/* * DESCRIPTION: * Header file for game.c. */ #pragma once #include "GAME_STRINGS.h" #include "game_state.h" #define WINDOW_WIDTH 800 #define WINDOW_HEIGHT 600 #define WINDOW_FLAGS 0 #define WINDOW_TITLE STRING_WINDOW_TITLE #define RENDERER_FLAGS SDL_RENDERER_ACCELERATED #define FPS 60 #define FRAME_DELAY (SECOND / FPS) static const SDL_Color RENDERER_COLOR = {0, 0, 0, 255}; void game_free(Game* _g); void game_init(Game* _g); void game_loop(Game* _g);