# CMAKE generated file: DO NOT EDIT! # Generated by "Unix Makefiles" Generator, CMake Version 3.27 # Default target executed when no arguments are given to make. default_target: all .PHONY : default_target # Allow only one "make -f Makefile2" at a time, but pass parallelism. .NOTPARALLEL: #============================================================================= # Special targets provided by cmake. # Disable implicit rules so canonical targets will work. .SUFFIXES: # Disable VCS-based implicit rules. % : %,v # Disable VCS-based implicit rules. % : RCS/% # Disable VCS-based implicit rules. % : RCS/%,v # Disable VCS-based implicit rules. % : SCCS/s.% # Disable VCS-based implicit rules. % : s.% .SUFFIXES: .hpux_make_needs_suffix_list # Command-line flag to silence nested $(MAKE). $(VERBOSE)MAKESILENT = -s #Suppress display of executed commands. $(VERBOSE).SILENT: # A target that is always out of date. cmake_force: .PHONY : cmake_force #============================================================================= # Set environment variables for the build. # The shell in which to execute make rules. SHELL = /bin/sh # The CMake executable. CMAKE_COMMAND = /usr/bin/cmake # The command to remove a file. RM = /usr/bin/cmake -E rm -f # Escaping for special characters. EQUALS = = # The top-level source directory on which CMake was run. CMAKE_SOURCE_DIR = /home/anon/sda/Personal/Repos/cc2 # The top-level build directory on which CMake was run. CMAKE_BINARY_DIR = /home/anon/sda/Personal/Repos/cc2/build #============================================================================= # Targets provided globally by CMake. # Special rule for the target edit_cache edit_cache: @$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Running CMake cache editor..." /usr/bin/ccmake -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) .PHONY : edit_cache # Special rule for the target edit_cache edit_cache/fast: edit_cache .PHONY : edit_cache/fast # Special rule for the target rebuild_cache rebuild_cache: @$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Running CMake to regenerate build system..." /usr/bin/cmake --regenerate-during-build -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) .PHONY : rebuild_cache # Special rule for the target rebuild_cache rebuild_cache/fast: rebuild_cache .PHONY : rebuild_cache/fast # The main all target all: cmake_check_build_system $(CMAKE_COMMAND) -E cmake_progress_start /home/anon/sda/Personal/Repos/cc2/build/CMakeFiles /home/anon/sda/Personal/Repos/cc2/build//CMakeFiles/progress.marks $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 all $(CMAKE_COMMAND) -E cmake_progress_start /home/anon/sda/Personal/Repos/cc2/build/CMakeFiles 0 .PHONY : all # The main clean target clean: $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 clean .PHONY : clean # The main clean target clean/fast: clean .PHONY : clean/fast # Prepare targets for installation. preinstall: all $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 preinstall .PHONY : preinstall # Prepare targets for installation. preinstall/fast: $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 preinstall .PHONY : preinstall/fast # clear depends depend: $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 1 .PHONY : depend #============================================================================= # Target rules for targets named cc2 # Build rule for target. cc2: cmake_check_build_system $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 cc2 .PHONY : cc2 # fast build rule for target. cc2/fast: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/build .PHONY : cc2/fast src/engine/atlas.o: src/engine/atlas.c.o .PHONY : src/engine/atlas.o # target to build an object file src/engine/atlas.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/atlas.c.o .PHONY : src/engine/atlas.c.o src/engine/atlas.i: src/engine/atlas.c.i .PHONY : src/engine/atlas.i # target to preprocess a source file src/engine/atlas.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/atlas.c.i .PHONY : src/engine/atlas.c.i src/engine/atlas.s: src/engine/atlas.c.s .PHONY : src/engine/atlas.s # target to generate assembly for a file src/engine/atlas.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/atlas.c.s .PHONY : src/engine/atlas.c.s src/engine/camera.o: src/engine/camera.c.o .PHONY : src/engine/camera.o # target to build an object file src/engine/camera.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/camera.c.o .PHONY : src/engine/camera.c.o src/engine/camera.i: src/engine/camera.c.i .PHONY : src/engine/camera.i # target to preprocess a source file src/engine/camera.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/camera.c.i .PHONY : src/engine/camera.c.i src/engine/camera.s: src/engine/camera.c.s .PHONY : src/engine/camera.s # target to generate assembly for a file src/engine/camera.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/camera.c.s .PHONY : src/engine/camera.c.s src/engine/event.o: src/engine/event.c.o .PHONY : src/engine/event.o # target to build an object file src/engine/event.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/event.c.o .PHONY : src/engine/event.c.o src/engine/event.i: src/engine/event.c.i .PHONY : src/engine/event.i # target to preprocess a source file src/engine/event.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/event.c.i .PHONY : src/engine/event.c.i src/engine/event.s: src/engine/event.c.s .PHONY : src/engine/event.s # target to generate assembly for a file src/engine/event.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/event.c.s .PHONY : src/engine/event.c.s src/engine/file.o: src/engine/file.c.o .PHONY : src/engine/file.o # target to build an object file src/engine/file.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/file.c.o .PHONY : src/engine/file.c.o src/engine/file.i: src/engine/file.c.i .PHONY : src/engine/file.i # target to preprocess a source file src/engine/file.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/file.c.i .PHONY : src/engine/file.c.i src/engine/file.s: src/engine/file.c.s .PHONY : src/engine/file.s # target to generate assembly for a file src/engine/file.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/file.c.s .PHONY : src/engine/file.c.s src/engine/fullscreen.o: src/engine/fullscreen.c.o .PHONY : src/engine/fullscreen.o # target to build an object file src/engine/fullscreen.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/fullscreen.c.o .PHONY : src/engine/fullscreen.c.o src/engine/fullscreen.i: src/engine/fullscreen.c.i .PHONY : src/engine/fullscreen.i # target to preprocess a source file src/engine/fullscreen.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/fullscreen.c.i .PHONY : src/engine/fullscreen.c.i src/engine/fullscreen.s: src/engine/fullscreen.c.s .PHONY : src/engine/fullscreen.s # target to generate assembly for a file src/engine/fullscreen.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/fullscreen.c.s .PHONY : src/engine/fullscreen.c.s src/engine/glew.o: src/engine/glew.c.o .PHONY : src/engine/glew.o # target to build an object file src/engine/glew.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/glew.c.o .PHONY : src/engine/glew.c.o src/engine/glew.i: src/engine/glew.c.i .PHONY : src/engine/glew.i # target to preprocess a source file src/engine/glew.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/glew.c.i .PHONY : src/engine/glew.c.i src/engine/glew.s: src/engine/glew.c.s .PHONY : src/engine/glew.s # target to generate assembly for a file src/engine/glew.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/glew.c.s .PHONY : src/engine/glew.c.s src/engine/json.o: src/engine/json.c.o .PHONY : src/engine/json.o # target to build an object file src/engine/json.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/json.c.o .PHONY : src/engine/json.c.o src/engine/json.i: src/engine/json.c.i .PHONY : src/engine/json.i # target to preprocess a source file src/engine/json.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/json.c.i .PHONY : src/engine/json.c.i src/engine/json.s: src/engine/json.c.s .PHONY : src/engine/json.s # target to generate assembly for a file src/engine/json.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/json.c.s .PHONY : src/engine/json.c.s src/engine/keyboard.o: src/engine/keyboard.c.o .PHONY : src/engine/keyboard.o # target to build an object file src/engine/keyboard.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/keyboard.c.o .PHONY : src/engine/keyboard.c.o src/engine/keyboard.i: src/engine/keyboard.c.i .PHONY : src/engine/keyboard.i # target to preprocess a source file src/engine/keyboard.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/keyboard.c.i .PHONY : src/engine/keyboard.c.i src/engine/keyboard.s: src/engine/keyboard.c.s .PHONY : src/engine/keyboard.s # target to generate assembly for a file src/engine/keyboard.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/keyboard.c.s .PHONY : src/engine/keyboard.c.s src/engine/mouse.o: src/engine/mouse.c.o .PHONY : src/engine/mouse.o # target to build an object file src/engine/mouse.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/mouse.c.o .PHONY : src/engine/mouse.c.o src/engine/mouse.i: src/engine/mouse.c.i .PHONY : src/engine/mouse.i # target to preprocess a source file src/engine/mouse.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/mouse.c.i .PHONY : src/engine/mouse.c.i src/engine/mouse.s: src/engine/mouse.c.s .PHONY : src/engine/mouse.s # target to generate assembly for a file src/engine/mouse.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/mouse.c.s .PHONY : src/engine/mouse.c.s src/engine/rectangle.o: src/engine/rectangle.c.o .PHONY : src/engine/rectangle.o # target to build an object file src/engine/rectangle.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/rectangle.c.o .PHONY : src/engine/rectangle.c.o src/engine/rectangle.i: src/engine/rectangle.c.i .PHONY : src/engine/rectangle.i # target to preprocess a source file src/engine/rectangle.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/rectangle.c.i .PHONY : src/engine/rectangle.c.i src/engine/rectangle.s: src/engine/rectangle.c.s .PHONY : src/engine/rectangle.s # target to generate assembly for a file src/engine/rectangle.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/rectangle.c.s .PHONY : src/engine/rectangle.c.s src/engine/renderer.o: src/engine/renderer.c.o .PHONY : src/engine/renderer.o # target to build an object file src/engine/renderer.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/renderer.c.o .PHONY : src/engine/renderer.c.o src/engine/renderer.i: src/engine/renderer.c.i .PHONY : src/engine/renderer.i # target to preprocess a source file src/engine/renderer.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/renderer.c.i .PHONY : src/engine/renderer.c.i src/engine/renderer.s: src/engine/renderer.c.s .PHONY : src/engine/renderer.s # target to generate assembly for a file src/engine/renderer.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/renderer.c.s .PHONY : src/engine/renderer.c.s src/engine/sdl.o: src/engine/sdl.c.o .PHONY : src/engine/sdl.o # target to build an object file src/engine/sdl.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/sdl.c.o .PHONY : src/engine/sdl.c.o src/engine/sdl.i: src/engine/sdl.c.i .PHONY : src/engine/sdl.i # target to preprocess a source file src/engine/sdl.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/sdl.c.i .PHONY : src/engine/sdl.c.i src/engine/sdl.s: src/engine/sdl.c.s .PHONY : src/engine/sdl.s # target to generate assembly for a file src/engine/sdl.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/sdl.c.s .PHONY : src/engine/sdl.c.s src/engine/shader.o: src/engine/shader.c.o .PHONY : src/engine/shader.o # target to build an object file src/engine/shader.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/shader.c.o .PHONY : src/engine/shader.c.o src/engine/shader.i: src/engine/shader.c.i .PHONY : src/engine/shader.i # target to preprocess a source file src/engine/shader.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/shader.c.i .PHONY : src/engine/shader.c.i src/engine/shader.s: src/engine/shader.c.s .PHONY : src/engine/shader.s # target to generate assembly for a file src/engine/shader.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/shader.c.s .PHONY : src/engine/shader.c.s src/engine/surface.o: src/engine/surface.c.o .PHONY : src/engine/surface.o # target to build an object file src/engine/surface.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/surface.c.o .PHONY : src/engine/surface.c.o src/engine/surface.i: src/engine/surface.c.i .PHONY : src/engine/surface.i # target to preprocess a source file src/engine/surface.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/surface.c.i .PHONY : src/engine/surface.c.i src/engine/surface.s: src/engine/surface.c.s .PHONY : src/engine/surface.s # target to generate assembly for a file src/engine/surface.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/surface.c.s .PHONY : src/engine/surface.c.s src/engine/texture.o: src/engine/texture.c.o .PHONY : src/engine/texture.o # target to build an object file src/engine/texture.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/texture.c.o .PHONY : src/engine/texture.c.o src/engine/texture.i: src/engine/texture.c.i .PHONY : src/engine/texture.i # target to preprocess a source file src/engine/texture.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/texture.c.i .PHONY : src/engine/texture.c.i src/engine/texture.s: src/engine/texture.c.s .PHONY : src/engine/texture.s # target to generate assembly for a file src/engine/texture.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/texture.c.s .PHONY : src/engine/texture.c.s src/engine/tick.o: src/engine/tick.c.o .PHONY : src/engine/tick.o # target to build an object file src/engine/tick.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/tick.c.o .PHONY : src/engine/tick.c.o src/engine/tick.i: src/engine/tick.c.i .PHONY : src/engine/tick.i # target to preprocess a source file src/engine/tick.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/tick.c.i .PHONY : src/engine/tick.c.i src/engine/tick.s: src/engine/tick.c.s .PHONY : src/engine/tick.s # target to generate assembly for a file src/engine/tick.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/tick.c.s .PHONY : src/engine/tick.c.s src/engine/vao.o: src/engine/vao.c.o .PHONY : src/engine/vao.o # target to build an object file src/engine/vao.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/vao.c.o .PHONY : src/engine/vao.c.o src/engine/vao.i: src/engine/vao.c.i .PHONY : src/engine/vao.i # target to preprocess a source file src/engine/vao.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/vao.c.i .PHONY : src/engine/vao.c.i src/engine/vao.s: src/engine/vao.c.s .PHONY : src/engine/vao.s # target to generate assembly for a file src/engine/vao.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/vao.c.s .PHONY : src/engine/vao.c.s src/engine/vbo.o: src/engine/vbo.c.o .PHONY : src/engine/vbo.o # target to build an object file src/engine/vbo.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/vbo.c.o .PHONY : src/engine/vbo.c.o src/engine/vbo.i: src/engine/vbo.c.i .PHONY : src/engine/vbo.i # target to preprocess a source file src/engine/vbo.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/vbo.c.i .PHONY : src/engine/vbo.c.i src/engine/vbo.s: src/engine/vbo.c.s .PHONY : src/engine/vbo.s # target to generate assembly for a file src/engine/vbo.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/vbo.c.s .PHONY : src/engine/vbo.c.s src/engine/vector.o: src/engine/vector.c.o .PHONY : src/engine/vector.o # target to build an object file src/engine/vector.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/vector.c.o .PHONY : src/engine/vector.c.o src/engine/vector.i: src/engine/vector.c.i .PHONY : src/engine/vector.i # target to preprocess a source file src/engine/vector.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/vector.c.i .PHONY : src/engine/vector.c.i src/engine/vector.s: src/engine/vector.c.s .PHONY : src/engine/vector.s # target to generate assembly for a file src/engine/vector.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/vector.c.s .PHONY : src/engine/vector.c.s src/engine/vertexattribute.o: src/engine/vertexattribute.c.o .PHONY : src/engine/vertexattribute.o # target to build an object file src/engine/vertexattribute.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/vertexattribute.c.o .PHONY : src/engine/vertexattribute.c.o src/engine/vertexattribute.i: src/engine/vertexattribute.c.i .PHONY : src/engine/vertexattribute.i # target to preprocess a source file src/engine/vertexattribute.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/vertexattribute.c.i .PHONY : src/engine/vertexattribute.c.i src/engine/vertexattribute.s: src/engine/vertexattribute.c.s .PHONY : src/engine/vertexattribute.s # target to generate assembly for a file src/engine/vertexattribute.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/vertexattribute.c.s .PHONY : src/engine/vertexattribute.c.s src/engine/window.o: src/engine/window.c.o .PHONY : src/engine/window.o # target to build an object file src/engine/window.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/window.c.o .PHONY : src/engine/window.c.o src/engine/window.i: src/engine/window.c.i .PHONY : src/engine/window.i # target to preprocess a source file src/engine/window.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/window.c.i .PHONY : src/engine/window.c.i src/engine/window.s: src/engine/window.c.s .PHONY : src/engine/window.s # target to generate assembly for a file src/engine/window.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/engine/window.c.s .PHONY : src/engine/window.c.s src/game/ecs/component/action/component_return.o: src/game/ecs/component/action/component_return.c.o .PHONY : src/game/ecs/component/action/component_return.o # target to build an object file src/game/ecs/component/action/component_return.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/action/component_return.c.o .PHONY : src/game/ecs/component/action/component_return.c.o src/game/ecs/component/action/component_return.i: src/game/ecs/component/action/component_return.c.i .PHONY : src/game/ecs/component/action/component_return.i # target to preprocess a source file src/game/ecs/component/action/component_return.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/action/component_return.c.i .PHONY : src/game/ecs/component/action/component_return.c.i src/game/ecs/component/action/component_return.s: src/game/ecs/component/action/component_return.c.s .PHONY : src/game/ecs/component/action/component_return.s # target to generate assembly for a file src/game/ecs/component/action/component_return.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/action/component_return.c.s .PHONY : src/game/ecs/component/action/component_return.c.s src/game/ecs/component/action/component_shoot.o: src/game/ecs/component/action/component_shoot.c.o .PHONY : src/game/ecs/component/action/component_shoot.o # target to build an object file src/game/ecs/component/action/component_shoot.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/action/component_shoot.c.o .PHONY : src/game/ecs/component/action/component_shoot.c.o src/game/ecs/component/action/component_shoot.i: src/game/ecs/component/action/component_shoot.c.i .PHONY : src/game/ecs/component/action/component_shoot.i # target to preprocess a source file src/game/ecs/component/action/component_shoot.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/action/component_shoot.c.i .PHONY : src/game/ecs/component/action/component_shoot.c.i src/game/ecs/component/action/component_shoot.s: src/game/ecs/component/action/component_shoot.c.s .PHONY : src/game/ecs/component/action/component_shoot.s # target to generate assembly for a file src/game/ecs/component/action/component_shoot.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/action/component_shoot.c.s .PHONY : src/game/ecs/component/action/component_shoot.c.s src/game/ecs/component/component_game_object.o: src/game/ecs/component/component_game_object.c.o .PHONY : src/game/ecs/component/component_game_object.o # target to build an object file src/game/ecs/component/component_game_object.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/component_game_object.c.o .PHONY : src/game/ecs/component/component_game_object.c.o src/game/ecs/component/component_game_object.i: src/game/ecs/component/component_game_object.c.i .PHONY : src/game/ecs/component/component_game_object.i # target to preprocess a source file src/game/ecs/component/component_game_object.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/component_game_object.c.i .PHONY : src/game/ecs/component/component_game_object.c.i src/game/ecs/component/component_game_object.s: src/game/ecs/component/component_game_object.c.s .PHONY : src/game/ecs/component/component_game_object.s # target to generate assembly for a file src/game/ecs/component/component_game_object.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/component_game_object.c.s .PHONY : src/game/ecs/component/component_game_object.c.s src/game/ecs/component/component_physics.o: src/game/ecs/component/component_physics.c.o .PHONY : src/game/ecs/component/component_physics.o # target to build an object file src/game/ecs/component/component_physics.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/component_physics.c.o .PHONY : src/game/ecs/component/component_physics.c.o src/game/ecs/component/component_physics.i: src/game/ecs/component/component_physics.c.i .PHONY : src/game/ecs/component/component_physics.i # target to preprocess a source file src/game/ecs/component/component_physics.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/component_physics.c.i .PHONY : src/game/ecs/component/component_physics.c.i src/game/ecs/component/component_physics.s: src/game/ecs/component/component_physics.c.s .PHONY : src/game/ecs/component/component_physics.s # target to generate assembly for a file src/game/ecs/component/component_physics.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/component_physics.c.s .PHONY : src/game/ecs/component/component_physics.c.s src/game/ecs/component/component_sprite.o: src/game/ecs/component/component_sprite.c.o .PHONY : src/game/ecs/component/component_sprite.o # target to build an object file src/game/ecs/component/component_sprite.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/component_sprite.c.o .PHONY : src/game/ecs/component/component_sprite.c.o src/game/ecs/component/component_sprite.i: src/game/ecs/component/component_sprite.c.i .PHONY : src/game/ecs/component/component_sprite.i # target to preprocess a source file src/game/ecs/component/component_sprite.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/component_sprite.c.i .PHONY : src/game/ecs/component/component_sprite.c.i src/game/ecs/component/component_sprite.s: src/game/ecs/component/component_sprite.c.s .PHONY : src/game/ecs/component/component_sprite.s # target to generate assembly for a file src/game/ecs/component/component_sprite.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/component_sprite.c.s .PHONY : src/game/ecs/component/component_sprite.c.s src/game/ecs/component/control/component_control_aim.o: src/game/ecs/component/control/component_control_aim.c.o .PHONY : src/game/ecs/component/control/component_control_aim.o # target to build an object file src/game/ecs/component/control/component_control_aim.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/control/component_control_aim.c.o .PHONY : src/game/ecs/component/control/component_control_aim.c.o src/game/ecs/component/control/component_control_aim.i: src/game/ecs/component/control/component_control_aim.c.i .PHONY : src/game/ecs/component/control/component_control_aim.i # target to preprocess a source file src/game/ecs/component/control/component_control_aim.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/control/component_control_aim.c.i .PHONY : src/game/ecs/component/control/component_control_aim.c.i src/game/ecs/component/control/component_control_aim.s: src/game/ecs/component/control/component_control_aim.c.s .PHONY : src/game/ecs/component/control/component_control_aim.s # target to generate assembly for a file src/game/ecs/component/control/component_control_aim.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/control/component_control_aim.c.s .PHONY : src/game/ecs/component/control/component_control_aim.c.s src/game/ecs/component/control/component_control_move.o: src/game/ecs/component/control/component_control_move.c.o .PHONY : src/game/ecs/component/control/component_control_move.o # target to build an object file src/game/ecs/component/control/component_control_move.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/control/component_control_move.c.o .PHONY : src/game/ecs/component/control/component_control_move.c.o src/game/ecs/component/control/component_control_move.i: src/game/ecs/component/control/component_control_move.c.i .PHONY : src/game/ecs/component/control/component_control_move.i # target to preprocess a source file src/game/ecs/component/control/component_control_move.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/control/component_control_move.c.i .PHONY : src/game/ecs/component/control/component_control_move.c.i src/game/ecs/component/control/component_control_move.s: src/game/ecs/component/control/component_control_move.c.s .PHONY : src/game/ecs/component/control/component_control_move.s # target to generate assembly for a file src/game/ecs/component/control/component_control_move.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/control/component_control_move.c.s .PHONY : src/game/ecs/component/control/component_control_move.c.s src/game/ecs/component/control/component_control_shoot.o: src/game/ecs/component/control/component_control_shoot.c.o .PHONY : src/game/ecs/component/control/component_control_shoot.o # target to build an object file src/game/ecs/component/control/component_control_shoot.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/control/component_control_shoot.c.o .PHONY : src/game/ecs/component/control/component_control_shoot.c.o src/game/ecs/component/control/component_control_shoot.i: src/game/ecs/component/control/component_control_shoot.c.i .PHONY : src/game/ecs/component/control/component_control_shoot.i # target to preprocess a source file src/game/ecs/component/control/component_control_shoot.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/control/component_control_shoot.c.i .PHONY : src/game/ecs/component/control/component_control_shoot.c.i src/game/ecs/component/control/component_control_shoot.s: src/game/ecs/component/control/component_control_shoot.c.s .PHONY : src/game/ecs/component/control/component_control_shoot.s # target to generate assembly for a file src/game/ecs/component/control/component_control_shoot.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/control/component_control_shoot.c.s .PHONY : src/game/ecs/component/control/component_control_shoot.c.s src/game/ecs/component/stat/component_ammo.o: src/game/ecs/component/stat/component_ammo.c.o .PHONY : src/game/ecs/component/stat/component_ammo.o # target to build an object file src/game/ecs/component/stat/component_ammo.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/stat/component_ammo.c.o .PHONY : src/game/ecs/component/stat/component_ammo.c.o src/game/ecs/component/stat/component_ammo.i: src/game/ecs/component/stat/component_ammo.c.i .PHONY : src/game/ecs/component/stat/component_ammo.i # target to preprocess a source file src/game/ecs/component/stat/component_ammo.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/stat/component_ammo.c.i .PHONY : src/game/ecs/component/stat/component_ammo.c.i src/game/ecs/component/stat/component_ammo.s: src/game/ecs/component/stat/component_ammo.c.s .PHONY : src/game/ecs/component/stat/component_ammo.s # target to generate assembly for a file src/game/ecs/component/stat/component_ammo.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/stat/component_ammo.c.s .PHONY : src/game/ecs/component/stat/component_ammo.c.s src/game/ecs/component/stat/component_health.o: src/game/ecs/component/stat/component_health.c.o .PHONY : src/game/ecs/component/stat/component_health.o # target to build an object file src/game/ecs/component/stat/component_health.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/stat/component_health.c.o .PHONY : src/game/ecs/component/stat/component_health.c.o src/game/ecs/component/stat/component_health.i: src/game/ecs/component/stat/component_health.c.i .PHONY : src/game/ecs/component/stat/component_health.i # target to preprocess a source file src/game/ecs/component/stat/component_health.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/stat/component_health.c.i .PHONY : src/game/ecs/component/stat/component_health.c.i src/game/ecs/component/stat/component_health.s: src/game/ecs/component/stat/component_health.c.s .PHONY : src/game/ecs/component/stat/component_health.s # target to generate assembly for a file src/game/ecs/component/stat/component_health.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/stat/component_health.c.s .PHONY : src/game/ecs/component/stat/component_health.c.s src/game/ecs/component/stat/component_lifetime.o: src/game/ecs/component/stat/component_lifetime.c.o .PHONY : src/game/ecs/component/stat/component_lifetime.o # target to build an object file src/game/ecs/component/stat/component_lifetime.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/stat/component_lifetime.c.o .PHONY : src/game/ecs/component/stat/component_lifetime.c.o src/game/ecs/component/stat/component_lifetime.i: src/game/ecs/component/stat/component_lifetime.c.i .PHONY : src/game/ecs/component/stat/component_lifetime.i # target to preprocess a source file src/game/ecs/component/stat/component_lifetime.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/stat/component_lifetime.c.i .PHONY : src/game/ecs/component/stat/component_lifetime.c.i src/game/ecs/component/stat/component_lifetime.s: src/game/ecs/component/stat/component_lifetime.c.s .PHONY : src/game/ecs/component/stat/component_lifetime.s # target to generate assembly for a file src/game/ecs/component/stat/component_lifetime.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/stat/component_lifetime.c.s .PHONY : src/game/ecs/component/stat/component_lifetime.c.s src/game/ecs/ecs.o: src/game/ecs/ecs.c.o .PHONY : src/game/ecs/ecs.o # target to build an object file src/game/ecs/ecs.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/ecs.c.o .PHONY : src/game/ecs/ecs.c.o src/game/ecs/ecs.i: src/game/ecs/ecs.c.i .PHONY : src/game/ecs/ecs.i # target to preprocess a source file src/game/ecs/ecs.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/ecs.c.i .PHONY : src/game/ecs/ecs.c.i src/game/ecs/ecs.s: src/game/ecs/ecs.c.s .PHONY : src/game/ecs/ecs.s # target to generate assembly for a file src/game/ecs/ecs.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/ecs.c.s .PHONY : src/game/ecs/ecs.c.s src/game/ecs/ecs_component.o: src/game/ecs/ecs_component.c.o .PHONY : src/game/ecs/ecs_component.o # target to build an object file src/game/ecs/ecs_component.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/ecs_component.c.o .PHONY : src/game/ecs/ecs_component.c.o src/game/ecs/ecs_component.i: src/game/ecs/ecs_component.c.i .PHONY : src/game/ecs/ecs_component.i # target to preprocess a source file src/game/ecs/ecs_component.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/ecs_component.c.i .PHONY : src/game/ecs/ecs_component.c.i src/game/ecs/ecs_component.s: src/game/ecs/ecs_component.c.s .PHONY : src/game/ecs/ecs_component.s # target to generate assembly for a file src/game/ecs/ecs_component.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/ecs_component.c.s .PHONY : src/game/ecs/ecs_component.c.s src/game/ecs/ecs_component_list.o: src/game/ecs/ecs_component_list.c.o .PHONY : src/game/ecs/ecs_component_list.o # target to build an object file src/game/ecs/ecs_component_list.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/ecs_component_list.c.o .PHONY : src/game/ecs/ecs_component_list.c.o src/game/ecs/ecs_component_list.i: src/game/ecs/ecs_component_list.c.i .PHONY : src/game/ecs/ecs_component_list.i # target to preprocess a source file src/game/ecs/ecs_component_list.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/ecs_component_list.c.i .PHONY : src/game/ecs/ecs_component_list.c.i src/game/ecs/ecs_component_list.s: src/game/ecs/ecs_component_list.c.s .PHONY : src/game/ecs/ecs_component_list.s # target to generate assembly for a file src/game/ecs/ecs_component_list.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/ecs_component_list.c.s .PHONY : src/game/ecs/ecs_component_list.c.s src/game/ecs/ecs_entity.o: src/game/ecs/ecs_entity.c.o .PHONY : src/game/ecs/ecs_entity.o # target to build an object file src/game/ecs/ecs_entity.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/ecs_entity.c.o .PHONY : src/game/ecs/ecs_entity.c.o src/game/ecs/ecs_entity.i: src/game/ecs/ecs_entity.c.i .PHONY : src/game/ecs/ecs_entity.i # target to preprocess a source file src/game/ecs/ecs_entity.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/ecs_entity.c.i .PHONY : src/game/ecs/ecs_entity.c.i src/game/ecs/ecs_entity.s: src/game/ecs/ecs_entity.c.s .PHONY : src/game/ecs/ecs_entity.s # target to generate assembly for a file src/game/ecs/ecs_entity.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/ecs_entity.c.s .PHONY : src/game/ecs/ecs_entity.c.s src/game/ecs/entity/play/entity_player.o: src/game/ecs/entity/play/entity_player.c.o .PHONY : src/game/ecs/entity/play/entity_player.o # target to build an object file src/game/ecs/entity/play/entity_player.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_player.c.o .PHONY : src/game/ecs/entity/play/entity_player.c.o src/game/ecs/entity/play/entity_player.i: src/game/ecs/entity/play/entity_player.c.i .PHONY : src/game/ecs/entity/play/entity_player.i # target to preprocess a source file src/game/ecs/entity/play/entity_player.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_player.c.i .PHONY : src/game/ecs/entity/play/entity_player.c.i src/game/ecs/entity/play/entity_player.s: src/game/ecs/entity/play/entity_player.c.s .PHONY : src/game/ecs/entity/play/entity_player.s # target to generate assembly for a file src/game/ecs/entity/play/entity_player.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_player.c.s .PHONY : src/game/ecs/entity/play/entity_player.c.s src/game/ecs/entity/play/entity_snake.o: src/game/ecs/entity/play/entity_snake.c.o .PHONY : src/game/ecs/entity/play/entity_snake.o # target to build an object file src/game/ecs/entity/play/entity_snake.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_snake.c.o .PHONY : src/game/ecs/entity/play/entity_snake.c.o src/game/ecs/entity/play/entity_snake.i: src/game/ecs/entity/play/entity_snake.c.i .PHONY : src/game/ecs/entity/play/entity_snake.i # target to preprocess a source file src/game/ecs/entity/play/entity_snake.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_snake.c.i .PHONY : src/game/ecs/entity/play/entity_snake.c.i src/game/ecs/entity/play/entity_snake.s: src/game/ecs/entity/play/entity_snake.c.s .PHONY : src/game/ecs/entity/play/entity_snake.s # target to generate assembly for a file src/game/ecs/entity/play/entity_snake.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/entity/play/entity_snake.c.s .PHONY : src/game/ecs/entity/play/entity_snake.c.s src/game/game.o: src/game/game.c.o .PHONY : src/game/game.o # target to build an object file src/game/game.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/game.c.o .PHONY : src/game/game.c.o src/game/game.i: src/game/game.c.i .PHONY : src/game/game.i # target to preprocess a source file src/game/game.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/game.c.i .PHONY : src/game/game.c.i src/game/game.s: src/game/game.c.s .PHONY : src/game/game.s # target to generate assembly for a file src/game/game.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/game.c.s .PHONY : src/game/game.c.s src/game/input/input.o: src/game/input/input.c.o .PHONY : src/game/input/input.o # target to build an object file src/game/input/input.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/input/input.c.o .PHONY : src/game/input/input.c.o src/game/input/input.i: src/game/input/input.c.i .PHONY : src/game/input/input.i # target to preprocess a source file src/game/input/input.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/input/input.c.i .PHONY : src/game/input/input.c.i src/game/input/input.s: src/game/input/input.c.s .PHONY : src/game/input/input.s # target to generate assembly for a file src/game/input/input.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/input/input.c.s .PHONY : src/game/input/input.c.s src/game/render/texture_quad.o: src/game/render/texture_quad.c.o .PHONY : src/game/render/texture_quad.o # target to build an object file src/game/render/texture_quad.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/render/texture_quad.c.o .PHONY : src/game/render/texture_quad.c.o src/game/render/texture_quad.i: src/game/render/texture_quad.c.i .PHONY : src/game/render/texture_quad.i # target to preprocess a source file src/game/render/texture_quad.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/render/texture_quad.c.i .PHONY : src/game/render/texture_quad.c.i src/game/render/texture_quad.s: src/game/render/texture_quad.c.s .PHONY : src/game/render/texture_quad.s # target to generate assembly for a file src/game/render/texture_quad.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/render/texture_quad.c.s .PHONY : src/game/render/texture_quad.c.s src/game/resource/resource_shader.o: src/game/resource/resource_shader.c.o .PHONY : src/game/resource/resource_shader.o # target to build an object file src/game/resource/resource_shader.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/resource/resource_shader.c.o .PHONY : src/game/resource/resource_shader.c.o src/game/resource/resource_shader.i: src/game/resource/resource_shader.c.i .PHONY : src/game/resource/resource_shader.i # target to preprocess a source file src/game/resource/resource_shader.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/resource/resource_shader.c.i .PHONY : src/game/resource/resource_shader.c.i src/game/resource/resource_shader.s: src/game/resource/resource_shader.c.s .PHONY : src/game/resource/resource_shader.s # target to generate assembly for a file src/game/resource/resource_shader.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/resource/resource_shader.c.s .PHONY : src/game/resource/resource_shader.c.s src/game/resource/resource_texture.o: src/game/resource/resource_texture.c.o .PHONY : src/game/resource/resource_texture.o # target to build an object file src/game/resource/resource_texture.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/resource/resource_texture.c.o .PHONY : src/game/resource/resource_texture.c.o src/game/resource/resource_texture.i: src/game/resource/resource_texture.c.i .PHONY : src/game/resource/resource_texture.i # target to preprocess a source file src/game/resource/resource_texture.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/resource/resource_texture.c.i .PHONY : src/game/resource/resource_texture.c.i src/game/resource/resource_texture.s: src/game/resource/resource_texture.c.s .PHONY : src/game/resource/resource_texture.s # target to generate assembly for a file src/game/resource/resource_texture.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/resource/resource_texture.c.s .PHONY : src/game/resource/resource_texture.c.s src/game/state/play/play.o: src/game/state/play/play.c.o .PHONY : src/game/state/play/play.o # target to build an object file src/game/state/play/play.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/state/play/play.c.o .PHONY : src/game/state/play/play.c.o src/game/state/play/play.i: src/game/state/play/play.c.i .PHONY : src/game/state/play/play.i # target to preprocess a source file src/game/state/play/play.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/state/play/play.c.i .PHONY : src/game/state/play/play.c.i src/game/state/play/play.s: src/game/state/play/play.c.s .PHONY : src/game/state/play/play.s # target to generate assembly for a file src/game/state/play/play.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/state/play/play.c.s .PHONY : src/game/state/play/play.c.s src/game/state/state.o: src/game/state/state.c.o .PHONY : src/game/state/state.o # target to build an object file src/game/state/state.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/state/state.c.o .PHONY : src/game/state/state.c.o src/game/state/state.i: src/game/state/state.c.i .PHONY : src/game/state/state.i # target to preprocess a source file src/game/state/state.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/state/state.c.i .PHONY : src/game/state/state.c.i src/game/state/state.s: src/game/state/state.c.s .PHONY : src/game/state/state.s # target to generate assembly for a file src/game/state/state.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/state/state.c.s .PHONY : src/game/state/state.c.s src/main.o: src/main.c.o .PHONY : src/main.o # target to build an object file src/main.c.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/main.c.o .PHONY : src/main.c.o src/main.i: src/main.c.i .PHONY : src/main.i # target to preprocess a source file src/main.c.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/main.c.i .PHONY : src/main.c.i src/main.s: src/main.c.s .PHONY : src/main.s # target to generate assembly for a file src/main.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/main.c.s .PHONY : src/main.c.s # Help Target help: @echo "The following are some of the valid targets for this Makefile:" @echo "... all (the default if no target is provided)" @echo "... clean" @echo "... depend" @echo "... edit_cache" @echo "... rebuild_cache" @echo "... cc2" @echo "... src/engine/atlas.o" @echo "... src/engine/atlas.i" @echo "... src/engine/atlas.s" @echo "... src/engine/camera.o" @echo "... src/engine/camera.i" @echo "... src/engine/camera.s" @echo "... src/engine/event.o" @echo "... src/engine/event.i" @echo "... src/engine/event.s" @echo "... src/engine/file.o" @echo "... src/engine/file.i" @echo "... src/engine/file.s" @echo "... src/engine/fullscreen.o" @echo "... src/engine/fullscreen.i" @echo "... src/engine/fullscreen.s" @echo "... src/engine/glew.o" @echo "... src/engine/glew.i" @echo "... src/engine/glew.s" @echo "... src/engine/json.o" @echo "... src/engine/json.i" @echo "... src/engine/json.s" @echo "... src/engine/keyboard.o" @echo "... src/engine/keyboard.i" @echo "... src/engine/keyboard.s" @echo "... src/engine/mouse.o" @echo "... src/engine/mouse.i" @echo "... src/engine/mouse.s" @echo "... src/engine/rectangle.o" @echo "... src/engine/rectangle.i" @echo "... src/engine/rectangle.s" @echo "... src/engine/renderer.o" @echo "... src/engine/renderer.i" @echo "... src/engine/renderer.s" @echo "... src/engine/sdl.o" @echo "... src/engine/sdl.i" @echo "... src/engine/sdl.s" @echo "... src/engine/shader.o" @echo "... src/engine/shader.i" @echo "... src/engine/shader.s" @echo "... src/engine/surface.o" @echo "... src/engine/surface.i" @echo "... src/engine/surface.s" @echo "... src/engine/texture.o" @echo "... src/engine/texture.i" @echo "... src/engine/texture.s" @echo "... src/engine/tick.o" @echo "... src/engine/tick.i" @echo "... src/engine/tick.s" @echo "... src/engine/vao.o" @echo "... src/engine/vao.i" @echo "... src/engine/vao.s" @echo "... src/engine/vbo.o" @echo "... src/engine/vbo.i" @echo "... src/engine/vbo.s" @echo "... src/engine/vector.o" @echo "... src/engine/vector.i" @echo "... src/engine/vector.s" @echo "... src/engine/vertexattribute.o" @echo "... src/engine/vertexattribute.i" @echo "... src/engine/vertexattribute.s" @echo "... src/engine/window.o" @echo "... src/engine/window.i" @echo "... src/engine/window.s" @echo "... src/game/ecs/component/action/component_return.o" @echo "... src/game/ecs/component/action/component_return.i" @echo "... src/game/ecs/component/action/component_return.s" @echo "... src/game/ecs/component/action/component_shoot.o" @echo "... src/game/ecs/component/action/component_shoot.i" @echo "... src/game/ecs/component/action/component_shoot.s" @echo "... src/game/ecs/component/component_game_object.o" @echo "... src/game/ecs/component/component_game_object.i" @echo "... src/game/ecs/component/component_game_object.s" @echo "... src/game/ecs/component/component_physics.o" @echo "... src/game/ecs/component/component_physics.i" @echo "... src/game/ecs/component/component_physics.s" @echo "... src/game/ecs/component/component_sprite.o" @echo "... src/game/ecs/component/component_sprite.i" @echo "... src/game/ecs/component/component_sprite.s" @echo "... src/game/ecs/component/control/component_control_aim.o" @echo "... src/game/ecs/component/control/component_control_aim.i" @echo "... src/game/ecs/component/control/component_control_aim.s" @echo "... src/game/ecs/component/control/component_control_move.o" @echo "... src/game/ecs/component/control/component_control_move.i" @echo "... src/game/ecs/component/control/component_control_move.s" @echo "... src/game/ecs/component/control/component_control_shoot.o" @echo "... src/game/ecs/component/control/component_control_shoot.i" @echo "... src/game/ecs/component/control/component_control_shoot.s" @echo "... src/game/ecs/component/stat/component_ammo.o" @echo "... src/game/ecs/component/stat/component_ammo.i" @echo "... src/game/ecs/component/stat/component_ammo.s" @echo "... src/game/ecs/component/stat/component_health.o" @echo "... src/game/ecs/component/stat/component_health.i" @echo "... src/game/ecs/component/stat/component_health.s" @echo "... src/game/ecs/component/stat/component_lifetime.o" @echo "... src/game/ecs/component/stat/component_lifetime.i" @echo "... src/game/ecs/component/stat/component_lifetime.s" @echo "... src/game/ecs/ecs.o" @echo "... src/game/ecs/ecs.i" @echo "... src/game/ecs/ecs.s" @echo "... src/game/ecs/ecs_component.o" @echo "... src/game/ecs/ecs_component.i" @echo "... src/game/ecs/ecs_component.s" @echo "... src/game/ecs/ecs_component_list.o" @echo "... src/game/ecs/ecs_component_list.i" @echo "... src/game/ecs/ecs_component_list.s" @echo "... src/game/ecs/ecs_entity.o" @echo "... src/game/ecs/ecs_entity.i" @echo "... src/game/ecs/ecs_entity.s" @echo "... src/game/ecs/entity/play/entity_player.o" @echo "... src/game/ecs/entity/play/entity_player.i" @echo "... src/game/ecs/entity/play/entity_player.s" @echo "... src/game/ecs/entity/play/entity_snake.o" @echo "... src/game/ecs/entity/play/entity_snake.i" @echo "... src/game/ecs/entity/play/entity_snake.s" @echo "... src/game/game.o" @echo "... src/game/game.i" @echo "... src/game/game.s" @echo "... src/game/input/input.o" @echo "... src/game/input/input.i" @echo "... src/game/input/input.s" @echo "... src/game/render/texture_quad.o" @echo "... src/game/render/texture_quad.i" @echo "... src/game/render/texture_quad.s" @echo "... src/game/resource/resource_shader.o" @echo "... src/game/resource/resource_shader.i" @echo "... src/game/resource/resource_shader.s" @echo "... src/game/resource/resource_texture.o" @echo "... src/game/resource/resource_texture.i" @echo "... src/game/resource/resource_texture.s" @echo "... src/game/state/play/play.o" @echo "... src/game/state/play/play.i" @echo "... src/game/state/play/play.s" @echo "... src/game/state/state.o" @echo "... src/game/state/state.i" @echo "... src/game/state/state.s" @echo "... src/main.o" @echo "... src/main.i" @echo "... src/main.s" .PHONY : help #============================================================================= # Special targets to cleanup operation of make. # Special rule to run CMake to check the build system integrity. # No rule that depends on this can have commands that come from listfiles # because they might be regenerated. cmake_check_build_system: $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0 .PHONY : cmake_check_build_system