cmake_minimum_required(VERSION 3.10) project(cc2 C) set_target_properties(PROPERTIES LINKER_LANGUAGE C) include_directories(include) include_directories(${PROJECT_SOURCE_DIR}/src) file(GLOB src "${PROJECT_SOURCE_DIR}/src/*.c" "${PROJECT_SOURCE_DIR}/src/engine/*.c" "${PROJECT_SOURCE_DIR}/src/game/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/entity/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/component/*.c" ) add_executable(cc2 ${src}) find_package(SDL2 REQUIRED) find_package(SDL2_image REQUIRED) find_package(GLEW REQUIRED) find_package(OpenGL REQUIRED) find_package(json-c REQUIRED) # TODO: different build types set (CMAKE_BUILD_TYPE "Debug") set (CMAKE_C_FLAGS "-DDEBUG -g -O2 -Wno-unused-variable -Wno-unused-parameter -Wall -Wextra -pedantic") target_link_libraries(${PROJECT_NAME} m SDL2 SDL2_image GL GLEW json-c) message("System: ${CMAKE_SYSTEM_NAME}") message("Project: ${PROJECT_NAME}") message("Build: ${CMAKE_BUILD_TYPE}") message("Flags: ${CMAKE_C_FLAGS}")