100644 --- a/src/game/ecs/component/component_sprite.h +++ b/src/game/ecs/component/component_sprite.h @@ -1,12 +1,19 @@ #pragma once #include "../../GAME_COMMON.h" +#include "../../render/texture_quad.h" +#include "../ecs_entity.h" -extern ECSComponentInfo COMPONENT_SPRITE_INFO; +#define COMPONENT_SPRITE_SCALE_DEFAULT 1.0f + +static const vec3 COMPONENT_SPRITE_ROTATION_AXIS = {0.0f, 0.0f, 1.0f}; typedef struct ComponentSprite { u32 id; + Atlas atlas; + ShaderType shader; + OriginType origin; vec2 size; vec3 offset; vec3 position; @@ -15,4 +22,52 @@ typedef struct ComponentSprite f32 rotation; } ComponentSprite; -void component_sprite_init(ComponentSprite* self); +void component_sprite_rectangle_get(ComponentSprite* self, vec4 rectangle); + +void component_sprite_atlas_init +( + ComponentSprite* self, + Texture texture, + ShaderType shader, + OriginType origin, + const ivec2 frameSize, + const ivec2 atlasSize, + const vec2 size, + const vec4 color, + const vec3 position +); + +void +component_sprite_init +( + ComponentSprite* self, + Texture texture, + ShaderType shader, + OriginType origin, + const vec2 size, + const vec4 color, + const vec3 position +); + +void component_sprite_size_get(ComponentSprite* self, vec2 size); +void component_sprite_add(ComponentSprite* self, ECS* ecs); +void component_sprite_tick(ComponentSprite* self, ECS* ecs); +void component_sprite_draw(ComponentSprite* self, ECS* ecs); + +static const ECSComponentInfo COMPONENT_SPRITE_INFO = +{ + .system = + { + .functions = + { + (ECSFunction)component_sprite_add, + NULL, + (ECSFunction)component_sprite_tick, + (ECSFunction)component_sprite_draw + } + }, + .type = ECS_COMPONENT_SPRITE, + .size = sizeof(ComponentSprite) +}; + + diff --git a/src/game/ecs/ecs.c b/src/game/ecs/ecs.c index 2f6dcc4..4b7b05c 100644 --- a/src/game/ecs/ecs.c +++ b/src/game/ecs/ecs.c @@ -41,7 +41,7 @@ ecs_init(ECS* self, Game* game) ecs_component_list_init(&self->lists[i], self, ECS_COMPONENT_INFO[i]); } -/* Clears ECS. */ +/* Clears ECS (removes all components, but does not free the greater ECS struct). */ void ecs_clear(ECS* self) { diff --git a/src/game/ecs/ecs.h b/src/game/ecs/ecs.h index cbdd98d..f256ac0 100644 --- a/src/game/ecs/ecs.h +++ b/src/game/ecs/ecs.h @@ -1,8 +1,11 @@ #pragma once -#include "ecs_component_list.h" #include "component/component_sprite.h" +#include "entity/entity_test.h" + +#include "ecs_component_list.h" + static const ECSComponentInfo ECS_COMPONENT_INFO[ECS_COMPONENT_COUNT] = { COMPONENT_SPRITE_INFO diff --git a/src/game/ecs/ecs_component.c b/src/game/ecs/ecs_component.c new file mode 100644 index 0000000..248fbda --- /dev/null +++ b/src/game/ecs/ecs_component.c @@ -0,0 +1,48 @@ +#include "ecs_component.h" + +/* Adds and returns a new component, executing system's add function. */ +void* +ecs_component_add(ECS* ecs, ECSComponentType type, u32 id) +{ + void* component; + ECSFunction add; + + component = vector_push(&ecs->lists[type].components, NULL); + + add = ecs->lists[type].system.functions[ECS_FUNCTION_ADD]; + + if (add) + add(component, ecs); + + /* all components have id as their first member so this is ok */ + memcpy(component, (void*)&id, sizeof(u32)); + + return component; +} + +/* Deletes a component, given a valid id. */ +void +ecs_component_delete(ECS* ecs, ECSComponentType type, u32 id) +{ + for (s32 i = 0; i < (s32)ecs->lists[type].components.count; i++) + { + u32 checkID; + void* component; + + component = vector_get(&ecs->lists[type].components, i); + + memcpy(&checkID, component, sizeof(u32)); + + if (checkID == id) + { + ECSFunction delete; + + delete = ecs->lists[type].system.functions[ECS_FUNCTION_DELETE]; + + if (delete) + delete(component, ecs); + + vector_remove(&ecs->lists[type].components, i); + } + } +} diff --git a/src/game/ecs/ecs_component.h b/src/game/ecs/ecs_component.h new file mode 100644 index 0000000..ad96a28 --- /dev/null +++ b/src/game/ecs/ecs_component.h @@ -0,0 +1,6 @@ +#pragma once + +#include "ECS_COMMON.h" + +void* ecs_component_add(ECS* ecs, ECSComponentType type, u32 id); +void ecs_component_delete(ECS* ecs, ECSComponentType type, u32 id); diff --git a/src/game/ecs/ecs_component_list.c b/src/game/ecs/ecs_component_list.c index 4b072bc..167dfde 100644 --- a/src/game/ecs/ecs_component_list.c +++ b/src/game/ecs/ecs_component_list.c @@ -7,7 +7,7 @@ ecs_component_list_init(ECSComponentList* self, ECS* ecs, ECSComponentInfo info) self->ecs = ecs; self->type = info.type; self->system = info.system; - vector_init(&self->vector, info.size); + vector_init(&self->components, info.size); } /* Executes a function on a component list. */ @@ -22,8 +22,8 @@ ecs_component_list_function(ECSComponentList* self, ECSFunctionType type) if (!function) return; - for (s32 i = 0; i < self->components.count; i++) - function(vector_get(i), self->ecs); + for (s32 i = 0; i < (s32)self->components.count; i++) + function(vector_get(&self->components, i), self->ecs); } /* Clears all elements in a component list. */ diff --git a/src/game/ecs/ecs_entity.c b/src/game/ecs/ecs_entity.c new file mode 100644 index 0000000..5608ad8 --- /dev/null +++ b/src/game/ecs/ecs_entity.c @@ -0,0 +1,18 @@ +#include "ecs_entity.h" + +/* Returns a new entity ID. */ +u32 +ecs_entity_add(ECS* self) +{ + self->nextID++; + + return self->nextID; +} + +/* Removes all components associated with an entity. */ +void +ecs_entity_delete(ECS* self, u32 id) +{ + for (s32 i = 0; i < ECS_COMPONENT_COUNT; i++) + ecs_component_delete(self, (ECSComponentType)i, id); +} diff --git a/src/game/ecs/ecs_entity.h b/src/game/ecs/ecs_entity.h new file mode 100644 index 0000000..ac63fd5 --- /dev/null +++ b/src/game/ecs/ecs_entity.h @@ -0,0 +1,6 @@ +#pragma once + +#include "ecs_component.h" + +u32 ecs_entity_add(ECS* ecs); +void ecs_entity_delete(ECS* ecs, u32 id); diff --git a/src/game/ecs/entity/entity_test.c b/src/game/ecs/entity/entity_test.c new file mode 100644 index 0000000..b6ff8d7 --- /dev/null +++ b/src/game/ecs/entity/entity_test.c @@ -0,0 +1,21 @@ +#include "entity_test.h" + +/* Initializes a test entity. */ +void +entity_test_init(ECS* ecs, u32 id) +{ + ComponentSprite* sprite; + + sprite = ecs_component_add(ecs, ECS_COMPONENT_SPRITE, id); + + component_sprite_init + ( + sprite, + ecs->game->resources.textures[TEXTURE_TEST], + SHADER_TEXTURE_QUAD, + ORIGIN_CENTER, + (f32*)TEST_SIZE, + COLOR_OPAQUE, + (f32*)TEST_POSITION + ); +} diff --git a/src/game/ecs/entity/entity_test.h b/src/game/ecs/entity/entity_test.h new file mode 100644 index 0000000..62f01b0 --- /dev/null +++ b/src/game/ecs/entity/entity_test.h @@ -0,0 +1,9 @@ +#pragma once + +#include "../ecs_component.h" +#include "../component/component_sprite.h" + +static const vec2 TEST_SIZE = {50.0f, 50.0f}; +static const vec3 TEST_POSITION = {50.0f, 50.0f, 0.0f}; + +void entity_test_init(ECS* ecs, u32 id); diff --git a/src/game/game.c b/src/game/game.c index 7b329de..3ef36db 100644 --- a/src/game/game.c +++ b/src/game/game.c @@ -10,6 +10,10 @@ static void _game_quit(Game* self); static void _game_quit(Game* self) { + state_free(&self->state); + + ecs_free(&self->ecs); + window_free(&self->window); sdl_quit(); @@ -23,7 +27,7 @@ _game_quit(Game* self) static void _game_tick(Game* self) { - renderer_update(&self->renderer); + ecs_tick(&self->ecs); event_update(&self->event); @@ -35,9 +39,13 @@ _game_tick(Game* self) static void _game_draw(Game* self) { - renderer_present(&self->renderer); + renderer_update(&self->renderer); renderer_clear(&self->renderer); + + ecs_draw(&self->ecs); + + renderer_present(&self->renderer); } /* Initializes game. */ @@ -46,6 +54,8 @@ game_init(Game* self) { memset(self, '\0', sizeof(Game)); + resource_shader_read(&self->resources); + sdl_init(); window_init @@ -56,9 +66,12 @@ game_init(Game* self) WINDOW_FLAGS ); - renderer_init(&self->renderer, &self->window); - + renderer_init(&self->renderer, &self->window, CAMERA_ORTHOGRAPHIC); renderer_clear_color_set(&self->renderer, (f32*)RENDERER_CLEAR_COLOR); + + ecs_init(&self->ecs, self); + + state_init(&self->state, self, STATE_PLAY); } /* Main game loop. */ diff --git a/src/game/game.h b/src/game/game.h index 8af4ced..b7edb84 100644 --- a/src/game/game.h +++ b/src/game/game.h @@ -1,11 +1,11 @@ #pragma once -#include "ecs/ecs.h" +#include "state/state.h" -#define WINDOW_TITLE "Sneed" +#define WINDOW_TITLE "Calamity Cobra in 'A Sweeter Reprise'" #define WINDOW_FLAGS SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE -static const ivec2 WINDOW_SIZE = {800, 600}; +static const ivec2 WINDOW_SIZE = {1280, 720}; static const vec4 RENDERER_CLEAR_COLOR = {0.0f, 0.0f, 0.0f, 1.0f}; void game_init(Game* game); diff --git a/src/game/render/RENDER_COMMON.h b/src/game/render/RENDER_COMMON.h new file mode 100644 index 0000000..72fe1eb --- /dev/null +++ b/src/game/render/RENDER_COMMON.h @@ -0,0 +1,5 @@ +#pragma once + +#include "../../engine/atlas.h" +#include "../../engine/renderer.h" +#include "../../engine/shader.h" diff --git a/src/game/render/texture_quad.c b/src/game/render/texture_quad.c new file mode 100644 index 0000000..2adf9ab --- /dev/null +++ b/src/game/render/texture_quad.c @@ -0,0 +1,62 @@ +#include "texture_quad.h" + +/* Draws a textured quad. */ +void +texture_quad_draw(Renderer* renderer, Atlas* atlas, Shader* shader, mat4 model, vec2 size, vec4 color) +{ + vec2 uvMin; + vec2 uvMax; + mat4 view; + mat4 projection; + + atlas_uv_get(atlas, uvMin, uvMax); + + f32 vertices[4][5] = + { + {0.0f , 0.0f , 0.0f, uvMin[0], uvMin[1]}, + {0.0f , size[1], 0.0f, uvMin[0], uvMax[1]}, + {size[0], size[1], 0.0f, uvMax[0], uvMax[1]}, + {size[0], 0.0f , 0.0f, uvMax[0], uvMin[1]}, + }; + + u32 indices[2][3] = + { + {1, 2, 3}, + {0, 1, 3} + }; + + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + + camera_view_get(&renderer->camera, view); + camera_projection_get(&renderer->camera, projection); + + model[3][0] = 25.0f; + model[3][1] = 25.0f; + + vao_bind(&renderer->vao); + + vbo_bind(&renderer->vbo); + vbo_buffer(&renderer->vbo, sizeof(vertices), vertices); + + vbo_bind(&renderer->ebo); + vbo_buffer(&renderer->ebo, sizeof(indices), indices); + + vertex_attribute_set(0, 3, GL_FLOAT, 5 * sizeof(f32), 0); + vertex_attribute_set(1, 2, GL_FLOAT, 5 * sizeof(f32), 3 * sizeof(f32)); + + vao_bind(&renderer->vao); + + renderer_shader_use(renderer, shader); + + shader_uniform_mat4_set(shader, TEXTURE_QUAD_UNIFORM_VIEW, view); + shader_uniform_mat4_set(shader, TEXTURE_QUAD_UNIFORM_PROJECTION, projection); + shader_uniform_mat4_set(shader, TEXTURE_QUAD_UNIFORM_MODEL, model); + shader_uniform_vec4_set(shader, TEXTURE_QUAD_UNIFORM_COLOR, color); + shader_uniform_texture_set(shader, TEXTURE_QUAD_UNIFORM_TEXTURE, &atlas->texture, 0); + + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0); + + vao_unbind(); +} diff --git a/src/game/render/texture_quad.h b/src/game/render/texture_quad.h new file mode 100644 index 0000000..be7b803 --- /dev/null +++ b/src/game/render/texture_quad.h @@ -0,0 +1,11 @@ +#pragma once + +#include "RENDER_COMMON.h" + +#define TEXTURE_QUAD_UNIFORM_COLOR "uColor" +#define TEXTURE_QUAD_UNIFORM_MODEL "uModel" +#define TEXTURE_QUAD_UNIFORM_PROJECTION "uProjection" +#define TEXTURE_QUAD_UNIFORM_TEXTURE "uTexture" +#define TEXTURE_QUAD_UNIFORM_VIEW "uView" + +void texture_quad_draw(Renderer* renderer, Atlas* atlas, Shader* shader, mat4 model, vec2 size, vec4 color); diff --git a/src/game/render/triangle.c b/src/game/render/triangle.c new file mode 100644 index 0000000..fcdf860 --- /dev/null +++ b/src/game/render/triangle.c @@ -0,0 +1,26 @@ +#include "triangle.h" + +/* Draws a triangle. */ +void +triangle_draw(Renderer* renderer, Shader* shader) +{ + f32 vertices[] = { + -0.5f, -0.5f, 0.0f, + 0.5f, -0.5f, 0.0f, + 0.0f, 0.5f, 0.0f + }; + + vao_bind(&renderer->vao); + + vbo_bind(&renderer->vbo); + renderer->vbo.isDynamic = false; + vbo_buffer(&renderer->vbo, sizeof(vertices), vertices); + + vertex_attribute_set(0, 3, GL_FLOAT, 3 * sizeof(f32), 0); + + renderer_shader_use(renderer, shader); + + glDrawArrays(GL_TRIANGLES, 0, 3); + + vao_unbind(); +} diff --git a/src/game/render/triangle.h b/src/game/render/triangle.h new file mode 100644 index 0000000..cd78323 --- /dev/null +++ b/src/game/render/triangle.h @@ -0,0 +1,5 @@ +#pragma once + +#include "RENDER_COMMON.h" + +void triangle_draw(Renderer* renderer, Shader* shader); diff --git a/src/game/resource/RESOURCE_COMMON.h b/src/game/resource/RESOURCE_COMMON.h new file mode 100644 index 0000000..d9e94b6 --- /dev/null +++ b/src/game/resource/RESOURCE_COMMON.h @@ -0,0 +1,48 @@ +#pragma once + +#include "../../engine/file.h" +#include "../../engine/shader.h" +#include "../../engine/texture.h" + +#define SHADER_COUNT SHADER_TRIANGLE + 1 +typedef enum ShaderType +{ + SHADER_TEXTURE_QUAD, + SHADER_TRIANGLE +} ShaderType; + +typedef struct ShaderPaths +{ + const char* vertex; + const char* fragment; +} ShaderPaths; + +static const ShaderPaths SHADER_PATHS[SHADER_COUNT] = +{ + { + .vertex = "res/shader/texture_quad.vs", + .fragment = "res/shader/texture_quad.fs" + }, + { + .vertex = "res/shader/triangle.vs", + .fragment = "res/shader/triangle.fs" + }, + +}; + +#define TEXTURE_COUNT TEXTURE_TEST + 1 +typedef enum TextureType +{ + TEXTURE_TEST +} TextureType; + +static const char* TEXTURE_PATHS[TEXTURE_COUNT] = +{ + "res/gfx/test.png" +}; + +typedef struct Resources +{ + Shader shaders[SHADER_COUNT]; + Texture textures[TEXTURE_COUNT]; +} Resources; diff --git a/src/game/resource/resource_shader.c b/src/game/resource/resource_shader.c new file mode 100644 index 0000000..368b4c5 --- /dev/null +++ b/src/game/resource/resource_shader.c @@ -0,0 +1,83 @@ +#include "resource_shader.h" + +typedef struct ShaderData +{ + char vertex[SHADER_BUFFER_SIZE]; + char fragment[SHADER_BUFFER_SIZE]; +} ShaderData; + +static ShaderData shaderData[SHADER_COUNT]; + +/* Reads in shader data. */ +void +resource_shader_read(Resources* self) +{ + for (s32 i = 0; i < SHADER_COUNT; i++) + { + file_read + ( + SHADER_PATHS[i].vertex, + (void*)shaderData[i].vertex, + SHADER_BUFFER_SIZE, + "r" + ); + + file_read + ( + SHADER_PATHS[i].fragment, + (void*)shaderData[i].fragment, + SHADER_BUFFER_SIZE, + "r" + ); + } +} + +/* Initializes shader resource. */ +bool +resource_shader_init(Resources* self, ShaderType type) +{ + if + ( + !shader_init + ( + &self->shaders[type], + shaderData[type].vertex, + shaderData[type].fragment + ) + ) + { + printf(STRING_RESOURCE_SHADER_ERROR, SHADER_PATHS[type].vertex, SHADER_PATHS[type].fragment); + return false; + } + + printf(STRING_RESOURCE_SHADER_INIT, SHADER_PATHS[type].vertex, SHADER_PATHS[type].fragment); + return true; +} + +/* Frees shader resources. */ +void +resource_shader_free(Resources* self, ShaderType type) +{ + if (self->shaders[type].isInit) + { + shader_free(&self->shaders[type]); + printf(STRING_RESOURCE_SHADER_FREE, SHADER_PATHS[type].vertex, SHADER_PATHS[type].fragment); + } +} + + +/* Given an array of shader types, intializes each. */ +void +resource_shader_state_init(Resources* self, const ShaderType* types, u32 count) +{ + for (s32 i = 0; i < (s32)count; i++) + resource_shader_init(self, types[i]); +} + +/* Given an array of shader types, frees each. */ +void +resource_shader_state_free(Resources* self, const ShaderType* types, u32 count) +{ + for (s32 i = 0; i < (s32)count; i++) + resource_shader_free(self, types[i]); +} diff --git a/src/game/resource/resource_shader.h b/src/game/resource/resource_shader.h new file mode 100644 index 0000000..6926d4c --- /dev/null +++ b/src/game/resource/resource_shader.h @@ -0,0 +1,11 @@ +#pragma once + +#include "RESOURCE_COMMON.h" + +#define SHADER_BUFFER_SIZE 2048 + +void resource_shader_free(Resources* self, ShaderType type); +bool resource_shader_init(Resources* self, ShaderType type); +void resource_shader_read(Resources* self); +void resource_shader_state_free(Resources* self, const ShaderType* types, u32 count); +void resource_shader_state_init(Resources* self, const ShaderType* types, u32 count); diff --git a/src/game/resource/resource_texture.c b/src/game/resource/resource_texture.c new file mode 100644 index 0000000..7e3d4db --- /dev/null +++ b/src/game/resource/resource_texture.c @@ -0,0 +1,44 @@ +#include "resource_texture.h" + +/* Initializes texture resource. */ +bool +resource_texture_init(Resources* self, TextureType type) +{ + if (!texture_init(&self->textures[type], TEXTURE_PATHS[type])) + { + printf(STRING_RESOURCE_ERROR, TEXTURE_PATHS[type]); + return false; + } + + printf(STRING_RESOURCE_INIT, TEXTURE_PATHS[type]); + + return true; +} + +/* Frees texture resources. */ +void +resource_texture_free(Resources* self, TextureType type) +{ + if (self->textures[type].isInit) + { + texture_free(&self->textures[type]); + + printf(STRING_RESOURCE_FREE, TEXTURE_PATHS[type]); + } +} + +/* Given an array, initializes texture resources. */ +void +resource_texture_state_init(Resources* self, const TextureType* types, u32 count) +{ + for (s32 i = 0; i < (s32)count; i++) + resource_texture_init(self, types[i]); +} + +/* Frees texture resources. */ +void +resource_texture_state_free(Resources* self, const TextureType* types, u32 count) +{ + for (s32 i = 0; i < (s32)count; i++) + resource_texture_free(self, types[i]); +} diff --git a/src/game/resource/resource_texture.h b/src/game/resource/resource_texture.h new file mode 100644 index 0000000..49a7805 --- /dev/null +++ b/src/game/resource/resource_texture.h @@ -0,0 +1,8 @@ +#pragma once + +#include "RESOURCE_COMMON.h" + +void resource_texture_state_free(Resources* self, const TextureType* types, u32 count); +void resource_texture_state_init(Resources* self, const TextureType* types, u32 count); +void resource_texture_free(Resources* self, TextureType type); +bool resource_texture_init(Resources* self, TextureType type); diff --git a/src/game/state/STATE_COMMON.h b/src/game/state/STATE_COMMON.h new file mode 100644 index 0000000..b0afed6 --- /dev/null +++ b/src/game/state/STATE_COMMON.h @@ -0,0 +1,21 @@ +#pragma once + +#include "play/PLAY_COMMON.h" + +#define STATE_COUNT STATE_PLAY + 1 +typedef enum StateType +{ + STATE_PLAY +} StateType; + +typedef struct Game Game; + +typedef struct State +{ + Game* game; + StateType type; + union + { + Play play; + }; +} State; diff --git a/src/game/state/play/PLAY_COMMON.h b/src/game/state/play/PLAY_COMMON.h new file mode 100644 index 0000000..1959095 --- /dev/null +++ b/src/game/state/play/PLAY_COMMON.h @@ -0,0 +1,13 @@ +#pragma once + +#include "../../resource/resource_shader.h" +#include "../../resource/resource_texture.h" + +typedef struct State State; + +typedef struct Play +{ + State* state; + u32 testID; +} Play; + diff --git a/src/game/state/play/play.c b/src/game/state/play/play.c new file mode 100644 index 0000000..75fa0d4 --- /dev/null +++ b/src/game/state/play/play.c @@ -0,0 +1,14 @@ +#include "play.h" + +/* Initializes play state. */ +void +play_init(Play* self, State* state) +{ + memset(self, '\0', sizeof(Play)); + + self->state = state; + + self->testID = ecs_entity_add(&self->state->game->ecs); + + entity_test_init(&self->state->game->ecs, self->testID); +} diff --git a/src/game/state/play/play.h b/src/game/state/play/play.h new file mode 100644 index 0000000..9de1a41 --- /dev/null +++ b/src/game/state/play/play.h @@ -0,0 +1,21 @@ +#pragma once + +#include "../STATE_COMMON.h" + +#include "../../ecs/ecs.h" + +#define PLAY_SHADER_COUNT 2 +static const ShaderType PLAY_SHADERS[PLAY_SHADER_COUNT] = +{ + SHADER_TEXTURE_QUAD, + SHADER_TRIANGLE +}; + + +#define PLAY_TEXTURE_COUNT 1 +static const TextureType PLAY_TEXTURES[PLAY_TEXTURE_COUNT] = +{ + TEXTURE_TEST +}; + +void play_init(Play* play, State* state); diff --git a/src/game/state/state.c b/src/game/state/state.c new file mode 100644 index 0000000..d094403 --- /dev/null +++ b/src/game/state/state.c @@ -0,0 +1,71 @@ +#include "state.h" + +static void _state_set(State* state, StateType type); + +/* Sets the game state. */ +static void +_state_set(State* state, StateType type) +{ + resource_shader_state_init + ( + &state->game->resources, + STATE_SHADERS[state->type], + STATE_SHADER_COUNT[state->type] + ); + + resource_texture_state_init + ( + &state->game->resources, + STATE_TEXTURES[state->type], + STATE_TEXTURE_COUNT[state->type] + ); + + switch (state->type) + { + case STATE_PLAY: + play_init(&state->play, state); + break; + default: + break; + } +} + +/* Initializes game state; does not free past resources. */ +void +state_init(State* state, Game* game, StateType type) +{ + memset(state, '\0', sizeof(State)); + + state->game = game; + + _state_set(state, type); +} + +/* Frees current stare resources. */ +void +state_free(State* state) +{ + ecs_clear(&state->game->ecs); + + resource_shader_state_free + ( + &state->game->resources, + STATE_SHADERS[state->type], + STATE_SHADER_COUNT[state->type] + ); + + resource_texture_state_free + ( + &state->game->resources, + STATE_TEXTURES[state->type], + STATE_TEXTURE_COUNT[state->type] + ); +} + +/* Changes game state and initializes new resources. */ +void +state_change(State* state, StateType type) +{ + state_free(state); + _state_set(state, type); +} diff --git a/src/game/state/state.h b/src/game/state/state.h new file mode 100644 index 0000000..20721eb --- /dev/null +++ b/src/game/state/state.h @@ -0,0 +1,30 @@ +#pragma once + +#include "play/play.h" + +#include "../resource/resource_shader.h" +#include "../resource/resource_texture.h" + +static const ShaderType* STATE_SHADERS[STATE_COUNT] = +{ + PLAY_SHADERS +}; + +static const u32 STATE_SHADER_COUNT[STATE_COUNT] = +{ + PLAY_SHADER_COUNT +}; + +static const TextureType* STATE_TEXTURES[STATE_COUNT] = +{ + PLAY_TEXTURES +}; + +static const u32 STATE_TEXTURE_COUNT[STATE_COUNT] = +{ + PLAY_TEXTURE_COUNT +}; + +void state_change(State* state, StateType type); +void state_init(State* state, Game* game, StateType type); +void state_free(State* state);