#pragma once #include "../../GAME_COMMON.h" #include "../ecs_entity.h" typedef struct ComponentPhysics { u32 id; f32 friction; f32 velocityMax; vec3 velocity; vec3 position; } ComponentPhysics; void component_physics_init ( ComponentPhysics* self, vec3 position, f32 velocityMax, f32 friction ); void component_physics_tick(ComponentPhysics* self, ECS* ecs); static const ECSComponentInfo COMPONENT_PHYSICS_INFO = { .system = { .functions = { NULL, NULL, (ECSFunction)component_physics_tick, NULL } }, .type = ECS_COMPONENT_PHYSICS, .size = sizeof(ComponentPhysics) };