the final solution to the randomness problem
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f63b445e52
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@ -24,6 +24,8 @@ void jsw_seed ( unsigned long s )
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* ( x[i - 1] ^ ( x[i - 1] >> 30 ) ) + i );
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* ( x[i - 1] ^ ( x[i - 1] >> 30 ) ) + i );
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x[i] &= 0xffffffffUL;
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x[i] &= 0xffffffffUL;
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}
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}
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next = 0;
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}
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}
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/* Mersenne Twister */
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/* Mersenne Twister */
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@ -70,4 +72,4 @@ unsigned jsw_time_seed()
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seed = seed * ( UCHAR_MAX + 2U ) + p[i];
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seed = seed * ( UCHAR_MAX + 2U ) + p[i];
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return seed;
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return seed;
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}
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}
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@ -9,7 +9,7 @@ random_seed_set(u64 seed)
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void
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void
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random_seed_time_set(void)
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random_seed_time_set(void)
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{
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{
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jsw_time_seed();
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random_seed_set(jsw_time_seed());
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}
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}
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f32
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f32
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@ -92,7 +92,7 @@ game_init(Game* self)
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memset(self, '\0', sizeof(Game));
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memset(self, '\0', sizeof(Game));
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random_seed_time_set();
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random_seed_set(0);
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resource_shader_read(&self->resources);
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resource_shader_read(&self->resources);
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@ -227,6 +227,8 @@ level_init(Level* self, ECS* ecs, LevelSettings settings, u32 levelValue)
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level_pause_init(self);
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level_pause_init(self);
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level_unpause(self);
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level_unpause(self);
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random_seed_set(0);
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self->settings = settings;
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self->settings = settings;
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self->medal = LEVEL_MEDAL_NONE;
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self->medal = LEVEL_MEDAL_NONE;
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self->nextMedal = LEVEL_MEDAL_BRONZE;
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self->nextMedal = LEVEL_MEDAL_BRONZE;
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@ -396,7 +396,7 @@ static const LevelData LEVEL_DATA_DEFAULT[LEVEL_COUNT] =
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.time = -1
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.time = -1
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},
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},
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{
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{
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.status = LEVEL_STATUS_UNLOCKED,
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.status = LEVEL_STATUS_LOCKED,
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.score = -1,
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.score = -1,
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.time = -1
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.time = -1
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},
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},
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