/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ /* Functions: CGLM_INLINE mat4s glms_translate(mat4s m, vec3s v); CGLM_INLINE mat4s glms_translate_x(mat4s m, float x); CGLM_INLINE mat4s glms_translate_y(mat4s m, float y); CGLM_INLINE mat4s glms_translate_z(mat4s m, float z); CGLM_INLINE mat4s glms_rotate_x(mat4s m, float angle); CGLM_INLINE mat4s glms_rotate_y(mat4s m, float angle); CGLM_INLINE mat4s glms_rotate_z(mat4s m, float angle); CGLM_INLINE mat4s glms_rotate(mat4s m, float angle, vec3s axis); CGLM_INLINE mat4s glms_rotate_at(mat4s m, vec3s pivot, float angle, vec3s axis); CGLM_INLINE mat4s glms_spin(mat4s m, float angle, vec3s axis); */ #ifndef cglms_affines_pre_h #define cglms_affines_pre_h #include "../common.h" #include "../types-struct.h" #include "../affine.h" #include "vec3.h" #include "vec4.h" #include "mat4.h" /*! * @brief translate existing transform matrix by v vector * and stores result in same matrix * * @param[in] m affine transfrom * @param[in] v translate vector [x, y, z] * @returns affine transfrom */ CGLM_INLINE mat4s glms_translate(mat4s m, vec3s v) { glm_translate(m.raw, v.raw); return m; } /*! * @brief translate existing transform matrix by x factor * * @param[in] m affine transfrom * @param[in] x x factor * @returns affine transfrom */ CGLM_INLINE mat4s glms_translate_x(mat4s m, float x) { glm_translate_x(m.raw, x); return m; } /*! * @brief translate existing transform matrix by y factor * * @param[in] m affine transfrom * @param[in] y y factor * @returns affine transfrom */ CGLM_INLINE mat4s glms_translate_y(mat4s m, float y) { glm_translate_y(m.raw, y); return m; } /*! * @brief translate existing transform matrix by z factor * * @param[in] m affine transfrom * @param[in] z z factor * @returns affine transfrom */ CGLM_INLINE mat4s glms_translate_z(mat4s m, float z) { glm_translate_z(m.raw, z); return m; } /*! * @brief rotate existing transform matrix around X axis by angle * and store result in dest * * @param[in] m affine transfrom * @param[in] angle angle (radians) * @returns rotated matrix */ CGLM_INLINE mat4s glms_rotate_x(mat4s m, float angle) { mat4s r; glm_rotate_x(m.raw, angle, r.raw); return r; } /*! * @brief rotate existing transform matrix around Y axis by angle * and store result in dest * * @param[in] m affine transfrom * @param[in] angle angle (radians) * @returns rotated matrix */ CGLM_INLINE mat4s glms_rotate_y(mat4s m, float angle) { mat4s r; glm_rotate_y(m.raw, angle, r.raw); return r; } /*! * @brief rotate existing transform matrix around Z axis by angle * and store result in dest * * @param[in] m affine transfrom * @param[in] angle angle (radians) * @returns rotated matrix */ CGLM_INLINE mat4s glms_rotate_z(mat4s m, float angle) { mat4s r; glm_rotate_z(m.raw, angle, r.raw); return r; } /*! * @brief rotate existing transform matrix around given axis by angle * * @param[in] m affine transfrom * @param[in] angle angle (radians) * @param[in] axis axis * @returns affine transfrom */ CGLM_INLINE mat4s glms_rotate(mat4s m, float angle, vec3s axis) { glm_rotate(m.raw, angle, axis.raw); return m; } /*! * @brief rotate existing transform * around given axis by angle at given pivot point (rotation center) * * @param[in] m affine transfrom * @param[in] pivot rotation center * @param[in] angle angle (radians) * @param[in] axis axis * @returns affine transfrom */ CGLM_INLINE mat4s glms_rotate_at(mat4s m, vec3s pivot, float angle, vec3s axis) { glm_rotate_at(m.raw, pivot.raw, angle, axis.raw); return m; } /*! * @brief rotate existing transform matrix around given axis by angle around self (doesn't affected by position) * * @param[in] m affine transfrom * @param[in] angle angle (radians) * @param[in] axis axis * @returns affine transfrom */ CGLM_INLINE mat4s glms_spin(mat4s m, float angle, vec3s axis) { glm_spin(m.raw, angle, axis.raw); return m; } #endif /* cglms_affines_pre_h */