/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ /* Functions: CGLM_INLINE void glm_persp_decomp_far(mat4 proj, float *farZ) CGLM_INLINE float glm_persp_fovy(mat4 proj) CGLM_INLINE float glm_persp_aspect(mat4 proj) CGLM_INLINE void glm_persp_sizes(mat4 proj, float fovy, vec4 dest) */ #ifndef cglm_persp_h #define cglm_persp_h #include "../common.h" #include "../plane.h" #include "../mat4.h" /*! * @brief returns field of view angle along the Y-axis (in radians) * * if you need to degrees, use glm_deg to convert it or use this: * fovy_deg = glm_deg(glm_persp_fovy(projMatrix)) * * @param[in] proj perspective projection matrix */ CGLM_INLINE float glm_persp_fovy(mat4 proj) { return 2.0f * atanf(1.0f / proj[1][1]); } /*! * @brief returns aspect ratio of perspective projection * * @param[in] proj perspective projection matrix */ CGLM_INLINE float glm_persp_aspect(mat4 proj) { return proj[1][1] / proj[0][0]; } #endif /* cglm_persp_h */