60 lines
2.1 KiB
CMake
60 lines
2.1 KiB
CMake
cmake_minimum_required(VERSION 3.10)
|
|
|
|
project(cc2 C)
|
|
|
|
set_target_properties(PROPERTIES LINKER_LANGUAGE C)
|
|
|
|
include_directories(include)
|
|
include_directories(${PROJECT_SOURCE_DIR}/src)
|
|
|
|
file(GLOB src
|
|
"${PROJECT_SOURCE_DIR}/src/*.c"
|
|
"${PROJECT_SOURCE_DIR}/src/engine/*.c"
|
|
"${PROJECT_SOURCE_DIR}/src/game/*.c"
|
|
"${PROJECT_SOURCE_DIR}/src/game/ecs/*.c"
|
|
"${PROJECT_SOURCE_DIR}/src/game/ecs/component/*.c"
|
|
"${PROJECT_SOURCE_DIR}/src/game/ecs/component/action/*.c"
|
|
"${PROJECT_SOURCE_DIR}/src/game/ecs/component/animation/*.c"
|
|
"${PROJECT_SOURCE_DIR}/src/game/ecs/component/behavior/*.c"
|
|
"${PROJECT_SOURCE_DIR}/src/game/ecs/component/control/*.c"
|
|
"${PROJECT_SOURCE_DIR}/src/game/ecs/component/entity/*.c"
|
|
"${PROJECT_SOURCE_DIR}/src/game/ecs/component/hud/*.c"
|
|
"${PROJECT_SOURCE_DIR}/src/game/ecs/component/stat/*.c"
|
|
"${PROJECT_SOURCE_DIR}/src/game/ecs/entity/*.c"
|
|
"${PROJECT_SOURCE_DIR}/src/game/ecs/entity/play/*.c"
|
|
"${PROJECT_SOURCE_DIR}/src/game/ecs/entity/play/enemy*.c"
|
|
"${PROJECT_SOURCE_DIR}/src/game/input/*.c"
|
|
"${PROJECT_SOURCE_DIR}/src/game/render/*.c"
|
|
"${PROJECT_SOURCE_DIR}/src/game/resource/*.c"
|
|
"${PROJECT_SOURCE_DIR}/src/game/state/*.c"
|
|
"${PROJECT_SOURCE_DIR}/src/game/state/play/*.c"
|
|
)
|
|
|
|
add_executable(cc2 ${src})
|
|
|
|
find_package(SDL2 REQUIRED)
|
|
find_package(SDL2_image REQUIRED)
|
|
find_package(SDL2_mixer REQUIRED)
|
|
find_package(SDL2_ttf REQUIRED)
|
|
find_package(GLEW REQUIRED)
|
|
|
|
set (CMAKE_C_FLAGS "-O2 -Wno-unused-variable -Wno-unused-parameter -Wall -Wextra -pedantic")
|
|
|
|
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DDEBUG -g")
|
|
else()
|
|
set(CMAKE_BUILD_TYPE "Release")
|
|
endif()
|
|
|
|
if (WIN32)
|
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mwindows")
|
|
target_link_libraries(${PROJECT_NAME} mingw32 m SDL2 SDL2_image SDL2_mixer SDL2_ttf opengl32 GLEW)
|
|
elseif(UNIX)
|
|
target_link_libraries(${PROJECT_NAME} m SDL2 SDL2_image SDL2_mixer SDL2_ttf GL GLEW)
|
|
endif()
|
|
|
|
message("System: ${CMAKE_SYSTEM_NAME}")
|
|
message("Project: ${PROJECT_NAME}")
|
|
message("Build: ${CMAKE_BUILD_TYPE}")
|
|
message("Flags: ${CMAKE_C_FLAGS}")
|