#include "entity_cursor.h" /* Initializes a cursor entity. */ void entity_cursor_init(ECS* ecs, u32 id) { ComponentSprite* sprite; vec2 mousePosition; vec3 position; sprite = ecs_component_add(ecs, ECS_COMPONENT_SPRITE, id); ecs_component_add(ecs, ECS_COMPONENT_ANIMATION_CURSOR, id); mouse_world_position_get(&ecs->game->input.mouse, &ecs->game->renderer, mousePosition); position[0] = mousePosition[0]; position[1] = mousePosition[1]; position[2] = 0.0f; component_sprite_atlas_init ( sprite, ecs->game->resources.textures[TEXTURE_CURSOR], (s32*)CURSOR_FRAME_SIZE, (s32*)CURSOR_ATLAS_SIZE, (f32*)CURSOR_SIZE, position ); }