#include "component_rotate.h" void component_rotate_tick(ComponentRotate* self, ECS* ecs) { ComponentTextureQuad* textureQuad; textureQuad = ecs_component_get(ecs, COMPONENT_TEXTURE_QUAD, self->component.id); textureQuad->rotation += self->speed; } void component_rotate_init(ComponentRotate* self, ECS* ecs, f32 speed) { self->speed = speed; }