frillrun/src/engine/vao.h

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2024-08-24 04:47:58 +00:00
#pragma once
#include <GL/glew.h>
#include <GL/gl.h>
#include "../COMMON.h"
typedef struct VAO
{
GLuint handle;
} VAO;
void vao_init(VAO* self);
void vao_bind(VAO* self);
void vao_unbind(void);
void vao_free(VAO* self);