cmake_minimum_required(VERSION 3.10) project(frillrun) include_directories(include) include_directories(${PROJECT_SOURCE_DIR}/src) file(GLOB src "${PROJECT_SOURCE_DIR}/include/*.c" "${PROJECT_SOURCE_DIR}/src/*.c" "${PROJECT_SOURCE_DIR}/src/engine/*.c" "${PROJECT_SOURCE_DIR}/src/game/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/component/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/component/animation/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/component/game/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/component/physics/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/component/ui/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/component/utility/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/component/visual/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/entity/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/entity/game/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/entity/ui/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/entity/utility/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/entity/visual/*.c" "${PROJECT_SOURCE_DIR}/src/game/input/*.c" "${PROJECT_SOURCE_DIR}/src/game/render/*.c" "${PROJECT_SOURCE_DIR}/src/game/resource/*.c" "${PROJECT_SOURCE_DIR}/src/game/state/*.c" "${PROJECT_SOURCE_DIR}/src/game/state/level/*.c" "${PROJECT_SOURCE_DIR}/src/game/state/title/*.c" "${PROJECT_SOURCE_DIR}/src/game/state/cutscene/*.c" "${PROJECT_SOURCE_DIR}/src/game/state/ending/*.c" ) add_executable(${PROJECT_NAME} ${src}) set (CMAKE_C_FLAGS "-O2 -Wall -Wextra -pedantic -Wno-unused-variable -Wno-unused-parameter -Wno-discarded-qualifiers") if (EMSCRIPTEN) set(CMAKE_EXECUTABLE_SUFFIX ".html") set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2 -sFULL_ES2 -sFULL_ES3 -sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS='['png']' -sUSE_SDL_MIXER=2 -sSDL2_MIXER_FORMATS='['ogg']' -sUSE_SDL_TTF=2") add_link_options(" --preload-file res --use-preload-plugins sNO_DYNAMIC_EXECUTION=1 -sALLOW_MEMORY_GROWTH=1 -sASSERTIONS=1 -sDISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=0") elseif (WIN32) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mwindows") target_link_libraries(${PROJECT_NAME} mingw32 m SDL2main SDL2 SDL2_image SDL2_mixer SDL2_ttf opengl32 glew32) elseif (UNIX) target_link_libraries(${PROJECT_NAME} m SDL2 SDL2_image SDL2_mixer SDL2_ttf GL GLEW) endif() if (CMAKE_BUILD_TYPE STREQUAL "Debug") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DDEBUG -g") else() set(CMAKE_BUILD_TYPE "Release") endif() message("System: ${CMAKE_SYSTEM_NAME}") message("Project: ${PROJECT_NAME}") message("Build: ${CMAKE_BUILD_TYPE}") message("Flags: ${CMAKE_C_FLAGS}")