/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ #ifndef cglm_affine_neon_h #define cglm_affine_neon_h #if defined(__ARM_NEON_FP) #include "../../common.h" #include "../intrin.h" CGLM_INLINE void glm_mul_neon(mat4 m1, mat4 m2, mat4 dest) { /* D = R * L (Column-Major) */ glmm_128 l, r0, r1, r2, r3, v0, v1, v2, v3; l = glmm_load(m1[0]); r0 = glmm_load(m2[0]); r1 = glmm_load(m2[1]); r2 = glmm_load(m2[2]); r3 = glmm_load(m2[3]); v0 = vmulq_f32(glmm_splat_x(r0), l); v1 = vmulq_f32(glmm_splat_x(r1), l); v2 = vmulq_f32(glmm_splat_x(r2), l); v3 = vmulq_f32(glmm_splat_x(r3), l); l = glmm_load(m1[1]); v0 = glmm_fmadd(glmm_splat_y(r0), l, v0); v1 = glmm_fmadd(glmm_splat_y(r1), l, v1); v2 = glmm_fmadd(glmm_splat_y(r2), l, v2); v3 = glmm_fmadd(glmm_splat_y(r3), l, v3); l = glmm_load(m1[2]); v0 = glmm_fmadd(glmm_splat_z(r0), l, v0); v1 = glmm_fmadd(glmm_splat_z(r1), l, v1); v2 = glmm_fmadd(glmm_splat_z(r2), l, v2); v3 = glmm_fmadd(glmm_splat_z(r3), l, v3); v3 = glmm_fmadd(glmm_splat_w(r3), glmm_load(m1[3]), v3); glmm_store(dest[0], v0); glmm_store(dest[1], v1); glmm_store(dest[2], v2); glmm_store(dest[3], v3); } CGLM_INLINE void glm_mul_rot_neon(mat4 m1, mat4 m2, mat4 dest) { /* D = R * L (Column-Major) */ glmm_128 l, r0, r1, r2, v0, v1, v2; l = glmm_load(m1[0]); r0 = glmm_load(m2[0]); r1 = glmm_load(m2[1]); r2 = glmm_load(m2[2]); v0 = vmulq_f32(glmm_splat_x(r0), l); v1 = vmulq_f32(glmm_splat_x(r1), l); v2 = vmulq_f32(glmm_splat_x(r2), l); l = glmm_load(m1[1]); v0 = glmm_fmadd(glmm_splat_y(r0), l, v0); v1 = glmm_fmadd(glmm_splat_y(r1), l, v1); v2 = glmm_fmadd(glmm_splat_y(r2), l, v2); l = glmm_load(m1[2]); v0 = glmm_fmadd(glmm_splat_z(r0), l, v0); v1 = glmm_fmadd(glmm_splat_z(r1), l, v1); v2 = glmm_fmadd(glmm_splat_z(r2), l, v2); glmm_store(dest[0], v0); glmm_store(dest[1], v1); glmm_store(dest[2], v2); glmm_store(dest[3], glmm_load(m1[3])); } CGLM_INLINE void glm_inv_tr_neon(mat4 mat) { float32x4x4_t vmat; glmm_128 r0, r1, r2, x0; vmat = vld4q_f32(mat[0]); r0 = vmat.val[0]; r1 = vmat.val[1]; r2 = vmat.val[2]; x0 = glmm_fmadd(r0, glmm_splat_w(r0), glmm_fmadd(r1, glmm_splat_w(r1), vmulq_f32(r2, glmm_splat_w(r2)))); x0 = vnegq_f32(x0); glmm_store(mat[0], r0); glmm_store(mat[1], r1); glmm_store(mat[2], r2); glmm_store(mat[3], x0); mat[0][3] = 0.0f; mat[1][3] = 0.0f; mat[2][3] = 0.0f; mat[3][3] = 1.0f; /* TODO: ? zo = vget_high_f32(r3); vst1_lane_f32(&mat[0][3], zo, 0); vst1_lane_f32(&mat[1][3], zo, 0); vst1_lane_f32(&mat[2][3], zo, 0); vst1_lane_f32(&mat[3][3], zo, 1); */ } #endif #endif /* cglm_affine_neon_h */