shooting, redirecting, locking, recalling, damaging, fixed snake return paths

This commit is contained in:
2023-08-16 18:03:24 -04:00
parent 15ff064243
commit dc8d6bbebd
252 changed files with 30358 additions and 14335 deletions

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#version 330 core
uniform vec4 uColor;
out vec4 FragColor;
void main()
{
gl_FragColor = uColor;
}

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#version 330 core
layout (location = 0) in vec3 lPosition;
layout (location = 1) in vec2 lUV;
uniform mat4 uModel;
uniform mat4 uProjection;
uniform mat4 uView;
out vec2 iUV;
void main()
{
gl_Position = uProjection * uView * uModel * vec4(lPosition, 1.0);
iUV = lUV;
}