cmake_minimum_required(VERSION 3.10) project(cc2 C) set_target_properties(PROPERTIES LINKER_LANGUAGE C) include_directories(include) include_directories(${PROJECT_SOURCE_DIR}/src) file(GLOB src "${PROJECT_SOURCE_DIR}/src/*.c" "${PROJECT_SOURCE_DIR}/src/engine/*.c" "${PROJECT_SOURCE_DIR}/src/game/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/component/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/component/action/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/component/animation/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/component/behavior/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/component/control/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/component/entity/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/component/hud/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/component/stat/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/entity/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/entity/play/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/entity/play/enemy*.c" "${PROJECT_SOURCE_DIR}/src/game/input/*.c" "${PROJECT_SOURCE_DIR}/src/game/render/*.c" "${PROJECT_SOURCE_DIR}/src/game/resource/*.c" "${PROJECT_SOURCE_DIR}/src/game/state/*.c" "${PROJECT_SOURCE_DIR}/src/game/state/game_over/*.c" "${PROJECT_SOURCE_DIR}/src/game/state/play/*.c" "${PROJECT_SOURCE_DIR}/src/game/state/results/*.c" "${PROJECT_SOURCE_DIR}/src/game/state/title/*.c" ) add_executable(cc2 ${src}) find_package(SDL2 REQUIRED) find_package(SDL2_image REQUIRED) find_package(SDL2_mixer REQUIRED) find_package(SDL2_ttf REQUIRED) find_package(GLEW REQUIRED) set (CMAKE_C_FLAGS "-O2 -Wno-unused-variable -Wno-unused-parameter -Wall -Wextra -pedantic") if (CMAKE_BUILD_TYPE STREQUAL "Debug") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DDEBUG -g") else() set(CMAKE_BUILD_TYPE "Release") endif() if (WIN32) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mwindows") target_link_libraries(${PROJECT_NAME} mingw32 m SDL2main SDL2 SDL2_image SDL2_mixer SDL2_ttf opengl32 glew32) elseif(UNIX) target_link_libraries(${PROJECT_NAME} m SDL2 SDL2_image SDL2_mixer SDL2_ttf GL GLEW) endif() message("System: ${CMAKE_SYSTEM_NAME}") message("Project: ${PROJECT_NAME}") message("Build: ${CMAKE_BUILD_TYPE}") message("Flags: ${CMAKE_C_FLAGS}")