first commit
This commit is contained in:
88
include/cglm/struct/clipspace/view_lh_no.h
Normal file
88
include/cglm/struct/clipspace/view_lh_no.h
Normal file
@ -0,0 +1,88 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE mat4s glms_lookat_lh_no(vec3s eye, vec3s center, vec3s up)
|
||||
CGLM_INLINE mat4s glms_look_lh_no(vec3s eye, vec3s dir, vec3s up)
|
||||
CGLM_INLINE mat4s glms_look_anyup_lh_no(vec3s eye, vec3s dir)
|
||||
*/
|
||||
|
||||
#ifndef cglms_view_lh_no_h
|
||||
#define cglms_view_lh_no_h
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../../types-struct.h"
|
||||
#include "../../plane.h"
|
||||
#include "../../cam.h"
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] center center vector
|
||||
* @param[in] up up vector
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_lookat_lh_no(vec3s eye, vec3s center, vec3s up) {
|
||||
mat4s dest;
|
||||
glm_lookat_lh_no(eye.raw, center.raw, up.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* convenient wrapper for lookat: if you only have direction not target self
|
||||
* then this might be useful. Because you need to get target from direction.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[in] up up vector
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_look_lh_no(vec3s eye, vec3s dir, vec3s up) {
|
||||
mat4s dest;
|
||||
glm_look_lh_no(eye.raw, dir.raw, up.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* convenient wrapper for look: if you only have direction and if you don't
|
||||
* care what UP vector is then this might be useful to create view matrix
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @returns result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_look_anyup_lh_no(vec3s eye, vec3s dir) {
|
||||
mat4s dest;
|
||||
glm_look_anyup_lh_no(eye.raw, dir.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
#endif /* cglms_view_lh_no_h */
|
Reference in New Issue
Block a user