14 lines
166 B
GLSL
14 lines
166 B
GLSL
#version 330 core
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uniform vec4 uColor;
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uniform sampler2D uTexture;
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in vec2 iUV;
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out vec4 FragColor;
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void main()
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{
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FragColor = uColor * texture(uTexture, iUV);
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}
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