#pragma once #include "../../engine/renderer.h" #include "../../engine/texture.h" typedef enum Flip { FLIP_NONE, FLIP_HORIZONTAL, FLIP_VERTICAL, FLIP_HORIZONTAL_VERTICAL } Flip; typedef enum Origin { ORIGIN_CENTER, ORIGIN_TOP_LEFT, ORIGIN_TOP, ORIGIN_TOP_RIGHT, ORIGIN_RIGHT, ORIGIN_BOTTOM_RIGHT, ORIGIN_BOTTOM, ORIGIN_BOTTOM_LEFT, ORIGIN_LEFT, } Origin; typedef struct Postprocessing { vec4 color; vec4 colorCover; } Postprocessing;