diff --git a/CMakeLists.txt b/CMakeLists.txt index ae09e11..dc0ed3c 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -15,6 +15,7 @@ file(GLOB src "${PROJECT_SOURCE_DIR}/src/game/ecs/component/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/component/action/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/component/animation/*.c" + "${PROJECT_SOURCE_DIR}/src/game/ecs/component/behavior/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/component/control/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/component/entity/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/component/hud/*.c" diff --git a/README.md b/README.md new file mode 100644 index 0000000..e69de29 diff --git a/build/CMakeCache.txt b/build/CMakeCache.txt index 9e839e6..73b3fb8 100644 --- a/build/CMakeCache.txt +++ b/build/CMakeCache.txt @@ -1,5 +1,5 @@ # This is the CMakeCache file. -# For build in directory: /home/anon/sda/Personal/Repos/cc2/build +# For build in directory: /home/anon/main/repos/cc2/build # It was generated by CMake: /usr/bin/cmake # You can edit this file to change values found and used by cmake. # If you do not want to change any of the values, simply exit the editor. @@ -75,7 +75,7 @@ CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING= CMAKE_EXPORT_COMPILE_COMMANDS:BOOL= //Value Computed by CMake. -CMAKE_FIND_PACKAGE_REDIRECTS_DIR:STATIC=/home/anon/sda/Personal/Repos/cc2/build/CMakeFiles/pkgRedirects +CMAKE_FIND_PACKAGE_REDIRECTS_DIR:STATIC=/home/anon/main/repos/cc2/build/CMakeFiles/pkgRedirects //Install path prefix, prepended onto install directories. 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/home/anon/main/repos/cc2/src/game/ecs/component/stat/component_health.h diff --git a/build/CMakeFiles/cc2.dir/src/game/ecs/component/component_game_object.c.o b/build/CMakeFiles/cc2.dir/src/game/ecs/component/component_game_object.c.o index 9c715b1..864ccbf 100644 Binary files a/build/CMakeFiles/cc2.dir/src/game/ecs/component/component_game_object.c.o and b/build/CMakeFiles/cc2.dir/src/game/ecs/component/component_game_object.c.o differ diff --git a/build/CMakeFiles/cc2.dir/src/game/ecs/component/component_game_object.c.o.d b/build/CMakeFiles/cc2.dir/src/game/ecs/component/component_game_object.c.o.d index da1af7e..774276a 100644 --- a/build/CMakeFiles/cc2.dir/src/game/ecs/component/component_game_object.c.o.d +++ b/build/CMakeFiles/cc2.dir/src/game/ecs/component/component_game_object.c.o.d @@ -1,13 +1,13 @@ CMakeFiles/cc2.dir/src/game/ecs/component/component_game_object.c.o: \ - /home/anon/sda/Personal/Repos/cc2/src/game/ecs/component/component_game_object.c \ + 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/home/anon/main/repos/cc2/src/game/ecs/component/../../input/../../engine/mouse.h \ + /home/anon/main/repos/cc2/src/game/ecs/component/../../input/../../engine/renderer.h \ + /home/anon/main/repos/cc2/src/game/ecs/component/../../input/../../engine/camera.h \ + /home/anon/main/repos/cc2/src/game/ecs/component/../../input/../../engine/window.h \ + /home/anon/main/repos/cc2/src/game/ecs/component/../../input/../../engine/glew.h \ + /home/anon/main/repos/cc2/src/game/ecs/component/../../input/../../engine/vao.h \ + /home/anon/main/repos/cc2/src/game/ecs/component/../../input/../../engine/vbo.h \ + /home/anon/main/repos/cc2/src/game/ecs/component/../../input/../../engine/vertexattribute.h \ + /home/anon/main/repos/cc2/src/game/ecs/component/../../../engine/atlas.h \ + /home/anon/main/repos/cc2/src/game/ecs/component/../../../engine/json.h \ /usr/include/json-c/json.h /usr/include/json-c/arraylist.h \ /usr/include/json-c/debug.h /usr/include/json-c/json_c_version.h \ 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/home/anon/main/repos/cc2/src/game/ecs/component/../../input/../../engine/vbo.h \ + /home/anon/main/repos/cc2/src/game/ecs/component/../../input/../../engine/vertexattribute.h \ + /home/anon/main/repos/cc2/src/game/ecs/component/../../../engine/atlas.h \ + /home/anon/main/repos/cc2/src/game/ecs/component/../../../engine/json.h \ /usr/include/json-c/json.h /usr/include/json-c/arraylist.h \ /usr/include/json-c/debug.h /usr/include/json-c/json_c_version.h \ /usr/include/json-c/json_object.h /usr/include/json-c/json_inttypes.h \ @@ -266,11 +270,10 @@ CMakeFiles/cc2.dir/src/game/ecs/component/component_physics.c.o: \ /usr/include/json-c/json_object_iterator.h \ /usr/include/json-c/json_pointer.h /usr/include/json-c/json_tokener.h \ /usr/include/json-c/json_util.h /usr/include/json-c/linkhash.h \ - /home/anon/sda/Personal/Repos/cc2/src/game/ecs/component/../../../engine/sdl.h \ - /usr/include/SDL2/SDL_mixer.h /usr/include/SDL2/SDL_ttf.h \ - 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/home/anon/main/repos/cc2/src/game/ecs/component/../../../engine/rectangle.h diff --git a/build/CMakeFiles/cc2.dir/src/game/ecs/component/component_sprite.c.o b/build/CMakeFiles/cc2.dir/src/game/ecs/component/component_sprite.c.o index 6df9bd2..d4bb853 100644 Binary files a/build/CMakeFiles/cc2.dir/src/game/ecs/component/component_sprite.c.o and b/build/CMakeFiles/cc2.dir/src/game/ecs/component/component_sprite.c.o differ diff --git a/build/CMakeFiles/cc2.dir/src/game/ecs/component/component_sprite.c.o.d b/build/CMakeFiles/cc2.dir/src/game/ecs/component/component_sprite.c.o.d index dd016d2..667752e 100644 --- a/build/CMakeFiles/cc2.dir/src/game/ecs/component/component_sprite.c.o.d +++ b/build/CMakeFiles/cc2.dir/src/game/ecs/component/component_sprite.c.o.d @@ -1,13 +1,13 @@ CMakeFiles/cc2.dir/src/game/ecs/component/component_sprite.c.o: \ - /home/anon/sda/Personal/Repos/cc2/src/game/ecs/component/component_sprite.c \ + /home/anon/main/repos/cc2/src/game/ecs/component/component_sprite.c 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/home/anon/main/repos/cc2/src/game/ecs/entity/play/entity_snake.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/action/component_action_on_delete_give_ammo.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/action/component_action_grip.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/action/component_action_gripped.h diff --git a/build/CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_shadow.c.o b/build/CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_shadow.c.o index 827803d..a4adc93 100644 Binary files a/build/CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_shadow.c.o and b/build/CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_shadow.c.o differ diff --git a/build/CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_shadow.c.o.d b/build/CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_shadow.c.o.d index 758f14c..440fd0a 100644 --- a/build/CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_shadow.c.o.d +++ b/build/CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_shadow.c.o.d @@ -1,14 +1,14 @@ CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_shadow.c.o: \ - /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/entity_shadow.c \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/entity_shadow.c \ /usr/include/stdc-predef.h \ - /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/entity_shadow.h \ - /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../component/component_sprite.h \ - /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../component/../../GAME_COMMON.h \ - /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../component/../../state/STATE_COMMON.h \ - /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../component/../../state/play/PLAY_COMMON.h \ - /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../component/../../state/play/../../resource/resource_shader.h \ - 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/home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/../../input/../../engine/event.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/../../input/../../engine/keyboard.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/../../input/../../engine/mouse.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/../../input/../../engine/renderer.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/../../input/../../engine/camera.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/../../input/../../engine/window.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/../../input/../../engine/glew.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/../../input/../../engine/vao.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/../../input/../../engine/vbo.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/../../input/../../engine/vertexattribute.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/../../../engine/atlas.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/../../../engine/json.h \ /usr/include/json-c/json.h /usr/include/json-c/arraylist.h \ /usr/include/json-c/debug.h /usr/include/json-c/json_c_version.h \ /usr/include/json-c/json_object.h /usr/include/json-c/json_inttypes.h \ @@ -267,13 +271,12 @@ CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_shadow.c.o: \ /usr/include/json-c/json_object_iterator.h \ /usr/include/json-c/json_pointer.h /usr/include/json-c/json_tokener.h \ /usr/include/json-c/json_util.h /usr/include/json-c/linkhash.h \ - /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../component/../../../engine/sdl.h \ - /usr/include/SDL2/SDL_mixer.h /usr/include/SDL2/SDL_ttf.h \ - 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/home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/../../../engine/tick.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/../../../engine/fullscreen.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/../../render/texture_quad.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/../../render/RENDER_COMMON.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/../ecs_entity.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/../ecs_component.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/../ecs_component_list.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/../../../engine/rectangle.h diff --git a/build/CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_snake.c.o b/build/CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_snake.c.o index 3bbcf81..fb6492a 100644 Binary files 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/home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../ECS_COMMON.h \ - /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../component/COMPONENT_COMMON.h \ - /home/anon/sda/Personal/Repos/cc2/src/game/ecs/entity/play/../../component/../../../COMMON.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/entity_snake.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../ecs_component.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../ecs_component_list.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../ECS_COMMON.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/COMPONENT_COMMON.h \ + /home/anon/main/repos/cc2/src/game/ecs/entity/play/../../component/../../../COMMON.h \ /usr/include/math.h /usr/include/bits/libc-header-start.h \ /usr/include/features.h /usr/include/features-time64.h \ /usr/include/bits/wordsize.h /usr/include/bits/timesize.h \ @@ -40,14 +40,13 @@ 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CMakeFiles/cc2.dir/src/game/resource/resource_sound.c.o +.PHONY : src/game/resource/resource_sound.c.o + +src/game/resource/resource_sound.i: src/game/resource/resource_sound.c.i +.PHONY : src/game/resource/resource_sound.i + +# target to preprocess a source file +src/game/resource/resource_sound.c.i: + $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/resource/resource_sound.c.i +.PHONY : src/game/resource/resource_sound.c.i + +src/game/resource/resource_sound.s: src/game/resource/resource_sound.c.s +.PHONY : src/game/resource/resource_sound.s + +# target to generate assembly for a file +src/game/resource/resource_sound.c.s: + $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/resource/resource_sound.c.s +.PHONY : src/game/resource/resource_sound.c.s + src/game/resource/resource_texture.o: src/game/resource/resource_texture.c.o .PHONY : src/game/resource/resource_texture.o @@ -2178,9 +2634,21 @@ help: @echo "... src/game/ecs/component/animation/component_animation_color_change.o" @echo "... src/game/ecs/component/animation/component_animation_color_change.i" @echo "... src/game/ecs/component/animation/component_animation_color_change.s" - @echo "... src/game/ecs/component/component_character.o" - @echo "... src/game/ecs/component/component_character.i" - @echo "... src/game/ecs/component/component_character.s" + @echo "... src/game/ecs/component/animation/component_animation_levitate.o" + @echo "... src/game/ecs/component/animation/component_animation_levitate.i" + @echo "... src/game/ecs/component/animation/component_animation_levitate.s" + @echo "... src/game/ecs/component/behavior/component_behavior_approach_and_shoot.o" + @echo "... src/game/ecs/component/behavior/component_behavior_approach_and_shoot.i" + @echo "... src/game/ecs/component/behavior/component_behavior_approach_and_shoot.s" + @echo "... src/game/ecs/component/behavior/component_behavior_boomerang.o" + @echo "... src/game/ecs/component/behavior/component_behavior_boomerang.i" + @echo "... src/game/ecs/component/behavior/component_behavior_boomerang.s" + @echo "... src/game/ecs/component/behavior/component_behavior_chase.o" + @echo "... src/game/ecs/component/behavior/component_behavior_chase.i" + @echo "... src/game/ecs/component/behavior/component_behavior_chase.s" + @echo "... src/game/ecs/component/behavior/component_behavior_hop.o" + @echo "... src/game/ecs/component/behavior/component_behavior_hop.i" + @echo "... src/game/ecs/component/behavior/component_behavior_hop.s" @echo "... src/game/ecs/component/component_game_object.o" @echo "... src/game/ecs/component/component_game_object.i" @echo "... src/game/ecs/component/component_game_object.s" @@ -2190,6 +2658,9 @@ help: @echo "... src/game/ecs/component/component_sprite.o" @echo "... src/game/ecs/component/component_sprite.i" @echo "... src/game/ecs/component/component_sprite.s" + @echo "... src/game/ecs/component/component_text.o" + @echo "... src/game/ecs/component/component_text.i" + @echo "... src/game/ecs/component/component_text.s" @echo "... src/game/ecs/component/control/component_control_aim.o" @echo "... src/game/ecs/component/control/component_control_aim.i" @echo "... src/game/ecs/component/control/component_control_aim.s" @@ -2211,6 +2682,12 @@ help: @echo "... src/game/ecs/component/control/component_control_shoot.o" @echo "... src/game/ecs/component/control/component_control_shoot.i" @echo "... src/game/ecs/component/control/component_control_shoot.s" + @echo "... src/game/ecs/component/entity/component_character.o" + @echo "... src/game/ecs/component/entity/component_character.i" + @echo "... src/game/ecs/component/entity/component_character.s" + @echo "... src/game/ecs/component/entity/component_enemy.o" + @echo "... src/game/ecs/component/entity/component_enemy.i" + @echo "... src/game/ecs/component/entity/component_enemy.s" @echo "... src/game/ecs/component/entity/component_pickup.o" @echo "... src/game/ecs/component/entity/component_pickup.i" @echo "... src/game/ecs/component/entity/component_pickup.s" @@ -2226,6 +2703,9 @@ help: @echo "... src/game/ecs/component/stat/component_ammo.o" @echo "... src/game/ecs/component/stat/component_ammo.i" @echo "... src/game/ecs/component/stat/component_ammo.s" + @echo "... src/game/ecs/component/stat/component_fatness.o" + @echo "... src/game/ecs/component/stat/component_fatness.i" + @echo "... src/game/ecs/component/stat/component_fatness.s" @echo "... src/game/ecs/component/stat/component_game_entity_type.o" @echo "... src/game/ecs/component/stat/component_game_entity_type.i" @echo "... src/game/ecs/component/stat/component_game_entity_type.s" @@ -2238,6 +2718,9 @@ help: @echo "... src/game/ecs/component/stat/component_redirects.o" @echo "... src/game/ecs/component/stat/component_redirects.i" @echo "... src/game/ecs/component/stat/component_redirects.s" + @echo "... src/game/ecs/component/stat/component_speed.o" + @echo "... src/game/ecs/component/stat/component_speed.i" + @echo "... src/game/ecs/component/stat/component_speed.s" @echo "... src/game/ecs/component/stat/component_upgrades.o" @echo "... src/game/ecs/component/stat/component_upgrades.i" @echo "... src/game/ecs/component/stat/component_upgrades.s" @@ -2253,6 +2736,27 @@ help: @echo "... src/game/ecs/ecs_entity.o" @echo "... src/game/ecs/ecs_entity.i" @echo "... src/game/ecs/ecs_entity.s" + @echo "... src/game/ecs/entity/play/entity_chip.o" + @echo "... src/game/ecs/entity/play/entity_chip.i" + @echo "... src/game/ecs/entity/play/entity_chip.s" + @echo "... src/game/ecs/entity/play/entity_chipper.o" + @echo "... src/game/ecs/entity/play/entity_chipper.i" + @echo "... src/game/ecs/entity/play/entity_chipper.s" + @echo "... src/game/ecs/entity/play/entity_crumbler.o" + @echo "... src/game/ecs/entity/play/entity_crumbler.i" + @echo "... src/game/ecs/entity/play/entity_crumbler.s" + @echo "... src/game/ecs/entity/play/entity_cupper.o" + @echo "... src/game/ecs/entity/play/entity_cupper.i" + @echo "... src/game/ecs/entity/play/entity_cupper.s" + @echo "... src/game/ecs/entity/play/entity_custarpedo.o" + @echo "... src/game/ecs/entity/play/entity_custarpedo.i" + @echo "... src/game/ecs/entity/play/entity_custarpedo.s" + @echo "... src/game/ecs/entity/play/entity_elemental.o" + @echo "... src/game/ecs/entity/play/entity_elemental.i" + @echo "... src/game/ecs/entity/play/entity_elemental.s" + @echo "... src/game/ecs/entity/play/entity_excorsant.o" + @echo "... src/game/ecs/entity/play/entity_excorsant.i" + @echo "... src/game/ecs/entity/play/entity_excorsant.s" @echo "... src/game/ecs/entity/play/entity_goodie.o" @echo "... src/game/ecs/entity/play/entity_goodie.i" @echo "... src/game/ecs/entity/play/entity_goodie.s" @@ -2283,9 +2787,18 @@ help: @echo "... src/game/render/texture_quad.o" @echo "... src/game/render/texture_quad.i" @echo "... src/game/render/texture_quad.s" + @echo "... src/game/resource/resource_font.o" + @echo "... src/game/resource/resource_font.i" + @echo "... src/game/resource/resource_font.s" + @echo "... src/game/resource/resource_music.o" + @echo "... src/game/resource/resource_music.i" + @echo "... src/game/resource/resource_music.s" @echo "... src/game/resource/resource_shader.o" @echo "... src/game/resource/resource_shader.i" @echo "... src/game/resource/resource_shader.s" + @echo "... src/game/resource/resource_sound.o" + @echo "... src/game/resource/resource_sound.i" + @echo "... src/game/resource/resource_sound.s" @echo "... src/game/resource/resource_texture.o" @echo "... src/game/resource/resource_texture.i" @echo "... src/game/resource/resource_texture.s" diff --git a/build/cc2 b/build/cc2 index 91ad852..af9fdad 100755 Binary files a/build/cc2 and b/build/cc2 differ diff --git a/build/cmake_install.cmake b/build/cmake_install.cmake index 58907b2..5d993c8 100644 --- a/build/cmake_install.cmake +++ b/build/cmake_install.cmake @@ -1,4 +1,4 @@ -# Install script for directory: /home/anon/sda/Personal/Repos/cc2 +# Install script for directory: /home/anon/main/repos/cc2 # Set the install prefix if(NOT DEFINED CMAKE_INSTALL_PREFIX) @@ -50,5 +50,5 @@ endif() string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT "${CMAKE_INSTALL_MANIFEST_FILES}") -file(WRITE "/home/anon/sda/Personal/Repos/cc2/build/${CMAKE_INSTALL_MANIFEST}" +file(WRITE "/home/anon/main/repos/cc2/build/${CMAKE_INSTALL_MANIFEST}" "${CMAKE_INSTALL_MANIFEST_CONTENT}") diff --git a/build/res/font/LICENSE b/build/res/font/LICENSE new file mode 100644 index 0000000..3f0d31f --- /dev/null +++ b/build/res/font/LICENSE @@ -0,0 +1,75 @@ +_______________________________ +Upheaval Created by Brian Kent +¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ + +Thanks for Downloading Upheaval. + + +-Upheaval TT [.ttf] +-Upheaval [14pt] [.fon] + + 'Upheaval.fon' is a Windows Bitmap Font (.fon). This font is best +used at 14pt. To use it at larger point sizes (for images), try using +a graphics program like Photoshop, Paint Shop Pro, or the Paint +program that comes with Windows. Type out your text at the recommended +point size [14pt], then resize the image. Set the color mode to 256 +or 2 colors so the edges don't get blured when resizing, then after you +have the text to the size that you want, then change back to a higher +color mode and edit the image. + + For programs that don't show Bitmap Fonts in the Font Selector, you +may be able to get the font to work by typing in: +upheaval -brk- + + +If you have any questions or comments, you can e-mail me at +kentpw@norwich.net + +You can visit my Homepage <ÆNIGMA GAMES & FONTS> at +http://www.aenigmafonts.com/ + +________________ +INSTALLING FONTS +¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ + There's a couple of ways to install Fonts. The 'easy' way to +install fonts is to just Unzip/place the font file into your +Windows\Fonts directory (I always use this method). If you're unable +to do it the 'easy' way, then try to do it this way (for Windows +95/98/NT): + +1] Unzip the Font(s) to a folder (or somewhere, just remember where +you unzipped it) on your Computer. + +2] Next, click on the START button, then select SETTINGS then +CONTROL PANEL. + +3] When the Control Panel Window pops up, Double Click on FONTS. + +4] When the FONTS window pops up, select File then Install New Font... + +5] A Add Fonts window will pop up, just go to the folder that you +unzipped the Font(s) to, select the Font(s) and then click on OK. +Now the Font(s) are installed. + + Now you can use the Font(s) in programs the utilize Fonts. Make +sure that you install the font(s) first, then open up your apps +(so the app will recognize the font). Sometimes you'll have to +wait until you computer 'auto-refreshes' for programs to recognize +fonts (Windows is sometimes slow to do that). You can refresh your +computer quicker by going into Windows Explorer -or- My Computer and +press ALT + V, then R (or in the menubar select VIEW then REFRESH). + + +__________ +DISCLAIMER +¯¯¯¯¯¯¯¯¯¯ +-The font(s) in this zip file were created by me (Brian Kent). All +of my Fonts are Freeware, you can use them any way you want to +(Personal use, Commercial use, or whatever). + +-If you have a Font related site and would like to offer my fonts on +your site, go right ahead. All I ask is that you keep this text file +intact with the Font. + +-You may not Sell or Distribute my Fonts for profit or alter them in +any way without asking me first. [e-mail - kentpw@norwich.net] \ No newline at end of file diff --git a/build/res/font/upheaval.ttf b/build/res/font/upheaval.ttf new file mode 100644 index 0000000..e374c97 Binary files /dev/null and b/build/res/font/upheaval.ttf differ diff --git a/build/res/gfx/snake.png b/build/res/gfx/play/chip.png similarity index 100% rename from build/res/gfx/snake.png rename to build/res/gfx/play/chip.png diff --git a/build/res/gfx/play/chipper.png b/build/res/gfx/play/chipper.png new file mode 100644 index 0000000..0b95e2d Binary files /dev/null and b/build/res/gfx/play/chipper.png differ diff --git a/build/res/gfx/play/crumbler.png b/build/res/gfx/play/crumbler.png new file mode 100644 index 0000000..0b95e2d Binary files /dev/null and b/build/res/gfx/play/crumbler.png differ diff --git a/build/res/gfx/play/cupper.png b/build/res/gfx/play/cupper.png new file mode 100644 index 0000000..0b95e2d Binary files /dev/null and b/build/res/gfx/play/cupper.png differ diff --git a/build/res/gfx/play/custarpedo.png b/build/res/gfx/play/custarpedo.png new file mode 100644 index 0000000..0b95e2d Binary files /dev/null and b/build/res/gfx/play/custarpedo.png differ diff --git a/build/res/gfx/player.png b/build/res/gfx/play/elemental.png similarity index 100% rename from build/res/gfx/player.png rename to build/res/gfx/play/elemental.png diff --git a/build/res/gfx/play/excorsant.png b/build/res/gfx/play/excorsant.png new file mode 100644 index 0000000..0b95e2d Binary files /dev/null and b/build/res/gfx/play/excorsant.png differ diff --git a/build/res/gfx/glow.png b/build/res/gfx/play/glow.png similarity index 100% rename from build/res/gfx/glow.png rename to build/res/gfx/play/glow.png diff --git a/build/res/gfx/goodies.png b/build/res/gfx/play/goodies.png similarity index 100% rename from build/res/gfx/goodies.png rename to build/res/gfx/play/goodies.png diff --git a/build/res/gfx/play/icons.png b/build/res/gfx/play/icons.png new file mode 100644 index 0000000..a50304b Binary files /dev/null and b/build/res/gfx/play/icons.png differ diff --git a/build/res/gfx/play/player.png b/build/res/gfx/play/player.png new file mode 100644 index 0000000..49f7a28 Binary files /dev/null and b/build/res/gfx/play/player.png differ diff --git a/build/res/gfx/shadow.png b/build/res/gfx/play/shadow.png similarity index 100% rename from build/res/gfx/shadow.png rename to build/res/gfx/play/shadow.png diff --git a/build/res/gfx/play/snake.png b/build/res/gfx/play/snake.png new file mode 100644 index 0000000..49f7a28 Binary files /dev/null and b/build/res/gfx/play/snake.png differ diff --git a/build/res/music/test.ogg b/build/res/music/test.ogg new file mode 100644 index 0000000..7e13e70 Binary files /dev/null and b/build/res/music/test.ogg differ diff --git a/build/res/sound/test.ogg b/build/res/sound/test.ogg new file mode 100644 index 0000000..b555d2c Binary files /dev/null and b/build/res/sound/test.ogg differ diff --git a/src/engine/atlas.h b/src/engine/atlas.h index 285a9d2..49c96a1 100644 --- a/src/engine/atlas.h +++ b/src/engine/atlas.h @@ -10,5 +10,7 @@ typedef struct Atlas s32 index; } Atlas; +static const ivec2 ATLAS_SIZE_DEFAULT = {1, 1}; + void atlas_init(Atlas* atlas, Texture texture, const ivec2 frameSize, const ivec2 size); void atlas_uv_get(Atlas* atlas, vec2 uvMin, vec2 uvMax); diff --git a/src/engine/font.c b/src/engine/font.c index 5c3dbfb..c440a60 100644 --- a/src/engine/font.c +++ b/src/engine/font.c @@ -21,7 +21,7 @@ font_height_get(Font* self) /* Inits a font. */ bool -font_init(Font* self, const char* path, s32 size) +font_init(Font* self, const char* path, u32 size) { self->ttf = TTF_OpenFont(path, size); diff --git a/src/engine/font.h b/src/engine/font.h index 3d84991..a6bea6e 100644 --- a/src/engine/font.h +++ b/src/engine/font.h @@ -12,11 +12,11 @@ typedef struct Font { TTF_Font* ttf; - s32 size; + u32 size; bool isInit; } Font; s32 font_height_get(Font* self); s32 font_line_skip_get(Font* self); -bool font_init(Font* self, const char* path, s32 size); +bool font_init(Font* self, const char* path, u32 size); void font_free(Font* self); diff --git a/src/engine/rectangle.c b/src/engine/rectangle.c index 8a12892..7499fb4 100644 --- a/src/engine/rectangle.c +++ b/src/engine/rectangle.c @@ -2,43 +2,26 @@ /* Are two rectangles colliding? */ bool -rectangle_collide(vec4 a, vec4 b) +rectangle_collide_intersection(Rectangle* a, Rectangle* b, Rectangle* intersection) { - vec2 aSize; - vec2 bSize; + return SDL_IntersectFRect(a, b, intersection); +} - aSize[0] = fabs(a[2] - a[0]); - aSize[1] = fabs(a[3] - a[1]); - bSize[0] = fabs(b[2] - b[0]); - bSize[1] = fabs(b[3] - b[1]); - - if - ( - a[0] < b[0] + bSize[0] && - a[0] + aSize[0] > b[0] && - a[1] < b[1] + bSize[1] && - a[1] + aSize[1] > b[1] - ) - return true; - return false; +/* Are two rectangles colliding? */ +bool +rectangle_collide(Rectangle* a, Rectangle* b) +{ + return SDL_HasIntersectionF(a, b); } /* Does the rectangle contain a point? */ bool -rectangle_has_point(vec4 self, vec2 point) +rectangle_has_point(Rectangle* self, vec2 point) { - vec2 size; + SDL_FPoint sdlPoint; - size[0] = fabs(self[2] - self[0]); - size[1] = fabs(self[3] - self[1]); + sdlPoint.x = point[0]; + sdlPoint.y = point[1]; - if - ( - point[0] > self[0] && - point[0] < self[0] + size[0] && - point[1] > self[1] && - point[1] < self[1] + size[1] - ) - return true; - return false; + return SDL_PointInFRect(&sdlPoint, self); } diff --git a/src/engine/rectangle.h b/src/engine/rectangle.h index b9006c6..ec80daf 100644 --- a/src/engine/rectangle.h +++ b/src/engine/rectangle.h @@ -1,6 +1,11 @@ #pragma once +#include + #include "../COMMON.h" -bool rectangle_collide(vec4 a, vec4 b); -bool rectangle_has_point(vec4 self, vec2 point); +typedef SDL_FRect Rectangle; + +bool rectangle_collide(Rectangle* a, Rectangle* b); +bool rectangle_collide_intersection(Rectangle* a, Rectangle* b, Rectangle* intersection); +bool rectangle_has_point(Rectangle* self, vec2 point); diff --git a/src/game/ecs/component/COMPONENT_COMMON.h b/src/game/ecs/component/COMPONENT_COMMON.h index dedc25d..62c1d9a 100644 --- a/src/game/ecs/component/COMPONENT_COMMON.h +++ b/src/game/ecs/component/COMPONENT_COMMON.h @@ -8,8 +8,9 @@ * - Animations * - Collisions * - "Entity" components (components that bundle a lot of other components together) - * - Control + * - Behaviors * - Actions + * - Control * - Statistical information * - Deletion events */ @@ -21,11 +22,18 @@ typedef enum ECSComponentType ECS_COMPONENT_ACTION_ON_DELETE_GIVE_GOODIES, ECS_COMPONENT_ACTION_ON_DELETE_DROP_GOODIES, ECS_COMPONENT_ANIMATION_COLOR_CHANGE, + ECS_COMPONENT_ANIMATION_LEVITATE, ECS_COMPONENT_PHYSICS, ECS_COMPONENT_SPRITE, + ECS_COMPONENT_TEXT, ECS_COMPONENT_GAME_OBJECT, ECS_COMPONENT_CHARACTER, + ECS_COMPONENT_ENEMY, ECS_COMPONENT_PICKUP, + ECS_COMPONENT_BEHAVIOR_HOP, + ECS_COMPONENT_BEHAVIOR_BOOMERANG, + ECS_COMPONENT_BEHAVIOR_CHASE, + ECS_COMPONENT_BEHAVIOR_APPROACH_AND_SHOOT, ECS_COMPONENT_ACTION_SHOOT, ECS_COMPONENT_ACTION_LOCK, ECS_COMPONENT_ACTION_RETURN, @@ -42,8 +50,10 @@ typedef enum ECSComponentType ECS_COMPONENT_CONTROL_PLAYER, ECS_COMPONENT_ACT_ENTITY, ECS_COMPONENT_HEALTH, + ECS_COMPONENT_SPEED, ECS_COMPONENT_AMMO, ECS_COMPONENT_GOODIES, + ECS_COMPONENT_FATNESS, ECS_COMPONENT_REDIRECTS, ECS_COMPONENT_ALLEGIANCE, ECS_COMPONENT_GAME_ENTITY_TYPE, diff --git a/src/game/ecs/component/animation/component_animation_levitate.c b/src/game/ecs/component/animation/component_animation_levitate.c new file mode 100644 index 0000000..a5fbaed --- /dev/null +++ b/src/game/ecs/component/animation/component_animation_levitate.c @@ -0,0 +1,27 @@ +#include "component_animation_levitate.h" + +/* DEPENDENCIES: GameObject */ + +/* Sets animation_levitate component info. */ +void +component_animation_levitate_init(ComponentAnimationLevitate* self, f32 height, f32 range, f32 speed) +{ + self->height = height; + self->range = range; + self->speed = speed; +} + +/* Ticks animation_levitate component. */ +void +component_animation_levitate_tick(ComponentAnimationLevitate* self, ECS* ecs) +{ + ComponentGameObject* gameObject; + + f32 angle; + + gameObject = ecs_component_get(ecs, ECS_COMPONENT_GAME_OBJECT, self->component.id); + + gameObject->height = self->height + (cos(self->timer * self->speed) * self->range); + + self->timer++; +} diff --git a/src/game/ecs/component/animation/component_animation_levitate.h b/src/game/ecs/component/animation/component_animation_levitate.h new file mode 100644 index 0000000..a952a25 --- /dev/null +++ b/src/game/ecs/component/animation/component_animation_levitate.h @@ -0,0 +1,34 @@ +#pragma once + +#include "../../../GAME_COMMON.h" +#include "../../ecs_entity.h" + +#include "../component_game_object.h" + +typedef struct ComponentAnimationLevitate +{ + ECSComponent component; + f32 height; + f32 range; + f32 speed; + u32 timer; +} ComponentAnimationLevitate; + +void component_animation_levitate_init(ComponentAnimationLevitate* self, f32 height, f32 range, f32 speed); +void component_animation_levitate_tick(ComponentAnimationLevitate* self, ECS* ecs); + +static const ECSComponentInfo COMPONENT_ANIMATION_LEVITATE_INFO = +{ + .system = + { + .functions = + { + NULL, + NULL, + (ECSFunction)component_animation_levitate_tick, + NULL + } + }, + .type = ECS_COMPONENT_ANIMATION_LEVITATE, + .size = sizeof(ComponentAnimationLevitate) +}; diff --git a/src/game/ecs/component/behavior/component_behavior_approach_and_shoot.c b/src/game/ecs/component/behavior/component_behavior_approach_and_shoot.c new file mode 100644 index 0000000..ae28ff6 --- /dev/null +++ b/src/game/ecs/component/behavior/component_behavior_approach_and_shoot.c @@ -0,0 +1,118 @@ +#include "component_behavior_approach_and_shoot.h" + +static void _approach_and_shoot(ComponentBehaviorApproachAndShoot* self, ECS* ecs); + +/* DEPENDENCIES: ActionShoot, Chase, Physics */ + +/* If we're range in of the target, tick the timer down till it's time to blast. */ +static void +_approach_and_shoot(ComponentBehaviorApproachAndShoot* self, ECS* ecs) +{ + ComponentPhysics* physics; + ComponentPhysics* targetPhysics; + ComponentActionShoot* actionShoot; + + physics = ecs_component_get(ecs, ECS_COMPONENT_PHYSICS, self->component.id); + targetPhysics = ecs_component_get(ecs, ECS_COMPONENT_PHYSICS, self->targetID); + actionShoot = ecs_component_get(ecs, ECS_COMPONENT_ACTION_SHOOT, self->component.id); + + physics->angle = ATAN + ( + physics->position[0], + targetPhysics->position[0], + physics->position[1], + targetPhysics->position[1] + ); + + self->timer--; + + if (self->timer <= 0) + { + self->timer = self->timerMax; + actionShoot->isFire = true; + } +} + +/* Sets behavior_approach_and_shoot component info. */ +void +component_behavior_approach_and_shoot_init +( + ComponentBehaviorApproachAndShoot* self, + ECS* ecs, + ProjectileInit projectileInit, + f32 speed, + f32 projectileSpeed, + f32 offset, + f32 height, + f32 distance, + u32 timer, + u32 targetID +) +{ + ComponentActionShoot* actionShoot; + ComponentBehaviorChase* behaviorChase; + + behaviorChase = ecs_component_get(ecs, ECS_COMPONENT_BEHAVIOR_CHASE, self->component.id); + actionShoot = ecs_component_get(ecs, ECS_COMPONENT_ACTION_SHOOT, self->component.id); + + component_behavior_chase_init(behaviorChase, speed, targetID); + + component_action_shoot_init + ( + actionShoot, + projectileInit, + projectileSpeed, + offset, + height + ); + + self->distance = distance; + self->timerMax = timer; + self->timer = self->timerMax; +} + +/* Sets behavior_approach_and_shoot component info. */ +void +component_behavior_approach_and_shoot_add(ComponentBehaviorApproachAndShoot* self, ECS* ecs) +{ + ecs_component_add(ecs, ECS_COMPONENT_BEHAVIOR_CHASE, self->component.id); + ecs_component_add(ecs, ECS_COMPONENT_ACTION_SHOOT, self->component.id); +} + +/* Sets behavior_approach_and_shoot component info. */ +void +component_behavior_approach_and_shoot_delete(ComponentBehaviorApproachAndShoot* self, ECS* ecs) +{ + ecs_component_delete(ecs, ECS_COMPONENT_BEHAVIOR_CHASE, self->component.id); + ecs_component_delete(ecs, ECS_COMPONENT_ACTION_SHOOT, self->component.id); +} + +/* Ticks behavior_approach_and_shoot component. */ +void +component_behavior_approach_and_shoot_tick(ComponentBehaviorApproachAndShoot* self, ECS* ecs) +{ + ComponentPhysics* physics; + ComponentPhysics* targetPhysics; + ComponentBehaviorChase* behaviorChase; + f32 distance; + + physics = ecs_component_get(ecs, ECS_COMPONENT_PHYSICS, self->component.id); + targetPhysics = ecs_component_get(ecs, ECS_COMPONENT_PHYSICS, self->targetID); + behaviorChase = ecs_component_get(ecs, ECS_COMPONENT_BEHAVIOR_CHASE, self->component.id); + + distance = DISTANCE_2D + ( + physics->position[0], + targetPhysics->position[0], + physics->position[1], + targetPhysics->position[1] + ); + + if (distance <= self->distance) + { + _approach_and_shoot(self, ecs); + behaviorChase->component.isDisabled = true; + } + else + behaviorChase->component.isDisabled = false; +} diff --git a/src/game/ecs/component/behavior/component_behavior_approach_and_shoot.h b/src/game/ecs/component/behavior/component_behavior_approach_and_shoot.h new file mode 100644 index 0000000..cfb0494 --- /dev/null +++ b/src/game/ecs/component/behavior/component_behavior_approach_and_shoot.h @@ -0,0 +1,55 @@ +#pragma once + +#include "../../../GAME_COMMON.h" +#include "../../ecs_entity.h" + +#include "../component_physics.h" +#include "../action/component_action_shoot.h" +#include "component_behavior_chase.h" + +typedef struct ComponentBehaviorApproachAndShoot +{ + ECSComponent component; + f32 speed; + f32 distance; + u32 timer; + u32 timerMax; + u32 targetID; +} ComponentBehaviorApproachAndShoot; + +void +component_behavior_approach_and_shoot_init +( + ComponentBehaviorApproachAndShoot* self, + ECS* ecs, + ProjectileInit projectileInit, + f32 speed, + f32 projectileSpeed, + f32 offset, + f32 height, + f32 distance, + u32 timer, + u32 targetID +); + +void component_behavior_approach_and_shoot_add(ComponentBehaviorApproachAndShoot* self, ECS* ecs); +void component_behavior_approach_and_shoot_delete(ComponentBehaviorApproachAndShoot* self, ECS* ecs); +void component_behavior_approach_and_shoot_tick(ComponentBehaviorApproachAndShoot* self, ECS* ecs); + +static const ECSComponentInfo COMPONENT_BEHAVIOR_APPROACH_AND_SHOOT_INFO = +{ + .system = + { + .functions = + { + (ECSFunction)component_behavior_approach_and_shoot_add, + (ECSFunction)component_behavior_approach_and_shoot_delete, + (ECSFunction)component_behavior_approach_and_shoot_tick, + NULL + } + }, + .type = ECS_COMPONENT_BEHAVIOR_APPROACH_AND_SHOOT, + .size = sizeof(ComponentBehaviorApproachAndShoot) +}; + + diff --git a/src/game/ecs/component/behavior/component_behavior_boomerang.c b/src/game/ecs/component/behavior/component_behavior_boomerang.c new file mode 100644 index 0000000..719762f --- /dev/null +++ b/src/game/ecs/component/behavior/component_behavior_boomerang.c @@ -0,0 +1,110 @@ +#include "component_behavior_boomerang.h" + +/* DEPENDENCIES: Physics, Health */ + +static void _begin(ComponentBehaviorBoomerang* self, ECS* ecs); +static void _boomerang(ComponentBehaviorBoomerang* self, ECS* ecs); + +/* Resets after a boomerang is finished. */ +static void +_begin(ComponentBehaviorBoomerang* self, ECS* ecs) +{ + ComponentPhysics* physics; + ComponentPhysics* targetPhysics; + ComponentAnimationLevitate* animationLevitate; + + physics = ecs_component_get(ecs, ECS_COMPONENT_PHYSICS, self->component.id); + animationLevitate = ecs_component_get(ecs, ECS_COMPONENT_ANIMATION_LEVITATE, self->component.id); + + targetPhysics = ecs_component_get(ecs, ECS_COMPONENT_PHYSICS, self->targetID); + + /* this should not happen. */ + if (!targetPhysics) + return; + + self->angle = ATAN + ( + physics->position[0], + targetPhysics->position[0], + physics->position[1], + targetPhysics->position[1] + ); + + /* Fling the opposite way as a heads up. */ + physics->velocity[0] = -cos(self->angle) * self->initialSpeed; + physics->velocity[1] = -sin(self->angle) * self->initialSpeed; + + if (animationLevitate) + { + ComponentGameObject* gameObject; + + gameObject = ecs_component_get(ecs, ECS_COMPONENT_GAME_OBJECT, self->component.id); + + gameObject->height = animationLevitate->height; + animationLevitate->component.isDisabled = true; + } + + self->isBegin = true; +} + +/* A c c e l e r a t e . */ +static void +_boomerang(ComponentBehaviorBoomerang* self, ECS* ecs) +{ + ComponentPhysics* physics; + + physics = ecs_component_get(ecs, ECS_COMPONENT_PHYSICS, self->component.id); + + physics->velocity[0] += cos(self->angle) * self->speed; + physics->velocity[1] += sin(self->angle) * self->speed; +} + +/* Sets behavior_boomerang component info. */ +void +component_behavior_boomerang_init +( + ComponentBehaviorBoomerang* self, + f32 initialSpeed, + f32 speed, + u32 timer, + u32 targetID +) +{ + self->speed = speed; + self->initialSpeed = initialSpeed; + self->timerMax = timer; + self->timer = self->timerMax; + self->targetID = targetID; + + printf("%f\n", self->initialSpeed); +} + +/* Ticks behavior_boomerang component. */ +void +component_behavior_boomerang_tick(ComponentBehaviorBoomerang* self, ECS* ecs) +{ + if (self->isBoomerang) + { + + if (!self->isBegin) + { + _begin(self, ecs); + return; + } + + _boomerang(self, ecs); + } + else + { + if (self->timer > 0) + { + self->timer--; + + if (self->timer <= 0) + { + self->timer = 0; + self->isBoomerang = true; + } + } + } +} diff --git a/src/game/ecs/component/behavior/component_behavior_boomerang.h b/src/game/ecs/component/behavior/component_behavior_boomerang.h new file mode 100644 index 0000000..60346b9 --- /dev/null +++ b/src/game/ecs/component/behavior/component_behavior_boomerang.h @@ -0,0 +1,49 @@ +#pragma once + +#include "../../../GAME_COMMON.h" +#include "../../ecs_entity.h" + +#include "../component_game_object.h" +#include "../animation/component_animation_levitate.h" + +typedef struct ComponentBehaviorBoomerang +{ + ECSComponent component; + f32 angle; + f32 speed; + f32 initialSpeed; + u32 timer; + u32 timerMax; + u32 targetID; + bool isBoomerang; + bool isBegin; +} ComponentBehaviorBoomerang; + +void component_behavior_boomerang_init +( + ComponentBehaviorBoomerang* self, + f32 initialSpeed, + f32 speed, + u32 timer, + u32 targetID +); + +void component_behavior_boomerang_tick(ComponentBehaviorBoomerang* self, ECS* ecs); + +static const ECSComponentInfo COMPONENT_BEHAVIOR_BOOMERANG_INFO = +{ + .system = + { + .functions = + { + NULL, + NULL, + (ECSFunction)component_behavior_boomerang_tick, + NULL + } + }, + .type = ECS_COMPONENT_BEHAVIOR_BOOMERANG, + .size = sizeof(ComponentBehaviorBoomerang) +}; + + diff --git a/src/game/ecs/component/behavior/component_behavior_chase.c b/src/game/ecs/component/behavior/component_behavior_chase.c new file mode 100644 index 0000000..b46d7e7 --- /dev/null +++ b/src/game/ecs/component/behavior/component_behavior_chase.c @@ -0,0 +1,46 @@ +#include "component_behavior_chase.h" + +static void _chase(ComponentBehaviorChase* self, ECS* ecs); + +/* DEPENDENCIES: Physics */ + +static void +_chase(ComponentBehaviorChase* self, ECS* ecs) +{ + ComponentPhysics* physics; + ComponentPhysics* targetPhysics; + f32 angle; + + physics = ecs_component_get(ecs, ECS_COMPONENT_PHYSICS, self->component.id); + targetPhysics = ecs_component_get(ecs, ECS_COMPONENT_PHYSICS, self->targetID); + + /* this should not happen. */ + if (!targetPhysics) + return; + + angle = ATAN + ( + physics->position[0], + targetPhysics->position[0], + physics->position[1], + targetPhysics->position[1] + ); + + physics->velocity[0] = cos(angle) * self->speed; + physics->velocity[1] = sin(angle) * self->speed; +} + +/* Sets behavior_chase component info. */ +void +component_behavior_chase_init(ComponentBehaviorChase* self, f32 speed, u32 targetID) +{ + self->speed = speed; + self->targetID = targetID; +} + +/* Ticks behavior_chase component. */ +void +component_behavior_chase_tick(ComponentBehaviorChase* self, ECS* ecs) +{ + _chase(self, ecs); +} diff --git a/src/game/ecs/component/behavior/component_behavior_chase.h b/src/game/ecs/component/behavior/component_behavior_chase.h new file mode 100644 index 0000000..bda0a14 --- /dev/null +++ b/src/game/ecs/component/behavior/component_behavior_chase.h @@ -0,0 +1,34 @@ +#pragma once + +#include "../../../GAME_COMMON.h" +#include "../../ecs_entity.h" + +#include "../component_game_object.h" + +typedef struct ComponentBehaviorChase +{ + ECSComponent component; + f32 speed; + u32 targetID; +} ComponentBehaviorChase; + +void component_behavior_chase_init(ComponentBehaviorChase* self, f32 speed, u32 targetID); +void component_behavior_chase_tick(ComponentBehaviorChase* self, ECS* ecs); + +static const ECSComponentInfo COMPONENT_BEHAVIOR_CHASE_INFO = +{ + .system = + { + .functions = + { + NULL, + NULL, + (ECSFunction)component_behavior_chase_tick, + NULL + } + }, + .type = ECS_COMPONENT_BEHAVIOR_CHASE, + .size = sizeof(ComponentBehaviorChase) +}; + + diff --git a/src/game/ecs/component/behavior/component_behavior_hop.c b/src/game/ecs/component/behavior/component_behavior_hop.c new file mode 100644 index 0000000..6c6df81 --- /dev/null +++ b/src/game/ecs/component/behavior/component_behavior_hop.c @@ -0,0 +1,99 @@ +#include "component_behavior_hop.h" + +/* DEPENDENCIES: Physics, Health */ + +static void _component_behavior_hop_reset(ComponentBehaviorHop* self, ECS* ecs); +static void _component_behavior_hop_hop(ComponentBehaviorHop* self, ECS* ecs); + +/* Resets after a hop is finished. */ +static void +_component_behavior_hop_reset(ComponentBehaviorHop* self, ECS* ecs) +{ + self->isHop = false; + self->isHopping = false; + self->timer = self->timerMax; +} + +static void +_component_behavior_hop_hop(ComponentBehaviorHop* self, ECS* ecs) +{ + ComponentPhysics* physics; + ComponentGameObject* gameObject; + ComponentPhysics* targetPhysics; + f32 angle; + + physics = ecs_component_get(ecs, ECS_COMPONENT_PHYSICS, self->component.id); + gameObject = ecs_component_get(ecs, ECS_COMPONENT_GAME_OBJECT, self->component.id); + targetPhysics = ecs_component_get(ecs, ECS_COMPONENT_PHYSICS, self->targetID); + + /* this should not happen. */ + if (!targetPhysics) + _component_behavior_hop_reset(self, ecs); + + angle = ATAN + ( + physics->position[0], + targetPhysics->position[0], + physics->position[1], + targetPhysics->position[1] + ); + + physics->velocity[0] = cos(angle) * self->speed; + physics->velocity[1] = sin(angle) * self->speed; + + gameObject->heightVelocity = self->heightVelocity; + + self->isHopping = true; +} + +/* Sets behavior_hop component info. */ +void +component_behavior_hop_init +( + ComponentBehaviorHop* self, + f32 heightVelocity, + f32 speed, + u32 timer, + u32 targetID +) +{ + self->speed = speed; + self->heightVelocity = heightVelocity; + self->timerMax = timer; + self->timer = self->timerMax; + self->targetID = targetID; +} + +/* Ticks behavior_hop component. */ +void +component_behavior_hop_tick(ComponentBehaviorHop* self, ECS* ecs) +{ + if (self->isHop) + { + ComponentGameObject* gameObject; + + if (!self->isHopping) + { + _component_behavior_hop_hop(self, ecs); + return; + } + + gameObject = ecs_component_get(ecs, ECS_COMPONENT_GAME_OBJECT, self->component.id); + + if (gameObject->height <= 0) + _component_behavior_hop_reset(self, ecs); + } + else + { + if (self->timer > 0) + { + self->timer--; + + if (self->timer <= 0) + { + self->timer = 0; + self->isHop = true; + } + } + } +} diff --git a/src/game/ecs/component/behavior/component_behavior_hop.h b/src/game/ecs/component/behavior/component_behavior_hop.h new file mode 100644 index 0000000..85cdddd --- /dev/null +++ b/src/game/ecs/component/behavior/component_behavior_hop.h @@ -0,0 +1,47 @@ +#pragma once + +#include "../../../GAME_COMMON.h" +#include "../../ecs_entity.h" + +#include "../component_game_object.h" + +typedef struct ComponentBehaviorHop +{ + ECSComponent component; + f32 speed; + f32 heightVelocity; + u32 timer; + u32 timerMax; + u32 targetID; + bool isHop; + bool isHopping; +} ComponentBehaviorHop; + +void component_behavior_hop_init +( + ComponentBehaviorHop* self, + f32 heightVelocity, + f32 speed, + u32 timer, + u32 targetID +); + +void component_behavior_hop_tick(ComponentBehaviorHop* self, ECS* ecs); + +static const ECSComponentInfo COMPONENT_BEHAVIOR_HOP_INFO = +{ + .system = + { + .functions = + { + NULL, + NULL, + (ECSFunction)component_behavior_hop_tick, + NULL + } + }, + .type = ECS_COMPONENT_BEHAVIOR_HOP, + .size = sizeof(ComponentBehaviorHop) +}; + + diff --git a/src/game/ecs/component/component_game_object.c b/src/game/ecs/component/component_game_object.c index 406a24c..1778a10 100644 --- a/src/game/ecs/component/component_game_object.c +++ b/src/game/ecs/component/component_game_object.c @@ -36,7 +36,7 @@ static void _component_game_object_height_tick(ComponentGameObject* self, ECS* ecs) { if (self->isAffectedByGravity) - self->heightVelocity += COMPONENT_GAME_OBJECT_GRAVITY; + self->heightVelocity += self->gravity; self->height += self->heightVelocity; @@ -90,11 +90,11 @@ component_game_object_init vec2 size, vec2 physicsSize, vec3 position, - vec4 color, f32 friction, f32 velocityMax, bool isBounce, - bool isAffectedByGravity + bool isAffectedByGravity, + bool isSolid ) { ivec2 atlasSize; @@ -115,11 +115,11 @@ component_game_object_init size, physicsSize, position, - color, friction, velocityMax, isBounce, - isAffectedByGravity + isAffectedByGravity, + isSolid ); } @@ -135,11 +135,11 @@ component_game_object_atlas_init vec2 size, vec2 physicsSize, vec3 position, - vec4 color, f32 friction, f32 velocityMax, bool isBounce, - bool isAffectedByGravity + bool isAffectedByGravity, + bool isSolid ) { ComponentSprite* sprite; @@ -157,19 +157,25 @@ component_game_object_atlas_init frameSize, atlasSize, size, - position, - color + position ); - component_physics_init(physics, physicsSize, position, velocityMax, friction); + component_physics_init + ( + physics, + physicsSize, + position, + velocityMax, + friction, + isSolid + ); component_sprite_init ( shadowSprite, ecs->game->resources.textures[TEXTURE_SHADOW], physics->size, - physics->position, - (f32*)COMPONENT_GAME_OBJECT_SHADOW_COLOR + physics->position ); self->isBounce = isBounce; @@ -189,6 +195,8 @@ component_game_object_add(ComponentGameObject* self, ECS* ecs) self->shadowID = ecs_entity_add(ecs); entity_shadow_init(ecs, self->shadowID); + + self->gravity = COMPONENT_GAME_OBJECT_GRAVITY; } /* Runs on game object add. */ diff --git a/src/game/ecs/component/component_game_object.h b/src/game/ecs/component/component_game_object.h index d6cbc87..d4ca990 100644 --- a/src/game/ecs/component/component_game_object.h +++ b/src/game/ecs/component/component_game_object.h @@ -13,9 +13,7 @@ #define COMPONENT_GAME_OBJECT_DEPTH_MIN 0.1f #define COMPONENT_GAME_OBJECT_GRAVITY -1.0f #define COMPONENT_GAME_OBJECT_BOUNCE_FRICTION 0.8f -#define COMPONENT_GAME_OBJECT_HEIGHT_MAX 2000.0f -#define COMPONENT_GAME_OBJECT_SHADOW_COLOR (f32*)COLOR_OPAQUE - +#define COMPONENT_GAME_OBJECT_HEIGHT_MAX 2500.0f typedef struct ComponentGameObject { @@ -23,6 +21,7 @@ typedef struct ComponentGameObject u32 shadowID; f32 height; f32 heightVelocity; + f32 gravity; bool isAffectedByGravity; bool isAirborne; bool isBounce; @@ -37,11 +36,11 @@ component_game_object_init vec2 size, vec2 physicsSize, vec3 position, - vec4 color, f32 friction, f32 velocityMax, bool isBounce, - bool isAffectedByGravity + bool isAffectedByGravity, + bool isSolid ); void @@ -55,11 +54,11 @@ component_game_object_atlas_init vec2 size, vec2 physicsSize, vec3 position, - vec4 color, f32 friction, f32 velocityMax, bool isBounce, - bool isAffectedByGravity + bool isAffectedByGravity, + bool isSolid ); void component_game_object_add(ComponentGameObject* self, ECS* ecs); diff --git a/src/game/ecs/component/component_physics.c b/src/game/ecs/component/component_physics.c index f5bb17a..b4bcebc 100644 --- a/src/game/ecs/component/component_physics.c +++ b/src/game/ecs/component/component_physics.c @@ -1,40 +1,84 @@ #include "component_physics.h" -static void _component_physics_rectangle_get(ComponentPhysics* self, vec4 rectangle); +static void _component_physics_rectangle_get(ComponentPhysics* self, Rectangle* rectangle); static void _component_physics_collide_tick(ComponentPhysics* self, ECS* ecs); +static void _component_physics_collide_handle(ComponentPhysics* self, ComponentPhysics* collided); +static void _component_physics_collide_pushback(ComponentPhysics* self, ComponentPhysics* collided); /* Obtains the colliding rectangle of a physics object. */ static void -_component_physics_rectangle_get(ComponentPhysics* self, vec4 rectangle) +_component_physics_rectangle_get(ComponentPhysics* self, Rectangle* rectangle) { - rectangle[0] = self->position[0] - (self->size[0] / 2); - rectangle[1] = self->position[1] - (self->size[1] / 2); - rectangle[2] = rectangle[0] + self->size[0]; - rectangle[3] = rectangle[1] + self->size[1]; + rectangle->x = self->position[0] - (self->size[0] / 2); + rectangle->y = self->position[1] - (self->size[1] / 2); + rectangle->w = self->size[0]; + rectangle->h = self->size[1]; +} + +/* Full pushback collision response. */ +/* This is functional, but unideal. I hate math. */ +static void +_component_physics_collide_pushback(ComponentPhysics* self, ComponentPhysics* collided) +{ + Rectangle rectangle; + Rectangle collidedRectangle; + Rectangle intersection; + + _component_physics_rectangle_get(self, &rectangle); + _component_physics_rectangle_get(collided, &collidedRectangle); + + rectangle_collide_intersection(&rectangle, &collidedRectangle, &intersection); + + /* Horizontal */ + if (intersection.h >= intersection.w) + { + if (self->velocity[0] > 0.0f) + self->position[0] -= intersection.w; + else if (self->velocity[0] < 0.0f) + self->position[0] += intersection.w; + } + /* Vertical */ + else if (intersection.w > intersection.h) + { + if (self->velocity[1] > 0.0f) + self->position[1] -= intersection.h; + else if (self->velocity[1] < 0.0f) + self->position[1] += intersection.h; + } +} + +/* Handles a collision. */ +static void +_component_physics_collide_handle(ComponentPhysics* self, ComponentPhysics* collided) +{ + vector_push(&self->collisions, (void*)&collided->component.id); + + if (collided->isSolid) + _component_physics_collide_pushback(self, collided); } /* Check collisions. */ static void _component_physics_collide_tick(ComponentPhysics* self, ECS* ecs) { - vec4 rectangle; + Rectangle rectangle; - _component_physics_rectangle_get(self, rectangle); + _component_physics_rectangle_get(self, &rectangle); for (s32 i = 0; i < (s32)ecs->lists[ECS_COMPONENT_PHYSICS].components.count; i++) { ComponentPhysics* physics; - vec4 checkRectangle; + Rectangle collidedRectangle; physics = vector_get(&ecs->lists[ECS_COMPONENT_PHYSICS].components, i); if (physics->component.id == self->component.id) continue; - _component_physics_rectangle_get(physics, checkRectangle); + _component_physics_rectangle_get(physics, &collidedRectangle); - if (rectangle_collide(rectangle, checkRectangle)) - vector_push(&self->collisions, (void*)&physics->component.id); + if (rectangle_collide(&rectangle, &collidedRectangle)) + _component_physics_collide_handle(self, physics); } } @@ -46,7 +90,8 @@ component_physics_init vec2 size, vec3 position, f32 velocityMax, - f32 friction + f32 friction, + bool isSolid ) { glm_vec2_copy(size, self->size); @@ -54,6 +99,7 @@ component_physics_init glm_vec3_zero(self->velocity); self->friction = friction; self->velocityMax = velocityMax; + self->isSolid = isSolid; } /* Adds a physics component. */ diff --git a/src/game/ecs/component/component_physics.h b/src/game/ecs/component/component_physics.h index ae20669..f196fbc 100644 --- a/src/game/ecs/component/component_physics.h +++ b/src/game/ecs/component/component_physics.h @@ -15,6 +15,7 @@ typedef struct ComponentPhysics vec3 position; f32 angle; Vector collisions; + bool isSolid; } ComponentPhysics; void component_physics_init @@ -23,7 +24,8 @@ void component_physics_init vec2 size, vec3 position, f32 velocityMax, - f32 friction + f32 friction, + bool isSolid ); void component_physics_add(ComponentPhysics* self, ECS* ecs); void component_physics_delete(ComponentPhysics* self, ECS* ecs); diff --git a/src/game/ecs/component/component_sprite.c b/src/game/ecs/component/component_sprite.c index 11f49f0..01bdaf3 100644 --- a/src/game/ecs/component/component_sprite.c +++ b/src/game/ecs/component/component_sprite.c @@ -2,17 +2,17 @@ /* Returns sprite rectangle. */ void -component_sprite_rectangle_get(ComponentSprite* self, vec4 rectangle) +component_sprite_rectangle_get(ComponentSprite* self, Rectangle* rectangle) { vec2 size; vec2 difference; component_sprite_size_get(self, size); - rectangle[0] = (self->position[0] - (size[0] / 2)) + self->offset[0]; - rectangle[1] = (self->position[1] - (size[1] / 2)) + self->offset[1]; - rectangle[2] = rectangle[0] + size[0]; - rectangle[3] = rectangle[1] + size[1]; + rectangle->x = (self->position[0] - (size[0] / 2)) + self->offset[0]; + rectangle->y = (self->position[1] - (size[1] / 2)) + self->offset[1]; + rectangle->w = size[0]; + rectangle->h = size[1]; } /* Sets sprite component info, additionally given atlas rows/columns. */ @@ -24,15 +24,13 @@ component_sprite_atlas_init ivec2 frameSize, ivec2 atlasSize, vec2 size, - vec3 position, - vec4 color + vec3 position ) { atlas_init(&self->atlas, texture, frameSize, atlasSize); glm_vec2_copy((f32*)size, self->size); glm_vec3_copy((f32*)position, self->position); - glm_vec4_copy((f32*)color, self->color); } /* Sets sprite component info. */ @@ -42,8 +40,7 @@ component_sprite_init ComponentSprite* self, Texture texture, vec2 size, - vec3 position, - vec4 color + vec3 position ) { ivec2 atlasSize; @@ -57,8 +54,7 @@ component_sprite_init texture.size, atlasSize, size, - position, - color + position ); } @@ -77,15 +73,7 @@ void component_sprite_add(ComponentSprite* self, ECS* ecs) { glm_vec2_copy((f32*)COMPONENT_SPRITE_SCALE, self->scale); -} - -/* Ticks sprite component. */ -void -component_sprite_tick(ComponentSprite* self, ECS* ecs) -{ - vec4 rectangle; - - component_sprite_rectangle_get(self, rectangle); + glm_vec4_copy((f32*)COMPONENT_SPRITE_COLOR, self->color); } /* Draws sprite component. */ diff --git a/src/game/ecs/component/component_sprite.h b/src/game/ecs/component/component_sprite.h index 91fa116..a8a70e4 100644 --- a/src/game/ecs/component/component_sprite.h +++ b/src/game/ecs/component/component_sprite.h @@ -2,9 +2,12 @@ #include "../../GAME_COMMON.h" #include "../../render/texture_quad.h" -#include "../../render/color_quad.h" #include "../ecs_entity.h" +#include "../../../engine/rectangle.h" + +#define COMPONENT_SPRITE_COLOR (f32*)COLOR_OPAQUE + static const vec2 COMPONENT_SPRITE_SCALE = {1.0f, 1.0f}; static const vec3 COMPONENT_SPRITE_ROTATION_AXIS = {0.0f, 0.0f, 1.0f}; @@ -20,7 +23,7 @@ typedef struct ComponentSprite f32 rotation; } ComponentSprite; -void component_sprite_rectangle_get(ComponentSprite* self, vec4 rectangle); +void component_sprite_rectangle_get(ComponentSprite* self, Rectangle* rectangle); void component_sprite_atlas_init ( @@ -29,8 +32,7 @@ void component_sprite_atlas_init ivec2 frameSize, ivec2 atlasSize, vec2 size, - vec3 position, - vec4 color + vec3 position ); void @@ -39,13 +41,11 @@ component_sprite_init ComponentSprite* self, Texture texture, vec2 size, - vec3 position, - vec4 color + vec3 position ); void component_sprite_size_get(ComponentSprite* self, vec2 size); void component_sprite_add(ComponentSprite* self, ECS* ecs); -void component_sprite_tick(ComponentSprite* self, ECS* ecs); void component_sprite_draw(ComponentSprite* self, ECS* ecs); static const ECSComponentInfo COMPONENT_SPRITE_INFO = @@ -56,7 +56,7 @@ static const ECSComponentInfo COMPONENT_SPRITE_INFO = { (ECSFunction)component_sprite_add, NULL, - (ECSFunction)component_sprite_tick, + NULL, (ECSFunction)component_sprite_draw } }, diff --git a/src/game/ecs/component/component_text.c b/src/game/ecs/component/component_text.c new file mode 100644 index 0000000..b4dc722 --- /dev/null +++ b/src/game/ecs/component/component_text.c @@ -0,0 +1,256 @@ +/* + * DESCRIPTION: + * Text component. +*/ + +#include "component_text.h" + +static void _component_text_glyph_size_get(ComponentText* self, Texture texture, vec2 size); +static void _component_text_free(ComponentText* self); +static void _component_text_glyph_draw(ComponentText* self, ECS* ecs, Texture texture, vec3 position); + +/* Obtains the size of the glyph. */ +static void +_component_text_glyph_size_get(ComponentText* self, Texture texture, vec2 size) +{ + size[0] = texture.size[0]; + size[1] = texture.size[1]; + glm_vec2_scale(size, self->scale, size); +} + +/* Frees glyph textures. */ +static void +_component_text_free(ComponentText* self) +{ + for (s32 i = 0; i < (s32)self->length; i++) + { + Texture* texture; + + texture = &self->glyphTextures[i]; + + if (texture->isInit) + texture_free(texture); + } + + memset(&self->glyphTextures, '\0', sizeof(self->glyphTextures)); +} + +/* Draws a glyph. */ +static void +_component_text_glyph_draw(ComponentText* self, ECS* ecs, Texture texture, vec3 position) +{ + Atlas atlas; + mat4 model; + vec2 size; + + _component_text_glyph_size_get(self, texture, size); + + glm_mat4_identity(model); + glm_translate(model, position); + + atlas_init(&atlas, texture, texture.size, (s32*)ATLAS_SIZE_DEFAULT); + + texture_quad_draw + ( + &ecs->game->renderer, + &ecs->game->resources.shaders[SHADER_TEXTURE_QUAD], + &atlas, + model, + size, + self->color + ); +} + +/* Gets a rectangle the size of all glyphs. */ +void +component_text_rectangle_get(ComponentText* self, Rectangle* rectangle) +{ + char glyph; + char nextGlyph; + f32 lineW; + f32 offsetX; + f32 prevY; + GlyphMetrics glyphMetrics; + vec2 origin; + vec2 size; + f32 lineSkip; + f32 kerning; + f32 advance; + + lineSkip = font_line_skip_get(&self->font); + lineSkip *= self->scale; + + glyph_metrics_get(&glyphMetrics, &self->font, self->string[0]); + + lineW = 0.0f; + + size[0] = 0.0f; + size[1] = (f32)glyphMetrics.maxY - glyphMetrics.minY; + + for (s32 i = 0; i < (s32)self->length; i++) + { + glyph = self->string[i]; + + if + ( + glyph == '\n' || + (glyph == ' ' && (lineW > self->wrap)) + ) + { + size[1] += lineSkip; + lineW = 0.0f; + + if (glyph == '\n') + continue; + } + + if (i < (s32)self->length) + { + nextGlyph = self->string[i + 1]; + kerning = (f32)glyph_kerning_get(&self->font, glyph, nextGlyph); + } + else + kerning = 0.0; + + glyph_metrics_get(&glyphMetrics, &self->font, glyph); + + advance = glyphMetrics.advance; + + offsetX = advance + kerning; + offsetX *= self->scale; + + lineW += offsetX; + + if (lineW > size[0]) + size[0] = lineW; + } + + rectangle->x = self->position[0]; + rectangle->y = self->position[1]; + rectangle->w = size[0]; + rectangle->h = size[1]; +} + +/* Given a string and its length, generates textures for the string. */ +void +component_text_string_set(ComponentText* self, char* string, u32 length) +{ + _component_text_free(self); + + if (length > COMPONENT_TEXT_STRING_MAX) + return; + + self->length = length; + + memset(self->string, '\0', sizeof(char) * COMPONENT_TEXT_STRING_MAX); + memcpy(self->string, string, sizeof(char) * self->length); + + for (s32 i = 0; i < (s32)self->length; i++) + glyph_texture_init(&self->glyphTextures[i], &self->font, (char)string[i]); +} + +/* Adds text component. */ +void +component_text_add(ComponentText* self, ECS* ecs) +{ + glm_vec4_copy(COMPONENT_TEXT_COLOR, self->color); + self->scale = COMPONENT_TEXT_SCALE; +} + +/* Deletes text component. */ +void +component_text_delete(ComponentText* self, ECS* ecs) +{ + _component_text_free(self); +} + +/* Draws a text component. */ +void +component_text_draw(ComponentText* self, ECS* ecs) +{ + char glyph; + char nextGlyph; + f32 advance; + f32 lineW; + f32 offsetX; + f32 kerning; + GlyphMetrics glyphMetrics; + vec3 position; + Rectangle rectangle; + vec2 origin; + f32 lineSkip; + f32 lineBegin; + + component_text_rectangle_get(self, &rectangle); + + glm_vec3_copy(self->position, position); + + offsetX = 0.0f; + lineW = 0.0f; + + lineBegin = position[0]; + + lineSkip = font_line_skip_get(&self->font) * self->scale; + + for (s32 i = 0; i < (s32)self->length; i++) + { + glyph = self->string[i]; + + if + ( + glyph == '\n' || + (glyph == ' ' && (lineW > self->wrap)) + ) + { + position[0] = lineBegin; + position[1] += lineSkip; + + lineW = 0.0f; + + if (glyph == '\n') + continue; + } + + if (i < (s32)self->length) + { + nextGlyph = self->string[i + 1]; + kerning = (f32)glyph_kerning_get(&self->font, glyph, nextGlyph); + } + else + kerning = 0.0; + + glyph_metrics_get(&glyphMetrics, &self->font, glyph); + + _component_text_glyph_draw(self, ecs, self->glyphTextures[i], position); + + advance = glyphMetrics.advance; + + offsetX = advance + kerning; + offsetX *= self->scale; + + position[0] += offsetX; + lineW += offsetX; + } +} + +/* Sets text component info. */ +void +component_text_init +( + ComponentText* self, + Font font, + char* string, + u32 length, + u32 wrap, + vec3 position, + vec4 color +) +{ + self->font = font; + self->wrap = wrap; + + glm_vec3_copy(position, self->position); + glm_vec4_copy(color, self->color); + + component_text_string_set(self, string, length); +} diff --git a/src/game/ecs/component/component_text.h b/src/game/ecs/component/component_text.h new file mode 100644 index 0000000..249d9f9 --- /dev/null +++ b/src/game/ecs/component/component_text.h @@ -0,0 +1,59 @@ +#pragma once + +#include "../../GAME_COMMON.h" +#include "../../render/texture_quad.h" +#include "../ecs_entity.h" + +#include "../../../engine/rectangle.h" +#include "../../../engine/glyph.h" + +#define COMPONENT_TEXT_LIMIT 255 +#define COMPONENT_TEXT_STRING_MAX 255 +#define COMPONENT_TEXT_SCALE 1.0f +#define COMPONENT_TEXT_COLOR (f32*)COLOR_OPAQUE + +typedef struct ComponentText +{ + ECSComponent component; + Font font; + Texture glyphTextures[COMPONENT_TEXT_STRING_MAX]; + char string[COMPONENT_TEXT_STRING_MAX]; + u32 length; + u32 wrap; + vec3 position; + vec4 color; + f32 scale; +} ComponentText; + +void component_text_rectangle_get(ComponentText* self, Rectangle* rectangle); +void component_text_string_set(ComponentText* self, char* string, u32 length); +void component_text_add(ComponentText* self, ECS* ecs); +void component_text_delete(ComponentText* self, ECS* ecs); +void component_text_draw(ComponentText* self, ECS* ecs); + +void component_text_init +( + ComponentText* self, + Font font, + char* string, + u32 length, + u32 wrap, + vec3 position, + vec4 color +); + +static const ECSComponentInfo COMPONENT_TEXT_INFO = +{ + .system = + { + .functions = + { + (ECSFunction)component_text_add, + (ECSFunction)component_text_delete, + NULL, + (ECSFunction)component_text_draw + } + }, + .type = ECS_COMPONENT_TEXT, + .size = sizeof(ComponentText) +}; diff --git a/src/game/ecs/component/component_character.c b/src/game/ecs/component/entity/component_character.c similarity index 86% rename from src/game/ecs/component/component_character.c rename to src/game/ecs/component/entity/component_character.c index f722d9c..ca24273 100644 --- a/src/game/ecs/component/component_character.c +++ b/src/game/ecs/component/entity/component_character.c @@ -14,11 +14,13 @@ component_character_init vec2 size, vec2 physicsSize, vec3 position, - vec4 color, f32 friction, f32 velocityMax, AllegianceType allegianceType, - u32 healthValue + u32 healthValue, + bool isBounce, + bool isAffectedByGravity, + bool isSolid ) { ComponentGameObject* gameObject; @@ -39,11 +41,11 @@ component_character_init size, physicsSize, position, - color, friction, velocityMax, - false, - false + isBounce, + isAffectedByGravity, + isSolid ); component_health_init(health, healthValue); @@ -57,6 +59,7 @@ component_character_add(ComponentCharacter* self, ECS* ecs) ecs_component_add(ecs, ECS_COMPONENT_GAME_OBJECT, self->component.id); ecs_component_add(ecs, ECS_COMPONENT_ALLEGIANCE, self->component.id); ecs_component_add(ecs, ECS_COMPONENT_HEALTH, self->component.id); + ecs_component_add(ecs, ECS_COMPONENT_SPEED, self->component.id); } /* Runs on character deletion. */ @@ -66,4 +69,5 @@ component_character_delete(ComponentCharacter* self, ECS* ecs) ecs_component_delete(ecs, ECS_COMPONENT_GAME_OBJECT, self->component.id); ecs_component_delete(ecs, ECS_COMPONENT_ALLEGIANCE, self->component.id); ecs_component_delete(ecs, ECS_COMPONENT_HEALTH, self->component.id); + ecs_component_delete(ecs, ECS_COMPONENT_SPEED, self->component.id); } diff --git a/src/game/ecs/component/component_character.h b/src/game/ecs/component/entity/component_character.h similarity index 71% rename from src/game/ecs/component/component_character.h rename to src/game/ecs/component/entity/component_character.h index dd20359..840d791 100644 --- a/src/game/ecs/component/component_character.h +++ b/src/game/ecs/component/entity/component_character.h @@ -1,12 +1,12 @@ #pragma once -#include "../../GAME_COMMON.h" -#include "../ecs_entity.h" +#include "../../../GAME_COMMON.h" +#include "../../ecs_entity.h" -#include "../../input/input.h" -#include "component_game_object.h" -#include "stat/component_allegiance.h" -#include "stat/component_health.h" +#include "../component_game_object.h" +#include "../stat/component_allegiance.h" +#include "../stat/component_health.h" +#include "../stat/component_speed.h" typedef struct ComponentCharacter { @@ -24,16 +24,17 @@ component_character_init vec2 size, vec2 physicsSize, vec3 position, - vec4 color, f32 friction, f32 velocityMax, AllegianceType allegianceType, - u32 healthValue + u32 healthValue, + bool isBounce, + bool isAffectedByGravity, + bool isSolid ); void component_character_add(ComponentCharacter* self, ECS* ecs); void component_character_delete(ComponentCharacter* self, ECS* ecs); -void component_character_tick(ComponentCharacter* self, ECS* ecs); static const ECSComponentInfo COMPONENT_CHARACTER_INFO = { diff --git a/src/game/ecs/component/entity/component_enemy.c b/src/game/ecs/component/entity/component_enemy.c new file mode 100644 index 0000000..babdf58 --- /dev/null +++ b/src/game/ecs/component/entity/component_enemy.c @@ -0,0 +1,68 @@ +#include "component_enemy.h" + +/* DEPENDENCIES: Character */ + +/* Sets enemy component info, with an atlas. */ +void +component_enemy_init +( + ComponentEnemy* self, + ECS* ecs, + Texture texture, + ivec2 frameSize, + ivec2 atlasSize, + vec2 size, + vec2 physicsSize, + vec3 position, + f32 friction, + f32 velocityMax, + u32 healthValue, + bool isBounce, + bool isAffectedByGravity, + bool isSolid, + u32 goodieCount +) +{ + ComponentCharacter* character; + ComponentActionOnDeleteDropGoodies* actionOnDeleteDropGoodies; + + character = ecs_component_get(ecs, ECS_COMPONENT_CHARACTER, self->component.id); + actionOnDeleteDropGoodies = ecs_component_get(ecs, ECS_COMPONENT_ACTION_ON_DELETE_DROP_GOODIES, self->component.id); + + component_character_init + ( + character, + ecs, + texture, + frameSize, + atlasSize, + size, + physicsSize, + position, + friction, + velocityMax, + COMPONENT_ENEMY_ALLEGIANCE, + healthValue, + isBounce, + isAffectedByGravity, + isSolid + ); + + component_action_on_delete_drop_goodies_init(actionOnDeleteDropGoodies, goodieCount); +} + +/* Runs on character add. */ +void +component_enemy_add(ComponentEnemy* self, ECS* ecs) +{ + ecs_component_add(ecs, ECS_COMPONENT_CHARACTER, self->component.id); + ecs_component_add(ecs, ECS_COMPONENT_ACTION_ON_DELETE_DROP_GOODIES, self->component.id); +} + +/* Runs on enemy deletion. */ +void +component_enemy_delete(ComponentEnemy* self, ECS* ecs) +{ + ecs_component_delete(ecs, ECS_COMPONENT_CHARACTER, self->component.id); + ecs_component_delete(ecs, ECS_COMPONENT_ACTION_ON_DELETE_DROP_GOODIES, self->component.id); +} diff --git a/src/game/ecs/component/entity/component_enemy.h b/src/game/ecs/component/entity/component_enemy.h new file mode 100644 index 0000000..ff0dff6 --- /dev/null +++ b/src/game/ecs/component/entity/component_enemy.h @@ -0,0 +1,55 @@ +#pragma once + +#include "../../../GAME_COMMON.h" +#include "../../ecs_entity.h" + +#include "component_character.h" +#include "../action/component_action_on_delete_drop_goodies.h" + +#define COMPONENT_ENEMY_ALLEGIANCE ALLEGIANCE_ENEMY + +typedef struct ComponentEnemy +{ + ECSComponent component; +} ComponentEnemy; + +void +component_enemy_init +( + ComponentEnemy* self, + ECS* ecs, + Texture texture, + ivec2 frameSize, + ivec2 atlasSize, + vec2 size, + vec2 physicsSize, + vec3 position, + f32 friction, + f32 velocityMax, + u32 healthValue, + bool isBounce, + bool isAffectedByGravity, + bool isSolid, + u32 goodieCount +); + +void component_enemy_add(ComponentEnemy* self, ECS* ecs); +void component_enemy_delete(ComponentEnemy* self, ECS* ecs); + +static const ECSComponentInfo COMPONENT_ENEMY_INFO = +{ + .system = + { + .functions = + { + (ECSFunction)component_enemy_add, + (ECSFunction)component_enemy_delete, + NULL, + NULL + } + }, + .type = ECS_COMPONENT_ENEMY, + .size = sizeof(ComponentEnemy) +}; + + diff --git a/src/game/ecs/component/entity/component_pickup.c b/src/game/ecs/component/entity/component_pickup.c index 08ac3ec..3a2764d 100644 --- a/src/game/ecs/component/entity/component_pickup.c +++ b/src/game/ecs/component/entity/component_pickup.c @@ -14,7 +14,6 @@ component_pickup_init vec2 size, vec2 physicsSize, vec3 position, - vec4 color, f32 friction, f32 velocityMax, vec3 velocity, @@ -44,11 +43,11 @@ component_pickup_init size, physicsSize, position, - color, friction, velocityMax, - true, - true + COMPONENT_PICKUP_GAME_OBJECT_IS_BOUNCE, + COMPONENT_PICKUP_GAME_OBJECT_IS_AFFECTED_BY_GRAVITY, + COMPONENT_PICKUP_GAME_OBJECT_IS_SOLID ); glm_vec3_copy(velocity, physics->velocity); @@ -114,10 +113,10 @@ component_pickup_tick(ComponentPickup* self, ECS* ecs) component_animation_color_change_init ( animationColorChange, - PICKUP_ANIMATION_COLOR_CHANGE_TO_COLOR, - PICKUP_ANIMATION_COLOR_CHANGE_FROM_COLOR, + COMPONENT_PICKUP_ANIMATION_COLOR_CHANGE_TO_COLOR, + COMPONENT_PICKUP_ANIMATION_COLOR_CHANGE_FROM_COLOR, actionDeleteOnTimer->value, - PICKUP_ANIMATION_COLOR_CHANGE_MODE + COMPONENT_PICKUP_ANIMATION_COLOR_CHANGE_MODE ); self->isHitFadeThreshold = true; diff --git a/src/game/ecs/component/entity/component_pickup.h b/src/game/ecs/component/entity/component_pickup.h index 358262a..45a34bc 100644 --- a/src/game/ecs/component/entity/component_pickup.h +++ b/src/game/ecs/component/entity/component_pickup.h @@ -9,9 +9,12 @@ #include "../action/component_action_delete_on_timer.h" #include "../action/component_action_gripped.h" -#define PICKUP_ANIMATION_COLOR_CHANGE_FROM_COLOR (f32*)COLOR_OPAQUE -#define PICKUP_ANIMATION_COLOR_CHANGE_TO_COLOR (f32*)COLOR_TRANSPARENT -#define PICKUP_ANIMATION_COLOR_CHANGE_MODE ANIMATION_COLOR_CHANGE_MODE_STICK +#define COMPONENT_PICKUP_ANIMATION_COLOR_CHANGE_FROM_COLOR (f32*)COLOR_OPAQUE +#define COMPONENT_PICKUP_ANIMATION_COLOR_CHANGE_TO_COLOR (f32*)COLOR_TRANSPARENT +#define COMPONENT_PICKUP_ANIMATION_COLOR_CHANGE_MODE ANIMATION_COLOR_CHANGE_MODE_STICK +#define COMPONENT_PICKUP_GAME_OBJECT_IS_SOLID false +#define COMPONENT_PICKUP_GAME_OBJECT_IS_AFFECTED_BY_GRAVITY true +#define COMPONENT_PICKUP_GAME_OBJECT_IS_BOUNCE true typedef struct ComponentPickup { @@ -31,7 +34,6 @@ component_pickup_init vec2 size, vec2 physicsSize, vec3 position, - vec4 color, f32 friction, f32 velocityMax, vec3 velocity, diff --git a/src/game/ecs/component/hud/component_button.c b/src/game/ecs/component/hud/component_button.c index cac8fca..3232118 100644 --- a/src/game/ecs/component/hud/component_button.c +++ b/src/game/ecs/component/hud/component_button.c @@ -43,8 +43,7 @@ component_button_init sprite, texture, size, - position, - (f32*)COMPONENT_BUTTON_COLOR_UNSELECTED + position ); } @@ -70,14 +69,14 @@ component_button_tick(ComponentButton* self, ECS* ecs) { ComponentSprite* sprite; vec2 mousePosition; - vec4 rectangle; + SDL_FRect rectangle; sprite = ecs_component_get(ecs, ECS_COMPONENT_SPRITE, self->component.id); mouse_world_position_get(&ecs->game->input.mouse, &ecs->game->renderer, mousePosition); - component_sprite_rectangle_get(sprite, rectangle); + component_sprite_rectangle_get(sprite, &rectangle); - if (rectangle_has_point(rectangle, mousePosition)) + if (rectangle_has_point(&rectangle, mousePosition)) { self->state = BUTTON_HOVER; diff --git a/src/game/ecs/component/stat/component_fatness.c b/src/game/ecs/component/stat/component_fatness.c new file mode 100644 index 0000000..b6d4d08 --- /dev/null +++ b/src/game/ecs/component/stat/component_fatness.c @@ -0,0 +1,8 @@ +#include "component_fatness.h" + +/* Ticks fatness component. */ +void +component_fatness_tick(ComponentFatness* self, ECS* ecs) +{ + +} diff --git a/src/game/ecs/component/stat/component_fatness.h b/src/game/ecs/component/stat/component_fatness.h new file mode 100644 index 0000000..d917d50 --- /dev/null +++ b/src/game/ecs/component/stat/component_fatness.h @@ -0,0 +1,28 @@ +#pragma once + +#include "../../../GAME_COMMON.h" +#include "../../ecs_entity.h" + +typedef struct ComponentFatness +{ + ECSComponent component; + u32 value; +} ComponentFatness; + +void component_fatness_tick(ComponentFatness* self, ECS* ecs); + +static const ECSComponentInfo COMPONENT_FATNESS_INFO = +{ + .system = + { + .functions = + { + NULL, + NULL, + (ECSFunction)component_fatness_tick, + NULL + } + }, + .type = ECS_COMPONENT_FATNESS, + .size = sizeof(ComponentFatness) +}; diff --git a/src/game/ecs/component/stat/component_speed.c b/src/game/ecs/component/stat/component_speed.c new file mode 100644 index 0000000..7f55692 --- /dev/null +++ b/src/game/ecs/component/stat/component_speed.c @@ -0,0 +1,8 @@ +#include "component_speed.h" + +/* Ticks speed component. */ +void +component_speed_add(ComponentSpeed* self, ECS* ecs) +{ + self->value = COMPONENT_SPEED_VALUE; +} diff --git a/src/game/ecs/component/stat/component_speed.h b/src/game/ecs/component/stat/component_speed.h new file mode 100644 index 0000000..2199ee5 --- /dev/null +++ b/src/game/ecs/component/stat/component_speed.h @@ -0,0 +1,30 @@ +#pragma once + +#include "../../../GAME_COMMON.h" +#include "../../ecs_entity.h" + +#define COMPONENT_SPEED_VALUE 1.0f + +typedef struct ComponentSpeed +{ + ECSComponent component; + f32 value; +} ComponentSpeed; + +void component_speed_add(ComponentSpeed* self, ECS* ecs); + +static const ECSComponentInfo COMPONENT_SPEED_INFO = +{ + .system = + { + .functions = + { + (ECSFunction)component_speed_add, + NULL, + NULL, + NULL + } + }, + .type = ECS_COMPONENT_SPEED, + .size = sizeof(ComponentSpeed) +}; diff --git a/src/game/ecs/ecs.h b/src/game/ecs/ecs.h index b71b432..6827771 100644 --- a/src/game/ecs/ecs.h +++ b/src/game/ecs/ecs.h @@ -2,22 +2,27 @@ #include "component/action/component_action_damage.h" #include "component/action/component_action_delete_on_timer.h" -#include "component/action/component_action_delete_on_touch_game_entity_type.h" #include "component/action/component_action_delete_on_touch_entity.h" -#include "component/action/component_action_lock.h" -#include "component/action/component_action_on_delete_give_ammo.h" -#include "component/action/component_action_on_delete_give_goodies.h" -#include "component/action/component_action_on_delete_drop_goodies.h" +#include "component/action/component_action_delete_on_touch_game_entity_type.h" #include "component/action/component_action_grip.h" #include "component/action/component_action_gripped.h" +#include "component/action/component_action_lock.h" +#include "component/action/component_action_on_delete_drop_goodies.h" +#include "component/action/component_action_on_delete_give_ammo.h" +#include "component/action/component_action_on_delete_give_goodies.h" #include "component/action/component_action_redirect.h" #include "component/action/component_action_return.h" #include "component/action/component_action_shoot.h" #include "component/animation/component_animation_color_change.h" -#include "component/component_character.h" +#include "component/animation/component_animation_levitate.h" +#include "component/behavior/component_behavior_hop.h" +#include "component/behavior/component_behavior_boomerang.h" +#include "component/behavior/component_behavior_chase.h" +#include "component/behavior/component_behavior_approach_and_shoot.h" #include "component/component_game_object.h" #include "component/component_physics.h" #include "component/component_sprite.h" +#include "component/component_text.h" #include "component/control/component_control_aim.h" #include "component/control/component_control_lock.h" #include "component/control/component_control_move.h" @@ -25,15 +30,19 @@ #include "component/control/component_control_recall.h" #include "component/control/component_control_redirect.h" #include "component/control/component_control_shoot.h" -#include "component/hud/component_button.h" +#include "component/entity/component_character.h" +#include "component/entity/component_enemy.h" #include "component/entity/component_pickup.h" +#include "component/hud/component_button.h" #include "component/stat/component_act_entity.h" #include "component/stat/component_allegiance.h" #include "component/stat/component_ammo.h" +#include "component/stat/component_fatness.h" #include "component/stat/component_game_entity_type.h" #include "component/stat/component_goodies.h" #include "component/stat/component_health.h" #include "component/stat/component_redirects.h" +#include "component/stat/component_speed.h" #include "component/stat/component_upgrades.h" #include "ecs_component.h" @@ -44,11 +53,18 @@ static const ECSComponentInfo ECS_COMPONENT_INFO[ECS_COMPONENT_COUNT] = COMPONENT_ACTION_ON_DELETE_GIVE_GOODIES_INFO, COMPONENT_ACTION_ON_DELETE_DROP_GOODIES_INFO, COMPONENT_ANIMATION_COLOR_CHANGE_INFO, + COMPONENT_ANIMATION_LEVITATE_INFO, COMPONENT_PHYSICS_INFO, COMPONENT_SPRITE_INFO, + COMPONENT_TEXT_INFO, COMPONENT_GAME_OBJECT_INFO, COMPONENT_CHARACTER_INFO, + COMPONENT_ENEMY_INFO, COMPONENT_PICKUP_INFO, + COMPONENT_BEHAVIOR_HOP_INFO, + COMPONENT_BEHAVIOR_BOOMERANG_INFO, + COMPONENT_BEHAVIOR_CHASE_INFO, + COMPONENT_BEHAVIOR_APPROACH_AND_SHOOT_INFO, COMPONENT_ACTION_SHOOT_INFO, COMPONENT_ACTION_LOCK_INFO, COMPONENT_ACTION_RETURN_INFO, @@ -65,8 +81,10 @@ static const ECSComponentInfo ECS_COMPONENT_INFO[ECS_COMPONENT_COUNT] = COMPONENT_CONTROL_PLAYER_INFO, COMPONENT_ACT_ENTITY_INFO, COMPONENT_HEALTH_INFO, + COMPONENT_SPEED_INFO, COMPONENT_AMMO_INFO, COMPONENT_GOODIES_INFO, + COMPONENT_FATNESS_INFO, COMPONENT_REDIRECTS_INFO, COMPONENT_ALLEGIANCE_INFO, COMPONENT_GAME_ENTITY_TYPE_INFO, diff --git a/src/game/ecs/entity/play/entity_chip.c b/src/game/ecs/entity/play/entity_chip.c new file mode 100644 index 0000000..a8c542c --- /dev/null +++ b/src/game/ecs/entity/play/entity_chip.c @@ -0,0 +1,25 @@ +#include "entity_chip.h" + +/* Initializes a chip entity. */ +void +entity_chip_init(ECS* ecs, u32 id, vec3 position, u32 sender) +{ + ComponentGameObject* gameObject; + + gameObject = ecs_component_add(ecs, ECS_COMPONENT_GAME_OBJECT, id); + + component_game_object_init + ( + gameObject, + ecs, + ecs->game->resources.textures[TEXTURE_CHIP], + (f32*)CHIP_SIZE, + (f32*)CHIP_PHYSICS_SIZE, + position, + CHIP_FRICTION, + CHIP_VELOCITY_MAX, + CHIP_GAME_OBJECT_IS_BOUNCE, + CHIP_GAME_OBJECT_IS_AFFECTED_BY_GRAVITY, + CHIP_GAME_OBJECT_IS_SOLID + ); +} diff --git a/src/game/ecs/entity/play/entity_chip.h b/src/game/ecs/entity/play/entity_chip.h new file mode 100644 index 0000000..ed80276 --- /dev/null +++ b/src/game/ecs/entity/play/entity_chip.h @@ -0,0 +1,16 @@ +#pragma once + +#include "../../ecs_component.h" +#include "../../component/component_game_object.h" + +#define CHIP_SPEED 1 +#define CHIP_FRICTION 1 +#define CHIP_VELOCITY_MAX 50 +#define CHIP_GAME_OBJECT_IS_AFFECTED_BY_GRAVITY false +#define CHIP_GAME_OBJECT_IS_BOUNCE false +#define CHIP_GAME_OBJECT_IS_SOLID false + +static const vec2 CHIP_SIZE = {75.0f, 75.0f}; +static const vec2 CHIP_PHYSICS_SIZE = {45.0f, 15.0f}; + +void entity_chip_init(ECS* ecs, u32 id, vec3 position, u32 sender); diff --git a/src/game/ecs/entity/play/entity_chipper.c b/src/game/ecs/entity/play/entity_chipper.c new file mode 100644 index 0000000..ed4e45c --- /dev/null +++ b/src/game/ecs/entity/play/entity_chipper.c @@ -0,0 +1,45 @@ +#include "entity_chipper.h" + +/* Initializes a Chipper entity. */ +void +entity_chipper_init(ECS* ecs, u32 id, vec3 position, u32 targetID) +{ + ComponentEnemy* enemy; + ComponentBehaviorApproachAndShoot* behaviorApproachAndShoot; + + enemy = ecs_component_add(ecs, ECS_COMPONENT_ENEMY, id); + behaviorApproachAndShoot = ecs_component_add(ecs, ECS_COMPONENT_BEHAVIOR_APPROACH_AND_SHOOT, id); + + component_enemy_init + ( + enemy, + ecs, + ecs->game->resources.textures[TEXTURE_CHIPPER], + (s32*)CHIPPER_FRAME_SIZE, + (s32*)CHIPPER_ATLAS_SIZE, + (f32*)CHIPPER_SIZE, + (f32*)CHIPPER_PHYSICS_SIZE, + position, + CHIPPER_FRICTION, + CHIPPER_VELOCITY_MAX, + CHIPPER_HEALTH_MAX, + CHIPPER_GAME_OBJECT_IS_BOUNCE, + CHIPPER_GAME_OBJECT_IS_AFFECTED_BY_GRAVITY, + CHIPPER_GAME_OBJECT_IS_SOLID, + CHIPPER_GOODIE_COUNT + ); + + component_behavior_approach_and_shoot_init + ( + behaviorApproachAndShoot, + ecs, + entity_chip_init, + CHIPPER_BEHAVIOR_APPROACH_AND_SHOOT_SPEED, + CHIPPER_BEHAVIOR_APPROACH_AND_SHOOT_PROJECTILE_SPEED, + CHIPPER_BEHAVIOR_APPROACH_AND_SHOOT_OFFSET, + CHIPPER_BEHAVIOR_APPROACH_AND_SHOOT_HEIGHT, + CHIPPER_BEHAVIOR_APPROACH_AND_SHOOT_DISTANCE, + CHIPPER_BEHAVIOR_APPROACH_AND_SHOOT_TIMER, + targetID + ); +} diff --git a/src/game/ecs/entity/play/entity_chipper.h b/src/game/ecs/entity/play/entity_chipper.h new file mode 100644 index 0000000..9de5e95 --- /dev/null +++ b/src/game/ecs/entity/play/entity_chipper.h @@ -0,0 +1,32 @@ +#pragma once + +#include "../../ecs_component.h" +#include "../../component/entity/component_enemy.h" +#include "../../component/behavior/component_behavior_approach_and_shoot.h" + +#include "entity_chip.h" + +#define CHIPPER_BEHAVIOR_APPROACH_AND_SHOOT_DISTANCE 1000.0f +#define CHIPPER_BEHAVIOR_APPROACH_AND_SHOOT_HEIGHT 10.0f +#define CHIPPER_BEHAVIOR_APPROACH_AND_SHOOT_OFFSET 10.0f +#define CHIPPER_BEHAVIOR_APPROACH_AND_SHOOT_PROJECTILE_SPEED 5.0f +#define CHIPPER_BEHAVIOR_APPROACH_AND_SHOOT_SPEED 0 +#define CHIPPER_BEHAVIOR_APPROACH_AND_SHOOT_TIMER 120 +#define CHIPPER_FRICTION 1 +#define CHIPPER_GAME_OBJECT_IS_AFFECTED_BY_GRAVITY false +#define CHIPPER_GAME_OBJECT_IS_BOUNCE false +#define CHIPPER_GAME_OBJECT_IS_SOLID false +#define CHIPPER_GOODIE_COUNT 2 +#define CHIPPER_HEALTH_MAX 8 +#define CHIPPER_IS_AFFECTED_BY_GRAVITY true +#define CHIPPER_IS_BOUNCE false +#define CHIPPER_IS_SOLID false +#define CHIPPER_SPEED 1 +#define CHIPPER_VELOCITY_MAX 10 + +static const ivec2 CHIPPER_FRAME_SIZE = {512, 512}; +static const ivec2 CHIPPER_ATLAS_SIZE = {1, 1}; +static const vec2 CHIPPER_SIZE = {100.0f, 100.0f}; +static const vec2 CHIPPER_PHYSICS_SIZE = {75.0f, 25.0f}; + +void entity_chipper_init(ECS* ecs, u32 id, vec3 position, u32 targetID); diff --git a/src/game/ecs/entity/play/entity_crumbler.c b/src/game/ecs/entity/play/entity_crumbler.c new file mode 100644 index 0000000..30e4613 --- /dev/null +++ b/src/game/ecs/entity/play/entity_crumbler.c @@ -0,0 +1,34 @@ +#include "entity_crumbler.h" + +/* Initializes a Crumbler entity. */ +void +entity_crumbler_init(ECS* ecs, u32 id, vec3 position, f32 gravity) +{ + ComponentEnemy* enemy; + ComponentGameObject* gameObject; + + enemy = ecs_component_add(ecs, ECS_COMPONENT_ENEMY, id); + gameObject = ecs_component_get(ecs, ECS_COMPONENT_GAME_OBJECT, id); + + component_enemy_init + ( + enemy, + ecs, + ecs->game->resources.textures[TEXTURE_CRUMBLER], + (s32*)CRUMBLER_FRAME_SIZE, + (s32*)CRUMBLER_ATLAS_SIZE, + (f32*)CRUMBLER_SIZE, + (f32*)CRUMBLER_PHYSICS_SIZE, + position, + CRUMBLER_FRICTION, + CRUMBLER_VELOCITY_MAX, + CRUMBLER_HEALTH_MAX, + CRUMBLER_IS_BOUNCE, + CRUMBLER_IS_AFFECTED_BY_GRAVITY, + CRUMBLER_IS_SOLID, + CRUMBLER_GOODIE_COUNT + ); + + gameObject->height = CRUMBLER_HEIGHT; + gameObject->gravity = gravity; +} diff --git a/src/game/ecs/entity/play/entity_crumbler.h b/src/game/ecs/entity/play/entity_crumbler.h new file mode 100644 index 0000000..79aaf9f --- /dev/null +++ b/src/game/ecs/entity/play/entity_crumbler.h @@ -0,0 +1,20 @@ +#pragma once + +#include "../../component/entity/component_enemy.h" +#include "../../ecs_component.h" + +#define CRUMBLER_IS_SOLID false +#define CRUMBLER_IS_BOUNCE false +#define CRUMBLER_IS_AFFECTED_BY_GRAVITY true +#define CRUMBLER_FRICTION 0 +#define CRUMBLER_VELOCITY_MAX 0 +#define CRUMBLER_HEALTH_MAX 20 +#define CRUMBLER_GOODIE_COUNT 3 +#define CRUMBLER_HEIGHT COMPONENT_GAME_OBJECT_HEIGHT_MAX + +static const ivec2 CRUMBLER_FRAME_SIZE = {512, 512}; +static const ivec2 CRUMBLER_ATLAS_SIZE = {1, 1}; +static const vec2 CRUMBLER_SIZE = {200.0f, 125.0f}; +static const vec2 CRUMBLER_PHYSICS_SIZE = {150.0f, 50.0f}; + +void entity_crumbler_init(ECS* ecs, u32 id, vec3 position, f32 gravity); diff --git a/src/game/ecs/entity/play/entity_cupper.c b/src/game/ecs/entity/play/entity_cupper.c new file mode 100644 index 0000000..9a68fbb --- /dev/null +++ b/src/game/ecs/entity/play/entity_cupper.c @@ -0,0 +1,40 @@ +#include "entity_cupper.h" + +/* Initializes a Cupper entity. */ +void +entity_cupper_init(ECS* ecs, u32 id, vec3 position, u32 targetID) +{ + ComponentEnemy* enemy; + ComponentBehaviorHop* behaviorHop; + + behaviorHop = ecs_component_add(ecs, ECS_COMPONENT_BEHAVIOR_HOP, id); + enemy = ecs_component_add(ecs, ECS_COMPONENT_ENEMY, id); + + component_enemy_init + ( + enemy, + ecs, + ecs->game->resources.textures[TEXTURE_CUPPER], + (s32*)CUPPER_FRAME_SIZE, + (s32*)CUPPER_ATLAS_SIZE, + (f32*)CUPPER_SIZE, + (f32*)CUPPER_PHYSICS_SIZE, + position, + CUPPER_FRICTION, + CUPPER_VELOCITY_MAX, + CUPPER_HEALTH_MAX, + CUPPER_IS_BOUNCE, + CUPPER_IS_AFFECTED_BY_GRAVITY, + CUPPER_IS_SOLID, + CUPPER_GOODIE_COUNT + ); + + component_behavior_hop_init + ( + behaviorHop, + CUPPER_BEHAVIOR_HOP_HEIGHT_VELOCITY, + CUPPER_BEHAVIOR_HOP_SPEED, + CUPPER_BEHAVIOR_HOP_TIMER, + targetID + ); +} diff --git a/src/game/ecs/entity/play/entity_cupper.h b/src/game/ecs/entity/play/entity_cupper.h new file mode 100644 index 0000000..7921790 --- /dev/null +++ b/src/game/ecs/entity/play/entity_cupper.h @@ -0,0 +1,23 @@ +#pragma once + +#include "../../component/entity/component_enemy.h" +#include "../../component/behavior/component_behavior_hop.h" +#include "../../ecs_component.h" + +#define CUPPER_IS_SOLID false +#define CUPPER_IS_BOUNCE false +#define CUPPER_IS_AFFECTED_BY_GRAVITY true +#define CUPPER_BEHAVIOR_HOP_HEIGHT_VELOCITY 10 +#define CUPPER_BEHAVIOR_HOP_SPEED 15 +#define CUPPER_BEHAVIOR_HOP_TIMER 30 +#define CUPPER_VELOCITY_MAX 30 +#define CUPPER_HEALTH_MAX 4 +#define CUPPER_FRICTION 0.9 +#define CUPPER_GOODIE_COUNT 1 + +static const ivec2 CUPPER_FRAME_SIZE = {512, 512}; +static const ivec2 CUPPER_ATLAS_SIZE = {1, 1}; +static const vec2 CUPPER_SIZE = {75.0f, 75.0f}; +static const vec2 CUPPER_PHYSICS_SIZE = {60.0f, 20.0f}; + +void entity_cupper_init(ECS* ecs, u32 id, vec3 position, u32 targetID); diff --git a/src/game/ecs/entity/play/entity_custarpedo.c b/src/game/ecs/entity/play/entity_custarpedo.c new file mode 100644 index 0000000..4b7e4d1 --- /dev/null +++ b/src/game/ecs/entity/play/entity_custarpedo.c @@ -0,0 +1,42 @@ +#include "entity_custarpedo.h" + +/* Initializes a Custarpedo entity. */ +void +entity_custarpedo_init(ECS* ecs, u32 id, vec3 position, u32 targetID) +{ + ComponentEnemy* enemy; + ComponentBehaviorChase* behaviorChase; + ComponentGameObject* gameObject; + + behaviorChase = ecs_component_add(ecs, ECS_COMPONENT_BEHAVIOR_CHASE, id); + enemy = ecs_component_add(ecs, ECS_COMPONENT_ENEMY, id); + gameObject = ecs_component_get(ecs, ECS_COMPONENT_GAME_OBJECT, id); + + component_enemy_init + ( + enemy, + ecs, + ecs->game->resources.textures[TEXTURE_CUSTARPEDO], + (s32*)CUSTARPEDO_FRAME_SIZE, + (s32*)CUSTARPEDO_ATLAS_SIZE, + (f32*)CUSTARPEDO_SIZE, + (f32*)CUSTARPEDO_PHYSICS_SIZE, + position, + CUSTARPEDO_FRICTION, + CUSTARPEDO_VELOCITY_MAX, + CUSTARPEDO_HEALTH_MAX, + CUSTARPEDO_IS_BOUNCE, + CUSTARPEDO_IS_AFFECTED_BY_GRAVITY, + CUSTARPEDO_IS_SOLID, + CUSTARPEDO_GOODIE_COUNT + ); + + component_behavior_chase_init + ( + behaviorChase, + CUSTARPEDO_BEHAVIOR_CHASE_SPEED, + targetID + ); + + gameObject->height = CUSTARPEDO_HEIGHT; +} diff --git a/src/game/ecs/entity/play/entity_custarpedo.h b/src/game/ecs/entity/play/entity_custarpedo.h new file mode 100644 index 0000000..c86e5b4 --- /dev/null +++ b/src/game/ecs/entity/play/entity_custarpedo.h @@ -0,0 +1,22 @@ +#pragma once + +#include "../../component/behavior/component_behavior_chase.h" +#include "../../component/entity/component_enemy.h" +#include "../../ecs_component.h" + +#define CUSTARPEDO_IS_SOLID false +#define CUSTARPEDO_IS_BOUNCE false +#define CUSTARPEDO_IS_AFFECTED_BY_GRAVITY false +#define CUSTARPEDO_BEHAVIOR_CHASE_SPEED 5 +#define CUSTARPEDO_FRICTION 1 +#define CUSTARPEDO_VELOCITY_MAX 30 +#define CUSTARPEDO_HEALTH_MAX 2 +#define CUSTARPEDO_GOODIE_COUNT 1 +#define CUSTARPEDO_HEIGHT 30 + +static const ivec2 CUSTARPEDO_FRAME_SIZE = {512, 512}; +static const ivec2 CUSTARPEDO_ATLAS_SIZE = {1, 1}; +static const vec2 CUSTARPEDO_SIZE = {100.0f, 100.0f}; +static const vec2 CUSTARPEDO_PHYSICS_SIZE = {30.0f, 10.0f}; + +void entity_custarpedo_init(ECS* ecs, u32 id, vec3 position, u32 targetID); diff --git a/src/game/ecs/entity/play/entity_elemental.c b/src/game/ecs/entity/play/entity_elemental.c new file mode 100644 index 0000000..c26dae3 --- /dev/null +++ b/src/game/ecs/entity/play/entity_elemental.c @@ -0,0 +1,30 @@ +#include "entity_elemental.h" + +/* Initializes a elemental entity. */ +void +entity_elemental_init(ECS* ecs, u32 id, vec3 position) +{ + ComponentGameObject* gameObject; + + gameObject = ecs_component_add(ecs, ECS_COMPONENT_GAME_OBJECT, id); + + ecs_component_add(ecs, ECS_COMPONENT_GOODIES, id); + ecs_component_add(ecs, ECS_COMPONENT_FATNESS, id); + + component_game_object_atlas_init + ( + gameObject, + ecs, + ecs->game->resources.textures[TEXTURE_ELEMENTAL], + (s32*)ELEMENTAL_FRAME_SIZE, + (s32*)ELEMENTAL_ATLAS_SIZE, + (f32*)ELEMENTAL_SIZE, + (f32*)ELEMENTAL_PHYSICS_SIZE, + position, + ELEMENTAL_FRICTION, + ELEMENTAL_VELOCITY_MAX, + ELEMENTAL_GAME_OBJECT_IS_BOUNCE, + ELEMENTAL_GAME_OBJECT_IS_AFFECTED_BY_GRAVITY, + ELEMENTAL_GAME_OBJECT_IS_SOLID + ); +} diff --git a/src/game/ecs/entity/play/entity_elemental.h b/src/game/ecs/entity/play/entity_elemental.h new file mode 100644 index 0000000..73dc637 --- /dev/null +++ b/src/game/ecs/entity/play/entity_elemental.h @@ -0,0 +1,19 @@ +#pragma once + +#include "../../component/component_game_object.h" +#include "../../component/stat/component_goodies.h" +#include "../../component/stat/component_fatness.h" +#include "../../ecs_component.h" + +#define ELEMENTAL_FRICTION 1 +#define ELEMENTAL_VELOCITY_MAX 0 +#define ELEMENTAL_GAME_OBJECT_IS_BOUNCE false +#define ELEMENTAL_GAME_OBJECT_IS_AFFECTED_BY_GRAVITY false +#define ELEMENTAL_GAME_OBJECT_IS_SOLID true + +static const ivec2 ELEMENTAL_FRAME_SIZE = {512, 512}; +static const ivec2 ELEMENTAL_ATLAS_SIZE = {1, 1}; +static const vec2 ELEMENTAL_SIZE = {75.0f, 150.0f}; +static const vec2 ELEMENTAL_PHYSICS_SIZE = {60.0f, 20.0f}; + +void entity_elemental_init(ECS* ecs, u32 id, vec3 position); diff --git a/src/game/ecs/entity/play/entity_excorsant.c b/src/game/ecs/entity/play/entity_excorsant.c new file mode 100644 index 0000000..cdad020 --- /dev/null +++ b/src/game/ecs/entity/play/entity_excorsant.c @@ -0,0 +1,50 @@ +#include "entity_excorsant.h" + +/* Initializes an Excorsant entity. */ +void +entity_excorsant_init(ECS* ecs, u32 id, vec3 position, u32 targetID) +{ + ComponentEnemy* enemy; + ComponentBehaviorBoomerang* behaviorBoomerang; + ComponentAnimationLevitate* animationLevitate; + + behaviorBoomerang = ecs_component_add(ecs, ECS_COMPONENT_BEHAVIOR_BOOMERANG, id); + enemy = ecs_component_add(ecs, ECS_COMPONENT_ENEMY, id); + animationLevitate = ecs_component_add(ecs, ECS_COMPONENT_ANIMATION_LEVITATE, id); + + component_enemy_init + ( + enemy, + ecs, + ecs->game->resources.textures[TEXTURE_EXCORSANT], + (s32*)EXCORSANT_FRAME_SIZE, + (s32*)EXCORSANT_ATLAS_SIZE, + (f32*)EXCORSANT_SIZE, + (f32*)EXCORSANT_PHYSICS_SIZE, + position, + EXCORSANT_FRICTION, + EXCORSANT_VELOCITY_MAX, + EXCORSANT_HEALTH_MAX, + EXCORSANT_IS_BOUNCE, + EXCORSANT_IS_AFFECTED_BY_GRAVITY, + EXCORSANT_IS_SOLID, + EXCORSANT_GOODIE_COUNT + ); + + component_behavior_boomerang_init + ( + behaviorBoomerang, + EXCORSANT_BEHAVIOR_BOOMERANG_INITIAL_SPEED, + EXCORSANT_BEHAVIOR_BOOMERANG_SPEED, + EXCORSANT_BEHAVIOR_BOOMERANG_TIMER, + targetID + ); + + component_animation_levitate_init + ( + animationLevitate, + EXCORSANT_ANIMATION_LEVITATE_HEIGHT, + EXCORSANT_ANIMATION_LEVITATE_RANGE, + EXCORSANT_ANIMATION_LEVITATE_SPEED + ); +} diff --git a/src/game/ecs/entity/play/entity_excorsant.h b/src/game/ecs/entity/play/entity_excorsant.h new file mode 100644 index 0000000..a7e4d0f --- /dev/null +++ b/src/game/ecs/entity/play/entity_excorsant.h @@ -0,0 +1,27 @@ +#pragma once + +#include "../../component/animation/component_animation_levitate.h" +#include "../../component/behavior/component_behavior_boomerang.h" +#include "../../component/entity/component_enemy.h" +#include "../../ecs_component.h" + +#define EXCORSANT_IS_SOLID false +#define EXCORSANT_IS_BOUNCE false +#define EXCORSANT_IS_AFFECTED_BY_GRAVITY false +#define EXCORSANT_BEHAVIOR_BOOMERANG_INITIAL_SPEED 15 +#define EXCORSANT_BEHAVIOR_BOOMERANG_SPEED 0.5 +#define EXCORSANT_BEHAVIOR_BOOMERANG_TIMER 300 +#define EXCORSANT_FRICTION 1 +#define EXCORSANT_VELOCITY_MAX 100 +#define EXCORSANT_HEALTH_MAX 4 +#define EXCORSANT_ANIMATION_LEVITATE_HEIGHT 50.0f +#define EXCORSANT_ANIMATION_LEVITATE_RANGE 10.0f +#define EXCORSANT_ANIMATION_LEVITATE_SPEED 0.1f +#define EXCORSANT_GOODIE_COUNT 3 + +static const ivec2 EXCORSANT_FRAME_SIZE = {512, 512}; +static const ivec2 EXCORSANT_ATLAS_SIZE = {1, 1}; +static const vec2 EXCORSANT_SIZE = {100.0f, 100.0f}; +static const vec2 EXCORSANT_PHYSICS_SIZE = {60.0f, 20.0f}; + +void entity_excorsant_init(ECS* ecs, u32 id, vec3 position, u32 targetID); diff --git a/src/game/ecs/entity/play/entity_goodie.c b/src/game/ecs/entity/play/entity_goodie.c index 1ed3daf..cb4135d 100644 --- a/src/game/ecs/entity/play/entity_goodie.c +++ b/src/game/ecs/entity/play/entity_goodie.c @@ -21,7 +21,6 @@ entity_goodie_init(ECS* ecs, u32 id, vec3 position, vec3 velocity, f32 height) (f32*)GOODIE_SIZE, (f32*)GOODIE_PHYSICS_SIZE, position, - (f32*)COLOR_OPAQUE, GOODIE_FRICTION, GOODIE_VELOCITY_MAX, (f32*)velocity, diff --git a/src/game/ecs/entity/play/entity_player.c b/src/game/ecs/entity/play/entity_player.c index 420f44f..46d10f5 100644 --- a/src/game/ecs/entity/play/entity_player.c +++ b/src/game/ecs/entity/play/entity_player.c @@ -32,11 +32,13 @@ entity_player_init(ECS* ecs, u32 id, vec3 position) (f32*)PLAYER_SIZE, (f32*)PLAYER_PHYSICS_SIZE, position, - (f32*)COLOR_OPAQUE, PLAYER_FRICTION, PLAYER_VELOCITY_MAX, PLAYER_ALLEGIANCE, - PLAYER_HEALTH_MAX + PLAYER_HEALTH_MAX, + PLAYER_IS_BOUNCE, + PLAYER_IS_AFFECTED_BY_GRAVITY, + PLAYER_IS_SOLID ); component_action_shoot_init diff --git a/src/game/ecs/entity/play/entity_player.h b/src/game/ecs/entity/play/entity_player.h index 688898c..8f3ecfd 100644 --- a/src/game/ecs/entity/play/entity_player.h +++ b/src/game/ecs/entity/play/entity_player.h @@ -1,7 +1,7 @@ #pragma once #include "../../component/action/component_action_shoot.h" -#include "../../component/component_character.h" +#include "../../component/entity/component_character.h" #include "../../component/control/component_control_player.h" #include "../../component/stat/component_ammo.h" #include "../../component/stat/component_goodies.h" @@ -12,6 +12,9 @@ #include "entity_snake.h" +#define PLAYER_IS_SOLID false +#define PLAYER_IS_BOUNCE false +#define PLAYER_IS_AFFECTED_BY_GRAVITY false #define PLAYER_CONTROL_MOVE_SPEED 1 #define PLAYER_FRICTION 0.875 #define PLAYER_VELOCITY_MAX 8 diff --git a/src/game/ecs/entity/play/entity_snake.c b/src/game/ecs/entity/play/entity_snake.c index 3710fc8..96a5d3e 100644 --- a/src/game/ecs/entity/play/entity_snake.c +++ b/src/game/ecs/entity/play/entity_snake.c @@ -30,11 +30,11 @@ entity_snake_init(ECS* ecs, u32 id, vec3 position, u32 sender) (f32*)SNAKE_SIZE, (f32*)SNAKE_PHYSICS_SIZE, position, - (f32*)COLOR_OPAQUE, SNAKE_FRICTION, SNAKE_VELOCITY_MAX, SNAKE_GAME_OBJECT_IS_BOUNCE, - SNAKE_GAME_OBJECT_IS_AFFECTED_BY_GRAVITY + SNAKE_GAME_OBJECT_IS_AFFECTED_BY_GRAVITY, + SNAKE_GAME_OBJECT_IS_SOLID ); component_action_return_init diff --git a/src/game/ecs/entity/play/entity_snake.h b/src/game/ecs/entity/play/entity_snake.h index 6980435..1f33879 100644 --- a/src/game/ecs/entity/play/entity_snake.h +++ b/src/game/ecs/entity/play/entity_snake.h @@ -24,6 +24,7 @@ #define SNAKE_ACTION_LOCK_COOLDOWN 300 #define SNAKE_GAME_OBJECT_IS_AFFECTED_BY_GRAVITY false #define SNAKE_GAME_OBJECT_IS_BOUNCE false +#define SNAKE_GAME_OBJECT_IS_SOLID false static const vec2 SNAKE_SIZE = {75.0f, 75.0f}; static const vec2 SNAKE_PHYSICS_SIZE = {45.0f, 15.0f}; diff --git a/src/game/resource/RESOURCE_COMMON.h b/src/game/resource/RESOURCE_COMMON.h index 4c4afb8..01f4023 100644 --- a/src/game/resource/RESOURCE_COMMON.h +++ b/src/game/resource/RESOURCE_COMMON.h @@ -2,7 +2,10 @@ #include "../../engine/file.h" #include "../../engine/shader.h" +#include "../../engine/font.h" #include "../../engine/texture.h" +#include "../../engine/sound.h" +#include "../../engine/music.h" #define SHADER_COUNT SHADER_COLOR_QUAD + 1 typedef enum ShaderType @@ -29,25 +32,94 @@ static const ShaderPaths SHADER_PATHS[SHADER_COUNT] = } }; -#define TEXTURE_COUNT TEXTURE_SHADOW + 1 +#define TEXTURE_COUNT TEXTURE_GOODIES + 1 typedef enum TextureType { - TEXTURE_PLAYER, - TEXTURE_SNAKE, - TEXTURE_GOODIES, TEXTURE_SHADOW, + TEXTURE_PLAYER, + TEXTURE_ELEMENTAL, + TEXTURE_CUPPER, + TEXTURE_CHIPPER, + TEXTURE_CRUMBLER, + TEXTURE_CUSTARPEDO, + TEXTURE_EXCORSANT, + TEXTURE_ROCK_CANDY_MICHEAL, + TEXTURE_NEAPOLITOTEM, + TEXTURE_EZ_ACHE, + TEXTURE_CREPER, + TEXTURE_GUM_MK_II, + TEXTURE_SNAKE, + TEXTURE_CHIP, + TEXTURE_GUMBALL, + TEXTURE_GOODIES } TextureType; static const char* TEXTURE_PATHS[TEXTURE_COUNT] = { - "res/gfx/player.png", - "res/gfx/snake.png", - "res/gfx/goodies.png", - "res/gfx/shadow.png", + "res/gfx/play/shadow.png", + "res/gfx/play/player.png", + "res/gfx/play/elemental.png", + "res/gfx/play/cupper.png", + "res/gfx/play/chipper.png", + "res/gfx/play/crumbler.png", + "res/gfx/play/custarpedo.png", + "res/gfx/play/excorsant.png", + "res/gfx/play/rock_candy_micheal.png", + "res/gfx/play/neapolitotem.png", + "res/gfx/play/ez_ache.png", + "res/gfx/play/creper.png", + "res/gfx/play/gum_mk_ii.png", + "res/gfx/play/snake.png", + "res/gfx/play/chip.png", + "res/gfx/play/gumball.png", + "res/gfx/play/goodies.png" }; +#define FONT_COUNT FONT_UPHEAVAL + 1 +typedef enum FontType +{ + FONT_UPHEAVAL +} FontType; + +static const char* FONT_PATHS[FONT_COUNT] = +{ + "res/font/upheaval.ttf" +}; + +static const u32 FONT_SIZES[FONT_COUNT] = +{ + 12 +}; + +#define SOUND_COUNT SOUND_TEST + 1 +typedef enum SoundType +{ + SOUND_TEST +} SoundType; + +static const char* SOUND_PATHS[SOUND_COUNT] = +{ + "res/sound/test.ogg" +}; + +#define MUSIC_COUNT MUSIC_TEST + 1 +typedef enum MusicType +{ + MUSIC_TEST +} MusicType; + +static const char* MUSIC_PATHS[MUSIC_COUNT] = +{ + "res/music/test.ogg" +}; + +typedef struct Game Game; + typedef struct Resources { Shader shaders[SHADER_COUNT]; Texture textures[TEXTURE_COUNT]; + Music music[MUSIC_COUNT]; + Sound sounds[SOUND_COUNT]; + Font fonts[FONT_COUNT]; } Resources; diff --git a/src/game/resource/resource_font.c b/src/game/resource/resource_font.c new file mode 100644 index 0000000..f73e096 --- /dev/null +++ b/src/game/resource/resource_font.c @@ -0,0 +1,44 @@ +#include "resource_font.h" + +/* Initializes font resource. */ +bool +resource_font_init(Resources* self, FontType type) +{ + if (!font_init(&self->fonts[type], FONT_PATHS[type], FONT_SIZES[type])) + { + printf(STRING_RESOURCE_ERROR, FONT_PATHS[type]); + return false; + } + + printf(STRING_RESOURCE_INIT, FONT_PATHS[type]); + + return true; +} + +/* Frees font resources. */ +void +resource_font_free(Resources* self, FontType type) +{ + if (self->fonts[type].isInit) + { + font_free(&self->fonts[type]); + + printf(STRING_RESOURCE_FREE, FONT_PATHS[type]); + } +} + +/* Given an array, initializes font resources. */ +void +resource_font_state_init(Resources* self, const FontType* types, u32 count) +{ + for (s32 i = 0; i < (s32)count; i++) + resource_font_init(self, types[i]); +} + +/* Frees font resources. */ +void +resource_font_state_free(Resources* self, const FontType* types, u32 count) +{ + for (s32 i = 0; i < (s32)count; i++) + resource_font_free(self, types[i]); +} diff --git a/src/game/resource/resource_font.h b/src/game/resource/resource_font.h new file mode 100644 index 0000000..96ade3c --- /dev/null +++ b/src/game/resource/resource_font.h @@ -0,0 +1,8 @@ +#pragma once + +#include "RESOURCE_COMMON.h" + +void resource_font_state_free(Resources* self, const FontType* types, u32 count); +void resource_font_state_init(Resources* self, const FontType* types, u32 count); +void resource_font_free(Resources* self, FontType type); +bool resource_font_init(Resources* self, FontType type); diff --git a/src/game/resource/resource_music.c b/src/game/resource/resource_music.c new file mode 100644 index 0000000..8ea6f38 --- /dev/null +++ b/src/game/resource/resource_music.c @@ -0,0 +1,44 @@ +#include "resource_music.h" + +/* Initializes music resource. */ +bool +resource_music_init(Resources* self, MusicType type) +{ + if (!music_init(&self->music[type], MUSIC_PATHS[type])) + { + printf(STRING_RESOURCE_ERROR, MUSIC_PATHS[type]); + return false; + } + + printf(STRING_RESOURCE_INIT, MUSIC_PATHS[type]); + + return true; +} + +/* Frees music resources. */ +void +resource_music_free(Resources* self, MusicType type) +{ + if (self->music[type].isInit) + { + music_free(&self->music[type]); + + printf(STRING_RESOURCE_FREE, MUSIC_PATHS[type]); + } +} + +/* Given an array, initializes music resources. */ +void +resource_music_state_init(Resources* self, const MusicType* types, u32 count) +{ + for (s32 i = 0; i < (s32)count; i++) + resource_music_init(self, types[i]); +} + +/* Frees music resources. */ +void +resource_music_state_free(Resources* self, const MusicType* types, u32 count) +{ + for (s32 i = 0; i < (s32)count; i++) + resource_music_free(self, types[i]); +} diff --git a/src/game/resource/resource_music.h b/src/game/resource/resource_music.h new file mode 100644 index 0000000..6dea3f5 --- /dev/null +++ b/src/game/resource/resource_music.h @@ -0,0 +1,8 @@ +#pragma once + +#include "RESOURCE_COMMON.h" + +void resource_music_state_free(Resources* self, const MusicType* types, u32 count); +void resource_music_state_init(Resources* self, const MusicType* types, u32 count); +void resource_music_free(Resources* self, MusicType type); +bool resource_music_init(Resources* self, MusicType type); diff --git a/src/game/resource/resource_sound.c b/src/game/resource/resource_sound.c new file mode 100644 index 0000000..6417a43 --- /dev/null +++ b/src/game/resource/resource_sound.c @@ -0,0 +1,44 @@ +#include "resource_sound.h" + +/* Initializes sound resource. */ +bool +resource_sound_init(Resources* self, SoundType type) +{ + if (!sound_init(&self->sounds[type], SOUND_PATHS[type])) + { + printf(STRING_RESOURCE_ERROR, SOUND_PATHS[type]); + return false; + } + + printf(STRING_RESOURCE_INIT, SOUND_PATHS[type]); + + return true; +} + +/* Frees sound resources. */ +void +resource_sound_free(Resources* self, SoundType type) +{ + if (self->sounds[type].isInit) + { + sound_free(&self->sounds[type]); + + printf(STRING_RESOURCE_FREE, SOUND_PATHS[type]); + } +} + +/* Given an array, initializes sound resources. */ +void +resource_sound_state_init(Resources* self, const SoundType* types, u32 count) +{ + for (s32 i = 0; i < (s32)count; i++) + resource_sound_init(self, types[i]); +} + +/* Frees sound resources. */ +void +resource_sound_state_free(Resources* self, const SoundType* types, u32 count) +{ + for (s32 i = 0; i < (s32)count; i++) + resource_sound_free(self, types[i]); +} diff --git a/src/game/resource/resource_sound.h b/src/game/resource/resource_sound.h new file mode 100644 index 0000000..8044394 --- /dev/null +++ b/src/game/resource/resource_sound.h @@ -0,0 +1,8 @@ +#pragma once + +#include "RESOURCE_COMMON.h" + +void resource_sound_state_free(Resources* self, const SoundType* types, u32 count); +void resource_sound_state_init(Resources* self, const SoundType* types, u32 count); +void resource_sound_free(Resources* self, SoundType type); +bool resource_sound_init(Resources* self, SoundType type); diff --git a/src/game/state/play/PLAY_COMMON.h b/src/game/state/play/PLAY_COMMON.h index de7b0db..dfeb8d2 100644 --- a/src/game/state/play/PLAY_COMMON.h +++ b/src/game/state/play/PLAY_COMMON.h @@ -9,5 +9,5 @@ typedef struct Play { State* state; u32 player; - u32 waveTimer; + u32 elemental; } Play; diff --git a/src/game/state/play/play.c b/src/game/state/play/play.c index d3c334e..b1a4c73 100644 --- a/src/game/state/play/play.c +++ b/src/game/state/play/play.c @@ -1,14 +1,13 @@ #include "play.h" -/* Initializes play state. */ -void -play_init(Play* self, State* state) +static void _play_entity_init(Play* self); + +/* Initializes entities for the play state. */ +static void +_play_entity_init(Play* self) { - memset(self, '\0', sizeof(Play)); - - self->state = state; - self->player = ecs_entity_add(&self->state->game->ecs); + self->elemental = ecs_entity_add(&self->state->game->ecs); entity_player_init ( @@ -17,6 +16,13 @@ play_init(Play* self, State* state) (f32*)PLAY_PLAYER_POSITION ); + entity_elemental_init + ( + &self->state->game->ecs, + self->elemental, + (f32*)PLAY_ELEMENTAL_POSITION + ); + for (s32 i = 0; i < 100; i++) { u32 test; @@ -40,7 +46,62 @@ play_init(Play* self, State* state) vec, height ); - - } + + vec3 testPosition = {1250.0f, 600.0f, 0.0f}; + vec3 testPosition2 = {400.0f, 600.0f, 0.0f}; + vec3 testPosition3 = {800.0f, 800.0f, 0.0f}; + vec3 testPosition4 = {800.0f, 400.0f, 0.0f}; + vec3 testPosition5 = {200.0f, 400.0f, 0.0f}; + + entity_cupper_init + ( + &self->state->game->ecs, + ecs_entity_add(&self->state->game->ecs), + testPosition, + self->player + ); + + entity_crumbler_init + ( + &self->state->game->ecs, + ecs_entity_add(&self->state->game->ecs), + testPosition2, + -0.1f + ); + + entity_excorsant_init + ( + &self->state->game->ecs, + ecs_entity_add(&self->state->game->ecs), + testPosition3, + self->player + ); + + entity_custarpedo_init + ( + &self->state->game->ecs, + ecs_entity_add(&self->state->game->ecs), + testPosition4, + self->player + ); + + entity_chipper_init + ( + &self->state->game->ecs, + ecs_entity_add(&self->state->game->ecs), + testPosition5, + self->player + ); +} + +/* Initializes play state. */ +void +play_init(Play* self, State* state) +{ + memset(self, '\0', sizeof(Play)); + + self->state = state; + + _play_entity_init(self); } diff --git a/src/game/state/play/play.h b/src/game/state/play/play.h index 38b2569..eb26a1b 100644 --- a/src/game/state/play/play.h +++ b/src/game/state/play/play.h @@ -6,8 +6,15 @@ #include "../../ecs/entity/play/entity_player.h" #include "../../ecs/entity/play/entity_goodie.h" +#include "../../ecs/entity/play/entity_elemental.h" +#include "../../ecs/entity/play/entity_cupper.h" +#include "../../ecs/entity/play/entity_crumbler.h" +#include "../../ecs/entity/play/entity_excorsant.h" +#include "../../ecs/entity/play/entity_custarpedo.h" +#include "../../ecs/entity/play/entity_chipper.h" -static const vec3 PLAY_PLAYER_POSITION = {600.0f, 400.0f, 0.0f}; +static const vec3 PLAY_PLAYER_POSITION = {990.0f, 800.0f, 0.0f}; +static const vec3 PLAY_ELEMENTAL_POSITION = {990.0f, 500.0f, 0.0f}; #define PLAY_SHADER_COUNT 2 static const ShaderType PLAY_SHADERS[PLAY_SHADER_COUNT] = @@ -16,13 +23,26 @@ static const ShaderType PLAY_SHADERS[PLAY_SHADER_COUNT] = SHADER_COLOR_QUAD }; -#define PLAY_TEXTURE_COUNT 4 +#define PLAY_TEXTURE_COUNT 17 static const TextureType PLAY_TEXTURES[PLAY_TEXTURE_COUNT] = { + TEXTURE_SHADOW, TEXTURE_PLAYER, + TEXTURE_ELEMENTAL, + TEXTURE_CUPPER, + TEXTURE_CHIPPER, + TEXTURE_CRUMBLER, + TEXTURE_CUSTARPEDO, + TEXTURE_EXCORSANT, + TEXTURE_ROCK_CANDY_MICHEAL, + TEXTURE_NEAPOLITOTEM, + TEXTURE_EZ_ACHE, + TEXTURE_CREPER, + TEXTURE_GUM_MK_II, TEXTURE_SNAKE, - TEXTURE_GOODIES, - TEXTURE_SHADOW + TEXTURE_CHIP, + TEXTURE_GUMBALL, + TEXTURE_GOODIES }; void play_init(Play* play, State* state); diff --git a/src/game/state/state.h b/src/game/state/state.h index 20721eb..b750358 100644 --- a/src/game/state/state.h +++ b/src/game/state/state.h @@ -4,6 +4,9 @@ #include "../resource/resource_shader.h" #include "../resource/resource_texture.h" +#include "../resource/resource_font.h" +#include "../resource/resource_music.h" +#include "../resource/resource_sound.h" static const ShaderType* STATE_SHADERS[STATE_COUNT] = {