#pragma once #include "../../GAME_COMMON.h" #include "../ecs_entity.h" typedef struct ComponentLifetime { u32 id; u32 lifetimeMax; u32 lifetime; } ComponentLifetime; void component_lifetime_init(ComponentLifetime* self, u32 lifetime); void component_lifetime_tick(ComponentLifetime* self, ECS* ecs); static const ECSComponentInfo COMPONENT_LIFETIME_INFO = { .system = { .functions = { NULL, NULL, (ECSFunction)component_lifetime_tick, NULL } }, .type = ECS_COMPONENT_LIFETIME, .size = sizeof(ComponentLifetime) };