frillrun/src/game/resource/resource_shader.h

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2024-08-24 04:47:58 +00:00
#pragma once
#include "RESOURCE_COMMON.h"
#define SHADER_BUFFER_SIZE 2048
#define STRING_RESOURCE_SHADER_ERROR "[ERROR] Unable to initialize shader resource: %s & %s\n"
#define STRING_RESOURCE_SHADER_FREE "[INFO] Freed shader resource: %s & %s\n"
#define STRING_RESOURCE_SHADER_INIT "[INFO] Initialized shader resource: %s & %s\n"
void resource_shader_free(Resources* self, ShaderType type);
bool resource_shader_init(Resources* self, ShaderType type);
void resource_shader_read(Resources* self);