cmake_minimum_required(VERSION 3.10) project(calamitycobra C) set_target_properties(PROPERTIES LINKER_LANGUAGE C) include_directories(${PROJECT_SOURCE_DIR}/src) file(GLOB src "${PROJECT_SOURCE_DIR}/src/*.c" "${PROJECT_SOURCE_DIR}/src/engine/*.c" "${PROJECT_SOURCE_DIR}/src/game/*.c" "${PROJECT_SOURCE_DIR}/src/game/ending/*.c" "${PROJECT_SOURCE_DIR}/src/game/gui/*.c" "${PROJECT_SOURCE_DIR}/src/game/info/*.c" "${PROJECT_SOURCE_DIR}/src/game/intro/*.c" "${PROJECT_SOURCE_DIR}/src/game/play/*.c" "${PROJECT_SOURCE_DIR}/src/game/play/collectible/*.c" "${PROJECT_SOURCE_DIR}/src/game/play/enemy/*.c" "${PROJECT_SOURCE_DIR}/src/game/play/gui/*.c" "${PROJECT_SOURCE_DIR}/src/game/play/message/*.c" "${PROJECT_SOURCE_DIR}/src/game/play/pause/*.c" "${PROJECT_SOURCE_DIR}/src/game/play/player/*.c" "${PROJECT_SOURCE_DIR}/src/game/play/shadow/*.c" "${PROJECT_SOURCE_DIR}/src/game/play/spawn/*.c" "${PROJECT_SOURCE_DIR}/src/game/play/tutorial/*.c" "${PROJECT_SOURCE_DIR}/src/game/play/wave/*.c" "${PROJECT_SOURCE_DIR}/src/game/results/*.c" "${PROJECT_SOURCE_DIR}/src/game/results/*.c" "${PROJECT_SOURCE_DIR}/src/game/scene/*.c" "${PROJECT_SOURCE_DIR}/src/game/title/*.c" "${PROJECT_SOURCE_DIR}/src/sdl/*.c" "${PROJECT_SOURCE_DIR}/src/util/*.c" ) add_executable(calamitycobra ${src}) if (EMSCRIPTEN) set (CMAKE_C_FLAGS "-O2 --preload-file res --use-preload-plugins -s NO_DYNAMIC_EXECUTION=1 -s ALLOW_MEMORY_GROWTH=1 -s ASSERTIONS=1 -s DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=0 -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s SDL2_IMAGE_FORMATS='['png']' -s USE_SDL_MIXER=2 -s SDL2_MIXER_FORMATS='['ogg']' -s USE_SDL_TTF=2") if (CMAKE_BUILD_TYPE STREQUAL "Debug") set (CMAKE_C_FLAGS "-DDEBUG -g -Wno-unused-command-line-argument" ${CMAKE_C_FLAGS}) else() set (CMAKE_BUILD_TyPE "Release") endif() set(CMAKE_EXECUTABLE_SUFFIX ".html") else() set (CMAKE_C_FLAGS "-O2") if (CMAKE_BUILD_TYPE STREQUAL "Debug") set (CMAKE_C_FLAGS "-DDEBUG -g -O2 -Wno-unused-variable -Wno-unused-parameter -Wall -Wextra -pedantic" ${CMAKE_C_FLAGS}) else() set (CMAKE_BUILD_TYPE "Release") endif() if (WIN32) set (CMAKE_C_FLAGS "-mwindows ${CMAKE_C_FLAGS}") target_link_libraries(${PROJECT_NAME} mingw32 m SDL2main SDL2 SDL2_ttf SDL2_image SDL2_mixer) else() target_link_libraries(${PROJECT_NAME} m SDL2 SDL2_ttf SDL2_image SDL2_mixer) endif() endif() message("System: ${CMAKE_SYSTEM_NAME}") message("Project: ${PROJECT_NAME}") message("Build: ${CMAKE_BUILD_TYPE}") message("Flags: ${CMAKE_C_FLAGS}")