#pragma once #include "../STATE_COMMON.h" #include "../../ecs/ecs.h" #define PLAY_SHADER_COUNT 2 static const ShaderType PLAY_SHADERS[PLAY_SHADER_COUNT] = { SHADER_TEXTURE_QUAD, SHADER_TRIANGLE }; #define PLAY_TEXTURE_COUNT 1 static const TextureType PLAY_TEXTURES[PLAY_TEXTURE_COUNT] = { TEXTURE_TEST }; void play_init(Play* play, State* state);