fix clown vomit by fixing opengl version

This commit is contained in:
shweet 2024-08-29 23:11:52 -04:00
parent 00b71cd0ae
commit fe421727d0
3 changed files with 10 additions and 4 deletions

View File

@ -35,7 +35,7 @@ file(GLOB src
add_executable(${PROJECT_NAME} ${src}) add_executable(${PROJECT_NAME} ${src})
set (CMAKE_C_FLAGS "-O2 -Wall -Wextra -pedantic -Wno-unused-variable -Wno-unused-parameter -Wno-discarded-qualifiers") set (CMAKE_C_FLAGS "-O2 -Wall -Wextra -pedantic -Wno-unused-variable -Wno-unused-parameter -Wno-discarded-qualifiers -Wno-parantheses")
if (EMSCRIPTEN) if (EMSCRIPTEN)
set(CMAKE_EXECUTABLE_SUFFIX ".html") set(CMAKE_EXECUTABLE_SUFFIX ".html")

View File

@ -39,12 +39,12 @@ unsigned long jsw_rand ( void )
next = 0; next = 0;
for ( i = 0; i < N - 1; i++ ) { for ( i = 0; i < N - 1; i++ ) {
y = ( x[i] & U ) | x[i + 1] & L; y = ( x[i] & U ) | (x[i + 1] & L);
a = ( y & 0x1UL ) ? A : 0x0UL; a = ( y & 0x1UL ) ? A : 0x0UL;
x[i] = x[( i + M ) % N] ^ ( y >> 1 ) ^ a; x[i] = x[( i + M ) % N] ^ ( y >> 1 ) ^ a;
} }
y = ( x[N - 1] & U ) | x[0] & L; y = ( x[N - 1] & U ) | (x[0] & L);
a = ( y & 0x1UL ) ? A : 0x0UL; a = ( y & 0x1UL ) ? A : 0x0UL;
x[N - 1] = x[M - 1] ^ ( y >> 1 ) ^ a; x[N - 1] = x[M - 1] ^ ( y >> 1 ) ^ a;
} }

View File

@ -44,9 +44,15 @@ sdl_init(void)
else else
printf(STRING_SDL_MIXER_INIT); printf(STRING_SDL_MIXER_INIT);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
/*
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
*/
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);