medal adjustments...hopefully final fix before jam deadline

This commit is contained in:
shweet 2024-08-30 03:26:32 -04:00
parent 0bef1edfb9
commit 19f8b51be9
5 changed files with 55 additions and 13 deletions

View File

@ -53,6 +53,9 @@ control_tick(Control* self, Input* input)
if (input->keyboard.current[KEYBOARD_KEY_M]) if (input->keyboard.current[KEYBOARD_KEY_M])
self->current[CONTROL_MUTE] = true; self->current[CONTROL_MUTE] = true;
if (input->keyboard.current[KEYBOARD_KEY_RCTRL] || input->keyboard.current[KEYBOARD_KEY_LCTRL])
self->current[CONTROL_CHEAT] = true;
} }
bool bool

View File

@ -2,7 +2,7 @@
#include "input.h" #include "input.h"
#define CONTROL_COUNT CONTROL_MUTE + 1 #define CONTROL_COUNT CONTROL_CHEAT + 1
typedef enum ControlType typedef enum ControlType
{ {
CONTROL_NONE, CONTROL_NONE,
@ -21,7 +21,8 @@ typedef enum ControlType
CONTROL_PAUSE, CONTROL_PAUSE,
CONTROL_RETRY, CONTROL_RETRY,
CONTROL_ESCAPE, CONTROL_ESCAPE,
CONTROL_MUTE CONTROL_MUTE,
CONTROL_CHEAT
} ControlType; } ControlType;
typedef struct Control typedef struct Control

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@ -182,7 +182,7 @@ static const u32 FONT_SIZES[FONT_COUNT] =
48 48
}; };
#define SOUND_COUNT (SOUND_CANCEL + 1) #define SOUND_COUNT (SOUND_CHEAT + 1)
#define SOUND_BURP_COUNT 3 #define SOUND_BURP_COUNT 3
#define SOUND_GURGLE_COUNT 3 #define SOUND_GURGLE_COUNT 3
#define SOUND_LUNGE_COUNT 3 #define SOUND_LUNGE_COUNT 3
@ -222,7 +222,8 @@ typedef enum SoundType
SOUND_EXTEND, SOUND_EXTEND,
SOUND_FORESIGHT, SOUND_FORESIGHT,
SOUND_INVIGORATE, SOUND_INVIGORATE,
SOUND_CANCEL SOUND_CANCEL,
SOUND_CHEAT
} SoundType; } SoundType;
static const char* SOUND_PATHS[SOUND_COUNT] = static const char* SOUND_PATHS[SOUND_COUNT] =
@ -260,7 +261,8 @@ static const char* SOUND_PATHS[SOUND_COUNT] =
"res/sound/extend.ogg", "res/sound/extend.ogg",
"res/sound/foresight.ogg", "res/sound/foresight.ogg",
"res/sound/invigorate.ogg", "res/sound/invigorate.ogg",
"res/sound/cancel.ogg" "res/sound/cancel.ogg",
"res/sound/cheat.ogg",
}; };
#define MUSIC_COUNT MUSIC_VICTORY + 1 #define MUSIC_COUNT MUSIC_VICTORY + 1

View File

@ -195,6 +195,13 @@ state_tick(State* self)
if (self->states.title.isLevelSelected) if (self->states.title.isLevelSelected)
_state_set(self, STATE_CUTSCENE_ONE + self->states.title.levelSelected); _state_set(self, STATE_CUTSCENE_ONE + self->states.title.levelSelected);
if (control_released(self->ecs->control, CONTROL_CHEAT))
{
memcpy(self->levelData, LEVEL_DATA_CHEAT, sizeof(LEVEL_DATA_CHEAT));
sound_play(&self->ecs->resources->sounds[SOUND_CHEAT]);
_state_set(self, STATE_TITLE);
}
break; break;
case STATE_CUTSCENE_ONE: case STATE_CUTSCENE_ONE:
cutscene_tick(&self->states.cutscene); cutscene_tick(&self->states.cutscene);

View File

@ -40,7 +40,7 @@ static const Scene CUTSCENE_TWO_SCENES[CUTSCENE_TWO_COUNT] =
}, },
{ {
.texture = TEXTURE_CUTSCENE_TWO_SCENE_FOUR, .texture = TEXTURE_CUTSCENE_TWO_SCENE_FOUR,
.string = "Although...one instinct did claw at the creature...hunger. Though the creature's body pleaded to consume the fruits of its labor..every morsel must be delivered to the matriarch at all costs, as she insisted!" .string = "Although...one instinct did claw at the creature...hunger. Though the creature's body pleaded to consume the fruits of its labor...every morsel must be delivered to the matriarch at all costs, as she insisted!"
}, },
{ {
.texture = TEXTURE_CUTSCENE_TWO_SCENE_FIVE, .texture = TEXTURE_CUTSCENE_TWO_SCENE_FIVE,
@ -65,7 +65,7 @@ static const Scene CUTSCENE_THREE_SCENES[CUTSCENE_THREE_COUNT] =
}, },
{ {
.texture = TEXTURE_CUTSCENE_THREE_SCENE_FOUR, .texture = TEXTURE_CUTSCENE_THREE_SCENE_FOUR,
.string = "As the creature scampers off with its newfound prize, the frilled matriarch eyes glide over to her underling and its plunder in between one of her many gorging sessions." .string = "As the creature scampers off with its newfound prize, the frilled matriarch's eyes glide over to her underling and its plunder in between one of her many gorging sessions."
}, },
{ {
.texture = TEXTURE_CUTSCENE_THREE_SCENE_FIVE, .texture = TEXTURE_CUTSCENE_THREE_SCENE_FIVE,
@ -98,7 +98,7 @@ static const Scene CUTSCENE_FOUR_SCENES[CUTSCENE_FOUR_COUNT] =
}, },
{ {
.texture = TEXTURE_CUTSCENE_FOUR_SCENE_FIVE, .texture = TEXTURE_CUTSCENE_FOUR_SCENE_FIVE,
.string = "It seemed that the amulet's abilities were increasing, The frilled runt's power continued to grow. What other secrets might it hold?" .string = "It seemed that the amulet's abilities were increasing, and the frilled runt's power was continuing to grow. What other secrets might it hold?"
}, },
{ {
.texture = TEXTURE_CUTSCENE_FOUR_SCENE_SIX, .texture = TEXTURE_CUTSCENE_FOUR_SCENE_SIX,
@ -232,7 +232,7 @@ static const SceneCollection CUTSCENE_FINAL =
static const LevelSettings LEVEL_SETTINGS[LEVEL_COUNT] = static const LevelSettings LEVEL_SETTINGS[LEVEL_COUNT] =
{ {
{ {
.medalThresholds = {200, 275, 325}, .medalThresholds = {200, 250, 300},
.time = 7200, .time = 7200,
.colorCover = {-0.05f, -0.05f, -0.05f, 0.0f}, .colorCover = {-0.05f, -0.05f, -0.05f, 0.0f},
.collectibleMax = 30, .collectibleMax = 30,
@ -260,7 +260,7 @@ static const LevelSettings LEVEL_SETTINGS[LEVEL_COUNT] =
.isTutorialFinal = false .isTutorialFinal = false
}, },
{ {
.medalThresholds = {300, 500, 600}, .medalThresholds = {300, 400, 500},
.time = 10800, .time = 10800,
.colorCover = {-0.10f, -0.10f, -0.05f, 0.0f}, .colorCover = {-0.10f, -0.10f, -0.05f, 0.0f},
.collectibleMax = 35, .collectibleMax = 35,
@ -288,7 +288,7 @@ static const LevelSettings LEVEL_SETTINGS[LEVEL_COUNT] =
.isTutorialFinal = false .isTutorialFinal = false
}, },
{ {
.medalThresholds = {400, 550, 625}, .medalThresholds = {350, 450, 550},
.time = 10800, .time = 10800,
.colorCover = {0.15f, 0.05f, 0.00f, 0.0f}, .colorCover = {0.15f, 0.05f, 0.00f, 0.0f},
.collectibleMax = 40, .collectibleMax = 40,
@ -316,7 +316,7 @@ static const LevelSettings LEVEL_SETTINGS[LEVEL_COUNT] =
.isTutorialFinal = false .isTutorialFinal = false
}, },
{ {
.medalThresholds = {500, 600, 700}, .medalThresholds = {400, 500, 600},
.time = 10800, .time = 10800,
.colorCover = {0.3f, 0.15f, 0.0f, 0.0f}, .colorCover = {0.3f, 0.15f, 0.0f, 0.0f},
.collectibleMax = 45, .collectibleMax = 45,
@ -344,7 +344,7 @@ static const LevelSettings LEVEL_SETTINGS[LEVEL_COUNT] =
.isTutorialFinal = false .isTutorialFinal = false
}, },
{ {
.medalThresholds = {750, 900, 1150}, .medalThresholds = {750, 1000, 1250},
.time = 18000, .time = 18000,
.colorCover = {-0.25f, -0.50f, -0.10f, 0.0f}, .colorCover = {-0.25f, -0.50f, -0.10f, 0.0f},
.collectibleMax = 50, .collectibleMax = 50,
@ -402,6 +402,35 @@ static const LevelData LEVEL_DATA_DEFAULT[LEVEL_COUNT] =
}, },
}; };
static const LevelData LEVEL_DATA_CHEAT[LEVEL_COUNT] =
{
{
.status = LEVEL_STATUS_UNLOCKED,
.score = -1,
.time = -1
},
{
.status = LEVEL_STATUS_UNLOCKED,
.score = -1,
.time = -1
},
{
.status = LEVEL_STATUS_UNLOCKED,
.score = -1,
.time = -1
},
{
.status = LEVEL_STATUS_UNLOCKED,
.score = -1,
.time = -1
},
{
.status = LEVEL_STATUS_UNLOCKED,
.score = -1,
.time = -1
},
};
void state_change(State* self, StateType type); void state_change(State* self, StateType type);
void state_init(State* self, ECS* ecs, StateType type); void state_init(State* self, ECS* ecs, StateType type);
void state_free(State* self); void state_free(State* self);