#include "random.h" void random_seed_set(u64 seed) { jsw_seed(seed); } void random_seed_time_set(void) { jsw_time_seed(); } f32 random_f32(void) { return (f32)jsw_rand() / (f32)UINT_MAX; } f32 random_f32_in_range(f32 min, f32 max) { return (f32)((random_f32() * (max - min + 1)) + min); } s32 random_s32_in_range(s32 min, s32 max) { return (s32)((random_f32() * (max - min + 1)) + min); } bool random_bool(void) { return random_s32_in_range(0, 2); }