/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ #ifndef cglmc_persp_rh_no_h #define cglmc_persp_rh_no_h #ifdef __cplusplus extern "C" { #endif #include "../../cglm.h" CGLM_EXPORT void glmc_frustum_rh_no(float left, float right, float bottom, float top, float nearZ, float farZ, mat4 dest); CGLM_EXPORT void glmc_perspective_rh_no(float fovy, float aspect, float nearVal, float farVal, mat4 dest); CGLM_EXPORT void glmc_persp_move_far_rh_no(mat4 proj, float deltaFar); CGLM_EXPORT void glmc_persp_decomp_rh_no(mat4 proj, float * __restrict nearZ, float * __restrict farZ, float * __restrict top, float * __restrict bottom, float * __restrict left, float * __restrict right); CGLM_EXPORT void glmc_persp_decompv_rh_no(mat4 proj, float dest[6]); CGLM_EXPORT void glmc_persp_decomp_x_rh_no(mat4 proj, float * __restrict left, float * __restrict right); CGLM_EXPORT void glmc_persp_decomp_y_rh_no(mat4 proj, float * __restrict top, float * __restrict bottom); CGLM_EXPORT void glmc_persp_decomp_z_rh_no(mat4 proj, float * __restrict nearZ, float * __restrict farZ); CGLM_EXPORT void glmc_persp_decomp_far_rh_no(mat4 proj, float * __restrict farZ); CGLM_EXPORT void glmc_persp_decomp_near_rh_no(mat4 proj, float * __restrict nearZ); CGLM_EXPORT void glmc_persp_sizes_rh_no(mat4 proj, float fovy, vec4 dest); CGLM_EXPORT float glmc_persp_fovy_rh_no(mat4 proj); CGLM_EXPORT float glmc_persp_aspect_rh_no(mat4 proj); #ifdef __cplusplus } #endif #endif /* cglmc_persp_rh_no_h */