/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ /* FUNCTIONS: CGLM_INLINE void glm_ivec4(ivec3 v3, int last, ivec4 dest) CGLM_INLINE void glm_ivec4_copy(ivec4 a, ivec4 dest) CGLM_INLINE void glm_ivec4_zero(ivec4 v) CGLM_INLINE void glm_ivec4_one(ivec4 v) CGLM_INLINE void glm_ivec4_add(ivec4 a, ivec4 b, ivec4 dest) CGLM_INLINE void glm_ivec4_adds(ivec4 v, int s, ivec4 dest) CGLM_INLINE void glm_ivec4_sub(ivec4 a, ivec4 b, ivec4 dest) CGLM_INLINE void glm_ivec4_subs(ivec4 v, int s, ivec4 dest) CGLM_INLINE void glm_ivec4_mul(ivec4 a, ivec4 b, ivec4 dest) CGLM_INLINE void glm_ivec4_scale(ivec4 v, int s, ivec4 dest) CGLM_INLINE int glm_ivec4_distance2(ivec4 a, ivec4 b) CGLM_INLINE float glm_ivec4_distance(ivec4 a, ivec4 b) CGLM_INLINE void glm_ivec4_maxv(ivec4 a, ivec4 b, ivec4 dest) CGLM_INLINE void glm_ivec4_minv(ivec4 a, ivec4 b, ivec4 dest) CGLM_INLINE void glm_ivec4_clamp(ivec4 v, int minVal, int maxVal) CGLM_INLINE void glm_ivec4_abs(ivec4 v, ivec4 dest) */ #ifndef cglm_ivec4_h #define cglm_ivec4_h #include "common.h" /*! * @brief init ivec4 using ivec3 * * @param[in] v3 vector3 * @param[in] last last item * @param[out] dest destination */ CGLM_INLINE void glm_ivec4(ivec3 v3, int last, ivec4 dest) { dest[0] = v3[0]; dest[1] = v3[1]; dest[2] = v3[2]; dest[3] = last; } /*! * @brief copy all members of [a] to [dest] * * @param[in] a source vector * @param[out] dest destination */ CGLM_INLINE void glm_ivec4_copy(ivec4 a, ivec4 dest) { dest[0] = a[0]; dest[1] = a[1]; dest[2] = a[2]; dest[3] = a[3]; } /*! * @brief set all members of [v] to zero * * @param[out] v vector */ CGLM_INLINE void glm_ivec4_zero(ivec4 v) { v[0] = v[1] = v[2] = v[3] = 0; } /*! * @brief set all members of [v] to one * * @param[out] v vector */ CGLM_INLINE void glm_ivec4_one(ivec4 v) { v[0] = v[1] = v[2] = v[3] = 1; } /*! * @brief add vector [a] to vector [b] and store result in [dest] * * @param[in] a first vector * @param[in] b second vector * @param[out] dest destination */ CGLM_INLINE void glm_ivec4_add(ivec4 a, ivec4 b, ivec4 dest) { dest[0] = a[0] + b[0]; dest[1] = a[1] + b[1]; dest[2] = a[2] + b[2]; dest[3] = a[3] + b[3]; } /*! * @brief add scalar s to vector [v] and store result in [dest] * * @param[in] v vector * @param[in] s scalar * @param[out] dest destination */ CGLM_INLINE void glm_ivec4_adds(ivec4 v, int s, ivec4 dest) { dest[0] = v[0] + s; dest[1] = v[1] + s; dest[2] = v[2] + s; dest[3] = v[3] + s; } /*! * @brief subtract vector [b] from vector [a] and store result in [dest] * * @param[in] a first vector * @param[in] b second vector * @param[out] dest destination */ CGLM_INLINE void glm_ivec4_sub(ivec4 a, ivec4 b, ivec4 dest) { dest[0] = a[0] - b[0]; dest[1] = a[1] - b[1]; dest[2] = a[2] - b[2]; dest[3] = a[3] - b[3]; } /*! * @brief subtract scalar s from vector [v] and store result in [dest] * * @param[in] v vector * @param[in] s scalar * @param[out] dest destination */ CGLM_INLINE void glm_ivec4_subs(ivec4 v, int s, ivec4 dest) { dest[0] = v[0] - s; dest[1] = v[1] - s; dest[2] = v[2] - s; dest[3] = v[3] - s; } /*! * @brief multiply vector [a] with vector [b] and store result in [dest] * * @param[in] a frist vector * @param[in] b second vector * @param[out] dest destination */ CGLM_INLINE void glm_ivec4_mul(ivec4 a, ivec4 b, ivec4 dest) { dest[0] = a[0] * b[0]; dest[1] = a[1] * b[1]; dest[2] = a[2] * b[2]; dest[3] = a[3] * b[3]; } /*! * @brief multiply vector [a] with scalar s and store result in [dest] * * @param[in] v vector * @param[in] s scalar * @param[out] dest destination */ CGLM_INLINE void glm_ivec4_scale(ivec4 v, int s, ivec4 dest) { dest[0] = v[0] * s; dest[1] = v[1] * s; dest[2] = v[2] * s; dest[3] = v[3] * s; } /*! * @brief squared distance between two vectors * * @param[in] a first vector * @param[in] b second vector * @return returns squared distance (distance * distance) */ CGLM_INLINE int glm_ivec4_distance2(ivec4 a, ivec4 b) { int xd, yd, zd, wd; xd = a[0] - b[0]; yd = a[1] - b[1]; zd = a[2] - b[2]; wd = a[3] - b[3]; return xd * xd + yd * yd + zd * zd + wd * wd; } /*! * @brief distance between two vectors * * @param[in] a first vector * @param[in] b second vector * @return returns distance */ CGLM_INLINE float glm_ivec4_distance(ivec4 a, ivec4 b) { return sqrtf((float)glm_ivec4_distance2(a, b)); } /*! * @brief set each member of dest to greater of vector a and b * * @param[in] a first vector * @param[in] b second vector * @param[out] dest destination */ CGLM_INLINE void glm_ivec4_maxv(ivec4 a, ivec4 b, ivec4 dest) { dest[0] = a[0] > b[0] ? a[0] : b[0]; dest[1] = a[1] > b[1] ? a[1] : b[1]; dest[2] = a[2] > b[2] ? a[2] : b[2]; dest[3] = a[3] > b[3] ? a[3] : b[3]; } /*! * @brief set each member of dest to lesser of vector a and b * * @param[in] a first vector * @param[in] b second vector * @param[out] dest destination */ CGLM_INLINE void glm_ivec4_minv(ivec4 a, ivec4 b, ivec4 dest) { dest[0] = a[0] < b[0] ? a[0] : b[0]; dest[1] = a[1] < b[1] ? a[1] : b[1]; dest[2] = a[2] < b[2] ? a[2] : b[2]; dest[3] = a[3] < b[3] ? a[3] : b[3]; } /*! * @brief clamp each member of [v] between minVal and maxVal (inclusive) * * @param[in, out] v vector * @param[in] minVal minimum value * @param[in] maxVal maximum value */ CGLM_INLINE void glm_ivec4_clamp(ivec4 v, int minVal, int maxVal) { if (v[0] < minVal) v[0] = minVal; else if(v[0] > maxVal) v[0] = maxVal; if (v[1] < minVal) v[1] = minVal; else if(v[1] > maxVal) v[1] = maxVal; if (v[2] < minVal) v[2] = minVal; else if(v[2] > maxVal) v[2] = maxVal; if (v[3] < minVal) v[3] = minVal; else if(v[3] > maxVal) v[3] = maxVal; } /*! * @brief absolute value of v * * @param[in] v vector * @param[out] dest destination */ CGLM_INLINE void glm_ivec4_abs(ivec4 v, ivec4 dest) { dest[0] = abs(v[0]); dest[1] = abs(v[1]); dest[2] = abs(v[2]); dest[3] = abs(v[3]); } #endif /* cglm_ivec4_h */